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New Version of Darkir's Kintank, blow **** up and survive (hardcap+softcap s/l and ranged def, 200%+ rech)


Darkir

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57 minutes ago, StriderIV said:

Missed seeing your posts Darkir! I love your Water/Cold Corruptor. How do you feel it measures up to your Fire/Kin Corruptor?

My water/cold corruptor is calm and measured, able to handle hard threats and cimmorrean missions with practice, but my fire/kin is power incarnate and way more hectic. I'm working on the fire/kin atm, trying to figure out the best way to keep it safe from holds after the RoP nerf, and generally trying to figure out one build to recommend to people. Spring attack sucks btw, so that idea is out.

 

They changed the values for the -res in cold though didn't they? It might work better as a defender now, I'll have to look at the math. Ideally, you'd have a water/cold and a fire/kin together one using ageless and the other using clarion, you should be able to all the content in the game as a duo incredibly quickly, things would melt. @StriderIV

Edited by Darkir
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30 minutes ago, Darkir said:

My water/cold corruptor is calm and measured, able to handle hard threats and cimmorrean missions with practice, but my fire/kin is power incarnate and way more hectic. I'm working on the fire/kin atm, trying to figure out the best way to keep it safe from holds after the RoP nerf, and generally trying to figure out one build to recommend to people. Spring attack sucks btw, so that idea is out. 

Absolutely, I love how safe the Water/Cold plays, and it does great against tough targets like AV’s. Slower on mobs though, which I’m sure is where the Fire/Kin thrives haha

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2 hours ago, Darkir said:

They changed the values for the -res in cold though didn't they? It might work better as a defender now, I'll have to look at the math.

Not to my knowledge. Corruptor and defender Sleet currently have the same values (although they shouldn't). Defenders get better values for most other Cold powers.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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Ok, so I am experimenting with a new build with a new powerset for my Kintank. Going elec/kin for the shock damage effect, soft end control, and good aoe dmg. I have also found that I can use clarion with repel on if I just use transference occasionally due to the small end transfer mechanic. So, you are all welcome to try this, but know it is a work in progress:

 

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Lightning Bolt -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Ball Lightning -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(9), Rgn-Dmg/EndRdx(9)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15), Ksm-ToHit+(43)
Level 6: Short Circuit -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21)
Level 8: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(43)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(21), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dam%(25)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(34)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(36)
Level 28: Voltaic Sentinel -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(29), SprScrBls-Dmg/EndRdx/Rchg(29)
Level 30: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(33)
Level 32: Thunderous Blast -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39)
Level 35: Transference -- PrfShf-EndMod/Acc(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(42)
Level 44: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(47), CrcPrs-Acc/Conf/Rchg(47), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(48)
Level 49: Cross Punch -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(49), SprAvl-Acc/Dmg/Rchg(49), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Shocked 
Level 49: Quick Form 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Marshal 
Level 50: Born In Battle 
Level 50: Agility Core Paragon 
------------

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1 hour ago, Darkir said:

Ok, so I am experimenting with a new build with a new powerset for my Kintank. Going elec/kin for the shock damage effect, soft end control, and good aoe dmg. I have also found that I can use clarion with repel on if I just use transference occasionally due to the small end transfer mechanic. So, you are all welcome to try this, but know it is a work in progress:

 

 

  Hide contents

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Lightning Bolt -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Ball Lightning -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(9), Rgn-Dmg/EndRdx(9)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15), Ksm-ToHit+(43)
Level 6: Short Circuit -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21)
Level 8: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(43)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(21), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dam%(25)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(34)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(36)
Level 28: Voltaic Sentinel -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(29), SprScrBls-Dmg/EndRdx/Rchg(29)
Level 30: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(33)
Level 32: Thunderous Blast -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39)
Level 35: Transference -- PrfShf-EndMod/Acc(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(42)
Level 44: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(47), CrcPrs-Acc/Conf/Rchg(47), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(48)
Level 49: Cross Punch -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(49), SprAvl-Acc/Dmg/Rchg(49), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Shocked 
Level 49: Quick Form 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Marshal 
Level 50: Born In Battle 
Level 50: Agility Core Paragon 
------------

 

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This seems like a blast. A Thunderous blast.

Edited by StriderIV
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On 1/8/2022 at 1:49 AM, Darkir said:

Ok, so I am experimenting with a new build with a new powerset for my Kintank. Going elec/kin for the shock damage effect, soft end control, and good aoe dmg. I have also found that I can use clarion with repel on if I just use transference occasionally due to the small end transfer mechanic. So, you are all welcome to try this, but know it is a work in progress:

 

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Lightning Bolt -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Ball Lightning -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(9), Rgn-Dmg/EndRdx(9)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15), Ksm-ToHit+(43)
Level 6: Short Circuit -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21)
Level 8: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(43)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(21), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dam%(25)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(34)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(36)
Level 28: Voltaic Sentinel -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(29), SprScrBls-Dmg/EndRdx/Rchg(29)
Level 30: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(33)
Level 32: Thunderous Blast -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39)
Level 35: Transference -- PrfShf-EndMod/Acc(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(42)
Level 44: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(47), CrcPrs-Acc/Conf/Rchg(47), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(48)
Level 49: Cross Punch -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(49), SprAvl-Acc/Dmg/Rchg(49), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Shocked 
Level 49: Quick Form 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Marshal 
Level 50: Born In Battle 
Level 50: Agility Core Paragon 
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

 

What would you suggest if you were going to choose a travel power?  Whether its IR / SS / SJ 

 

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2 minutes ago, Drederik said:

What would you suggest if you were going to choose a travel power?  Whether its IR / SS / SJ 

 

I wouldn't get a travel power with kinetics, but if I had to suggest one I would get super speed because we already need hasten and its  very fast especially now with the 120 mph cap.

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1 minute ago, Darkir said:

I wouldn't get a travel power with kinetics, but if I had to suggest one I would get super speed because we already need hasten and its  very fast especially now with the 120 mph cap.

So just use run, sprint, and jet pack along with syphon whenever possible?

 

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17 hours ago, Drederik said:

sorry, but is that without the syphon speed?  as in why you didn't take one on your water/cold corr?

 

That is with siphon speed. I often don't take travel powers on my builds because I find sprint+ninja run works just fine.

 

If you want super speed on the cold build just switch out vengeance or benumb

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17 hours ago, Darkir said:

That is with siphon speed. I often don't take travel powers on my builds because I find sprint+ninja run works just fine.

 

If you want super speed on the cold build just switch out vengeance or benumb

Thanks!!

Edited by Drederik
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On 1/7/2022 at 11:49 PM, Darkir said:

Ok, so I am experimenting with a new build with a new powerset for my Kintank. Going elec/kin for the shock damage effect, soft end control, and good aoe dmg. I have also found that I can use clarion with repel on if I just use transference occasionally due to the small end transfer mechanic. So, you are all welcome to try this, but know it is a work in progress:

 

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Lightning Bolt -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Ball Lightning -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(9), Rgn-Dmg/EndRdx(9)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15), Ksm-ToHit+(43)
Level 6: Short Circuit -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21)
Level 8: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(43)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(21), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dam%(25)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(34)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(36)
Level 28: Voltaic Sentinel -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(29), SprScrBls-Dmg/EndRdx/Rchg(29)
Level 30: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(33)
Level 32: Thunderous Blast -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39)
Level 35: Transference -- PrfShf-EndMod/Acc(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(42)
Level 44: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(47), CrcPrs-Acc/Conf/Rchg(47), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(48)
Level 49: Cross Punch -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(49), SprAvl-Acc/Dmg/Rchg(49), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Shocked 
Level 49: Quick Form 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Marshal 
Level 50: Born In Battle 
Level 50: Agility Core Paragon 
------------

 

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How's this build treating you. I leveled one to 50 but not incarnate yet and it was a good time. I'm too chicken to venture above +1/x8 without Clarion. But the end drain has been surprisingly effective.

The damage "feels" good, at that level, but I'm not a numbers guy. I'll have to try it incarnated (is that a word?) and raise the difficulty.

Thanks for the build. Good times.

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  • 9 months later

A build that seeks to answer the question "can I softcap s/l def in the new 4 star ITF and have a functional build?" 

Pretty close.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (9) Superior Scourging Blast - Damage/RechargeTime
  • (11) Superior Scourging Blast - Accuracy/Damage/RechargeTime

Level 1: Transfusion

  • (A) Numina's Convalesence - Heal/Endurance
  • (3) Numina's Convalesence - Endurance/Recharge
  • (3) Numina's Convalesence - Heal/Recharge
  • (7) Numina's Convalesence - Heal/Endurance/Recharge
  • (7) Numina's Convalesence - Heal
  • (9) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Fire Ball

  • (A) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (37) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (39) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (39) Ragnarok - Damage/Endurance

Level 4: Repel

  • (A) Endurance Reduction IO
  • (5) Sudden Acceleration - Knockback to Knockdown
  • (5) Force Feedback - Chance for +Recharge

Level 6: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Reactive Defenses - Scaling Resist Damage
  • (37) Kismet - Accuracy +6%

Level 8: Boxing

  • (A) Superior Blistering Cold - Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (15) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (15) Superior Blistering Cold - Recharge/Chance for Hold

Level 10: Siphon Speed

  • (A) Accuracy IO

Level 12: Hasten

  • (A) Recharge Reduction IO

Level 14: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (31) Rectified Reticle - To Hit Buff/Recharge

Level 16: Tough

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Endurance/RechargeTime
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (29) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%

Level 18: Blaze

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (19) Superior Malice of the Corruptor - Damage/Recharge
  • (19) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (21) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (27) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Weave

  • (A) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance

Level 22: Blazing Bolt

  • (A) Sting of the Manticore - Accuracy/Damage
  • (23) Sting of the Manticore - Damage/Endurance
  • (23) Sting of the Manticore - Damage/Interrupt/Recharge
  • (25) Sting of the Manticore - Damage/Endurance/Recharge
  • (25) Sting of the Manticore - Chance of Damage(Toxic)

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense

Level 26: Inferno

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 28: Transference

  • (A) Performance Shifter - EndMod/Accuracy

Level 30: Fulcrum Shift

  • (A) Accuracy IO

Level 32: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance

Level 38: Jump Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance/Recharge
  • (49) Kinetic Combat - Damage/Endurance
  • (49) Kinetic Combat - Damage/Recharge

Level 41: Web Envelope

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (43) Enfeebled Operation - Accuracy/Immobilize

Level 44: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge

Level 47: Flurry

  • (A) Kinetic Combat - Accuracy/Damage
  • (47) Kinetic Combat - Damage/Endurance
  • (47) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge

Level 49: Increase Density

  • (A) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - Resistance/Endurance
  • (50) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - +Max HP

Level 1: Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Scourge 


Level 1: Sprint

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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  • 3 weeks later
On 1/8/2022 at 2:49 AM, Darkir said:

Ok, so I am experimenting with a new build with a new powerset for my Kintank. Going elec/kin for the shock damage effect, soft end control, and good aoe dmg. I have also found that I can use clarion with repel on if I just use transference occasionally due to the small end transfer mechanic. So, you are all welcome to try this, but know it is a work in progress:

 

 

  Hide contents

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Lightning Bolt -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15)
Level 2: Ball Lightning -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(9), Rgn-Dmg/EndRdx(9)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15), Ksm-ToHit+(43)
Level 6: Short Circuit -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21)
Level 8: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(43)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(21), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dam%(25)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(34)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(36)
Level 28: Voltaic Sentinel -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(29), SprScrBls-Dmg/EndRdx/Rchg(29)
Level 30: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(33)
Level 32: Thunderous Blast -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39)
Level 35: Transference -- PrfShf-EndMod/Acc(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(42)
Level 44: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(47), CrcPrs-Acc/Conf/Rchg(47), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(48)
Level 49: Cross Punch -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(49), SprAvl-Acc/Dmg/Rchg(49), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Shocked 
Level 49: Quick Form 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Marshal 
Level 50: Born In Battle 
Level 50: Agility Core Paragon 
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

 

Did you push forward with your experimentation on this one? 🙂

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7 hours ago, Swoo said:

Did you push forward with your experimentation on this one? 🙂

Yes, I only started playing again a little while ago. Still getting accolades and testing in all the different TFs.

 

This is what I am currently using (I don't find tesla cage to be all that great. Its range to jump is small and it needs to jump 5 times before its damage goes higher than ball lightning).

 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Lightning Bolt

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (29) Superior Malice of the Corruptor - Damage/Recharge
  • (29) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (31) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 1: Transfusion

  • (A) Numina's Convalesence - Heal/Endurance
  • (21) Numina's Convalesence - Endurance/Recharge
  • (25) Numina's Convalesence - Heal/Recharge
  • (25) Numina's Convalesence - Heal/Endurance/Recharge
  • (27) Numina's Convalesence - Heal
  • (27) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Ball Lightning

  • (A) Artillery - Accuracy/Damage
  • (3) Artillery - Damage/Endurance
  • (3) Artillery - Damage/Recharge
  • (5) Artillery - Accuracy/Damage/Recharge
  • (11) Artillery - Accuracy/Recharge/Range
  • (33) Artillery - Endurance/Recharge/Range

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (48) Reactive Defenses - Scaling Resist Damage

Level 6: Short Circuit

  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (11) Obliteration - Chance for Smashing Damage

Level 8: Boxing

  • (A) Empty

Level 10: Siphon Speed

  • (A) Accuracy IO

Level 12: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (13) Sting of the Manticore - Damage/Interrupt/Recharge
  • (15) Sting of the Manticore - Damage/Endurance/Recharge
  • (15) Sting of the Manticore - Chance of Damage(Toxic)

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Tough

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Endurance/RechargeTime
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Weave

  • (A) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Speed Boost

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 22: Voltaic Sentinel

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (23) Superior Scourging Blast - Damage/RechargeTime
  • (23) Superior Scourging Blast - Damage/Endurance/RechargeTime

Level 24: Hasten

  • (A) Recharge Reduction IO

Level 26: Thunderous Blast

  • (A) Artillery - Accuracy/Damage
  • (34) Artillery - Damage/Endurance
  • (34) Artillery - Damage/Recharge
  • (34) Artillery - Accuracy/Damage/Recharge
  • (37) Artillery - Accuracy/Recharge/Range
  • (40) Artillery - Endurance/Recharge/Range

Level 28: Transference

  • D-Sync Origin:D-Sync Drain

Level 30: Fulcrum Shift

  • (A) Accuracy IO

Level 32: Repel

  • (A) Endurance Reduction IO
  • (33) Sudden Acceleration - Knockback to Knockdown
  • (33) Force Feedback - Chance for +Recharge

Level 35: Dark Consumption

  • (A) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Recharge/Chance for Knockdown

Level 38: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Endurance/RechargeTime
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 41: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (49) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 44: Soul Drain

  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (49) Obliteration - Chance for Smashing Damage

Level 47: Increase Density

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (47) Unbreakable Guard - Resistance/Endurance
  • (47) Unbreakable Guard - Endurance/RechargeTime
  • (48) Unbreakable Guard - +Max HP

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Scourge 


Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (43) Miracle - +Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (43) Performance Shifter - Chance for +End
Level 1: Shocked 

Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: Marshal 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
Level 1: Defense Amplifier (1 hour) 
Level 1: Offense Amplifier (1 hour) 
Level 1: Survival Amplifier (1 hour) 
------------

 

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  • 6 months later

Elec/kin

Yes you can solo GMs with this, just get the envenomed dagger power. +4 AVs? Probably.....but itll be awhile.
 

 


 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Lightning Bolt

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (34) Superior Malice of the Corruptor - Damage/Recharge
  • (37) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (40) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (40) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 1: Transfusion
  • (A) Numina's Convalesence - Heal/Endurance
  • (5) Numina's Convalesence - Endurance/Recharge
  • (11) Numina's Convalesence - Heal/Recharge
  • (33) Numina's Convalesence - Heal/Endurance/Recharge
  • (34) Numina's Convalesence - Heal
  • (34) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Ball Lightning
  • (A) Artillery - Accuracy/Damage
  • (33) Artillery - Damage/Endurance
  • (37) Artillery - Damage/Recharge
  • (46) Artillery - Accuracy/Damage/Recharge
  • (48) Artillery - Accuracy/Recharge/Range
  • (48) Artillery - Endurance/Recharge/Range
Level 4: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Kismet - Accuracy +6%
Level 6: Short Circuit
  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (11) Obliteration - Chance for Smashing Damage
Level 8: Boxing
  • (A) Empty
Level 10: Siphon Speed
  • (A) Endurance Reduction IO
Level 12: Zapp
  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (13) Sting of the Manticore - Damage/Interrupt/Recharge
  • (25) Sting of the Manticore - Damage/Endurance/Recharge
  • (27) Sting of the Manticore - Chance of Damage(Toxic)
Level 14: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Tough
  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Endurance/RechargeTime
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Gladiator's Armor - TP Protection +3% Def (All)
Level 18: Weave
  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 20: Speed Boost
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 22: Voltaic Sentinel
  • (A) Superior Scourging Blast - Damage/RechargeTime
  • (23) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
Level 24: Hasten
  • (A) Recharge Reduction IO
Level 26: Thunderous Blast
  • (A) Artillery - Accuracy/Damage
  • (29) Artillery - Damage/Endurance
  • (29) Artillery - Damage/Recharge
  • (31) Artillery - Accuracy/Damage/Recharge
  • (31) Artillery - Accuracy/Recharge/Range
  • (31) Artillery - Endurance/Recharge/Range
Level 28: Transference
  • (A) Endurance Modification IO
Level 30: Fulcrum Shift
  • (A) Endurance Reduction IO
Level 32: Repel
  • (A) Endurance Reduction IO
  • (33) Sudden Acceleration - Knockback to Knockdown
  • (49) Force Feedback - Chance for +Recharge
Level 35: Oppressive Gloom
  • (A) Absolute Amazement - Stun
Level 38: Dark Embrace
  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Endurance/RechargeTime
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Steadfast Protection - Resistance/+Def 3%
Level 41: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 44: Soul Drain
  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 47: Dark Consumption
  • (A) Superior Avalanche - Damage/Endurance
  • (47) Superior Avalanche - Accuracy/Damage/Endurance
  • (47) Superior Avalanche - Accuracy/Damage/Recharge
  • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (49) Superior Avalanche - Recharge/Chance for Knockdown
Level 49: Increase Density
  • (A) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - Resistance/Endurance
  • (50) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - +Max HP
Level 1: Scourge 
Level 1: Brawl
  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Swift

  • (A) Empty

Level 1: Hurdle

  • (A) Empty

Level 1: Health

  • (A) Panacea - +Hit Points/Endurance
  • (3) Miracle - +Recovery

Level 1: Stamina

  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End

Level 1: Shocked 


Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Born In Battle 
Level 1: Defense Amplifier (1 hour) 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
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		|-------------------------------------------------------------------|

 

Edited by Darkir
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Currently testing Seismic/kin

Its very very good aoe dmg. No need for repel because of FF procs in upthrust and meteor and all that knockdown anyway+you get inherent cd reduction for every power used so you get to do a lot of meteors and they hit like a truck. It is VERY endurance heavy though, but we have a 6 slotted transference so we're fine.

https://www.midsreborn.com/builds/download.php?uc=1736&c=745&a=1490&f=HEX&dc=78DA6594494F535114C7FF8FF72AB40CA532CF82D01690822E5C1B4013051206A7B8691A5AE0456C9BB624BA53133F832B26E38089E3F78080C04E17EAC261E1B05001419FC7777ACAA5BDC97BF7F7CEB967B8E79E7787AEF717AD2C0F9E82E6EE9B0E2593C1BE582231134FC512054333A950CA8C4575D0C8A7A731A30B8E86A2939170602C6226AF99E3C15E324D55EDAB7B672626020366349232C793700FC762D381C148281C4924A7CCB8CBFE1E8B4722E1621BCF98935329333A59240BE3F4E1391D37C703FDA1C4D5E010798F246E54530E3E7ADE77D04B830CCB01CCD27CDC4001E6185C98175860388A45817B0CCB5A8E9B11CDD6E46194C1C018C3219C17B8A0A5435D6458A149D3328E2CA2DAFF019CF050D1742580A6A35CB335062A185A6889435902073AD958CBE7A26734F9B0686095563BD5704E09F781CA52A8659C5946215A0D3BC522F805DA194A7032CF362AC19D3C5BA253B0622513A3183F745B538A9F0C87F14B609BA11C27180CB276AB5B75CB564B65AB1F293D8F1AC08355A4BDAC3134635D60436093E1155996A901CAF09A13EFC21B864F14A0423DCF0A3CE1EC2AF154E019C3113C177821F092A18CB652A594D15185FB1CA01A0F041E3234E291C092C06386CF944D8D7A1A3568E3DAD7C22BE063A8C73B3D0DE9D3D820C33A752F75D8E2B53E6C0BEC3074E0B7C0AEC01EC326B968509BA5419AA59276D9A4365E939CD34D4AA545B1315A306BA4FF9C398656CC0B2C082C32DC22EB36F594DBA48DBCD2465E6923AFB4918F0A4E893AB146935FB1D6FD62DD2ED6EDD812D861B84D53E7FE9F6C393AB1CB553C863D813F027FA56B2C01B09BA56220A0963C206E02E226206EBAC54DB7B8E91637EBE4A2476DD41E69D41E69D4B3867DF1846589556F401D962DA47F7D3057EE6417C3867A75D9978E6DF1C575F04EA3A78B0FFC6BAEC6CF9A6F591AC2663D7D0F9EA30F6AD2EFB9C6773991B75977B135D07170FF96B3D42ECDBE60B7922CD515575C5982CBD9824BD982916CC13F8FE2EBBD

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  • 4 weeks later

Ok, I have been messing around with the seismic/kin compared to fire/kin and the elec/kin.

 

Overall I really like the elec/kin the best for overall content. The -end drain and shock really adds up to make you more tanky when soloing missions at +4x8 (its still difficult and precarious though due to the tag changes and tohit buffs). Its way easier to just have them not attack you because they have no endurance lol. The shock damage adds up too, but its still a bit less than fire. The voltaic sentinel also really helps for soloing AVs and GMs. Then the endurance that you get back from some of the powers also helps you not need to use transference as much. So its just a great power combination for a tank mage.

 

So, yeah the above elec/kin is what I recommend overall. 

 

Note: when testing seismic/kin I found myself hating meteor, its animation time is one thing, but then you need to wait for it to come down as well. This takes like 5 seconds and sometimes I would be stuck in the animation and waiting for the damage and die because of it. The -CD inherent of seismic is very very cool, but seismic is really endurance intensive and meteor bugs me....Gonna try to make it work on a nature/seismic offender instead. 

 

Note 2: You can switch out oppressive gloom for vengeance to get 7.5% more recharge, gloom sucks as a power alone.....but if there are two people on a team with it.....its amazingly fun and 3 people with it is just gravy. So, take it for the lols on a team....if all corruptors take it it'd be hilarious. Dominators and controllers will appreciate you too. 

 

 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Lightning Bolt

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (34) Superior Malice of the Corruptor - Damage/Recharge
  • (37) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (40) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (40) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 1: Transfusion

  • (A) Numina's Convalesence - Heal/Endurance
  • (5) Numina's Convalesence - Endurance/Recharge
  • (11) Numina's Convalesence - Heal/Recharge
  • (33) Numina's Convalesence - Heal/Endurance/Recharge
  • (34) Numina's Convalesence - Heal
  • (34) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Ball Lightning

  • (A) Artillery - Accuracy/Damage
  • (33) Artillery - Damage/Endurance
  • (37) Artillery - Damage/Recharge
  • (46) Artillery - Accuracy/Damage/Recharge
  • (48) Artillery - Accuracy/Recharge/Range
  • (48) Artillery - Endurance/Recharge/Range

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Kismet - Accuracy +6%

Level 6: Short Circuit

  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (11) Obliteration - Chance for Smashing Damage

Level 8: Boxing

  • (A) Empty

Level 10: Siphon Speed

  • (A) Endurance Reduction IO

Level 12: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (13) Sting of the Manticore - Damage/Interrupt/Recharge
  • (25) Sting of the Manticore - Damage/Endurance/Recharge
  • (27) Sting of the Manticore - Chance of Damage(Toxic)

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Tough

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Endurance/RechargeTime
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Weave

  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Speed Boost

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 22: Voltaic Sentinel

  • (A) Superior Scourging Blast - Damage/RechargeTime
  • (23) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime

Level 24: Hasten

  • (A) Recharge Reduction IO

Level 26: Thunderous Blast

  • (A) Artillery - Accuracy/Damage
  • (29) Artillery - Damage/Endurance
  • (29) Artillery - Damage/Recharge
  • (31) Artillery - Accuracy/Damage/Recharge
  • (31) Artillery - Accuracy/Recharge/Range
  • (31) Artillery - Endurance/Recharge/Range

Level 28: Transference

  • (A) Endurance Modification IO

Level 30: Fulcrum Shift

  • (A) Endurance Reduction IO

Level 32: Repel

  • (A) Endurance Reduction IO
  • (33) Sudden Acceleration - Knockback to Knockdown
  • (49) Force Feedback - Chance for +Recharge

Level 35: Oppressive Gloom

  • (A) Absolute Amazement - Stun

Level 38: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Endurance/RechargeTime
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 41: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 44: Soul Drain

  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage

Level 47: Dark Consumption

  • (A) Superior Avalanche - Damage/Endurance
  • (47) Superior Avalanche - Accuracy/Damage/Endurance
  • (47) Superior Avalanche - Accuracy/Damage/Recharge
  • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (49) Superior Avalanche - Recharge/Chance for Knockdown

Level 49: Increase Density

  • (A) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - Resistance/Endurance
  • (50) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - +Max HP

Level 1: Scourge 


Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|8520F6295F8DE174ADE14CAD61AED670BD6D6773EC7FB2FCEA6F|
		|-------------------------------------------------------------------|

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Miracle - +Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
Level 1: Shocked 

Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Born In Battle 
Level 1: Defense Amplifier (1 hour) 
------------

 

Edited by Darkir
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  • 8 months later

elec/kin/psionic

 

 

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