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New Version of Darkir's Kintank, blow **** up and survive (hardcap+softcap s/l and ranged def, 200%+ rech)

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17 hours ago, Darkir said:

Its crap, don't use it after the changes drop. I'll post a different build when I figure out which direction I think is best. 

*grumbles to himself* power with just 50% uptime with good recharge being nerfed into the ground, even though it takes a 3 power choice investment, two of which I never use, *grumble* ridiculous *grumble* let's all just take maneuvers, CJ, hasten, and weave and never customize *grumble* overperforming power my ass *grumble* melee ATs running around with better survivability and mez protection at all times *grumble* wtf are the devs thinking *grumble* why even ask for feedback if they don't listen to the community *grumble* corrs already in a difficult position finding a place in the game *grumble*

This is a pretty good summation of what the Devs probably ought to consider. It's not wrong.


And I prefer Tanks and Brutes... but this is a clear issue.

Edited by Max Firepower
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  • 2 weeks later
Posted (edited)

(old version and post here when RoP was still usable, new ideas in first post)


My old Kintank builds had a problem, I keep getting hit by pure damage type ranged attacks. This could not stand ladies and gentlemen, how could I be a Kintank if I kept getting hit from accross the room? Forcing me to heal myself more often than I'd like (healing is lame guys, I want to pew pew). I set out to rectify this situation. 


This is the newest build and now we have damn near softcapped ranged and fully capped s/l defense. This essentially makes us softcapped to 90-95% of all the attacks in the game because almost all melee attacks have an s/l component and most AoE attacks have a ranged/melee/s/l component. We still get good resistances and mez protection from rune of protection, but now even less attacks get to even hit us in the first place. With two siphon speeds up we have perma hasten. We also are at the acc cap to +3s and our repel still provides knockdown mitigation while proccing the +100% FF recharge IO. This build is capable of handling almost all content solo at +4x8. Dark Astoria at +4x8 is a little more difficult because you need to use some purples, but it is very doable. If you want to solo +4 AVs then you'll want at least aim, if not siphon power also. Once you have fulcrum shift, siphon power becomes useless outside of AV/GM fights, so I don't take it. 


Oh, and yes you can get more ST dps on hard targets with flares over fireblast. I take fireblast because I pretty much exclusively use fireblast/flares to kill runners when scourging is very likely and with fireblast I only have to cast it to kill +4 things most of time, but with flares I need it and something else. Oh! And of course we are at the movement speed cap with sprint+ninja run+siphon speed so I do not find that super speed is necessary.


In comparison to the previous build we lose some resistance, but gain the ranged softcap and get 10% more recharge to boot.


So, yeah, new and improved Kintank build:



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Villain Plan by Mids' Reborn : Hero Designer

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Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(17), SprScrBls-Acc/Dmg(17)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(15)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(3), Rgn-Dmg/EndRdx(9), Rgn-Knock%(11)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(7), Rct-ResDam%(7), Ksm-ToHit+(50)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48)
Level 8: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Tactics -- HO:Cyto(A)
Level 16: Tough -- GldArm-End/Res(A), GldArm-RechRes(34), GldArm-RechEnd(37), GldArm-Res/Rech/End(37), GldArm-ResDam(39), GldArm-3defTpProc(39)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)
Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/End/Rech(27), PreOptmz-EndMod/Acc/End(29)
Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(39), LucoftheG-Def/Rchg+(50)
Level 24: Spirit Ward -- Prv-Absorb%(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dam%(43)
Level 28: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(29)
Level 30: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Dam%(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), FuroftheG-ResDeb%(50)
Level 35: Scorpion Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43)
Level 44: Repel -- EndRdx-I(A), FrcFdb-Rechg%(45), SuddAcc--KB/+KD(45)
Level 47: Increase Density -- StdPrt-ResDam/Def+(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25)
Level 50: Agility Core Paragon 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
Edited by Darkir
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On 7/17/2019 at 1:19 AM, Darkir said:

Ok, rune of protection has been nerfed into the ground and is not longer worth the 3 power investment

Your latest post of the "new" build later in the previous post still takes it.  Maybe you meant to call it the old build?

Edited by DarknessEternal
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3 hours ago, DarknessEternal said:

Your latest post of the "new" build later in the previous post still takes it.  Maybe you meant to call it the old build?

I did. At the very top of the last post I say "(old version and post here when RoP was still usable, new ideas in first post)"


I've always put the newest things in the original post and the old build in a new post in this thread.

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Ah, forgive my misreading.


Aren't Rain of Fire and World of Confusion working at cross purposes?  Doesn't matter what's confused when they're just running away anyway.


Also, the psy mastery build isn't legal.  You don't get slots at 47.

Edited by DarknessEternal
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8 hours ago, DarknessEternal said:

Also, the psy mastery build isn't legal.  You don't get slots at 47.

respec legal. 


8 hours ago, DarknessEternal said:

Aren't Rain of Fire and World of Confusion working at cross purposes?  Doesn't matter what's confused when they're just running away anyway.

No, confusion doesn't make them run, it makes them attack another enemy. 

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In your "Whirlwind bitches" build you have both whirlwind and repel. Is there any value in taking both as they seem to do the same thing? Does something crazy happen when both are applied?

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  • 2 weeks later
On 11/19/2020 at 7:44 PM, Darkir said:

Remember that you only need to get to 45% fire defense for a farmer. Anything after that is wasted. You can do things a bit differently in order to get more recharge.  Here is my fire farming build for reference:



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Villain Plan by Mids' Reborn : Hero Designer

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Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Flame Mastery

Villain Profile:
Level 1: Flares -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(31)
Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(3), Rgn-Dmg/EndRdx(11), Rgn-Knock%(39), Ann-ResDeb%(50)
Level 4: Repel -- EndRdx-I(A), ExpStr-Dam%(5), FrcFdb-Rechg%(9), SuddAcc--KB/+KD(50)
Level 6: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(21), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21), SprFrzBls-Rchg/ImmobProc(23)
Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(11), Ksm-ToHit+(42)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Boxing -- AbsAmz-Stun/Rchg(A), AbsAmz-Stun(15), AbsAmz-Acc/Stun/Rchg(48), AbsAmz-Acc/Rchg(48), AbsAmz-EndRdx/Stun(50)
Level 14: Tactics -- HO:Cyto(A), HO:Cyto(15)
Level 16: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 18: Blaze -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(19), SprScrBls-Acc/Dmg/Rchg(19), SprScrBls-Dmg/EndRdx/Rchg(25), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Rchg/+End(29)
Level 20: Speed Boost -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(46)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(36), Ags-ResDam(36), Ags-ResDam/EndRdx/Rchg(37), Ags-Psi/Status(37), GldArm-3defTpProc(43)
Level 24: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
Level 26: Blazing Bolt -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(34), Apc-Dam%(36)
Level 28: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(37), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(43), Rct-Def/Rchg(43)
Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(34)
Level 35: Transference -- EndMod-I(A)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Consume -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(42)
Level 44: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(45), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(46), StdPrt-ResDam/Def+(46)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(5), Mrc-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-End%(23), PrfShf-EndMod(39)
Level 50: Agility Core Paragon 
Level 50: Void Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
Level 1: Quick Form 


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |




Just a question any updates to you farm build after the new patch?

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On 5/9/2021 at 3:42 PM, Bronana16969 said:

Does anyone have a spicy archery/kin build after the changes? I want to play a 'rain of arrows go brrrrrrrrrrrr' toon.

I don’t but given all the fuss over Fold Space I’m wondering if it would be a viable Fold Space + Fulcrum + Nuke gimmick?

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