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Anyone have a SS/Fire Build?


Flowen

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  • 2 weeks later

Here's a semi cheap build that works.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Wave Motion Gun: Level 50 Science Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Speed

Power Pool: Leadership

Power Pool: Leaping

Power Pool: Teleportation

Ancillary Pool: Mu Mastery

 

Villain Profile:

Level 1: Jab -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(3), MckBrt-Acc/Rchg(3), MckBrt-Taunt(5), MckBrt-Rchg(5), MckBrt-Taunt/Rng(19)

Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(7), Ags-ResDam(7)

Level 2: Blazing Aura -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-%Dam(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(11), ScrDrv-Dam%(13)

Level 4: Healing Flames -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(13), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(15), DctWnd-Rchg(17)

Level 6: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)

Level 8: Maneuvers -- EndRdx-I(A)

Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A)

Level 12: Knockout Blow -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(17), MckBrt-Taunt(23), MckBrt-Taunt/Rng(25), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(27)

Level 14: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(27), MckBrt-Taunt/Rchg/Rng(29), MckBrt-Acc/Rchg(29), MckBrt-Taunt/Rng(31), MckBrt-Rchg(46)

Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(31), Ags-ResDam(34)

Level 18: Rage -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(19), AdjTrg-Rchg(23), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33)

Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(21), MckBrt-Rchg(34), MckBrt-Taunt/Rng(36), MckBrt-Taunt/Rchg(36)

Level 22: Super Jump -- Jump-I(A)

Level 24: Combat Jumping -- DefBuff-I(A)

Level 26: Spring Attack -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Acc/Rchg(37), ScrDrv-Dmg/Rchg(48), ScrDrv-Dmg/EndRdx(48)

Level 28: Burn -- ScrDrv-Dam%(A), Obl-Acc/Dmg/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Rchg(39), Obl-Dmg(39), Obl-%Dam(39)

Level 30: Assault -- EndRdx-I(A)

Level 32: Foot Stomp -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-%Dam(40), FrcFdb-Rechg%(42)

Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)

Level 38: Rise of the Phoenix -- Stp-Acc/Stun/Rchg(A), Stp-Stun/Rng(48), Stp-EndRdx/Stun(50), Stp-Acc/Rchg(50), Stp-Acc/EndRdx(50)

Level 41: Electrifying Fences -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), PstBls-Acc/Dmg(43), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43), TraoftheH-Dam%(45)

Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dam%(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46)

Level 47: Recall Friend -- IntRdx-I(A)

Level 49: Vengeance -- RedFrt-Def/Rchg(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 2: Swift -- Run-I(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Health -- Heal-I(A)

Level 2: Stamina -- EndMod-I(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Fury

Level 4: Ninja Run

------------

 

 

 

 

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I like to have more defense in my builds this is what Im working towards its not perfect as its a mix and match of old builds but Im trying to make a PVE build that will be good for most content so its expensive and require ageless to work you can take consume before then to help out.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Kelador: Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)

Level 1: Fire Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam(7)

Level 2: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15)

Level 4: Blazing Aura -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(19)

Level 6: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23)

Level 8: Knockout Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(25), SprBrtFur-Acc/Dmg/Rchg(25), SprBrtFur-Rech/Fury(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), Hct-Dam%(29)

Level 10: Temperature Protection -- GldArm-3defTpProc(A)

Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31)

Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Knock%(33)

Level 16: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(29)

Level 18: Weave -- LucoftheG-Rchg+(A), Krm-ResKB(39), ShlWal-ResDam/Re TP(50)

Level 20: Plasma Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(34)

Level 22: Hasten -- RechRdx-I(A)

Level 24: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(36), PrfZng-Taunt/Rchg/Rng(36), PrfZng-Acc/Rchg(36), PrfZng-Taunt/Rng(37), PrfZng-Dam%(37)

Level 26: Combat Jumping -- LucoftheG-Rchg+(A), Krm-ResKB(37)

Level 28: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), FuroftheG-ResDeb%(40)

Level 30: Stealth -- LucoftheG-Rchg+(A)

Level 32: Foot Stomp -- Obl-Dmg(A), Obl-%Dam(42), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43)

Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)

Level 38: Rage -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(45), RechRdx-I(45)

Level 41: Electrifying Fences -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), Rgn-Dmg(48)

Level 44: Ball Lightning -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg/EndRdx(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-End/Rech(50), OvrFrc-Dam/KB(50)

Level 47: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 49: Invisibility -- LucoftheG-Rchg+(A)

Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), KntCmb-Dmg/EndRdx(11)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- Empty(A)

Level 2: Swift -- Run-I(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Stamina -- EndMod-I(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Fury

Level 4: Ninja Run

Level 50: Agility Core Paragon

Level 50: Reactive Radial Flawless Interface

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Ageless Core Epiphany

------------

 

 

 

 

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This is the build I'm using. It's... very expensive lol, but it'll work for most things.

 

Villain Plan by Mids' Villain Designer 1.957

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)

Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7)

Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11)

Level 4: Healing Flames -- Panac-Heal(A), Panac-EndRdx/Rchg(15), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(17), Panac-Heal/EndRedux(19), S'fstPrt-ResDam/Def+(19)

Level 6: Blazing Aura -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/EndRdx/Rchg(21), SBrutesF-Acc/Dmg/EndRdx/Rchg(21), C'ngBlow-Dmg/EndRdx(23)

Level 8: Knockout Blow -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(25), Hectmb-Dam%(27)

Level 10: Temperature Protection -- GA-3defTpProc(A)

Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29)

Level 14: Maneuvers -- LkGmblr-Rchg+(A)

Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)

Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), RechRdx-I(33)

Level 20: Combat Jumping -- LkGmblr-Rchg+(A)

Level 22: Consume -- Zinger-Taunt(A), Zinger-Taunt/Rchg(33), Zinger-Taunt/Rchg/Rng(34), Zinger-Acc/Rchg(34), Zinger-Taunt/Rng(34), Zinger-Dam%(36)

Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)

Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(37)

Level 28: Burn -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/Dmg/Rchg(37), SBrutesF-Rech/Fury(39), Oblit-Dmg/Rchg(39), HO:Nucle(39), FotG-ResDeb%(40)

Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40)

Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(43), FrcFbk-Rechg%(43)

Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)

Level 38: Rise of the Phoenix -- RechRdx-I(A)

Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/Rchg(46), Apoc-Dmg(46)

Level 44: Darkest Night -- DarkWD-Slow%(A), DarkWD-ToHitDeb/EndRdx(46), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb(48)

Level 47: Dark Obliteration -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Dmg/Rchg(50), Ragnrk-Dmg(50)

Level 49: Super Speed -- Zephyr-ResKB(A)

Level 1: Brawl -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 1: Fury

Level 4: Ninja Run

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 2: Swift -- Run-I(A)

Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Acc(15)

Level 50: Ion Core Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Warworks Core Superior Ally

Level 0: Marshal

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Born In Battle

Level 50: Barrier Core Epiphany

Level 50: Melee Radial Embodiment

Level 50: Agility Core Paragon

------------

 

 

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Here's one that I made that doesn't gimp running missions/TFs/etc. for farming or vice versa.  Once you get some incarnate stuff it really begins to roll.  It has the S/L def at 46.2, Just shy of perma-hasten by 1.5 sec (but in reality with the +rech proc from KO blow & foot stomp it's perma.) and it has good resistance with even over 40 to psi dmg.

 

Click this DataLink to open the build!

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Dragon Reborn: Level 50 Science Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mu Mastery

 

Villain Profile:

------------

Level 1: Punch

(A) Kinetic Combat - Accuracy/Damage

(40) Kinetic Combat - Damage/Endurance

(43) Kinetic Combat - Damage/Recharge

(46) Kinetic Combat - Damage/Endurance/Recharge

 

 

Level 1: Fire Shield

(A) Gladiator's Armor - Resistance

(3) Gladiator's Armor - Resistance/Rech/End

(3) Gladiator's Armor - End/Resist

(5) Gladiator's Armor - Recharge/Resist

 

 

Level 2: Blazing Aura

(A) Superior Avalanche - Accuracy/Damage

(9) Superior Avalanche - Damage/Endurance

(11) Superior Avalanche - Accuracy/Damage/Endurance

(11) Superior Avalanche - Accuracy/Damage/Recharge

(13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

 

 

Level 4: Healing Flames

(A) Panacea - Heal/Endurance

(5) Panacea - Endurance/Recharge

(7) Panacea - Hea/Recharge

(7) Panacea - Heal/Endurance/Recharge

(9) Panacea - Heal

(50) Recharge Reduction IO

 

 

Level 6: Haymaker

(A) Hecatomb - Damage

(15) Hecatomb - Damage/Recharge

(15) Hecatomb - Accuracy/Damage/Recharge

(19) Hecatomb - Accuracy/Recharge

(21) Hecatomb - Damage/Endurance

(25) Hecatomb - Chance of Damage(Negative)

 

 

Level 8: Knockout Blow

(A) Superior Brute's Fury - Recharge/Fury Bonus

(13) Superior Brute's Fury - Accuracy/Damage/Recharge

(21) Superior Brute's Fury - Damage/Recharge

(23) Superior Brute's Fury - Damage/Endurance/RechargeTime

(23) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge

(46) Force Feedback - Chance for +Recharge

 

 

Level 10: Hasten

(A) Recharge Reduction IO

(34) Recharge Reduction IO

 

 

Level 12: Combat Jumping

(A) Luck of the Gambler - Recharge Speed

(50) Shield Wall - +Res (Teleportation), +5% Res (All)

 

 

Level 14: Boxing

(A) Kinetic Combat - Accuracy/Damage

(45) Kinetic Combat - Damage/Endurance

(45) Kinetic Combat - Damage/Recharge

(46) Kinetic Combat - Damage/Endurance/Recharge

 

 

Level 16: Plasma Shield

(A) Gladiator's Armor - TP Protection +3% Def (All)

(17) Gladiator's Armor - Resistance

(17) Gladiator's Armor - End/Resist

(19) Gladiator's Armor - Resistance/Rech/End

 

 

Level 18: Rage

(A) Rectified Reticle - To Hit Buff/Recharge

(45) Rectified Reticle - To Hit Buff

 

 

Level 20: Tough

(A) Reactive Armor - Resistance/Endurance

(25) Reactive Armor - Endurance

(36) Reactive Armor - Resistance/Endurance/Recharge

(37) Reactive Armor - Resistance

 

 

Level 22: Weave

(A) Luck of the Gambler - Recharge Speed

(36) Luck of the Gambler - Defense/Endurance/Recharge

(36) Luck of the Gambler - Defense/Endurance

 

 

Level 24: Maneuvers

(A) Luck of the Gambler - Recharge Speed

(37) Luck of the Gambler - Defense/Endurance

(37) Luck of the Gambler - Defense/Endurance/Recharge

 

 

Level 26: Temperature Protection

(A) Steadfast Protection - Resistance/+Def 3%

 

 

Level 28: Burn

(A) Armageddon - Damage

(29) Armageddon - Damage/Recharge

(29) Armageddon - Accuracy/Damage/Recharge

(31) Armageddon - Accuracy/Recharge

(31) Armageddon - Damage/Endurance

(31) Armageddon - Chance for Fire Damage

 

 

Level 30: Taunt

(A) Perfect Zinger - Chance for Psi Damage

 

 

Level 32: Foot Stomp

(A) Obliteration - Damage

(33) Obliteration - Accuracy/Recharge

(33) Obliteration - Damage/Recharge

(33) Obliteration - Accuracy/Damage/Recharge

(34) Obliteration - Accuracy/Damage/Endurance/Recharge

(34) Force Feedback - Chance for +Recharge

 

 

Level 35: Fiery Embrace

(A) Recharge Reduction IO

 

 

Level 38: Electrifying Fences

(A) Enfeebled Operation - Accuracy/Recharge

(39) Enfeebled Operation - Accuracy/Immobilize/Recharge

(39) Enfeebled Operation - Accuracy/Endurance

(39) Enfeebled Operation - Endurance/Immobilize

(40) Enfeebled Operation - Immobilize/Range

(40) Enfeebled Operation - Accuracy/Immobilize

 

 

Level 41: Ball Lightning

(A) Ragnarok - Damage

(42) Ragnarok - Damage/Recharge

(42) Ragnarok - Accuracy/Damage/Recharge

(42) Ragnarok - Accuracy/Recharge

(43) Ragnarok - Damage/Endurance

(43) Ragnarok - Chance for Knockdown

 

 

Level 44: Rise of the Phoenix

(A) Damage Increase IO

 

 

Level 47: Tactics

(A) Rectified Reticle - To Hit Buff

(48) Rectified Reticle - Increased Perception

 

 

Level 49: Vengeance

(A) Luck of the Gambler - Recharge Speed

 

 

Level 1: Brawl

(A) Kinetic Combat - Accuracy/Damage

(48) Kinetic Combat - Damage/Endurance

(48) Kinetic Combat - Damage/Recharge

(50) Kinetic Combat - Damage/Endurance/Recharge

 

 

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Fury

Level 1: Sprint

(A) Endurance Reduction IO

 

 

Level 2: Rest

(A) Empty

 

 

Level 4: Ninja Run

Level 2: Swift

(A) Run Speed IO

 

 

Level 2: Health

(A) Miracle - +Recovery

(27) Numina's Convalesence - +Regeneration/+Recovery

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Efficacy Adaptor - EndMod

(27) Efficacy Adaptor - EndMod/Accuracy

 

 

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Agility Core Paragon

Level 50: Melee Core Embodiment

------------

 

 

 

 

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  • 2 years later

Yes, I know - it's a dead thread. 

In a feeble effort to be helpful, I've looked at these builds - but was too lazy to manually insert them into the current version of mids. It can be a bit annoying for the player looking for ideas to see links that are out of date, or involve installing build planners that are not generally used by most folks. That's not to say they shouldn't used - but I know most folks I know use Mids Reborn, and the idea of using a different planner is an annoyance for me. 

So, since I'm currently playing an SS/Fire brute, I've made my own version. While it could fire farm, (I think, it's not even level 40 yet) that's not the purpose of this character. There are better primaries for a brute for that purpose. This was just about fun. 

I went with fold space more for foot stomp than burn. Burn is capped at 5 targets although anecdotally, the mobs are so clustered together, I find it pretty much impossible to tell how many are burning up. Fire is such a weak armor compared to other sets. No Defense Debuff resistance. No KB protection. Gotta burn slots to tackle the latter, and Ageless is the ONLY defense, aside from defense against getting hit from the debuffing attack in the first place. (aside from any teammates you might have...I dunno if any team buffs mitigate that) Focused Accuracy can address the -ToHit debuff, but not any other. But, in exchange for that, you get burn, glorious burn. 

Rage is essentially perma and stackable, just not quite all the time. There is the rage crash - but even then, the impact of foot stomp is enough to mitigate most incoming damage, as they're all bouncing in the air. At least, that's how I've dealt with it. Most of the time, the timing of the rage crash happens while taking an elevator or hopping from one fight to the next, so it's seldom a big deal. 

I really wanted to proc out burn - but when you do this - it's at the expense of set bonuses. I also considered not using procs in KO blow, but there will come times when you need single target damage more than AoE - as in the case of AVs. There is a trade-off with using them, and they're not for everyone. I lose out on set bonuses, and for that exchange, I get 130 more damage (comparing the current slotting vs 6 slotted hecatomb) 

I wouldn't have minded the extra recharge, but on the whole, I looked at the recharge for KO Blow, thinking that the hecatomb set might let it recharge a bit faster, but mids doesn't seem to notice a difference. I'll have to go to test and try it out to be certain, but for now, the KO blow stays proc'd. 

I make no claims that this build is better than any other. From a numbers perspective, the S/L resists are as high as I could make them, and even that comes at a cost of regen, hp, defense and dps. All characters have a balance between chaos (dps) and order (survivability). This build probably leans more towards order than chaos. 

But, so far, it's been quite fun. 


 

Roan Strong - Brute (Super Strength).mxd

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1 hour ago, Ukase said:

I wouldn't have minded the extra recharge,

If you can spare a slot, pop a force feed back + recharge into foot stomp.  Will help get rage back just a little bit sooner.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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No, I respectfully disagree. 

I could certainly be misunderstanding how this proc in particular works, but I plugged that in to the proc calculator. That's with NO recharges in it at all. That's just not worth the slot to me. Ordinarily, in a single target attack with this high a base recharge, that'd be worth it. (as evidenced in KO Blow) But since it's AoE, the odds of firing are just a smidge over 1 in 4 times. 

 Some folks might think as often as it would be used, it would be worth it, and perhaps I should try it first - but my gut says the odds of firing are just too low. 
image.png.fc2543c76f08ad33d0a42a5a7dfbf629.png

 

With the avalanche set in, and just adding the slot from....somewhere, lol, 
image.png.4804b86500bc4bec9074d25ade6601c2.png

 

 

I encourage everyone to use Bopper's spreadsheet when deciding on if a proc is worth it or not. And also consider your alpha slot, as that does impact (negatively) if you've got an alpha that improves recharge. In this case, I think I'm going Cardiac - but more for the extra resistance that exceeds diminishing returns. 

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I used to have one in Foot Stomp long, long, ago.  While the chances to proc are low on AoEs, each target has a chance to set it off.  If you are footstomping in a crowd, you get the proc to go off most of the time. 

 

If you have a 1 in 5 chance to go off, but 10 targets, what are the odds that it will go off at least once.  Don't ask me.  I dropped Statistics in college and that was decades ago!

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Well, I think I heard that before, but I could never find anything to confirm it - and I am sometimes chronically lazy when it comes to investing time in what should be a leisure activity. 

I actually passed Statistics..but not by much, lol. Given that info, I will remove the Chance for heal from Superior Conditioning and add the slot in foot stomp. 

Edited by Ukase
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2 hours ago, Bionic_Flea said:

If you have a 1 in 5 chance to go off, but 10 targets, what are the odds that it will go off at least once.

 

I took it (also decades ago) and passed!  If memory serves, it's the Binomial Theorum of Probability.  I would think that because the denominator would be 59, it would be 99.9%-ish. 

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given enough recharge FS can get low.  Like 6-8 second recharge + the animation time.  Per minute, thats a lot of 17.5% chance to fire off quite often.

 

you can toss a 1 quarter 100 times at 10 times a minute for 10 minutes to get 50/50 odds with 6 seconds between a toss

you can toss 10 quarters 10 times in 1 minute.  Still going to be 50/50 with 6 seconds between each toss.

You're still getting the same results, just in different time frame as you increased the number of coins tossed while decreasing time

 

Or Im talking out of my ass, really tired right now and never took statistics like you guys.  I look at things long term not maximize per click, just for average performance above normal.  KO on 4 minions and it goes off 1 or KO a boss 4 times, still going to go off once.  Not 100% guarantee for 4 minions or 1 boss, but in 60 seconds it should fire off at least 1 time in 20 minions or 4 bosses.  But thats just me

Edited by Outrider_01

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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