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Elec/Rad leveling build? (IOs only)


Zemius

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Maybe something like this? I only used lvl 30 IOs, this should allow you to run your toggles most of the time. You have pretty good uptime on hasten and AM, just try to use them together. You also have victory rush which I have found helps lvling especially if two people have it. When lvling before IO sets, I concentrate a lot more on supporting my group, so I did not take the sniper attack (you need +22% tohit to really make that worth it IMO). This build will allow you to buff your groups recharge, endurance, defense, tohit, and dmg (just a little) and will debuff the mobs resistance and defense. I believe it will work well. When you hit 35 go to the villain side and get some help with the patron power pool arc (I can help you if you play on torchbearer @darkir). 

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 49 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Lightning Bolt -- Dmg-I(A), Dmg-I(7), EndRdx-I(7), Acc-I(9), RechRdx-I(9), RechRdx-I(11)
Level 1: Radiant Aura -- Heal-I(A), Heal-I(5), Heal-I(5)
Level 2: Ball Lightning -- Dmg-I(A), Dmg-I(11), EndRdx-I(13), Acc-I(13), RechRdx-I(15), RechRdx-I(15)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31), EndMod-I(33), EndMod-I(33), EndMod-I(33)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 8: Maneuvers -- DefBuff-I(A), DefBuff-I(27), EndRdx-I(27), EndRdx-I(29)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(25)
Level 12: Short Circuit -- Dmg-I(A), Dmg-I(19), EndRdx-I(21), Acc-I(21), RechRdx-I(23), RechRdx-I(23)
Level 14: Tactics -- ToHit-I(A), ToHit-I(17), EndRdx-I(17), EndRdx-I(19)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 20: Lingering Radiation -- RechRdx-I(A), RechRdx-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ResDam-I(A), ResDam-I(39), EndRdx-I(39), EndRdx-I(39)
Level 26: Voltaic Sentinel -- Dmg-I(A), Dmg-I(36), Dmg-I(37), Acc-I(37), EndRdx-I(37)
Level 28: Weave -- DefBuff-I(A), DefBuff-I(34), EndRdx-I(36), EndRdx-I(36)
Level 30: Victory Rush -- EndMod-I(A)
Level 32: Thunderous Blast -- Dmg-I(A), Dmg-I(40), Acc-I(40), EndRdx-I(40), RechRdx-I(42), RechRdx-I(42)
Level 35: Scorpion Shield -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(43), EndRdx-I(43), EndRdx-I(43)
Level 38: Combat Jumping -- DefBuff-I(A), DefBuff-I(45), EndRdx-I(45), EndRdx-I(45)
Level 41: Vengeance -- DefBuff-I(A)
Level 44: Fallout -- Empty(A)
Level 47: [Empty] 
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
------------

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Edited by Darkir
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14 minutes ago, Darkir said:

Maybe something like this? I only used lvl 30 IOs, this should allow you to run your toggles most of the time. You have pretty good uptime on hasten and AM, just try to use them together. You also have victory rush which I have found helps lvling especially if two people have it. When lvling before IO sets, I concentrate a lot more on supporting my group, so I did not take the sniper attack (you need +22% tohit to really make that worth it IMO). This build will allow you to buff your groups recharge, endurance, defense, tohit, and dmg (just a little) and will debuff the mobs resistance and defense. I believe it will work well. When you hit 35 go to the villain side and get some help with the patron power pool arc (I can help you if you play on torchbearer @darkir). 

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 49 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Lightning Bolt -- Dmg-I(A), Dmg-I(7), EndRdx-I(7), Acc-I(9), RechRdx-I(9), RechRdx-I(11)
Level 1: Radiant Aura -- Heal-I(A), Heal-I(5), Heal-I(5)
Level 2: Ball Lightning -- Dmg-I(A), Dmg-I(11), EndRdx-I(13), Acc-I(13), RechRdx-I(15), RechRdx-I(15)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31), EndMod-I(33), EndMod-I(33), EndMod-I(33)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 8: Maneuvers -- DefBuff-I(A), DefBuff-I(27), EndRdx-I(27), EndRdx-I(29)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(25)
Level 12: Short Circuit -- Dmg-I(A), Dmg-I(19), EndRdx-I(21), Acc-I(21), RechRdx-I(23), RechRdx-I(23)
Level 14: Tactics -- ToHit-I(A), ToHit-I(17), EndRdx-I(17), EndRdx-I(19)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 20: Lingering Radiation -- RechRdx-I(A), RechRdx-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ResDam-I(A), ResDam-I(39), EndRdx-I(39), EndRdx-I(39)
Level 26: Voltaic Sentinel -- Dmg-I(A), Dmg-I(36), Dmg-I(37), Acc-I(37), EndRdx-I(37)
Level 28: Weave -- DefBuff-I(A), DefBuff-I(34), EndRdx-I(36), EndRdx-I(36)
Level 30: Victory Rush -- EndMod-I(A)
Level 32: Thunderous Blast -- Dmg-I(A), Dmg-I(40), Acc-I(40), EndRdx-I(40), RechRdx-I(42), RechRdx-I(42)
Level 35: Scorpion Shield -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(43), EndRdx-I(43), EndRdx-I(43)
Level 38: Combat Jumping -- DefBuff-I(A), DefBuff-I(45), EndRdx-I(45), EndRdx-I(45)
Level 41: Vengeance -- DefBuff-I(A)
Level 44: Fallout -- Empty(A)
Level 47: [Empty] 
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
------------


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This looks fantastic, thanks for your time. I wanted him to mostly debuff and sap end whilst healing secondary but I can definitely make this work to my playstyle!

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