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Greetings,

 

I am working on a new project for Rad/Energy Melee Tanker, highly appreciate your support in improving the current build, dont have preferences over IO sets, just tried to balance the numbers till I got stuck. Any modification to improve it will be highly appreciated

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 1: Barrage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7)
Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 4: Gamma Boost -- Pnc-Heal/+End(A), Heal-I(11)
Level 6: Bone Smasher -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50)
Level 8: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), Ags-Psi/Status(17)
Level 10: Radiation Therapy -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(21)
Level 12: Taunt -- PrfZng-Taunt/Rchg/Rng(A)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(23), Ksm-Def/EndRdx(23), Ksm-Def/Rchg(25)
Level 16: Whirling Hands -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(25), RzzDzz-Acc/EndRdx(27), RzzDzz-Stun/Rng(27), RzzDzz-Acc/Stun/Rchg(29), RzzDzz-Immob%(29)
Level 18: Super Jump -- Empty(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 22: Beta Decay -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(31), ShlBrk-Acc/Rchg(31), ShlBrk-DefDeb/EndRdx/Rchg(31), ShlBrk-Acc/EndRdx/Rchg(33), ShlBrk-%Dam(33)
Level 24: Particle Shielding -- Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(33), Mrc-Heal/EndRdx/Rchg(34), Mrc-Rcvry+(34), RechRdx-I(34), Mrc-Heal(36)
Level 26: Ground Zero -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
Level 28: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 32: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 35: Meltdown -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43)
Level 38: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(45)
Level 41: Total Focus -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)
Level 44: Conserve Power -- EndRdx-I(A)
Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(48)
Level 49: Maneuvers -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Heal(A), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), EndMod-I(46)
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