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Posted

Of all the level 50 TFs, it is quite possible that TINPEX is the most popular, the information provided with the new release, said nothing about TINPEX, so I organized one, set the difficulty to +7/8 and let it rip.

 

When we entered, we were confronted by lame level 55s, all of us were very disappointed with it, we still completed both TFs under 40 minutes, and the rewards at 55 were not discernable different than 54, but maybe we did not notice it, because we were very disappointed.

 

So the request is please set up TINPEX to top out at 57

 

Thank you

Posted

That would mean it would have to be incarnate content, though to note, Incarnate Trials don't get that option either.

You don't have the level shifts from Lore & Destiny in Tinpex.

 

Reread where the new difficulty sliders apply:

 

Reward tables are not updated completely yet, hence the lack of extra rewards on a lot of content.   (Custom enemies in AE seem to give +25% for 55 vs 54)

Posted

Despite the other player's responses.... I am focusing on a desire that is not only mine to make TINPEX our favorite TF to be plussable to +7

 

I am still asking to make TINPEX +7 despite the limitations stated during the release.

 

Also pleaser help me understand clearly, despite of all the mumbo jambo they said, it appears that only Zoe is the only thing that is +7?

 

Thank you

Posted
6 hours ago, lemming said:

That would mean it would have to be incarnate content, though to note, Incarnate Trials don't get that option either.

You don't have the level shifts from Lore & Destiny in Tinpex.

 

Reread where the new difficulty sliders apply:

 

Reward tables are not updated completely yet, hence the lack of extra rewards on a lot of content.   (Custom enemies in AE seem to give +25% for 55 vs 54)

Don't need them to wallop the TFs by far, so why not let us have some challenge by doing it at +6 and +7, +5 is not

Posted
5 minutes ago, DrRocket said:

Also pleaser help me understand clearly, despite of all the mumbo jambo they said, it appears that only Zoe is the only thing that is +7?

Only incarnate content (i.e., content where you also get the level shifts from Lore and Destiny) has enemies that will spawn at +6 and +7. This does not include the new TF, as that is not incarnate content. The entire reason any of the new difficulty settings exist is to allow level 50+ players to return to actual +4 difficulty:

  • The Alpha level shift is active all the time, so even at +4 difficulty you were only ever getting +3 enemies
  • The Lore and Destiny level shifts are active during incarnate content in addition to the Alpha level shift, so even at +4 difficulty you were only ever getting +1 enemies (aside from level-shifted enemies but those are a different matter)

As I said earlier, the only reason there are now higher difficulty settings is to allow players to fight actual +4 enemies again after the introduction of level shifts. Historically, the highest difficulty setting meant players were fighting enemies 4 levels above them, and that's what the new settings achieve. The new settings weren't at all meant to widen the range of enemies you can fight.

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Posted

+7 with only a +1 incarnate shift would be a grindy nightmare, if you survived at all.  I've done some of the stuff at +5, and without the rewards raised as well, it just takes longer for the sake of taking longer.

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Posted
1 hour ago, Jiro Ito said:

+7 with only a +1 incarnate shift would be a grindy nightmare, if you survived at all.  I've done some of the stuff at +5, and without the rewards raised as well, it just takes longer for the sake of taking longer.

 

For what its worth, the rewards tables should scale up to 57  (or maybe 60?) its just not implemented 'yet'. Its on the radar of the dev team and should be implemented Soon(TM)

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Posted
2 hours ago, Arbegla said:

 

For what its worth, the rewards tables should scale up to 57  (or maybe 60?) its just not implemented 'yet'. Its on the radar of the dev team and should be implemented Soon(TM)

 

I very much wanted to nuke the 

Spoiler

level 60 Guardians in the labyrinth's Atlas Park

 

just to see what happens.  For the same reason I throw Ion Judgement on those wandering Awakened in KW.  I just can't help it.

Play my AE Adventures, listed under @Jiro Ito, including award winners:

"The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**           

"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

"The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**  

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