Straenge Posted July 29, 2019 Posted July 29, 2019 So I decided to finally level/build my Plant Dom and wanted some feedback on this. I tend to stay in range, hence the range softcap but so many toggles will make this an end hog. Anything else you can see me changing? To be honest, I wanted to run sorcery in the build but just can't seem to fit it in. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Dagon Lovecraft: Level 50 Magic DominatorPrimary Power Set: Plant ControlSecondary Power Set: Psionic AssaultPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipPower Pool: ConcealmentAncillary Pool: Fire Mastery Hero Profile:Level 1: Strangler -- BslGaz-Slow%(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-Acc/Hold(37)Level 1: Psionic Dart -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(3), Dvs-Acc/Dmg(9), Dvs-Dmg/EndRdx(11)Level 2: Roots -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)Level 6: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7)Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf(40), CrcPrs-Conf/Rchg(46)Level 10: Mental Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg(15), Thn-Dmg/Rchg(29), Thn-Dmg/EndRdx(34), Thn-Acc/Dmg/Rchg(40)Level 12: Spirit Tree -- Mrc-Heal(A), Mrc-Heal/EndRdx(13), Mrc-Heal/Rchg(48)Level 14: Fly -- Flight-I(A)Level 16: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/EndRdx(43), PstBls-Acc/Dmg(43)Level 18: Vines -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-%Hold(19), Lck-Acc/Rchg(23), Lck-Acc/Hold(31), Lck-EndRdx/Rchg/Hold(33), Lck-Rchg/Hold(50)Level 20: Drain Psyche -- Mrc-Heal(A), PrfShf-EndMod(21)Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23)Level 24: Assault -- EndRdx-I(A)Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33)Level 28: Stealth -- LucoftheG-Rchg+(A)Level 30: Invisibility -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(34)Level 32: Fly Trap -- BldMnd-Dmg(A), BldMnd-Acc(34), BldMnd-Acc/Dmg(36), BldMnd-Dmg/EndRdx(40), BldMnd-Acc/EndRdx(42), BldMnd-Acc/Dmg/EndRdx(50)Level 35: Fire Ball -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(36), PstBls-Dam%(36), PstBls-Dmg/Rchg(37), PstBls-Dmg/EndRdx(42)Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Rchg(42)Level 41: Psionic Lance -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dam%(46), StnoftheM-Dmg/ActRdx/Rchg(46)Level 44: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(50)Level 47: Fire Shield -- GldArm-3defTpProc(A), Ags-Psi/Status(48), StdPrt-ResDam/Def+(48)Level 49: Vengeance -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)------------------------Set Bonus Totals: 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 22.25% Defense(Energy) 22.25% Defense(Negative) 6% Defense(Psionic) 31% Defense(Ranged) 13.19% Defense(AoE) 4% Enhancement(Stunned) 4.4% Enhancement(Terrorized) 6.5% Enhancement(Held) 95% Enhancement(RechargeTime) 8% Enhancement(Immobilized) 8% Enhancement(Confused) 8% Enhancement(Sleep) 67% Enhancement(Accuracy) 13.5% SpeedFlying 41.97 HP (4.13%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 36.25% MezResist(Held) 36.25% MezResist(Immobilized) 36.25% MezResist(Sleep) 36.25% MezResist(Stunned) 36.25% MezResist(Terrorized) 36.25% 22% (0.37 End/sec) Recovery 54% (2.29 HP/sec) Regeneration 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 15% Resistance(Fire) 15% Resistance(Cold) 4.5% Resistance(Toxic) 9.5% Resistance(Psionic) 13.5% SpeedRunning
Straenge Posted July 29, 2019 Author Posted July 29, 2019 And also my Alt build. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Dagon Lovecraft: Level 50 Magic DominatorPrimary Power Set: Plant ControlSecondary Power Set: Psionic AssaultPower Pool: SpeedPower Pool: FlightPower Pool: FightingPower Pool: LeadershipAncillary Pool: Fire Mastery Hero Profile:Level 1: Strangler -- BslGaz-Slow%(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-Acc/Hold(37)Level 1: Psionic Dart -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(3), Dvs-Acc/Dmg(9), Dvs-Dmg/EndRdx(46)Level 2: Roots -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)Level 6: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(11)Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf(40)Level 10: Mental Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg(15), Thn-Dmg/Rchg(29), Thn-Dmg/EndRdx(34)Level 12: Kick -- Acc-I(A)Level 14: Fly -- Flight-I(A)Level 16: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/EndRdx(43), PstBls-Acc/Dmg(43)Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Slow%(23), BslGaz-EndRdx/Rchg/Hold(31)Level 20: Drain Psyche -- Mrc-Heal/Rchg(A), PrfShf-EndMod/Acc/Rchg(21), Mrc-Heal/EndRdx/Rchg(42)Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(40)Level 24: Assault -- EndRdx-I(A)Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33)Level 28: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(33), RctArm-EndRdx(48)Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(48)Level 32: Fly Trap -- ExpRnf-+Res(Pets)(A), BldMnd-Acc(34), BldMnd-Acc/Dmg(36), BldMnd-Dmg/EndRdx(40)Level 35: Fire Ball -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(36), PstBls-Dam%(36), PstBls-Dmg/Rchg(37), PstBls-Dmg/EndRdx(42)Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Rchg(42)Level 41: Psionic Lance -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dam%(46), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Acc/Dmg(50)Level 44: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(50)Level 47: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), Ags-Psi/Status(50)Level 49: Vengeance -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Flight-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)------------------------Set Bonus Totals: 17% DamageBuff(Smashing) 17% DamageBuff(Lethal) 17% DamageBuff(Fire) 17% DamageBuff(Cold) 17% DamageBuff(Energy) 17% DamageBuff(Negative) 17% DamageBuff(Toxic) 17% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 7.88% Defense(Fire) 7.88% Defense(Cold) 21% Defense(Energy) 21% Defense(Negative) 6% Defense(Psionic) 22.88% Defense(Ranged) 6.94% Defense(AoE) 102.5% Enhancement(RechargeTime) 4% Enhancement(Stunned) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 8% Enhancement(Confused) 67% Enhancement(Accuracy) 13.5% SpeedFlying 57.23 HP (5.63%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 28.75% MezResist(Held) 28.75% MezResist(Immobilized) 28.75% MezResist(Sleep) 28.75% MezResist(Stunned) 28.75% MezResist(Terrorized) 28.75% 24% (0.4 End/sec) Recovery 54% (2.29 HP/sec) Regeneration 13.75% Resistance(Smashing) 13.75% Resistance(Lethal) 19% Resistance(Fire) 19% Resistance(Cold) 10% Resistance(Energy) 10% Resistance(Negative) 14.5% Resistance(Toxic) 19.5% Resistance(Psionic) 13.5% SpeedRunning
Machariel Posted August 7, 2019 Posted August 7, 2019 A few thoughts about the first build (didn't look at the second one) 1) As I understand it a big selling point of /psi is that you can get Drain Psyche to be perma quite readily, since you're already building for recharge for perma hasten and permadom. So, I would definitely slot some recharge into Drain Psyche to get it close to 30 seconds. 2) Once you have perma drain psyche you definitely don't need Spirit Tree, which is a pretty marginal power. You could swap it for Mind Probe or something which is a very high DPA attack if i remember correctly. 3) You can swap Invisibility for Afterburner without really losing anything 4) I'd take all the sets out of Carrion Creepers and instead stuff it with procs. I like the annihilation chance for -res, and then the damage procs from Posi's, Gladiator's, Trap of the Hunter, and Impeded Swiftness. Creepers with procs is a lot of free damage. 5) Put 6 slots in the snipe and get a 5th piece of Sting of the Manticore (7.5% recharge!) and the Decimation build up proc - trust me :) 6) I'd swap the -rech proc in Basilisk's gaze for a 4th enhancement to improve the enhancement values, and free up 2 slots in vines by swapping the Lockdown set for another 4 basilisk's gaze. The chance for +2 mag hold in Vines feels pretty silly when it will probably go off on a minion or LT or something, doesn't last very long, and when you can just follow it up with Strangler for 8 mag of hold anyway. Similarly I'm not a huge fan of the chance for hold proc in Psionic dart. 7) Why bother with all 6 pieces of Positron's blast in Psychic Scream? the 6pc bonus isn't that useful - I'd make that a proc or frankenslot for better enhancement values as Positron's blast doesn't have the greatest enhancements (not much recharge) 8- Similarly I think the psi/status resist proc in Fire Shield is kind of whatever since your status resist is 100% uptime on Domination.
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