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Posted
11 minutes ago, ninja surprise said:

I love the revamp of KW!

How about one more civil improvement: A tram down in Adamstown or Old Slough? That'd be super sweet, especially for Market Crashes for villains.

Probably not a good lore request since it's more a red side, but there was an ask for a ferry as well.  I'd be happy with an Ouro portal exit that dropped you on the current train station.

Posted
20 minutes ago, lemming said:

I'd be happy with an Ouro portal exit that dropped you on the current train station.

I'd expect it, were it to be implemented, to drop you into Statesman Plaza in front of his statue. Equally inconvenient for both blue- and red-side travel.

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Posted (edited)
10 hours ago, srmalloy said:

I'd expect it, were it to be implemented, to drop you into Statesman Plaza in front of his statue. Equally inconvenient for both blue- and red-side travel.

It would be nice for Market Crash since Ouro doesn't work for it, but one always takes it to Talos (typically, FF & IP are close, and I think Cap & GV for ferry)  Dangit, ferries don't work.

Edited by lemming
Just tested
Posted (edited)
On 11/27/2025 at 12:42 PM, lemming said:

It would be nice for Market Crash since Ouro doesn't work for it, but one always takes it to Talos (typically, FF & IP are close, and I think Cap & GV for ferry)

 

Do any of the redside ferries even work for the Market Crash? Last time I did a MC as a villain and on a MC today with a villain we had to go back to KW and take the ol' Chevrolegs to the tram.

Edited by ninja surprise
Posted (edited)
11 minutes ago, ninja surprise said:

 

Do any of the redside ferries don't work for the Market Crash? Last time I did a MC as a villain and on a MC today with a villain we had to go back to KW and take the ol' Chevrolegs to the tram.

Ferries don't connect to Kallisti Wharf. Only the Smuggler's Submarine does. (Edit: The ferries only service the Isles. I doubt they have the range or sea worthiness to get as far as Paragon City. And I doubt Paragon City would tolerate transports from the Isles since it would make it even easier for Arachnos operatives to infiltrate the city.)

 

Edited by Rudra
Posted
2 hours ago, Rudra said:

Ferries don't connect to Kallisti Wharf. Only the Smuggler's Submarine does. (Edit: The ferries only service the Isles. I doubt they have the range or sea worthiness to get as far as Paragon City. And I doubt Paragon City would tolerate transports from the Isles since it would make it even easier for Arachnos operatives to infiltrate the city.)

Yes, but his question was if the Market Crash mission worked with Ferries for the last mission.  And apparently they do not (fixed my post above after testing)

 

Not sure if ferries were specifically excluded, or more likely only Trains would work to go to a Wentworth's location.  So Villains need to go to the KW train.

Posted
12 minutes ago, lemming said:

Yes, but his question was if the Market Crash mission worked with Ferries for the last mission.  And apparently they do not (fixed my post above after testing)

 

Not sure if ferries were specifically excluded, or more likely only Trains would work to go to a Wentworth's location.  So Villains need to go to the KW train.

My mistake, thanks. Wouldn't that have been covered by Market Crash being a KW TF though? It has been an extremely long time since I was on a Market Crash run, but isn't that all done in KW? And since there are no ferries at KW, wouldn't that have been its own answer?

Posted
19 minutes ago, Rudra said:

My mistake, thanks. Wouldn't that have been covered by Market Crash being a KW TF though? It has been an extremely long time since I was on a Market Crash run, but isn't that all done in KW? And since there are no ferries at KW, wouldn't that have been its own answer?

Market Crash has two missions in the East side of the map to start.   Last one is a Transport mission.   Hardly anyone ever goes to the KW station.  Team Transport works if everyone is the same alignment (I think that's the key), but most people do Ouro and go to Talos.  Just shows how rare pure villains are.

It's one of the few transport missions that doesn't work with Ouro (and ferries)

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Posted
6 minutes ago, lemming said:

 Hardly anyone ever goes to the KW station.  Team Transport works if everyone is the same alignment (I think that's the key), but most people do Ouro and go to Talos. 

I really don't get that....

Posted
21 hours ago, Rudra said:

My mistake, thanks. Wouldn't that have been covered by Market Crash being a KW TF though? It has been an extremely long time since I was on a Market Crash run, but isn't that all done in KW? And since there are no ferries at KW, wouldn't that have been its own answer?

 

Yep the whole TF is in the bottom-right corner and the only train station is in the upper-left side of the map. So heroes can take Ouro to Talos for the quickest route to a train, while villains have to hot foot it all the way across the zone to the Kallisti train station.

Hence the ask for adding another station in the SE side the zone, similar to how Steel Canyon, Skyway, Independe Port, etc have multiple stations.

Even a bunch of redside zones have multiple ferry stations. I don't know if there's any sort of "minimum zone size" guideline for whether a zone deserves multiple stops.

Posted (edited)
54 minutes ago, ninja surprise said:

 

Yep the whole TF is in the bottom-right corner and the only train station is in the upper-left side of the map. So heroes can take Ouro to Talos for the quickest route to a train, while villains have to hot foot it all the way across the zone to the Kallisti train station.

Hence the ask for adding another station in the SE side the zone, similar to how Steel Canyon, Skyway, Independe Port, etc have multiple stations.

Even a bunch of redside zones have multiple ferry stations. I don't know if there's any sort of "minimum zone size" guideline for whether a zone deserves multiple stops.

While it does not hold true for the ferries, the reason why some blue side zones have multiple tram stations is because they used to be separate, unlinked lines (the yellow and green lines). One set of tram stations connected the lower level zones while another connected the higher level zones, and the zones with two tram stations were the only way to get from one to the other without running through every zone using the gates, and then only by traversing the zone in question to the other tram line. Again, this does not hold true for the ferries, and the ferries may be justification for adding a second tram line for some reason, but running off the logic for the existing tram stations and why they exist, I doubt it.

 

Edit: This is a dumb question, but I'm going to ask it anyway. Has anyone even checked the smuggler's submarine that is down there in the SE area of Kallisti Wharf to see if it sends you into the instance? It does the same thing as the tram, just to different zones. (Or is it in the SW and I'm getting my sides mixed?)

 

Edited by Rudra
Posted
1 hour ago, Rudra said:

This is a dumb question, but I'm going to ask it anyway. Has anyone even checked the smuggler's submarine that is down there in the SE area of Kallisti Wharf to see if it sends you into the instance? It does the same thing as the tram, just to different zones. (Or is it in the SW and I'm getting my sides mixed?)

Try far NE, so a long distance anyway.   And doesn't work either.   It makes sense, since we are taking the train to Talos.  (Of course, a villain wouldn't be able to get their fare approved, but I guess they jump the turnstile and the PPD look the other way today)

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Posted (edited)
12 hours ago, lemming said:

(Of course, a villain wouldn't be able to get their fare approved, but I guess they jump the turnstile and the PPD look the other way today)

Never seen a point to collect/charge fares for the trams, or turnstiles to control flow. Just sayin....

 

12 hours ago, lemming said:

Try far NE, so a long distance anyway. 

So yeah, I had my sides mixed, just flipped rather than mirrored.

 

12 hours ago, lemming said:

And doesn't work either. 

Thanks. Like I said, a dumb question, but knowing the answer is nice.

 

Edit: Maybe the missions can be moved to the NE and the submarine made valid as a board transit option? Would be less problematic I think than changing the zone to add a new structure.

 

Edit again: Some additional options to address your concern:

Move the mission just before the board transit mission closer to the tram so it isn't such a race.

Change the board transit mission to a board truck mission so there is a mission door to TT to.

 

Edited by Rudra
Posted

I am always for more different in map transportation hubs, to reduce boring travel, for example take Independence Port, they had a north and south train station, same story with Skyway. So why not have a train station north-east and  south-west, with the SG portal in the middle?

 

But this would be a QoL obviously and should be a low priority

Posted
4 hours ago, DrRocket said:

for example take Independence Port, they had a north and south train station, same story with Skyway.

 

13 hours ago, Rudra said:

the reason why some blue side zones have multiple tram stations is because they used to be separate, unlinked lines (the yellow and green lines). One set of tram stations connected the lower level zones while another connected the higher level zones, and the zones with two tram stations were the only way to get from one to the other without running through every zone using the gates, and then only by traversing the zone in question to the other tram line.

 

Posted
15 hours ago, Rudra said:

While it does not hold true for the ferries, the reason why some blue side zones have multiple tram stations is because they used to be separate, unlinked lines (the yellow and green lines).

Not always. Skyway City always had north and south on the same line, as I recall, and Independence Port only had the one station at the north end of the zone, so that it was often faster to get to the south end by taking the tram to Brickstown and taking the road exit west to south IP. North Steel, Talos, and Founders were all on the 'high level' tram. The south IP tram station was added after the two tram loops were merged as a convenience for characters with missions and contacts in the south end of the zone.

Posted (edited)
18 minutes ago, srmalloy said:

Not always. Skyway City always had north and south on the same line, as I recall, and Independence Port only had the one station at the north end of the zone, so that it was often faster to get to the south end by taking the tram to Brickstown and taking the road exit west to south IP. North Steel, Talos, and Founders were all on the 'high level' tram. The south IP tram station was added after the two tram loops were merged as a convenience for characters with missions and contacts in the south end of the zone.

 

You're right about Independence Port only having its North Tram Station and the quick way to get to South IP back in the day.  However, @Rudra is correct about Skyway City and Steel Canyon.  South Steel and North Skyway were on the Green Line, along with other lower Level Zones.  While North Steel and South Skyway were on the Yellow Line, along with the other higher Level Zones.  Moving between the Old Yellow and Green Lines was by running in either Steel or Skyway.  See this Wiki article for more info.

https://archive.paragonwiki.com/wiki/Paragon_City_Monorail

 

 

Edited by Jacke

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