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Posted

I do not have one of these, but here is the build I made for you. I think dark mastery makes the most use out of poisons -res debuffs, not only do you get dark embrace allowing you to stay in melee range more easily, but you also get soul drain at a 36 second recharge. Soul drain+tactics is enough to make moonbeam instant cast, ST dps chain is gloom>>moonbeam>>tenebrous tentacles. This has softcapped s/l def and 65.7% s/l resists, I did not try to take aid other or aid self as I'm hoping with that much defense and resists, life drain alone will be able to keep you alive in melee range at +4x8. Being in melee range is most beneficial because it will allow you to get the most out of venomous gas and envenom. If you need more resists you can trade recharge for resists by switching out moonbeam IOs and then getting rid of the -res debuff proc in soul drain and putting it in weave for a 3% scaling resist IO. Doing these two things would get you another 6.75% resist to s/l (72.5% total s/l resist), but I would avoid this if possible because you want to be able to soul drain (buffing own dmg and lowering their resists) and then blackstar for maximum dmg.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

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Level 50 Magic Corruptor

Primary Power Set: Dark Blast

Secondary Power Set: Poison

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Ancillary Pool: Dark Mastery

 

Villain Profile:

Level 1: Gloom

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (3) Superior Scourging Blast - Damage/RechargeTime
  • (5) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (5) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (46) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 1: Alkaloid

  • (A) Preventive Medicine - Chance for +Absorb

Level 2: Envenom

  • (A) Achilles' Heel - Chance for Res Debuff

Level 4: Moonbeam

  • (A) Sting of the Manticore - Damage/Endurance
  • (39) Sting of the Manticore - Accuracy/Interrupt/Range
  • (46) Sting of the Manticore - Damage/Interrupt/Recharge
  • (50) Sting of the Manticore - Damage/Endurance/Recharge
  • (50) Sting of the Manticore - Chance of Damage(Toxic)

Level 6: Weaken

  • (A) Siphon Insight - ToHit Debuff
  • (34) Siphon Insight - Accuracy/ToHit Debuff
  • (40) Siphon Insight - Accuracy/Recharge
  • (43) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (43) Siphon Insight - Accuracy/Endurance/Recharge

Level 8: Tenebrous Tentacles

  • (A) Ragnarok - Damage/Recharge
  • (9) Ragnarok - Accuracy/Damage/Recharge
  • (9) Ragnarok - Accuracy/Recharge
  • (17) Ragnarok - Damage/Endurance
  • (17) Ragnarok - Chance for Knockdown

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Endurance/Recharge
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed
  • (15) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 12: Boxing

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (21) Superior Blistering Cold - Damage/Endurance
  • (34) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (40) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 14: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (15) Rectified Reticle - To Hit Buff/Recharge

Level 16: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 18: Tough

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (21) Unbreakable Guard - Endurance/RechargeTime

Level 20: Antidote

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Endurance/Recharge
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 26: Life Drain

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (27) Superior Malice of the Corruptor - Damage/Recharge
  • (27) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (29) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (29) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 28: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Endurance/Recharge
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed

Level 32: Blackstar

  • (A) Armageddon - Damage/Recharge
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage

Level 35: Dark Consumption

  • (A) Recharge Reduction IO

Level 38: Venomous Gas

  • (A) HamiO:Enzyme Exposure
  • (39) HamiO:Enzyme Exposure
  • (39) Achilles' Heel - Chance for Res Debuff

Level 41: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - +Max HP
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (43) Steadfast Protection - Resistance/+Def 3%

Level 44: Soul Drain

  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Recharge/Chance for Knockdown
  • (45) Superior Avalanche - Accuracy/Damage
  • (45) Superior Avalanche - Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Endurance
  • (50) Fury of the Gladiator - Chance for Res Debuff

Level 47: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (48) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge

Level 49: Elixir of Life

  • (A) Steadfast Protection - Knockback Protection

Level 1: Brawl

  • (A) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification IO
  • (7) Performance Shifter - EndMod
  • (7) Performance Shifter - Chance for +End

Level 50: Agility Core Paragon

Level 0: Marshal

Level 0: Invader

Level 0: High Pain Threshold

Level 0: Born In Battle

------------

 

 

 

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Posted

Hmmm I have too many corrputors but this is a combination that is interesting form a thematic point of view. I have an Eidolon themed MM that I'm having a hard time getting into. This could be something to reroll him as if I decide MMS are not for me

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