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Posted
On 11/10/2025 at 5:35 PM, The Curator said:

Supergroup Bases

 

One more thing needs to be added to the Patch Notes: Tailors in your base are now usable by Praetorian characters.  It was adjusted this Page but not added to the patch notes.

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Posted
4 hours ago, ShardWarrior said:

If on the off chance we ever do get new objects in the base editor, would it be possible to attach a #New keyword to them?  Would make it much easier to find anything new via the search and negate the necessity for an additional tab solely to list new items.

I should think that the keyword system is ideal for such, yes.

 

If you're reading this and haven't given feedback, please do. If you've given feedback, please encourage others to weigh in. If changes are to be made, NOW is the time to let them know! It's not like I would expect every suggestion to be implemented, because things like programming restrictions and considerations of what's usable for the most people will weigh in, but that's exactly why hearing from people is so valuable. 

 

Posted
16 hours ago, Dacy said:

I find the info tab very helpful; if you have questions about either how to find something, or what uses it has, or special features, check the info tab! And if you do on control items, you will see that they are not needed to run a base, like they were on Live, and any of the main power items also already has the control needed. The only items that actually need power to run are medical items (with the exception of the nurse NPC). You can run the entire base without power if you do not have medical included.

 

That is, I think, the thing I like most: the amount of information in the info tab. Take a look!

Oh okay thank you Dacy, I thought control was needed, last night the Tree of Wonders when I placed it did not work until I placed a control item in the base, but I just tried it again and it worked with the leytap. I don't build elaborate bases but I used to build them/revamp them for hours on live when I had insomnia bouts - which is how I knew about the control aspects; I didn't realize that control had been added to the power items. 

Buddy the Elf makes debut for HUB Late Night

Untitled.jpg

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Posted (edited)
1 hour ago, Zappalina said:

I thought control was needed, last night the Tree of Wonders when I placed it did not work until I placed a control item in the base, but I just tried it again and it worked with the leytap.

You know? I had some problems with that object when placing it once on test. It looked like the inactive version. I double checked...yep, it was supposed to be active. Hmm. I replaced it. Still nothing. I checked power...yeah, I had power. I think I got out of edit mode to see if it was like that outside of editing, and it was. Then entered edit again, and poof, it was working! And I did not jigger the power structure. So there may just be a weirdness with that piece. Some pieces have...idiosyncracies. Recently discovered, thanks to someone who reported it, that the Loremaster trainer did not function if the room was less than 2x2, or if he was in a doorway.  Weird. And am currently trying to figure out what the heck with a base where all the placed skies are Nightward in one area in a base where the overall sky used to be Cimerora,  The overall sky was switched to Space, and now suddenly, the Nightward section is showing as Cimerora...but only for a while. Bases be weird sometimes. 🙂 

 

But back to the editor. I notice there are two power crystals. One is an actual  power object, a table with a crystal, and one is a defunct defense item. Seems like we should change the name of one of them. Which one, do you think? There are six of the obsolete power crystals from defense, differing in size and the active ones spin slowly and the inactive ones sway, and only one power item, like I said, a small table with a crystal on it. Which should be renamed, and to what, do you think? 

Edited by Dacy
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Posted
4 hours ago, Dacy said:

You know? I had some problems with that object when placing it once on test. It looked like the inactive version. I double checked...yep, it was supposed to be active. Hmm. I replaced it. Still nothing. I checked power...yeah, I had power. I think I got out of edit mode to see if it was like that outside of editing, and it was. Then entered edit again, and poof, it was working! And I did not jigger the power structure. So there may just be a weirdness with that piece. Some pieces have...idiosyncracies. Recently discovered, thanks to someone who reported it, that the Loremaster trainer did not function if the room was less than 2x2, or if he was in a doorway.  Weird. And am currently trying to figure out what the heck with a base where all the placed skies are Nightward in one area in a base where the overall sky used to be Cimerora,  The overall sky was switched to Space, and now suddenly, the Nightward section is showing as Cimerora...but only for a while. Bases be weird sometimes. 🙂 

 

But back to the editor. I notice there are two power crystals. One is an actual  power object, a table with a crystal, and one is a defunct defense item. Seems like we should change the name of one of them. Which one, do you think? There are six of the obsolete power crystals from defense, differing in size and the active ones spin slowly and the inactive ones sway, and only one power item, like I said, a small table with a crystal on it. Which should be renamed, and to what, do you think? 

The internet calls the spiritual tables, Altar tables.  If it's a gazing crystal then it would be a scrying table or crystal gazing table - the internet also has this, though I've never heard of it "Crystallomancy: A more technical term that refers to the use of crystals for divination"  You could also call it the divination table. 

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Buddy the Elf makes debut for HUB Late Night

Untitled.jpg

Posted

If you have not checked out the the new base editor on the beta...do it now! it is amazing! If you do find something amiss please share it so it can be fixed.  Overall  this the best thing that hes happened to base-buiding since the release of items to build with.

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Posted (edited)

Just because something maybe outdated does not make it irrelevant.  I have been playing this game (when avilable)  since 2005.  I recognize and can still  interact with the Fateweaver and analyst, and I am sure (actually know) there are others like me. I am all for the changes to the new editor (and helped in a small way) but do not take away things that do not NEED to be removed.  I, like many others I have talked to prefer to interact with a character rather than using an informal chat-line command.

 

Edited by Wildoak
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Posted
4 hours ago, ZamuelNow said:

I'd assume the broken one should be changed but I don't know what it should be changed to.

There isn't a broken one, but there is one that does not have a function in bases now. Is that what you meant?

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Posted
2 hours ago, Wildoak said:

Just because something maybe outdated does not make it irrelevant.  I have been playing this game (when avilable)  since 2005.  I recognize and can still  interact with the Fateweaver and analyst, and I am sure (actually know) there are others like me. I am all for the changes to the new editor (and helped in a small way) but do not take away things that do not NEED to be removed.  I, like many others I have talked to prefer to interact with a character rather than using an informal chat-line command.

I've double checked to be sure,  just wanted to be sure that everyone knows that nothing has been removed from the editor. In this example, the notoriety contacts are exactly where they always have been: in the NPC tab.  The base services tab is what is new, here, and from what I can see, it is only listing things that are needed to set up services, although technically, the two lower tier buff machines are not needed, since they are just items that dispense fewer buffs than the largest one does. They are things that used to be built from personal salvage (anyone remember those days?) and you had to build the first tier, then build up to the second and so forth. Now you can just go top tier for free! So maybe those should be removed, to keep it consistent.

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