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Posted

Still debating on Tank vs Brute for this... but from what I've read, the TW damages for Tankers aren't as 'tuned down' compared to other secondaries.

 

So originally I wanted to depend on Defensive Sweep for the +Melee DEF, but then I realized that WP is mostly typed defenses so that kinda threw a wrench in that plan.  Defensive Sweep does still give +Smashing DEF, but not Lethal unfortunately.

 

Still kind of going with that idea, though, with S/M DEF at just below 40%, meaning still pretty good DEF to Lethal, but easily capped with 1 Defensive Sweep swing for Smashing.

 

Didn't really plug up the Psi hole, but decently covered (32% DEF, 57% RES).

 

TONS of recovery, however, to keep TW swinging!  Also, lots of +movement speed, so I didn't take a travel power.

 

Also, no perma-hasten unfortunately.  I do have FF proc in Whirling Smash, though, so can probably get 2 of those off per minute.  Which would translate to roughly 20s of 100% recharge boost while hasten is up (assuming 2 procs per minute on avg), which I *think* would bring it into perma range.

 

Let me know your thoughts and suggestions please!  Still learning how to properly IO a character... still not really sure what to shoot for other than defensive caps and perma hasten.  Haven't gotten to incarnates yet.

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

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Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Titan Weapons
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- ResDam-I(A), StdPrt-ResDam/Def+(42)
Level 1: Defensive Sweep -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), LucoftheG-Rchg+(9)
Level 2: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 4: Fast Healing -- Prv-Absorb%(A)
Level 6: Crushing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(17)
Level 8: Indomitable Will -- Rct-ResDam%(A), Ksm-ToHit+(11), ShlWal-ResDam/Re TP(34), LucoftheG-Rchg+(37)
Level 10: Rise to the Challenge -- DarWtcDsp-Slow%(A), HO:Lyso(19)
Level 12: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(13)
Level 14: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(27), PrfZng-Taunt/Rchg/Rng(27), PrfZng-Acc/Rchg(29), PrfZng-Taunt/Rng(29), PrfZng-Dam%(31)
Level 16: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25)
Level 18: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(43)
Level 20: Build Momentum -- RechRdx-I(A), RechRdx-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- Empty(A)
Level 26: Tough -- GldArm-3defTpProc(A)
Level 28: Rend Armor -- Hct-Dam%(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), AchHee-ResDeb%(33)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42)
Level 32: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 35: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), FrcFdb-Rechg%(37)
Level 38: Arc of Destruction -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(40)
Level 41: Combat Jumping -- LucoftheG-Rchg+(A)
Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50), PrfShf-EndMod/Acc(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3)
Level 1: Momentum 
------------

  • 2 months later
Posted

I'm curious if you find it necessary to use the energy epic pool? I'm just starting a WP/TW tanker and I've been wondering which epic pool would be best.

Posted (edited)

I have the powers on my TW/WP scrapper. I realized very early that the character needed all the end help she could get. 

Edited by Heraclea
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Posted
2 hours ago, dwgemster said:

I'm curious if you find it necessary to use the energy epic pool? I'm just starting a WP/TW tanker and I've been wondering which epic pool would be best.

TW is an extremely endo hungry set. One rotation with all 4 aoe powers can easily eat up close to half your bar. I really don't think that having 3x performance shifters and the 2 other end procs in health is overkill at all.

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