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Dark Melee / Dark Armor endurance problems


IneptAdept

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I have heard that dark armor has endurance issues, but I still wanted to try a dark melee / dark armor brute.  I am not sure if I can swing one fist before running out of endurance...half joking.  I am sure once I hit 50 and get Cardiac things will be a lot better, but that is a long ways away right now.  Suggestions on improvements please?  At least I got 54.2% S/L Def and 78.5% S/L Res, but that may have to be lowered to get better endurance costs.  Thanks.

 

Villain Plan by Mids' Villain Designer 1.962
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Twilight Dancer Brute: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(46), CrsImp-Acc/Dmg/Rchg(46)
Level 1: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(48), SprBrtFur-Acc/Dmg/Rchg(48), SprBrtFur-Dmg/EndRdx/Rchg(50), SprBrtFur-Acc/Dmg/EndRdx/Rchg(50), SprBrtFur-Rech/Fury(50)
Level 4: Murky Cloud -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(9)
Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(13)
Level 8: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), TchoftheN-Acc/Heal(46)
Level 10: Obsidian Shield -- EndRdx-I(A)
Level 12: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Dmg/EndRdx(34)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Dark Regeneration -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/EndRdx(17), Mlt-Acc/EndRdx(17), Mlt-Acc/Dmg/EndRdx(45)
Level 18: Dark Consumption -- Mlt-Acc/Dmg(A), Mlt-Dmg/Rchg(19), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), EffAdp-EndMod(45), EffAdp-EndMod/Rchg(45)
Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(27)
Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43)
Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(29), SphIns-ToHitDeb/EndRdx/Rchg(34), SphIns-Acc/EndRdx/Rchg(37)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34)
Level 35: Soul Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(37)
Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 41: Dark Obliteration -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(43)
Level 44: Darkest Night -- EndRdx-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
------------

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Edited by IneptAdept
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Throw a theft of essence chance for + endurance in the dark armor heal. I'm not sure if it works quite as well as it did before the proc changes as i've not tried DA on HC but it definitely made an impact in the amount of end the rad armor aoe heal returned.

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5 hours ago, Veelectric Boogaloo said:

Throw a theft of essence chance for + endurance in the dark armor heal. I'm not sure if it works quite as well as it did before the proc changes as i've not tried DA on HC but it definitely made an impact in the amount of end the rad armor aoe heal returned.

That. Also get the Performance Shifter +End proc in Stamina as well as the Miracle and Panacea uniques. The PS proc has 1.5 PPM (IIRC) which amounts to 1.5 * 10 end per minute or 0.25 end/sec, Miracle +Recov gives you +15% base recovery which amounts to 0.15 * 1.67 end/sec = 0.25 end/sec, and finally Panacea as the best of the bunch with its 3 PPM gives you 3 * 7.5 end each minute or 0.38 end/sec. Combined, these three enhancements give you 0.88 end/sec on average which will be modified by any +MaxEnd you have so just having the two passive accolades boosts this to 0.97 end/sec which is very substantial.

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Torchbearer:

Sunsinger - Fire/Time Corruptor

Cursebreaker - TW/Elec Brute

Coldheart - Ill/Cold Controller

Mythoclast - Rad/SD Scrapper

 

Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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10 hours ago, Veelectric Boogaloo said:

Throw a theft of essence chance for + endurance in the dark armor heal. I'm not sure if it works quite as well as it did before the proc changes as i've not tried DA on HC but it definitely made an impact in the amount of end the rad armor aoe heal returned.

It is random but still helps a ton. If you get lucky in large spawns you can go from "omg I'm about to detoggle" to "omg I have a full endurance bar"

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