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Posted (edited)

Hi all.   I've put together the following water/time/fire build for fire farming.   I get so sick of watching my brutes shoot spikes out or stomp on the ground...   This character has been a lot of fun.   I've managed to get slightly above the Ranged def cap and to 60% fire resist.    The character can solo +4/8's, probably at or near the same speed as my brutes.   Anyway, looking for advice on how to streamline things, as I don't really like frankenslotting ( anything other than proc abuse lol ), and i really want to push this character to its max.   Would also be interested to hear any thoughts on how to maximize damage, though.    Only thing I'm really committed to is keeping temporal healing and dehydrate, as they make this character super resilient.   Interested to hear what other people may have came with with for similar builds.   Pines file is down below as an attachment, and here is the details.  Thanks guys

nate

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

 

Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Hydro Blast

  • (A) Apocalypse - Damage
  • (13) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Accuracy/Damage/Recharge
  • (15) Force Feedback - Chance for +Recharge
  • (17) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Chance of Damage(Negative)

Level 1: Time Wall

  • (A) Trap of the Hunter - Accuracy/Recharge
  • (3) Trap of the Hunter - Accuracy/Endurance
  • (3) Trap of the Hunter - Endurance/Immobilize
  • (9) Trap of the Hunter - Immobilize/Accuracy
  • (11) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (11) Trap of the Hunter - Chance of Damage(Lethal)

Level 2: Water Burst

  • (A) Ragnarok - Damage
  • (19) Ragnarok - Damage/Recharge
  • (19) Ragnarok - Accuracy/Damage/Recharge
  • (21) Ragnarok - Damage/Endurance
  • (21) Ragnarok - Accuracy/Recharge
  • (23) Force Feedback - Chance for +Recharge

Level 4: Time Stop

  • (A) Lockdown - Accuracy/Hold
  • (5) Lockdown - Accuracy/Recharge
  • (5) Lockdown - Recharge/Hold
  • (7) Lockdown - Endurance/Recharge/Hold
  • (7) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (9) Lockdown - Chance for +2 Mag Hold

Level 6: Whirlpool

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (23) Superior Frozen Blast - Damage/Endurance
  • (25) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (25) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge

Level 8: Tidal Forces

  • (A) Recharge Reduction IO

Level 10: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 12: Dehydrate

  • (A) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge

Level 14: Hover

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Chronos

  • (A) Recharge Reduction IO

Level 18: Tough

  • (A) Unbreakable Guard - +Max HP

Level 20: Temporal Healing

  • (A) Numina's Convalesence - Heal/Endurance
  • (29) Numina's Convalesence - Endurance/Recharge
  • (29) Numina's Convalesence - Heal/Recharge
  • (31) Numina's Convalesence - Heal
  • (33) Numina's Convalesence - +Regeneration/+Recovery
  • (33) Numina's Convalesence - Heal/Endurance/Recharge

Level 22: Weave

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Aqua Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (31) Thunderstrike - Damage/Endurance
  • (33) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
  • (45) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Recharge

Level 26: Steam Spray

  • (A) Superior Defiant Barrage - RechargeTime/+Status
  • (34) Superior Defiant Barrage - Accuracy/Damage
  • (37) Superior Defiant Barrage - Damage/RechargeTime
  • (40) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (43) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (45) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

Level 28: Water Jet

  • (A) Thunderstrike - Accuracy/Damage
  • (31) Thunderstrike - Damage/Endurance
  • (48) Thunderstrike - Damage/Recharge
  • (48) Decimation - Chance of Build Up

Level 30: Bonfire

  • (A) Explosive Strike - Damage/Knockback

Level 32: Geyser

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (46) Superior Blaster's Wrath - Damage/Recharge
  • (46) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (46) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (50) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Char

  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (36) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (36) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (36) Superior Entomb - Recharge/Chance for +Absorb
  • (37) Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (37) Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 38: Time Shift

  • (A) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - Accuracy/Recharge
  • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (40) Cloud Senses - Accuracy/Endurance/Recharge
  • (40) Cloud Senses - Chance for Negative Energy Damage

Level 41: Fire Shield

  • (A) Gladiator's Armor - Resistance
  • (42) Gladiator's Armor - Recharge/Endurance
  • (42) Gladiator's Armor - Resistance/Rech/End
  • (42) Gladiator's Armor - End/Resist
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Gladiator's Armor - Recharge/Resist

Level 44: Time Lord

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 47: Maneuvers

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 
Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

 

Water Time.mxd

Edited by natewest1987
  • 5 weeks later
Posted
2 hours ago, xR_Squaredx said:

How do you have Bonfire at level 30 but it shouldn't be available until 35?

lol.   I get asked similar questions on my builds too.  Assuming OP is basing this off a lvl 50 respec, not a level by level gameplan. 

Posted (edited)

Edit: sorry this is going to be badly articulated.   On my lunch break at work.  

 

I haven't kicked around with this yet, but I think you might have a lot easier of a time if you went for fire defense, since the winter sets also build resistance.   Just at a quick glance, you could then take advantage of the winter travel sets which offer a low hanging resistance to fire/cold.  I would do whatever you can to avoid six slotting time wall and time stop, because as this stands youre missing out on a lot of global recharge.  Also, reactive defense's scaling enhancement will net you 3% resist all out of the box, and then an additional 7 scaling to your HP.   I usually like get up to about 68-70% and use the scaling to cover the rest.   That only costs you one slot.   As for increasing damage... Dehydrate and char can be heavily slotted with procs, and you don't have to heavily slot healing into dehydrate to get the most of it.   On my corruptor ( water/storm ), I only have 1 healing enhancement in it, several procs, including the entropic which is 50 hp when it works out.     Free up more slots and you can also take advantage of the slotting opportunities with waterjet.   You should also try to move shield wall off of Manuevers.  I usually slot that in Hover... it's kinda my go to carry all for misc pieces like that.   Then you can grab another lotg.  May consider taking End of Time, as it would give you access to another range of procs, including the -20% resist in fury.   Two slots in Fury gives you some more fire resist, and you can pair it with avalanche and an armageddon fire proc.  MAJOR EDIT - you need to switch bonfire to knockdown from sudden acceleration or overhwelming force's knockdown, which is preferable. 

 

For reference - I typically run blasters/corruptors in fire farms and have a water/time that I used to play with.   I had made the mistake with that character, initially, as doing ranged defense as well.   Now on my caster type farmers I mostly build for fire defense.   Biggest problem with ranged defense is that it's such a slot investment and doesnt align with the resistances youll need. 

Edited by natewest1987
Posted

If you are interested in trying a fire defense build, you can use this as a starting point.   Just tinkered around a little bit. 

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Hydro Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(50)
Level 1: Water Jet -- Apc-Dmg(A), HO:Nucle(3), GldJvl-Dam%(11), ImpSwf-Dam%(11), Dcm-Build%(48)
Level 2: Water Burst -- HO:Nucle(A), Dmg-I(19), ImpSwf-Dam%(19), PstBls-Dam%(21), Ann-ResDeb%(21), FrcFdb-Rechg%(23)
Level 4: Temporal Healing -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(7), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Absorb%(33)
Level 6: Whirlpool -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Acc/Dmg/EndRdx(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(27), SprFrzBls-Rchg/ImmobProc(27)
Level 8: End of Time -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(33), SprAvl-Acc/Dmg(9), SprAvl-Dmg/EndRdx(9), Arm-Dam%(45), SprAvl-Acc/Dmg/EndRdx(48)
Level 10: Tidal Forces -- GssSynFr--Build%(A)
Level 12: Melt Armor -- AchHee-DefDeb(A), AchHee-DefDeb/Rchg(17), AchHee-ResDeb%(40)
Level 14: Chronos -- RechRdx-I(A)
Level 16: Kick -- FrcFdb-Rechg%(A)
Level 18: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(40), Ags-EndRdx/Rchg(7), Ags-ResDam(39), Ags-Psi/Status(39)
Level 20: Hover -- LucoftheG-Rchg+(A), Rct-ResDam%(5), WntGif-RunSpd/Jump/Fly/Rng(29), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(42), ShlWal-ResDam/Re TP(43)
Level 22: Maneuvers -- LucoftheG-Rchg+(A)
Level 24: Time Lord -- StdPrt-ResDam/Def+(A), Ags-EndRdx/Rchg(5), Ags-ResDam(34), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(48)
Level 26: Steam Spray -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(40), Rgn-Knock%(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 30: Bonfire -- OvrFrc-Dam/KB(A)
Level 32: Geyser -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(46), SprBlsWrt-Dmg/Rchg(46), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Acc/Dmg/Rchg(50), FrcFdb-Rechg%(50)
Level 35: Char -- HO:Nucle(A), GhsWdwEmb-Dam%(36), NrnSht-Dam%(36), Apc-Dam%(36), GldJvl-Dam%(37), UnbCns-Dam%(37)
Level 38: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(42), GldArm-3defTpProc(43)
Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42)
Level 44: Dehydrate -- NmnCnv-Heal(A), AchHee-ResDeb%(15), TchoftheN-%Dam(34)
Level 47: Time Shift -- RechRdx-I(A)
Level 49: Time Wall -- TraoftheH-Acc/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Agility Partial Core Revamp 
Level 50: Ion Radial Final Judgement 
------------

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