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Sidious

Speedster build

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Posted (edited)

So this past weekend some SG mates and I made some toons for S&Gs.

I designed her to be a sort of speedster and have tried to make her as close as I can get to one in CoH.

I was playing around with her in Pines and I'm sort of happy with how she's turned out.

 

I wouldn't mind some C&C for it since I'm mediocre at best when building stuff.

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

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Quick Rabbit: Level 50 Mutation Brute
Primary Power Set: Street Justice
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Initial Strike -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(3), BrtFur-Acc/Dmg/Rchg(5), BrtFur-Dmg/EndRdx/Rchg(21), BrtFur-Acc/Dmg/EndRdx/Rchg(25), BrtFur-Rchg/Fury(25)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17)
Level 2: Heavy Blow -- UnrFur-Acc/Dmg(A), UnrFur-Dmg/Rchg(40), UnrFur-Acc/Dmg/Rchg(48), UnrFur-Dmg/EndRdx/Rchg(48), UnrFur-Acc/Dmg/EndRdx/Rchg(50), UnrFur-Rchg/+Regen/+End(50)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(9)
Level 6: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(21), Ags-EndRdx/Rchg(23), Ags-ResDam/EndRdx/Rchg(23), Ags-ResDam(34)
Level 8: Combat Readiness -- RechRdx-I(A), RechRdx-I(9)
Level 10: Flurry -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Acc/EndRdx/Rchg(43)
Level 12: Rib Cracker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(27), TchofDth-Dmg/EndRdx/Rchg(29), TchofDth-Dam%(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Static Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(46), Ags-ResDam/EndRdx/Rchg(46), Ags-Psi/Status(48)
Level 18: Whirlwind -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(19), ExpStr-Dam%(19)
Level 20: Grounded -- ResDam-I(A), ResDam-I(40), ResDam-I(40)
Level 22: Lightning Reflexes -- Run-I(A), Run-I(42)
Level 24: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43), LucoftheG-Rchg+(46)
Level 26: Shin Breaker -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(50)
Level 28: Energize -- Pnc-Heal/+End(A), Pnc-Heal(31)
Level 30: Boxing -- Dmg-I(A)
Level 32: Crushing Uppercut -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(34), GldStr-Dam/End/Rech(37), GldStr-Acc/End/Rech(37), GldStr-Acc/Dmg/End/Rech(37), GldStr-%Dam(42)
Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36)
Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(42)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), Heal-I(45), Heal-I(45)
Level 47: Power Surge -- RechRdx-I(A)
Level 49: Lightning Field -- Dmg-I(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Heal-I(A), Heal-I(5)
Level 2: Hurdle -- HO:Micro(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

 

Edited by Sidious
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Off topic (mostly), but you should totally look into Martial Combat on Blasters. It has a HUGE speedster feeling to it, with a three-time use PBAoE teleport (Burst of Speed) and a PBAoE slow +regen and recovery buff (Reaction Time), which also gives you recharge and run speed upon turning the toggle off

 

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When I wanted to try to make a speedster, I went with Kinetic Combat and Radiation Armor on a scrapper.  The SFX from Kinetic work well with the concept, but most of the 'speedster' aspects of the build proved counterproductive: there are too many narrow sewer doors, catwalks, and caves that making your character move fast can be unhelpful. 


VADITE.  VENAMINI.  CALVARIAS TRUCIDATE!

Torchbearer ~ Amazon Army: AMAZON-963 | Excelsior ~ The Holy Office: HOLY-1610

Everlasting ~ Firemullet Groupies: FM-5401 | Indomitable ~ Sparta: SPARTA-3759

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While it's not necessarily the most optimal tactically, I would think Super Reflexes would be most thematically appropriate for a speedster character.  Also, I keep wishing they'd add some sort of speed-melee set, with stuff like dashing between enemies, etc.  Kinetic Combat doesn't FEEL fast, sadly.

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I'd have to go digging for the thread but there was one 'thought' experiment thread about /SR on the live scrapper boards about building for move speed without using SS.   Lots of GotA and other sets, double slotted sprint, swift etc.. and it was definitely a very quick character.  Probably you could do something similar with Electric armor (or any set with a Quickness type power) but you'd be harder pressed to find room for the GotA set +runspd IO's with resistance sets like Electric.

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Honestly, with that combo, I'd go this way with the build.
It's based off my Claws/Electric Brute.  And it's a fracking MONSTER.

You wind up:

A) Capped on Melee Defense
B) Essentially capped on S/L/E/F/C  (F/C is 89.9%)
C) Only 1.3% slower on Recharge,

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

StJ-Elec Broot: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Heavy Blow -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(3), Mk'Bit-Dmg/Rchg:50(3), Mk'Bit-Acc/EndRdx/Rchg:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5), Mk'Bit-Dam%:50(7)
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11)
Level 2: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(11), FuroftheG-Dam/End/Rech:50(13), FuroftheG-Acc/End/Rech:50(13), FuroftheG-Acc/Dmg/End/Rech:50(15), FuroftheG-ResDeb%:50(15)
Level 4: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), GldArm-3defTpProc:50(23)
Level 6: Sweeping Cross -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(25), SprAvl-Acc/Dmg/EndRdx:50(25), SprAvl-Acc/Dmg/Rchg:50(27), SprAvl-Acc/Dmg/EndRdx/Rchg:50(27), SprAvl-Rchg/KDProc:50(29)
Level 8: Kick -- FrcFdb-Rechg%:50(A)
Level 10: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 12: Combat Readiness -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 14: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33)
Level 16: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(34), UnbGrd-Max HP%:50(34)
Level 18: Rib Cracker -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(37), SprBlsCol-Rchg/HoldProc:50(37)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37)
Level 24: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 26: Weave -- ShlWal-ResDam/Re TP:50(A), Rct-Def:50(39), Rct-Def/EndRdx:50(39), Rct-Def/EndRdx/Rchg:50(39), Rct-ResDam%:50(40)
Level 28: Energize -- NmnCnv-Heal/Rchg:50(A)
Level 30: Shin Breaker -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(40), SprUnrFur-Acc/Dmg/Rchg:50(40), SprUnrFur-Dmg/EndRdx/Rchg:50(42), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(42), SprUnrFur-Rchg/+Regen/+End:50(42)
Level 32: Crushing Uppercut -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(43), SprBrtFur-Acc/Dmg/Rchg:50(43), SprBrtFur-Dmg/EndRdx/Rchg:50(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(45), SprBrtFur-Rech/Fury:50(45)
Level 35: Power Sink -- PrfShf-Acc/Rchg:50(A), EffAdp-Acc/Rchg:50(45)
Level 38: Mu Lightning -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(46), SprWntBit-Acc/Dmg/EndRdx:50(46), SprWntBit-Acc/Dmg/Rchg:50(46), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Maneuvers -- LucoftheG-Rchg+:50(A)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PrfShf-EndMod/Rchg:50(19)
Level 50: Cardiac Core Paragon
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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