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Warlawk

Farm fresh builds! *Farming focused builds and tips*

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I recently did my own build which inadvertently differs from the extreme push to using Mu.  It also has all but one spines power so does very well  against bosses or higher.  The numbers look very strong and superior to most builds I've seen posted.  I'm posting my build without any incarnates for an easy comparison.  Someone please critique this build before I spend big money slotting it.  All comments welcome.  I had 84 lev 50's back in the day with some very strong builds but back then my farmer was a fire/kin/stone troller.  This time I went Spines/fire brute.  There are various ways to post a build also so if you could direct me as to the ideal one I would appreciate that.

 

http://www.cohplanner.com/mids/download.php?uc=1438&c=684&a=1368&f=HEX&dc=78DA6594C94F535114C6EFEB7B95A99596A9CC149002C53E5A4013A7101521189A1049DC928A4F7C49034D5BB075E77FA08071E3000E5B57323824E8CEA85197C6FFC161E1C685A987F77DA9C4BEB4F9F57EF77CF79E7BDE3D8DE7C63C4F276E8C2AADEA6C3291C9CC9E492F652D773C316FCFE94AA9F2DC85442ABB98CE95C9A0C6999C8D5B49CB326752F68295698434665DB1163296396E5BE9FCECE9A5744279A6171793E6949590B879AF3318B7E7AF666554E98C66529675D9EFFC9C5C58B633F6253B6967F3FE73297BCE9CCEA765A344262BEB35CAD63DF27D1B527C0A6E75D3502A66A8EE5BE0A115728D5C0543B7C1CD3D9BE6787535A239DAC128390C0603C23643BD0B3154150CEDA4CB99731D238F83C609F0C029705BA275785C7A5CDCBD3237017A26C106A9A11B3928773DF6FC207B9571AF32136B950F9251B03242C6C080182AE01142D344ABA256559047E9A2787962EF90EE44F978621F2B3078043424B61AB14635336BF781BD7F945395FEDF60B80EFA960CFDF0B8FDEB58BF66837C08363C021B1F934FC017E2AA756A5C70D5AEE104752B60FF2AD82539D5637D57FD80C27A642FF951AA17600E8165689D79F23A790DECCE81E151E4F049BC4DAC7C13BDCD8C6DE61A21AE11A2F7A5A08537B0E52E6E56EB3DF23ED8FE805C07C31BE07BD9AF0D5EAD8DF9F7933B820E9EB583EF28C877148C81AF64B68BFEAEFFEAF0454787ECBDFD9E6668BF3C4AF5F146F6BD919AD61A2AF21A8CED825FC537C0F30C3C439E8737C92D721B8CEC90CFC1CF721E93F533475CBC4FE430181B228F825E79A751E619E53D6B358A5D2D9FBD9B1B2E51A2254AAC44192E51464A9471A3F82F5098DA3F1B41CDA68D62E72B8DB5ADF0153BBBF0AD52E6D9C11A3D3FFE692EED22FBA91377ACFB3C3AFFFB7E5F1F7C3FF7FBEEA03E1EF6405D10317F0198ACD4DD

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5 hours ago, Lifeblood2112 said:

I recently did my own build which inadvertently differs from the extreme push to using Mu.  It also has all but one spines power so does very well  against bosses or higher.  The numbers look very strong and superior to most builds I've seen posted.  I'm posting my build without any incarnates for an easy comparison.  Someone please critique this build before I spend big money slotting it.  All comments welcome.  I had 84 lev 50's back in the day with some very strong builds but back then my farmer was a fire/kin/stone troller.  This time I went Spines/fire brute.  There are various ways to post a build also so if you could direct me as to the ideal one I would appreciate that.

Defenses look good, the main thing that would worry me is the global rech feeling a bit low. I think this would probably be better for content outside of AE than most dedicated farming builds but you're going to end up having to use those cones in your core attack chain I think while farming. It's possible (likely) that my own bias against cones in kicking in, but I'm not a fan of that. Should do pretty well though, I wouldn't anticipate any issues there really.

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20 hours ago, Warlawk said:

Defenses look good, the main thing that would worry me is the global rech feeling a bit low. I think this would probably be better for content outside of AE than most dedicated farming builds but you're going to end up having to use those cones in your core attack chain I think while farming. It's possible (likely) that my own bias against cones in kicking in, but I'm not a fan of that. Should do pretty well though, I wouldn't anticipate any issues there really.

Thank you.  I will take a look at other builds to see how they are gaining more recharge.  Right now I'm doing 8/3 with bosses and EB on non io'd build but it's not easy or efficient.  I have however, mastered my attack chains so like the idea of keeping more spines attacks.  The resistence/def debuff makes kill a mob with bosses so much faster it even surprised me.  Can't wait for better recharge on that also.  Thx again.

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I did a couple of respecs for updated builds today. The spines/fire build got an overhaul and has climbed back to top spot for inf/minute. The difference between rad and Spines is so close it's easily within variance for mob placement and RNG. I've updated the OP with the new inf earnings and the new build.

 

I also did a respec on the rad/fire but it was a complete wash on effectiveness. It was clocking 2.19 mil inf/minute which again is well within the variance for RNG and mob placement. No updates to the OP on this since there was no appreciable change.

 

Will probably focus on getting some more incarnates worked up for the Savage and SS so I can rerun their numbers from a more competitive spot in the coming week.

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Not sure what I am doing wrong, but I am not exemplared to lvl 49 when doing $Comic Con Fire Farm$. Any idea why?

Edit: Nevermind I was at +3

Edited by Razia

Vigilantes (Incarnates) on Reunion:

Razia: Fire/Time/Dark Corrupter

Cades: Illusion/Dark/Fire Controller

Maroni: Street Justice/Super Reflexes Stalker

 

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10 minutes ago, Razia said:

Not sure what I am doing wrong, but I am not exemplared to lvl 49 when doing $Comic Con Fire Farm$. Any idea why?

I had a bug like that pop up once where it wouldn’t exemplar me down.   Assuming your 50.  Abandon your task force log out and then back in and try it again.   Make sure it’s 2915 and not the other one.  

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12 hours ago, SmalltalkJava said:

I had a bug like that pop up once where it wouldn’t exemplar me down.   Assuming your 50.  Abandon your task force log out and then back in and try it again.   Make sure it’s 2915 and not the other one.  

I found out I was at +3 instead of +4. Going on +4 fixed it for me.


Vigilantes (Incarnates) on Reunion:

Razia: Fire/Time/Dark Corrupter

Cades: Illusion/Dark/Fire Controller

Maroni: Street Justice/Super Reflexes Stalker

 

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I made a level 50 Rad/Fire/Mu and it is amazing even though I am currently missing 4 expensive IO sets.

 

I did one minor change, I replaced Vengeance with Mu Lighting and put a Decimation chance for build-up in the slot. 🙂

 

 

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I did too (rad/fire). Got the basic Degenerate Interface proc and noticed an immediate boost in kill speed. I still need sets for my two Mu powers and one more LOTG. Having some endurance issues though when I go full-bore. Does Ageless fix that? I note that your suggested build uses a Musculature in the alpha slot (though I found myself seriously considering Cardiac). I assume I shouldn't try to switch over to a no-xp-gain-all-inf setup until I finish slotting out my incarnate slots.

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Will try to remember to do some testing on Degen interface soon.

Endurance should stabilize a bit with T1-2 Ageless and be a complete non issue with T3-4.

Yeah, I wouldn't go XP off until you're satisfied with your incarnates. You can change the setting any time you want though so if you need some cash fast for blow and hooke... groceries or something you can switch it then do more farming for vet XP later.

 

4 hours ago, RicoZaid said:

I did one minor change, I replaced Vengeance with Mu Lighting and put a Decimation chance for build-up in the slot. 🙂

How complete is your build in regards to incarnates and such? I feel like this could be a great gain on a build that's still in progress but with a finished build and T4 musculature you ride so close to the damage cap much of the time that the BU proc would be wasted. You shouldn't need the accuracy and the damage would be overcapped. Just something to keep in mind as you perfect your build, pop that damage bonus attribute monitor up on screen and keep an eye on it.

 

EDIT: Tested out Degenerative on the rad/fire and saw a jump from 2.19M inf/minute to 2.288 so it's an improvement for sure.

 

Edited by Warlawk

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8 minutes ago, HelenCarnate said:

Does this test track the time if you run to the inspiration vendor in between to get more reds or only in mission time?

The full methodology should be laid out in the beginning of the post under the "assumptions are made" section. This was done with herostats running from the time you zone into the first mission until you click exit on the last mission. No pit stops were made to restock reds. If you do things differently that's fine just note such in your post!

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My Rad/Fire which is build more for all purpose and is lacking the -resist procs and needs to work on Degenerative and went Agility is at 2,085,811 per min and 125mil per hour roughly. 

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1 hour ago, HelenCarnate said:

My Rad/Fire which is build more for all purpose and is lacking the -resist procs and needs to work on Degenerative and went Agility is at 2,085,811 per min and 125mil per hour roughly. 

You should post the build if you're willing! I consider myself a competent builder but I'm usually not an innovator or master by any means so I'm always on the lookout for builds to blatantly rip off ideas from that will inspire me with new ideas! 😁

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10 minutes ago, Warlawk said:

You should post the build if you're willing! I consider myself a competent builder but I'm usually not an innovator or master by any means so I'm always on the lookout for builds to blatantly rip off ideas from that will inspire me with new ideas! 😁

This is where I am right now.  Enough S/L defense that a small luck gets me at 45% and a decent amount of S/L resist was my secondary goal after capped Fire defense and tons of recharge.  Planning on dropping the 2 extra slots in Stamina and letting Ageless take care of my end issues and adding -resist procs to Ball Lightning and Atom Smasher.  May swap the proc in Burn as well but not sure on that one.  First working on getting more Emp merits to change around my Incarnate stuff a little.

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(9)
Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(13)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 6: Fusion -- RechRdx-I(A)
Level 8: Super Jump -- BlsoftheZ-ResKB(A)
Level 10: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(21), ShlWal-Def(23), ShlWal-ResDam/Re TP(23), ShlWal-Def/EndRdx(25)
Level 12: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(29)
Level 18: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(33)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(36)
Level 26: Weave -- LucoftheG-Rchg+(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(37), Rct-Def/Rchg(37)
Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(37), SprUnrFur-Acc/Dmg/Rchg(39), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(39), SprUnrFur-Rchg/+Regen/+End(40)
Level 30: Stealth -- LucoftheG-Rchg+(A)
Level 32: Atom Smasher -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(50)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45)
Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46)
Level 44: Mu Lightning -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)
Level 47: Grant Invisibility -- LucoftheG-Rchg+(A)
Level 49: Invisibility -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15), Pnc-Heal/+End(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Acc(48)
Level 50: Agility Core Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Assault Radial Embodiment 
------------

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On 8/9/2019 at 2:28 PM, SmalltalkJava said:

I think that Banished Pantheon would be good.  I've heard there is an invulnerable version of it. So it won't automatically die when you summon it.    Granted I'm not 100% sure on this and I don't know if other Lore pets get the invulnerable effect either.    It's just what I've heard.

The buff pets are untouchable but the Banished one has rain of fire like attack which also has the benefit of drawing aggro so with him, your aggro buddy cop and yourself you can end up with some crazy large groups.

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17 hours ago, Warlawk said:

You should post the build if you're willing! I consider myself a competent builder but I'm usually not an innovator or master by any means so I'm always on the lookout for builds to blatantly rip off ideas from that will inspire me with new ideas! 😁

Here's a Spines/Ice Scrapper I made, thinking maybe the slows would work to keep mobs in place. I've been running him at +2/3x8 through general content. While I haven't been farming, figured it might spark comments either for tweaking mine for better survivability/performance - or for you and seeing if */Ice Brutes are viable.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Penitentes: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(46)
Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5), ShlWal-ResDam/Re TP(45), Ksm-ToHit+(50), Rct-ResDam%(50)
Level 2: Spine Burst -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(39)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Impale -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(37), Apc-Dam%(43)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Hoarfrost -- Prv-Absorb%(A), Prv-Heal(13), Prv-Heal/Rchg(13), Ags-ResDam/Rchg(23), Ags-EndRdx/Rchg(46), Ags-Psi/Status(46)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17)
Level 18: Quills -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), SprScrStr-Rchg/+Crit(40)
Level 20: Energy Absorption -- GifoftheA-Run+(A), GifoftheA-Def/EndRdx(21), GifoftheA-EndRdx/Rchg(21), GifoftheA-Def/EndRdx/Rchg(23), EffAdp-EndMod/EndRdx(31)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
Level 26: Ripper -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(45)
Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 35: Icicles -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(43)
Level 38: Dark Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(48)
Level 41: Shadow Meld -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 44: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(45)
Level 47: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7)
Level 50: Cimeroran Core Ally 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Musculature Core Paragon 
------------
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 18.5% Defense(Smashing)
  • 18.5% Defense(Lethal)
  • 40.38% Defense(Fire)
  • 40.38% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Melee)
  • 9.75% Defense(Ranged)
  • 30.69% Defense(AoE)
  • 1.8% Max End
  • 15% Enhancement(Accuracy)
  • 67.5% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 286.1 HP (21.37%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • MezResist(Confused) 47.5%
  • MezResist(Held) 47.5%
  • MezResist(Immobilized) 47.5%
  • MezResist(Sleep) 47.5%
  • MezResist(Stunned) 47.5%
  • MezResist(Terrorized) 47.5%
  • 22% (0.37 End/sec) Recovery
  • 78% (4.35 HP/sec) Regeneration
  • 60% ResEffect(SpeedFlying)
  • 60% ResEffect(RechargeTime)
  • 60% ResEffect(SpeedRunning)
  • 7.25% Resistance(Smashing)
  • 31.25% Resistance(Fire)
  • 31.25% Resistance(Cold)
  • 5% Resistance(Energy)
  • 5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 7.25% Resistance(Lethal)
  • 30% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit

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|-------------------------------------------------------------------|


Death is the best debuff.

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