Rudra Posted yesterday at 04:39 AM Posted yesterday at 04:39 AM First off, let me preface this by saying I know this will be a lot of work for basically no gain and I don't expect it to be implemented. However, I think it would be a thematic change to the mission and hope it will at least receive some consideration. Okay, so on the train mission, if you wind up between the cars or past the sides of the cars, you immediately get CRUNCHed. My request is to add a new area to that map that would be disconnected from the rest of the map. This new area would still be the train tunnel, but no cars. Anyone that gets CRUNCHed would be teleported to this room as part of the CRUNCH mechanic. If the player chooses to hosp', then their character will per normal end up on the mediporter car. If they choose to self-rez, they are still in that room. The player can then choose to pursue the train. To do so, at one end of the room is a teleporter like the one on the mediporter car that when clicked, teleports the character back to the mediporter car. (Alternatively, it can be an automatic teleport like the Circle of Thorns maps where when the character moves to a certain part of the room, they are automatically shifted to the mediporter car.) The character can still be recalled by their teammates from that room, which they already have to do anyway if they wanted to rez the character without the character getting immediately CRUNCHed or wanted to get the character back in the fight sooner. Why add the room? To show the train moving. That's all. The downside I worry about is the question of using the room as an exploit. Not sure how though. It also doesn't really add anything beyond showing train movement for the defeated. However, it throws me off when I get crushed by the train because it is supposed to be moving and I'm still in that space between cars with the fight raging around me.
lemming Posted yesterday at 03:52 PM Posted yesterday at 03:52 PM I just realized why I was popping into the hospital dead yesterday. Playing a regen tanker, I rezzed while still off the train. 😄 I don't think we need a separate room, but maybe tossed onto the car in the middle might work, then if you want to self rez, you can, or just pop into the med bay, or in the case of self rez that you don't have control over, you wouldn't immediately be krunched again.
Rudra Posted yesterday at 06:07 PM Author Posted yesterday at 06:07 PM We are presumably run over by the train when we get CRUNCHed, so being moved onto the car in the middle doesn't make sense. More so if you get CRUNCHed before even reaching that car. The separate room gives the ability to portray the train having moved on after crushing the character.
lemming Posted yesterday at 06:38 PM Posted yesterday at 06:38 PM 28 minutes ago, Rudra said: We are presumably run over by the train when we get CRUNCHed, so being moved onto the car in the middle doesn't make sense. More so if you get CRUNCHed before even reaching that car. The separate room gives the ability to portray the train having moved on after crushing the character. Not middle of the train, middle of the hospital car. While I appreciate the want to make a separate room more immersive, this just gets rid of that step and having to click on another item.
Rudra Posted yesterday at 06:40 PM Author Posted yesterday at 06:40 PM 1 minute ago, lemming said: Not middle of the train, middle of the hospital car. While I appreciate the want to make a separate room more immersive, this just gets rid of that step and having to click on another item. My apologies for the misunderstanding then. And yeah, I thought about that while I was typing up the OP too. It is a far simpler thing to implement than my idea, but since there is basically no way my idea will be implemented since it doesn't really change anything, may as well shoot for full immersion. 1
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