Jump to content

Build Swap Macro Tutorial


Gulbasaur

Recommended Posts

This tutorial will show you how to create a macro button for your power bar that change your build.

 

For those who don't know, you can speak to a trainer to set up a new build from level 10. It will reset your powers back to level 1 and you can level up again like a respec but it saves your old build so you can go back to it later.

 

It's a bit like having two characters in one. I recommend giving your builds a name to help you remember them. The command uses then number, but a name helps you remember which is which. Your builds are numbered from 1 to 3. You default build is build 1.

 

You might want to do this because:

  • VEATs literally have branching builds that play very differently. You can swap from a Night Widow to a Fortunata mid-mission.
  • Peacebringers might want to have an all-human build and a tri-form build.
  • One build for enhancement sets and one for Flashback missions using basic IOs that scales down better without losing bonuses.
  • One build for farming and one for general play.
  • A travel build that you switch out of when you arrive at a mission that swaps out your travel power for another attack or defensive skill. (See note about recharge times)
  • Your build has a lot of situational powers - this allows you to change to suit the mission.
  • Solo vs teamed builds - Support archetypes can drop ally-only powers in exchange for more personal damage and then switch back at the press of a button if they need to.
  • You want to roleplay a "Jekyll and Hyde" Empath who switches from passive do-no-harm healy buffbot to rifle-wielding murdertron with a flashy animation in between.

 

The most basic way of setting this up is:

 

To create an icon to switch to Build 1, type this in the chat box:

/macro B1 select_build 1

To create an icon to switch to Build 2, type this in the chat box:

/macro B2 select_build 2

 

This will create icons called B1 and B2 that allow you to click them to change builds. Simple, but not very elegant.

 

If you want to add icons and a tooltip (thanks to u/mudflapgirls and u/Antaniserse on Reddit for posting how to do this) you need to choose an icon from this list and use the template it gives you to create something like this:

/macro_image "Experimentation_Jaunt" "Fortunata" "select_build 2"

Note the speech marks around each part. This creates an icon in my power bar with the Experimentation Jaunt icon (the teleport icons work well for this, I think), named "Fortunata" and when I click on it I switch to Build 2 (my Fortunata build).

 

If you want to get really fancy, you could create a costume for each build and trigger a costume change emote from this list. Costume slots start counting at 0, so your default costume slot is 0 and the first one after that is 1.

 

Combining all of this creates something like this:

/macro_image "Experimentation_Jaunt" "Fortunata" "select_build 2$$cce 2 CCDimensionShift"

Note the speech marks around each part. The $$ allows you to join two commands together in one macro so it basically says "Select Build 2 and put on Costume 2 using the Dimension Shift emote".

 

This allows me to go into a mission as my Night Widow and fall back if I need more range or control and to shift to my Fortunata build without leaving the mission and it's bloody brilliant. Visually, my Night Widow wears goggles and my Fortunata build has them off and has an eye aura in their place, showing that their psychic powers have been unleashed - it's a silly touch but it's a silly game so I like it.

 

A few caveats:

  • The cooldown is 60 seconds on build swaps, so if you click it prematurely your costume and build will get out of sync.
  • Changing builds detoggles every power and puts everything on cooldown, so be aware of that if you use any long-cooldown buffs etc. This isn't something you should do in combat or if you use the prestige and T9 powers a lot. Plan ahead.
  • Maintaining multiple builds can be expensive, so it's not something you should do with your first character at level 10. Wait until you can afford the enhancements.
  • You have to speak to the trainer twice when you level up - once on each build. This is actually pretty cool as it goes from having to pick between two powers to "this goes on my solo build and that goes on my teamed build".
  • Macros are unique to each build, so you need to set your Build 1 swap macro on Build 2 and vice versa.

Any questions or help, please ask!

  • Like 2
  • Thanks 5
Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Link to comment
Share on other sites

I'm intrigued at the thought of a "travel build".  I'm going to do this for a toon or two to see it in practice.  Thanks for this.

Ditto. Nice use for a build. Nice work with the advanced macro commands, too.

UPDATED: v4.10 Technical Guide (27p7)... 158 pages of complete, comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Link to comment
Share on other sites

I just started playing around with this.  I was excited about the prospect of exiting a mission, switching to a travel build (with 6 slotted TP, for example, to go along with the other 3 legacy travel pools) then switching back the latter of reaching the next mission door or 60 seconds.

 

Now, you warned us:

 

Changing builds detoggles every power and puts everything on cooldown, so be aware of that if you use any long-cooldown buffs etc. This isn't something you should do in combat.

 

It was a little bit distressing seeing Heat Loss, a long recharging power (at least on my lowbie working up to decent global rch) reset, but it's something I can live with.

 

More problematic though, is that it also resets temp powers, such as mission teleport or team teleport (the one that calls the Longbow/Arachnos Uber, not the pool power).  These are fixed at 30 minutes and are reset to 30 whenever a build is swapped. 

 

Note - I'm not poo-pooing the original guide, I still think it's great info.  I just wanted to share my findings for anyone else considering a travel build to quick swap between missions.

Link to comment
Share on other sites

It was a little bit distressing seeing Heat Loss, a long recharging power (at least on my lowbie working up to decent global rch) reset, but it's something I can live with.

 

More problematic though, is that it also resets temp powers, such as mission teleport or team teleport (the one that calls the Longbow/Arachnos Uber, not the pool power).  These are fixed at 30 minutes and are reset to 30 whenever a build is swapped. 

 

Note - I'm not poo-pooing the original guide, I still think it's great info.  I just wanted to share my findings for anyone else considering a travel build to quick swap between missions.

Yeah, I know. It's powerful but has a big payoff and it's definitely something you have to plan around.

 

It honestly didn't occur to me about the super-duper-mega long recharge powers because I don't really use them so that is a really worthwhile point - thank you. Build swaps themselves are situational and I only really think it benefits the VEATS to do it mid-mission because their builds can be night-and-day different. I'd be pretty annoyed to lose Return to Battle on my brute when I was pugging.

 

However, I use it constantly with my Night Widower/Fortunado (with just about enough innate defence to be able to do it mid-fight), but if you make a lot of use of the slow recharge prestige powers you're in for a frustrating time.

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Link to comment
Share on other sites

  • 4 weeks later
  • 4 weeks later
On 8/15/2019 at 6:34 PM, Giocondi said:

So if I choose to utilize this (which I freaking will this sounds amazing) I would have to have double the amount of enhancements because you cant redistribute the ones in build 1 into build 2? Awesome information here!

That is correct. You need to kit out two totally separate builds with enhancements. 

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Link to comment
Share on other sites

On 9/7/2019 at 9:21 AM, Gulbasaur said:

That is correct. You need to kit out two totally separate builds with enhancements. 

 

So it's all just a marketing scam to get us to buy more enhancements and keep the Enhancement-Industrial Complex in business. Figures.

 

😄

  • Haha 1

UPDATED: v4.10 Technical Guide (27p7)... 158 pages of complete, comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...