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Posted

Read the full writeup here!

 

You hit the superpower jackpot. Most heroes must indirectly exert their will on the world with their superpowers, but your power is so great that you can directly alter anything to match your imagination. But great power can come at great cost; this godlike ability is very difficult to control and can carry a great toll on its user.

 

Reality Warping has strong buffs and stronger debuffs, but abilities have long cooldowns, and the powerset as a whole is endurance heavy. It's up to you to know when's the best time to use each of them!

 

Certain abilities, when used, grant stacks of Meltdown. Each stack of Meltdown increases the effectiveness of your abilities, and reduces their endurance cost slightly. However, once you reach a certain number of stacks, you engage in Meltdown mode! In this state, your abilities are significantly stronger, but can no longer be used to support allies. Furthermore, once it wears off you lose a significant amount of endurance!

 

 

T1 Distortion: Ranged Infect Foe: PBAoE Foe Minor DoT (Energy), -SPD, +1 Meltdown

T2 Rewrite: Ranged AoE: Ally Heal, +End, +Recovery

T3 Erasure: Ranged AoE: Foe Moderate Damage (Psychic), -DMG, -Res (All), +2 Meltdown

T4 Chaotic Maelstrom: Toggle PBAoE: Foe Moderate DoT (Psychic/Energy), -Recharge, Ally +Res (Psychic), +1 Meltdown per 3 seconds

T5 Intervention: Ally Auto-Rez, +Def, +Res

T6 Calming State: Toggle: Self Immobilize, +Recovery, PBAoE Ally Heal, +Def (Psychic), -Meltdown per 1 second

T7 Instability: Ranged Foe -DMG, -DEF (All), Infect Foe: Delayed PBAoE High DMG (Energy), Knockdown, +2 Meltdown

T8 Tabula Rasa: Targeted AoE: Foe Moderate Damage (Psychic/Energy), Foe -Buff Power, Ally +Res (All Debuffs), +3 Meltdown

T9 Omnipotent Ascension: Self Rez, Enhanced Meltdown Mode, Self KO when buff expires if used as self-rez

 

Posted

Another Winner...hope the Dev's get you helping them out soon...I love these!  +1 Inf

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

Posted

I also have a Reality Warper proposal and it's completely different.  (It's a Control set.)

 

-1 for stealing my name, +2 for concept.  I'm not sure what exactly this is. though; or specifically, how's it intended to play on Support characters?  Is it intended to work as a quasi-blast set for Masterminds, or...?

No-Set Builds: Tanker Scrapper Brute Stalker

Posted

It's more like a situational quasi-blast. Its damage is above average for a support set when not in Meltdown mode, but nowhere near Blaster levels. However, when you engage in Meltdown mode, then it's like if your team's support temporarily transformed into a Blaster with extra powerful debuffs.

 

One of the set's drawback is meant to be a high skill ceiling. If you aren't paying attention, you'll be using your abilities at times when you aren't getting full value of them, and you may engage Meltdown Mode during a time when your team could really use some healing. Their Intervention ability really sells that; being a revive ability that you have to be proactive with to get full value.

Posted

Hm, I'm not as familiar with Corruptors so it'd be hard to say. If the downsides are smaller for them since they're already kinda damage-based, then maybe the damage of this set should be lower for them?

Posted

Okay.  So this turns Controllers and Masterminds into situational Blasters with controls and/or pets?

 

What does it turn Corruptors into?

 

Blasters with better debuffs.... basically a super-corruptor.

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