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SS/Rad Build Advice and Goals

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With this build, I'd like to be able to tank most of the end game. I'm not sure if I should focus on getting more resist and trying to cover the cold and psionic holes.


Hand clap is just a throwaway power that'll have a KB to KD enhancement. I was leaning towards spiritual for the alpha slot but was considering cardiac.


Thoughts on how I could improve it?


Hero Plan by Mids' Hero Designer 1.962



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Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Radiation Armor

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Soul Mastery


Hero Profile:

Level 1: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury(40)

Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17), UnbGrd-EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(34)

Level 2: Haymaker -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Rchg/HoldProc(7), SprBlsCol-Acc/Dmg(19), SprBlsCol-Dmg/EndRdx(19)

Level 4: Gamma Boost -- NmnCnv-Regen/Rcvry+(A)

Level 6: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(21), GldArm-3defTpProc(39)

Level 8: Knockout Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(43)

Level 10: Super Jump -- EndRdx-I(A)

Level 12: Fallout Shelter -- Ags-Psi/Status(A), Ags-ResDam(13), Ags-ResDam/EndRdx(23), Ags-ResDam/Rchg(40), StdPrt-ResDam/Def+(43)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)

Level 16: Boxing -- Empty(A)

Level 18: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(46), RctArm-ResDam(46)

Level 20: Weave -- LucoftheG-Rchg+(A), Rct-ResDam%(39), Rct-Def(39)

Level 22: Radiation Therapy -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Heal/HP/Regen/Rchg(23)

Level 24: Beta Decay -- EndRdx-I(A)

Level 26: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(27), PrfZng-Taunt/Rchg/Rng(27), PrfZng-Acc/Rchg(29), PrfZng-Taunt/Rng(29), PrfZng-Dam%(31)

Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-Absorb%(31), Prv-Heal/Rchg/EndRdx(48), Prv-Heal/Rchg(48), Prv-EndRdx/Rchg(48)

Level 30: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(40)

Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(34)

Level 35: Ground Zero -- ScrDrv-Dam%(A), Erd-%Dam(36), ShlBrk-%Dam(36), TchofLadG-%Dam(36), PrfZng-Dam%(37), Obl-%Dam(37)

Level 38: Combat Jumping -- LucoftheG-Rchg+(A)

Level 41: Soul Tentacles -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(42), EnfOpr-Acc/EndRdx(42), EnfOpr-Immob/Rng(42), EnfOpr-Acc/Immob/Rchg(43), EnfOpr-Acc/Immob(50)

Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50)

Level 47: Rage -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)

Level 49: Hand Clap -- Empty(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A)

Level 50: Assault Core Embodiment

Level 50: Reactive Radial Flawless Interface

Level 50: Spiritual Core Paragon






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I was curious about this power combo too but that is an expensive build. I may try and tinker and come up with a cheaper build that has close to the same def/res....tough task!

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Meltdown's crash is very manageable.  With enough recharge, you can alternate between Meltdown and Rune of Protection to maintain nearly capped resists to all damage types.  The last bit of resistance can be covered by Barrier or a defensive buff from the Pay2Win vendor.


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