CoeruleumBlue Posted 2 hours ago Posted 2 hours ago (edited) This is my concept for an earth support set. It might need a lot of tweaking, especially since a couple of powers are adapted from Earth Control and Seismic Blast sets that could also be taken by Controllers or Defenders anyway, but I don't think this would work if they were totally removed or changed on those classes, we can already do Storm Summoning with Storm Blast after all, I wish there were an Earth Affinity for me to use with Seismic Blast among other things. Quicksand: You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly. Geothermal Spring: You can cause a Geothermal Spring to emerge from the ground. The Geothermal Spring is immobile, but it emits a powerful healing aura. The Regeneration rate of you, or your allies, will be greatly increased as long as you are near the Geothermal Spring. The Geothermal Spring is invulnerable. Volcanic Vent: You can tap into the tectonic power of the Earth and focus it at a targeted location. Foes that pass near a volcanic vent will take minor Fire damage and have their Perception, chance to hit, and regeneration reduced. Reflective Crystals: Your mastery of the earth allows you to hide yourself and all nearby allies within Reflective Crystals. Reflective Crystals makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Smashing, Lethal, Energy damage and Psionic as well as your Foes ability to Immobilize you. You cannot use any other Concealment type powers while using Reflective Crystals. Stone Barrier: Create a large stone barrier at your location which provides all allies within defense against all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the stone barrier to your location. Beryl Crystals: Activating this power summons several rare Beryl Crystals to orbit around your teammates. These Crystals can bring clarity of the mind and increase you and your team's Accuracy, Perception to see hidden foes, and grant resistance to Confusion, Perception and ToHit debuffs. Earthquake: Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense. Meteorite: You call down a Meteorite from outer space. This causes a shard of rock to fall down from the sky, dealing smashing damage and lowering their defense. Affected foes will become heavy, limiting their ability to jump and fly for a short time. The force of the eruption can knockback enemies. Stone Golem: Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Stone Golem is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Edited 2 hours ago by CoeruleumBlue <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Rudra Posted 1 hour ago Posted 1 hour ago Lose Meteorite (support sets are not blast sets) and Stone Golem (support sets are not control sets). 1
CoeruleumBlue Posted 1 hour ago Author Posted 1 hour ago 2 minutes ago, Rudra said: Lose Meteorite (support sets are not blast sets) and Stone Golem (support sets are not control sets). No, it's mostly based on Storm Summoning, Traps, and Darkness Affinity and literally all three of those have both pets and blasts. <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Rudra Posted 1 hour ago Posted 1 hour ago (edited) 10 minutes ago, CoeruleumBlue said: No, it's mostly based on Storm Summoning, Traps, and Darkness Affinity and literally all three of those have both pets and blasts. Storm Summoning pet: Tornado (duration 30 seconds) Traps pet: Force Field Generator (duration 2 minutes, no attacks) Darkness Affinity pet: Dark Servant (duration 2 minutes, no attacks) Storm Summoning "blast": Lightning Storm (stationary pet that attacks one target at a time) Traps "blast": Trip Mine and Temporal Bomb (placed attack targets have to move into in order to be affected) Darkness Affinity "blast": None There are no affinity sets that give full on pets like Animate Stone. And there are no affinity sets that have direct damage to targeted enemy attacks. Edited 1 hour ago by Rudra Edited to correct Tornado's time. And add missed closing parenthesis.
CoeruleumBlue Posted 1 hour ago Author Posted 1 hour ago 4 minutes ago, Rudra said: Storm Summoning pet: Tornado (duration 30 seconds) Traps pet: Force Field Generator (duration 2 minutes, no attacks) Darkness Affinity pet: Dark Servant (duration 2 minutes, no attacks) Storm Summoning "blast": Lightning Storm (stationary pet that attacks one target at a time) Traps "blast": Trip Mine and Temporal Bomb (placed attack targets have to move into in order to be affected) Darkness Affinity "blast": None There are no affinity sets that give full on pets like Animate Stone. And there are no affinity sets that have direct damage to targeted enemy attacks. It's not supposed to be a full on pet like Animate Stone, it's supposed to be an earth version of Dark Servant, Seeker Drones (the real Traps pet,) or Tornado, that's why it's named Stone Golem instead of Animate Stone, so people can decide what kinds of powers it should have. Dark Servant, Seeker Drones, and Tornado all have attacks. Meanwhile, all of Storm Summoning is basically blasts starting with Gale: Storm Summoning - Unofficial Homecoming Wiki Howling Twilight is the Darkness Affinity/Dark Miasma Blast: Darkness Affinity - Unofficial Homecoming Wiki Dark Miasma - Unofficial Homecoming Wiki Caltrops and Web Grenade are Traps blasts: Traps - Unofficial Homecoming Wiki <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Jiro Ito Posted 1 hour ago Posted 1 hour ago An earth/earth controller would get two Quicksands, two Earthquakes, and two of the same pet. An earth/earth corrupter would get two Meterorites. I think you need to take this back to the drawing board and come up with some more unique buff/debuff powers. Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
Rudra Posted 1 hour ago Posted 1 hour ago (edited) 57 minutes ago, CoeruleumBlue said: It's not supposed to be a full on pet like Animate Stone, Then state that. Give its duration. If it will also be able to attack, keep the duration to 30 seconds or less. If it is to last 2 minutes, then make sure it only has buffs or debuffs, no attacks. (Edit yet again: Or say if it is a single attack per "pet" thing like Seeker Drones where once it goes to attack the target, it goes away.) Otherwise all I see is you trying to get more Animated Stones to help you fight. 57 minutes ago, CoeruleumBlue said: Howling Twilight is the Darkness Affinity/Dark Miasma Blast: Howling Twilight is not a blast. Yes, it does damage, but its damage is negligible. It is not a damage attack, it is an AoE rez that happens to do minimal damage. If you are using Howling Twilight as a damaging attack? Then you are in serious need of more damage sources for your character(s). (Edit again: I get using it as an AoE stun. I've done that multiple times when things start looking grim. As a dedicated damage attack though? Makes no sense.) 57 minutes ago, CoeruleumBlue said: Caltrops and Web Grenade are Traps blasts: Neither Caltrops nor Web Grenade are "blasts". Caltrops do minimal damage and Web Grenade does none. Another edit: I really should have addressed this too: 57 minutes ago, CoeruleumBlue said: Dark Servant, Seeker Drones, and Tornado all have attacks. Dark Servant has zero attacks. The only damage Dark Servant does is to any enemy that is adjacent to it. (Via Chill of the Night, a PBAoE -ToHit and damage aura.) And Dark Servant does not close into melee to use that ability. It prefers to hang back, even if only just outside of melee range, because its focus is to debuff a target and heal. (Even its Tenebrous Tentacles is doing minimal damage.) So many edits....: And let's address this part too: 57 minutes ago, CoeruleumBlue said: Meanwhile, all of Storm Summoning is basically blasts starting with Gale: Storm Summoning is hardly a blast set. Storm Summoning: Tier 1: Gale (Cone, minor damage, foe KB) Tier 2: O2 Boost (ST buff and heal) (does zero damage) Tier 3: Snow Storm (Toggle targeted AoE fly and speed debuff) (does zero damage) Tier 4: Steamy Mist (Toggle PBAoE team stealth and defense/damage resist buff) (does zero damage) Tier 5: Freezing Rain (Targeted AoE foe speed, defense, and resist debuff) (does less than 1 point of damage per tic to enemies, while also causing mobs to flee its effect, reducing its damage) Tier 6: Hurricane (Toggle PBAoE foe range and ToHit debuff with repel effect) (does zero damage) Tier 7: Thunder Clap (PBAoE foe stun) (does zero damage) Tier 8: Torndao (30 second duration pet, does light damage and KB to foes) Tier 9: Lightning Storm (60 second stationary pet that blasts foes) So what makes you think Storm Summoning is "basically blasts"? Edited 33 minutes ago by Rudra Edited to add missed "more".
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