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Posted

I wonder if it would be possible to have pets do the DISMISS animation upon the zone exit of the mastermind, rather than the current DIE animation. It seems crappy to see dead pets at the train station because a mastermind recently left the area.

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

Posted

I always scoop up those poor unwanted and unowned pets at the train station, and donate them to that kindly Dr. Vahz Cancer Research Center...they are doing such great work their to cure disease.

 

Seriously, the only AT i don’t play is a MM and I am +1 to this

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

Posted
I wonder if it would be possible to have pets do the DISMISS animation upon the zone exit of the mastermind, rather than the current DIE animation. It seems crappy to see dead pets at the train station because a mastermind recently left the area.

 

Reasonable request and programming would (probably) not be excessively difficult to do.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted

+1

 

I generally manually dismiss my pets before zoning, anyway.  But still, not all MMs do, and you're right.  Seeing the pets drop dead is a bit off-putting ...

Global Handle: @PaxArcana ... Home servers on Live: Freedom Virtue ... Home Server on HC: Torchbearer


Archetype: Casual Gamer ... Powersets:  Forum Melee / Neckbeard ... Kryptonite:  Altoholism

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