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Posted

I'm currently playing my first Kheldian, a PB.  I never got around to this AT on Live, and it's definitely a learning experience!  My primary build is a triform, mainly to get an idea of what the PB is capable of (thanks to all who have posted their builds and guides; they've been a big help!).  As the thread title says, for my alternate build I'm considering doing either a pure human, or a human/dwarf.

 

So my question to those with experience are as follows:

 

[*]What are the pros/cons of each build?

 

[*]How does each build play, i.e., what AT are they most similar to, or what would be the general play style?

 

[*]Is it possible to do an effective hybrid of both, i.e., a build that can play as a pure human, but has dwarf form available to shift roles?  Or are the power/enhancement slots too tight for this to be viable?

 

Any information or opinions are appreciated!

 

Posted

Auroxis,

 

Thanks for the response.  Your build was actually the main one I had in mind when I was considering the human/dwarf option. 

 

I noticed that you used the build on the test server; I'm assuming this means that you only tried the full lvl 50 build.  Do you have any idea how it would play while leveling?

 

Posted

While leveling I'd suggest running tri-form instead of the fighting pool, you don't get the AoE's until later and the damage buff from nova is helpful while leveling.

Posted

I agree with that. Plus nova is helpful for dealing with quantums, since their attacks don't knock you down in nova form like they do in human form. I try not to fight quantums as a human, if I can help it. And if I must, my opening attack is almost always Nemesis Staff (off the P2W Vendor).

 

(This goes for playing as a Warshade, as well.)

 

Posted

I should clarify:  my PB is currently level 26, and I will likely continue to level primarily using my triform build.  I'm more interested in whether I can switch to the human/dwarf build occasionally for some missions/group roles (at either my current level or above), or if the build is only really viable at max level.

Posted

I'm currently playing my first Kheldian, a PB.  I never got around to this AT on Live, and it's definitely a learning experience!  My primary build is a triform, mainly to get an idea of what the PB is capable of (thanks to all who have posted their builds and guides; they've been a big help!).  As the thread title says, for my alternate build I'm considering doing either a pure human, or a human/dwarf.

 

So my question to those with experience are as follows:

 

[*]What are the pros/cons of each build?

 

[*]How does each build play, i.e., what AT are they most similar to, or what would be the general play style?

 

[*]Is it possible to do an effective hybrid of both, i.e., a build that can play as a pure human, but has dwarf form available to shift roles?  Or are the power/enhancement slots too tight for this to be viable?

 

 

 

1. Pros would be easier slotting for sure haha. You could build more defense since you have more room to pick and slot powers to build some defense on top of the high resistance we get. Also, depends on what you want to do in the team. More damage? More tanking and aggro management? Maybe some healing?

Cons would be loosing the natural strengths the other forms have to offer. Nova offers a big damage and +tohit buff as well as great AoE potential. Dwarf offers the extra heal, back up resistance while lvling down/LF drop, mez protection, taunt, and TP (faster travel, movement while slowed to a crawl).

 

2. Human - would play like a Blapper/Scrapper, kinda what Homecoming's Sentinel AT is like, but with melee. Pretty solid set up and if you build enough defense into the build, you can take a lot of abuse. Benefit of human only is toggles can stay on. Things like Leadership pool, stealths, shields, etc. Slotting will probably be the easiest because it's a lot like other ATs.

 

Human/Nova - higher damage in ST and AoE, range and melee. Resistance for this build will come from light form in the later levels. Early levels you'll feel like a blaster, kinda squishy but lots of attacks and some heals. If your in human form enough, you may have a shield active for what ever enemies your facing.

 

Human/Dwarf - depending on which attacks you take, this may be more of a melee build with lots of heals, hp, and resistance. May feel lacking in the damage department w/o nova.

 

Tri-Form - My favorite build. Take the strengths from all the forms and use them together. Good at all level ranges with Nova/Dwarf in the early days and LF+Nova/Dwarf in the later levels. You have all the tools in the tool box at your disposal. This build will have the most difficult slotting though. You'd start by focusing on a stat first. High recharge for perma LF? Defense numbers so you don't get hit as much? With nova/dwarf forms, toggle powers require some binds and macros so you don't have to click a lot but can write code to get things up and running after you pop out of a form.

 

3. This is totally doable. My Tri-form plays like this. I could sit in a form the whole time if I wanted to. I may have to pop out for inner light, essence boost, and LF clickies. But for the most part, you could stay in dwarf the whole time and offer some good damage in melee and if an enemy is starting to run, you can go into human/nova (depending on build) for ranged attacks. Lower levels I find my tri-form staying in one form or another longer than in the higher levels. If you use attuned enhancements you can try and keep as many set bonuses as you can when you scale down. But the pace slows down somewhat as you loose some powers and numbers.

Posted

My Human-form is TECHNICALLY a Human/Dwarf.  But the Dwarf stuff is mainly there just to mule.

 

High recharge and perma-Light Form.

 

Here's an approximation of my current build.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Peacebringer

Primary Power Set: Luminous Blast

Secondary Power Set: Luminous Aura

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

 

Hero Profile:

Level 1: Gleaming Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(9), Dcm-Dmg/Rchg:40(11), Dcm-Acc/EndRdx/Rchg:40(11), Dcm-Acc/Dmg/Rchg:40(13)

Level 1: Incandescence -- ImpArm-ResPsi:40(A), GldArm-3defTpProc:50(43), StdPrt-ResDam/Def+:30(45)

Level 2: Shining Shield -- ImpArm-ResPsi:40(A)

Level 4: Gleaming Blast -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(17), Apc-Acc/Rchg:50(19), Apc-Dmg/EndRdx:50(19), Apc-Dam%:50(21)

Level 6: Essence Boost -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(21), Pnc-Heal/Rchg:50(23), Pnc-Heal/EndRedux/Rchg:50(23), Pnc-Heal:50(25), ImpArm-ResPsi:40(25)

Level 8: Radiant Strike -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(27), Hct-Acc/Rchg:50(27), Hct-Dmg/EndRdx:50(29), Hct-Dam%:50(29)

Level 10: Thermal Shield -- ImpArm-ResPsi:40(A)

Level 12: Proton Scatter -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(31), PstBls-Dmg/Rchg:50(31), PstBls-Dmg/Rng:50(31), PstBls-Acc/Dmg/EndRdx:50(33)

Level 14: Quantum Shield -- ImpArm-ResPsi:40(A)

Level 16: Inner Light -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(33), AdjTrg-ToHit/EndRdx/Rchg:50(33), AdjTrg-EndRdx/Rchg:50(34), AdjTrg-ToHit/EndRdx:50(50), RctRtc-Pcptn:20(50)

Level 18: Luminous Detonation -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(34), Rgn-Acc/Rchg:50(34), Rgn-Dmg/EndRdx:50(36), Rgn-Knock%:50(36)

Level 20: Incandescent Strike -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(36), SprEssTrn-Acc/Dmg/Rchg:50(37), SprEssTrn-Dmg/EndRdx/Rchg:50(37), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(37), SprEssTrn-Rchg/Global Heal:50(39)

Level 22: White Dwarf -- Ags-Psi/Status:50(A)

Level 24: Reform Essence -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(39), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(40), Prv-Heal/Rchg/EndRdx:50(40), Prv-Absorb%:50(40)

Level 26: Solar Flare -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/Rchg:50(42), SprAvl-Acc/Dmg/EndRdx/Rchg:50(43), SprAvl-Rchg/KDProc:50(43)

Level 28: Kick -- FrcFdb-Rechg%:50(A)

Level 30: Tough -- UnbGrd-Max HP%:50(A)

Level 32: Dawn Strike -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Dmg/Rchg:50(45), SprKhlGrc-Acc/Dmg/Rchg:50(45), SprKhlGrc-Dmg/EndRdx/Rchg:50(46), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(46), SprKhlGrc-Rchg/FormBuff:50(46)

Level 35: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48)

Level 38: Restore Essence -- RgnTss-Regen+:30(A)

Level 41: Light Form -- RechRdx-I:50(A), RechRdx-I:50(48)

Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)

Level 47: Combat Jumping -- LucoftheG-Rchg+:50(A)

Level 49: Maneuvers -- LucoftheG-Rchg+:50(A)

Level 1: Brawl -- Empty(A)

Level 1: Cosmic Balance

Level 1: Energy Flight -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 10: Combat Flight -- Empty(A)

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(15)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15), PrfShf-EndMod/Acc:50(17)

Level 22: White Dwarf Antagonize -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(3), MckBrt-Taunt/Rchg/Rng:50(3), MckBrt-Acc/Rchg:50(5), MckBrt-Taunt/Rng:50(5), MckBrt-Rchg:50(7)

Level 22: White Dwarf Flare -- FrcFdb-Rechg%:50(A)

Level 22: White Dwarf Smite -- FrcFdb-Rechg%:50(A)

Level 22: White Dwarf Step -- Empty(A)

Level 22: White Dwarf Strike -- FrcFdb-Rechg%:50(A)

Level 22: White Dwarf Sublimation -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(7), Pnc-Heal/Rchg:50(9), Pnc-Heal/EndRedux/Rchg:50(50)

Level 50: Cardiac Core Paragon

------------

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |

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|-------------------------------------------------------------------|

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 3 weeks later
Posted

Here my PB Human form, plz critique

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Gleaming Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(46), Dcm-Acc/Dmg/Rchg(48)
Level 1: Incandescence -- ImpArm-ResPsi(A)
Level 2: Gleaming Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9)
Level 4: Essence Boost -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(17)
Level 6: Radiant Strike -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(7), SprEssTrn-Rchg/Global Heal(7), OvrFrc-Acc/Dmg(29), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dam/KB(50)
Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43)
Level 10: Shining Shield -- ImpArm-ResPsi(A), ImpSki-ResDam/EndRdx(21), ImpSki-ResDam/Rchg(21), ImpSki-EndRdx/Rchg(23), ImpSki-ResDam/EndRdx/Rchg(45), ImpSki-Status(46)
Level 12: Inner Light -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(13), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-EndRdx/Rchg(15), AdjTrg-ToHit/EndRdx(15), GssSynFr--Build%(17)
Level 14: Luminous Detonation -- Rgn-Acc/Rchg(A), Rgn-Dmg/EndRdx(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Dmg(39), Rgn-Dmg/Rchg(39)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-Max HP%(25), Ags-Psi/Status(25)
Level 18: Incandescent Strike -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(19), SprKhlGrc-Acc/Dmg/Rchg(19), SprKhlGrc-Dmg/EndRdx/Rchg(27), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(27), SprKhlGrc-Rchg/FormBuff(43)
Level 20: Quantum Shield -- ImpArm-ResPsi(A)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42)
Level 24: Quantum Acceleration -- LucoftheG-Def/Rchg+(A)
Level 26: Solar Flare -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SuddAcc--KB/+KD(37)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 30: Reform Essence -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(48)
Level 32: Dawn Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), SuddAcc--KB/+KD(36)
Level 35: Restore Essence -- RgnTss-Regen+(A)
Level 38: Light Form -- UnbGrd-ResDam(A), EndMod-I(39), RechRdx-I(43), EndMod-I(48)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Thermal Shield -- ImpArm-ResPsi(A)
Level 49: Quantum Flight -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance 
Level 1: Energy Flight -- Frb-Stlth(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Warworks Core Superior Ally 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Core Embodiment 
------------
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