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  • Developer
Posted

Thugs

  • Pistols
    • Recharge increased from 3s to 4s, damage has not changed
  • Pistols, Dual Wield and Empty Clips
    • Using these powers will now build Street Cred.
    • Each attack can build Street Cred every 30 seconds.
    • You can have up to 10 stacks of Street Cred
    • As you accumulate Street Cred:
      • The recharge of Gang War is reduced by 10s
      • The chance of summoning additional Posses increases.
      • A posse will show to assist for up to 30s
      • Each stack of Street Cred increases the chances to summon Posses by +9%
      • At 10 stacks, using Gang War will result in all 13 possies showing up
      • All stacks are consumed when Gang War is activated.
      • Street Cred requires owning Gang War and being level 18 or higher
  • Gang War
    • 7th, 8th and 9th possies now have a 75% chance to show up (down from 100%)
    • Recharge lowered from 600s to 300s
    • Duration lowered from 120s to 60s
  • Punks
    • They now have minor resistances against Smash, Lethal, Cold, Toxic and Psionic damage.
  • Arsonist
    • Now has resistances against Lethal, Fire, Cold and Toxic damage.
  • Enforcers
    • They now have minor resistances against Smashing and Lethal damage.
  • Call Enforcer
    • This power no longer takes ToHit Enhancements or Sets
    • This power no longer takes Defense Enhancements or Sets
  • Equip Thugs
    • This power now takes ToHit Enhancements and Sets
    • This power no longer has a recharge
    • ToHit enhancements and sets should now improve the Enforcer's Tactics
  • Upgrade Equipment
    • This power now takes Defense Enhancements and Sets
    • This power no longer has a recharge
    • Defense enhancements and sets should now improve the Enforcer's Maneuvers
Posted (edited)

Covered this on disc, so just reposting here.

 

image.thumb.png.843cd7552fa41170ba4df5314d0b38ba.png

 

will post again later once I test how the pets perform in the +4 thunderdome.

 

EDIT: After testing, I think you should revert the gang war/pet attack changes.

 

I'm not happy with the pet overhaul in general, but the overhaul to gang war is unnecessary busywork for a  character that doesn't need it. This is a case where simplicity would do a lot more. You might read that and go "but you just said people don't want to be afk watching instead of doing things" that doesn't mean firing a pea-shooter that would tickle a minion ten levels low than you, that means firing off a shot that feels like it actually contributes to the damage of a given encounter. Not this weird gimmick that makes you dance to get a slightly better (sometimes) Gang war, a power nobody had a problem with before.

Edited by ScarySai
  • Like 1
Posted
19 hours ago, The Curator said:

Equip Thugs

  • This power now takes ToHit Enhancements and Sets
  • This power no longer has a recharge
  • This power no longer grants Tactics to the Enforcer
  • This power now grants Assault to the Enforcer
  • ToHit enhancements and sets should now improve the Enforcer's Tactics

 

I think there is a mistake. If "Equip Thugs" no longer grants Tatctics it won't need the ToHit Enhancements and Sets. Those would be needed in Upgrade Equipments.

 

19 hours ago, The Curator said:

Upgrade Equipment

  • This power now takes Defense Enhancements and Sets
  • This power no longer has a recharge
  • This power no longer grants Assault to the Enforcer
  • This power now grants Tactics to the Enforcer
  • Defense enhancements and sets should now improve the Enforcer's Maneuvers

 

However then they would have compete with the Defense Enhancements for the Enforcer's Maneuvers.

 

Posted
21 hours ago, The Curator said:
  • Equip Thugs
    • This power now takes ToHit Enhancements and Sets
    • This power no longer has a recharge
    • This power now grants Assault to the Enforcer
    • ToHit enhancements and sets should now improve the Enforcer's Tactics
  • Upgrade Equipment
    • This power now takes Defense Enhancements and Sets
    • This power no longer has a recharge
    • This power no longer grants Assault to the Enforcer
    • This power now grants Tactics to the Enforcer
    • Defense enhancements and sets should now improve the Enforcer's Maneuvers

The highlighted information is incorrect. Per the screenshots below, Tactics is granted by Equip Thugs and Assault is granted by Upgrade Equipment (unchanged from live).

 

image.thumb.png.4b4b260c07b26164751285a6eff56a64.pngimage.thumb.png.8ba3667d0ccb953359ca178a15ddff3e.png

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