evox288 Posted July 17, 2019 Posted July 17, 2019 hey, i made a batman themed hero and chose a Street Justice / Super Reflexes combo. unfortunately i just got the game and have no idea what im doing. so i was wondering what is the single target combo? whats the AoE combo? and what Super Reflexes stuff should i skip? i know its a lot, but im saving up my free respec for when i hit 30 in a few days and i would like to start wooping ass. thanks in advance
StrikerFox Posted July 17, 2019 Posted July 17, 2019 I use [bU]-AS-CU-SB-[bU]-AS-SC-SB-IS-repeat for ST, and [bU]-AS-SS-SB-IS-SC-repeat for AoE. Imo, the only skippable power in SR is Elude.
evox288 Posted July 17, 2019 Author Posted July 17, 2019 so what im getting is get every ability in Street Justice and push all the buttons. haha. thanks for the advice ill def try this when i respec. is there a reason for the complicated combo? does it maximize combo points or just downtime or what?
StrikerFox Posted July 17, 2019 Posted July 17, 2019 Haha! Pretty much everything except for HB and Placate. During live, awesome player named Auroxis came up with StJ's highest dps attack chain, AS-CU-SB-AS-SC-SB-repeat. DPS tester, Kezeal, used that chain when calculating StJ's dps potential. https://docs.google.com/spreadsheets/d/19VuZ9zJ_8eKN11JytgaK9mt9Fy-8pjANopb-FGh68Uw/htmlview# When I tried the chain, the Stalker's Guile proc wasn't consistently activating at the point it was supposed to (Before CU). Was able to get it to work as intended by adding IS into the chain. My Canada Day pylon kill in 96s/527dps: SC and CU are always at combo 3 (AS builds 2 combo points). AF is usually at 2-3 stacks for a 66-99% chance to crit. I do have a nagging feeling that switching to HB and using the chain [bU]-AS-CU-HB-SB-[bU]-AS-SC-HB-SB-repeat would result with AS critting more often.
evox288 Posted July 17, 2019 Author Posted July 17, 2019 that looks awesome, no down time is pretty sweet but........ now i have to figure out how to get cooldown timers for my powers, where is that option? also do you have a build, not sure which io's to start crafting when the time comes
StrikerFox Posted July 18, 2019 Posted July 18, 2019 Menu - Options - Windows. Scroll down to near the bottom, Beta Features - Cooldown Indicators. I don't share my builds anymore but if you pay attention to the Youtube video, you could probably figure out 90% of the build from it alone.
Lockpick Posted July 18, 2019 Posted July 18, 2019 that looks awesome, no down time is pretty sweet but........ now i have to figure out how to get cooldown timers for my powers, where is that option? also do you have a build, not sure which io's to start crafting when the time comes Good concept and the Pylon time looks good. I thought I would put a build together for this concept. Thoughts on the build: Soft-caps Melee, Range, and AOE S/L resist at 46% Hasten 4-5 seconds from permanent I chose the weapons pool due to concept Build would be expensive due to purples, ATOs, and WTOs Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Batman: Level 50 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Ancillary Pool: Weapon Mastery Hero Profile: Level 1: Initial Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(25) Level 1: Hide -- Krm-ResKB(A) Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(25) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13) Level 8: Super Speed -- WntGif-ResSlow(A) Level 10: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(43) Level 12: Focused Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(23) Level 14: Focused Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(23) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Spinning Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Dmg/EndRdx/Rchg(21), SprAssMar-Acc/Dmg/EndRdx/Rchg(21), SprAssMar-Rchg/Rchg Build Up(37) Level 20: Dodge -- DefBuff-I(A), DefBuff-I(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(42) Level 22: Agile -- DefBuff-I(A), DefBuff-I(42), LucoftheG-Rchg+(46) Level 24: Boxing -- Acc-I(A) Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31) Level 28: Quickness -- Run-I(A) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40), Ags-Psi/Status(40) Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Evasion -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 41: Web Grenade -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(50) Level 44: Shuriken -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 47: Exploding Shuriken -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Assassination Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(34), Prv-Absorb%(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(36) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1494;687;1374;HEX;| |78DA7594CB4F534114C6E7B6B794162A45A03C0AA5A53C0AB5A50DA04B13444DD41| |AA43E1215EA152E50B996A62D117C2CFC17DCB8F1B970E1C6BFC51751A3AED5056A| |E2C65D3DF4FBA04D1A6F72F39BFBCD3967BE993B33A9CD99E65727EF1F559AE7986| |5148B9974C9B0D6CC82F3AC51DA28189692A761DA28DD34724E69FAD89D49999669| |C6A70BC62D2B9B5B09ECC933E6B2992B9AF1F4465EBEE6CC65CBDC348BCA3DBBBE6| |EC5D379D35CF2549A27B22BAB25496CE6572967168B4DF8B076FBFCC7F3D9C5F825| |D3C8AFE73229A358320B5B7BDEBAC44844DE6D9FE25376A8CB82115DD9AE808D574| |1F73CE85D00BB32E0BC4BA8557295FA2BE8D3D5071F25A9A73DD2954A4ABDC7A0FE| |04743F05BDCFC0AEE7E080AC8E1DF5347B5455B431F2A3D475A0CFE1786DAF680D6| |FC8B760E33BB0F93DB90D86A5AE139E94D30FED93D47341D35C2F6D18EB05B8201D| |4D18CBD6D4A155B403EDA0CF0B6624C6C318CF7F620C8969E1FAB4701E9F65DC56A| |E4FEB26E67D708BBC0DB6DF21EF8283F7C0EB52AF0DF5EC6D01D41BDCE369CC6BF4| |0F784D623BE8AF8331A3648C7E3559944EAE4B670FFABE88BF6EFAEB5E86D6B342A| |E82BD59F20618580317654C3FE7EB8F41B3CB187DD0F4BE04C60D24C1910972929C| |02BF8A877E7AE8A787203D04E921480F217A08D1832EE30D70DE039C6798FF25CCF| |FB2243E871833C49861C60C3366A415E763D777E41CF6C5E81CF7491A8C9D079317| |D82F3951E64463D00EC5C97132C1DC2418959C3873E213D0C627C929F230C739024| |62427C1739278C8BE07A05FDF3FCFE5DE6A5B29FEDFB15AAD2C8F4AD429C93A65A2| |4E99AC53CEE835B7810B6E66F5FDDB40693C012EAF9C723ADC714B3F7334EE985F5| |5CDAE85B09B03A7B4CA8D13BAC8BFB403FD676D7E04F9BFAB9A4DE3EAE85C9D7010| |31DFAAB75EF97B4DFB474DFB1F0CF3D655| |-------------------------------------------------------------------|
Lockpick Posted July 18, 2019 Posted July 18, 2019 I just noticed in the build I should have put a LotG: Defense IO in Agile instead of a basic IO to get the set bonus.
Lockpick Posted July 22, 2019 Posted July 22, 2019 I don't share my builds anymore but if you pay attention to the Youtube video, you could probably figure out 90% of the build from it alone. I am level 42 now and had some endurance issues. As I have been playing I was thinking that I need to fix endurance and I was also thinking that the attacks in the Weapons pool were unlikely to be used very often, so they were not likely valuable. I decided to look at your video again and adjust my build accordingly. Thoughts on the build (stats based on Mid's Reborn v2.53): Incarnate levels of defense: Melee (61.8%), Range (58.7%), and AOE (59.3%) S/L resist at 46.7% Hasten 134 seconds without Ageless, but 111 with Ageless I removed the weapons pool and went with Body due to the End issues Build less expensive than previous build as there are no purples In the previous build I had SS, but rarely used it, so got rid of it. Now I use Ninja Run and Jet Packs as my travel powers. I have Assault as my last power pick, but I may choose Placate or Fly. I have had one instance while leveling where Placate would have been useful, so not sure that will be my pick. I really like Fly, but it seems like a luxury when Jet Packs are $5000 influence. Assault will provide more value over time, but not sure how the End issues will be with another toggle. The damage on this build is incredible and I'm not even following the attack chain recommended by StrikerFox below: [bU]-AS-CU-SB-[bU]-AS-SC-SB-IS-repeat for ST, and [bU]-AS-SS-SB-IS-SC-repeat for AoE. I have just been attacking randomly since I was used to hitting powers as they became available when leveling. Now that I have all primary and secondary powers I will look to adjust the attack chain. I have leveled by playing as follows: DFB and AE to level 22 Story Arcs to 25 Smoke and Mirrors flashbacks, Task Forces, story arcs, and Hero Tip missions from 25 to 42 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! KnightStalker 2: Level 50 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Initial Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17) Level 1: Hide -- Ksm-ToHit+(A) Level 2: Sweeping Cross -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(17) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(15) Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 10: Agile -- ShlWal-ResDam/Re TP(A), ShlWal-Def(37), DefBuff-I(42) Level 12: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 14: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Spinning Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Dmg/EndRdx/Rchg(21), SprAssMar-Acc/Dmg/EndRdx/Rchg(21), SprAssMar-Rchg/Rchg Build Up(39) Level 20: Dodge -- Rct-ResDam%(A), Rct-Def(37), DefBuff-I(42) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36) Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 30: Quickness -- Run-I(A) Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(39) Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(43) Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Stealth -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(48), GifoftheA-Run+(50) Level 49: Assault -- EndRdx-I(A) Level 1: Assassination Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(40), Prv-Absorb%(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(40) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn to view the build | |-------------------------------------------------------------------| |MxDz;1606;732;1464;HEX;| |78DA6594594F135114C7EFB4534A0BB5652B7B698B5016292DFA6E828851C010497| |C50A10EF4022393D2748A529707BF822F7C011770FB2C6E448DFAAC3E80266AA251| |ACA773FED0319DA4F99DF9DFB3DD73E7766A7DACF6E9A9DBC785E23B6168A6999AC| |96BC68ACCB9CF6AF9B59C66087AFC13197D69398F95F0889BB420DE5253D290323E| |9AD3AE197A6629B42F8FC9459931657C662D4B6FE7E4A221D7A529BCD3ABAB467C2| |62B65DA6799E3A5CC145867BD9DCE5CD54D7D5E37F47CC16F2993524BCB9CB9AC67| |5B4F66F585F8E86ABA909AD2CCBCCC15F67B6DA17E12F4DB0E0A3C4597B84088A9C| |27191A95E627A679987E698811473D64354AC5821F6089DAA781D8444F994DF0E21| |9294EF0F53DD6356FF65D6169901E1B418A52139399FE21C14969604DF505E17AFB| |95CCFD8BFEA39F88259FD9259FB8A79689BF99662DDE8C97D976BF6DE630EDD670E| |3F003799C92DE665DAA387EB3A3C139CEFF019667F887B9B239F1AF8D4342996166| |C0403CC14F9F8E0E3834F0B7C5AE0A3918F1FF3F463DFEFA8F73AF45EB7AE5A5A7D| |01BCCE6CBC01DE64F6DE62CE53BE06D46CF886DE77FFEF5DA1C134717ED1D4C69A9| |3B466CCBAB964D0B9768C705CE83BF88319F9C9ECFEC57C4FFDB6A2DFD645CED7B6| |042E33FB75E6C0157085A952DD76F4DB8E1975604621CC6881F6D48919750E71DC0| |7AAD9859A5DA81946CD306A865133829A11D44C53BE286A4651B31B35BB5153A503| |E8C177D9B381EFE70ED34D6B7D58EBC3DA00D6AA686D107D0D6EF2991CD9021F828| |F98438FC1274C1FCD228EBEE2E86B5855AC7B97F430EBC92781592422BC9F76F5E0| |3E173BCAB61038DB01BB56A447242A94648572B4423956A14CDA159CCCB47AF06F2| |0147CD19E8028DD77ABC31D2FAD63070A62BE9435A712D9BF71BCE3D8799E446C87| |F55D7B7C1FC77F2D6B0E0527E2C589C4C2ECF3B1FCAF57FC64B33FDBEC696FE94CD| |99EB5D99ACD9EB7D9130D941AF67873D9DEB0E95BD1B2FD0F803EFE1A| |-------------------------------------------------------------------|
StrikerFox Posted July 22, 2019 Posted July 22, 2019 Ageless is ok but everything it provides can be built for. I recommend going Rebirth Radial. It's a good panic button for when stuff goes wrong. The only other alternative for an SR heal is the Medicine pool which will require 2-3 power picks. But if you stick with Ageless, you could drop Body Mastery since the recovery portion would be enough to sustain your endurance. It's cool that you isoftcap your build at +59%, but consider aiming for just the +45% softcap. Carrying several small purple inspira for incarnate content would free up IO slotting to build for damage, recharge, end recovery etc. When that video was created, I had the wrong Numina IO slotted, and usually run with Musculature Radial (Musc Core in the vid). Endurance isn't a problem during normal gameplay when 1-2 shotting enemies, as end has a chance to replenish when moving from target to target. Normal recovery is 4.0 e/s and consumption at 2.0 e/s (Sprint and Ninja Run are always on). Regardless your build is strong and will serve you very well.
Croax Posted July 23, 2019 Posted July 23, 2019 This is amazing! Could you post your build here for Stalker noobs like me, please? More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now