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Posted

So, started tweaking my Masterminds after the release of the latest patch.  No real changes for me for Mercs, Bots and Ninjas.

 

Necromancy - Alteration of the upgrade powers to factor in Heals and resists worked fine, saw the numbers change (Level 50 IO slotted in Second Upgrade (Lich was 33.75 but with Resist enhancement is 42.34).  So Working as Designed. 

 

But two aren't.  But I am not sure if I am missing some mechanic.  I have re=read the Focused Feedback on these power groups, but I was mostly testing Sonic Armor so really didn't get to deep into my MMs then.

 

Beasts - The ToHit works, IO makes it go from 7.5 to 9.41 - But the Will of the Wild that is supposed to bump up resist, its not even appearing.  The Resistance from Self remains unchanged when upgrading (regardless of slotting).  When a resist is slotted, still no change, zero Will of the Wild.  So for beasts my questions are, is Will of the Wild only fired by Dire Wolf in combat?  I am not seeing it buy maybe I am just not combatting enough while testing.  I read the focused feedback and saw some tap dancy responses so I wanna get a comment before I say well this is bugged.

 

Demons - Different Resist issue. using the Demon Prince for numbers his self resist is 17.43 (just noting).  A 12.55 bump from Ember Shield from the Ember Demon shows on upgrade and matches the info in the power for the upgrade.  But when an resist damage IO is slotted in, no change, still showing 12.55.  I played all of the goofy tricks to make sure, dismissed, re summoned, dismissed then logged then relogged and summoned, no difference.

 

Any insights, anything I am missing?

Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Automag

Babes of War - Excelsior - High Beam (Yay), Bullet Girl, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Many alts and lots of fun.  Thank you Name Release For letting me get my OG main back!

Posted

Will of the wild is an emergency power done by the Dire Wolf when its HP is low enough.

https://cod.uberguy.net/html/power.html?power=mastermind_pets.dire_wolf_3.will_of_the_wild&at=mastermind

 

For demons, the default Ember Shield gives a flat 10% resist. I just double checked on the test server and putting a level 50 resist IO in Enchant will bump that up to exactly 12.55%. It sounds to me that things are worked as expected.

 

 

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Posted

In the beta focused feedback thread, one of the devs clarified that none of the inherent henchmen defense/resist powers were effected by slotting defense/resist in the upgrades. In the case of Thugs, slotting defense in the 2nd upgrade does buff the Enforcer's Maneuvers power, but this was simply moved from the summon power.

 

In the case of Beasts, I'm currently slotting healing in the 2nd upgrade (which should theoretically benefit all the henchmen).

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Posted

Thanks you for the feedback.

Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Automag

Babes of War - Excelsior - High Beam (Yay), Bullet Girl, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Many alts and lots of fun.  Thank you Name Release For letting me get my OG main back!

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