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Titan Weapons/Fiery Aura Brute Feedback


DeathSheep

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I've been reading up on Titan Weapons and wanted to try a Fire Farmer using TW. Based on my own research, here is what I've come up with, but any ideas to refine the build would be much appreciated!

 

http://www.cohplanner.com/mids/download.php?uc=1527&c=695&a=1390&f=HEX&dc=78DA6594CB4F135114C6EFB453B1B448B1D0521EF2100479941670E12B46055C488585D165D3E05846B1904E4964E9C29D0F1E1AA2F1810A0AF8D8F9F67FF04F70AF01D1AD26F530DF4769ECA4CD6FE6BBE79EEFDC73EF4CEC6A9FF7CDA96BC794E6393996B0ACF889F464C670C5124973C4A9E42A927FC816E33163CC30C267CD4C22153F6F2426C653562546FA8C8B46CA32C203A6919E8A1F9F4C279477787C7C2C3C2861662A59623F0C98C9D18C3C956E0D5D30D2D6A839E1E56826655856A87FC21C09F7A78C74722A1E4B5899CD8CB64BA554D221FF1F01C52BEB52D3BA52515DED9B2167C939B0E50E79177CBB394DB3E73A55AF666B8E08D903EADD4E9BEFB642C5473BE8B0B55D87C82360D361B0E528D8D6A06CBE17383157770E31EF20B823469E01BB86C1A0B4DA8539CAD58A3CEB01ECC0669EA25178EC34C94B60F165F20AF841A2DD58A3C3CD357A0F905CAB26493DF4F20C61DE9A789570BD258BD0762F91CFC1F217E43258B5027E9459A5F42CED86878FDE3E7A6E48FE327A96D5617D9F047EBBCB5997FF067235DC043B6F91B7C1E83439033A650D15F0745504E5A65657017A06E85919255953D5D61ECBDC20EB0D5640DB534EFAC0328909A15E478831358CA961CC6719AD461EBD7A01E7A67E917C0A362C91CFC080E4AD65DEDAFFBCEB99F797F4AA8E7B51F7006777EF43F211F9186C5A209F805F645623FBDCD88E3EBBA5F1CD5C6FF32CFAD73547CE831E8969A567EB3272ED5F2157C99760DB2BF235F85BEA6DE75EB46791AFE32F790F311D7FB89F0A7D885EE7B915DF30EB0DDF17CD2FE754B408F2A908EBABD173EFBDFCE4526D054AA4408916283D054A6F8132A0E7BE13D9C182D1613DF765509AADB87DB9F73DBB562CA3AC5DEB44FF7FE66BE7B0C7EBF91ADFF78D7C8DEBFE16CCF9674FFB45625DA1F2EDFBAF79FAF7A6EDFBE5C6EDFBF9BC987F053EF04B

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
------------
Level 1:    Crushing Blow    
 (A) Superior Blistering Cold - Accuracy/Damage
 (39) Superior Blistering Cold - Damage/Endurance
 (39) Superior Blistering Cold - Accuracy/Damage/Endurance
 (39) Superior Blistering Cold - Accuracy/Damage/Recharge
 (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (40) Superior Blistering Cold - Recharge/Chance for Hold


Level 1:    Fire Shield    
 (A) Aegis - Resistance
 (3) Aegis - Resistance/Endurance
 (3) Aegis - Resistance/Endurance/Recharge
 (5) Gladiator's Armor - TP Protection +3% Def (All)


Level 2:    Blazing Aura    
 (A) Armageddon - Damage/Recharge
 (15) Armageddon - Accuracy/Damage/Recharge
 (15) Armageddon - Damage/Endurance
 (37) Armageddon - Accuracy/Recharge
 (40) Armageddon - Chance for Fire Damage
 (43) Endurance Reduction IO


Level 4:    Healing Flames    
 (A) Doctored Wounds - Heal
 (5) Doctored Wounds - Endurance/Recharge
 (7) Doctored Wounds - Heal/Recharge
 (7) Doctored Wounds - Heal/Endurance/Recharge
 (48) Doctored Wounds - Recharge


Level 6:    Super Jump    
 (A) Jumping IO


Level 8:    Follow Through    
 (A) Mocking Beratement - Taunt
 (9) Mocking Beratement - Taunt/Recharge
 (9) Mocking Beratement - Taunt/Recharge/Range
 (11) Mocking Beratement - Accuracy/Recharge
 (11) Mocking Beratement - Recharge


Level 10:    Temperature Protection    
 (A) Aegis - Resistance
 (13) Aegis - Psionic/Status Resistance
 (13) Aegis - Resistance/Endurance


Level 12:    Boxing    
 (A) Absolute Amazement - Chance for ToHit Debuff


Level 14:    Build Momentum    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff
 (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (27) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 16:    Plasma Shield    
 (A) Aegis - Endurance/Recharge
 (17) Aegis - Resistance
 (17) Aegis - Resistance/Endurance


Level 18:    Rend Armor    
 (A) Defense Debuff IO


Level 20:    Consume    
 (A) Efficacy Adaptor - EndMod
 (34) Efficacy Adaptor - EndMod/Recharge
 (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
 (46) Efficacy Adaptor - Accuracy/Recharge
 (50) Efficacy Adaptor - EndMod/Accuracy
 (50) Efficacy Adaptor - EndMod/Endurance


Level 22:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (23) Aegis - Resistance
 (23) Aegis - Resistance/Endurance
 (25) Aegis - Resistance/Recharge
 (25) Aegis - Endurance/Recharge
 (27) Aegis - Resistance/Endurance/Recharge


Level 24:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (31) Luck of the Gambler - Defense
 (31) Luck of the Gambler - Defense/Endurance


Level 26:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed
 (29) Luck of the Gambler - Defense
 (29) Luck of the Gambler - Defense/Endurance


Level 28:    Burn    
 (A) Superior Brute's Fury - Accuracy/Damage
 (33) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
 (33) Superior Brute's Fury - Accuracy/Damage/Recharge
 (34) Superior Brute's Fury - Recharge/Fury Bonus
 (34) Superior Brute's Fury - Damage/Endurance/RechargeTime


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed
 (31) Luck of the Gambler - Defense
 (33) Luck of the Gambler - Defense/Endurance


Level 32:    Whirling Smash    
 (A) Superior Avalanche - Accuracy/Damage
 (36) Superior Avalanche - Damage/Endurance
 (36) Superior Avalanche - Accuracy/Damage/Endurance
 (36) Superior Avalanche - Accuracy/Damage/Recharge
 (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (37) Superior Avalanche - Recharge/Chance for Knockdown


Level 35:    Fiery Embrace    
 (A) Recharge Reduction IO


Level 38:    Superior Conditioning    
 (A) Performance Shifter - EndMod
 (48) Performance Shifter - EndMod/Recharge
 (48) Performance Shifter - Chance for +End


Level 41:    Laser Beam Eyes    
 (A) Superior Winter's Bite - Accuracy/Damage
 (42) Superior Winter's Bite - Damage/RechargeTime
 (42) Superior Winter's Bite - Accuracy/Damage/Endurance
 (42) Superior Winter's Bite - Accuracy/Damage/Recharge
 (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (43) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge


Level 44:    Arc of Destruction    
 (A) Obliteration - Accuracy/Damage/Endurance/Recharge
 (45) Obliteration - Accuracy/Recharge
 (45) Avalanche - Accuracy/Damage/Recharge
 (45) Obliteration - Damage
 (46) Obliteration - Chance for Smashing Damage
 (50) Force Feedback - Chance for +Recharge


Level 47:    Focused Accuracy    
 (A) Encouraged Accuracy - To Hit Buff/Recharge/Endurance


Level 49:    Physical Perfection    
 (A) Performance Shifter - Chance for +End


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Fury    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 1:    Momentum    
Level 50:    Musculature Core Paragon    
Level 50:    Ion Core Final Judgement    
Level 50:    Paralytic Radial Flawless Interface    
Level 50:    Banished Pantheon Core Superior Ally    
Level 50:    Assault Core Embodiment    
Level 50:    Ageless Core Epiphany    
------------

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  • 2 months later

Alright, I took a look. 

1) With all your toggles on you're way over the fire defense cap. 
2) You didn't take Titan Sweep. I have a 50 TW/Bio, You want Titan Sweep. It does knockdown, keeping enemies close by and not attacking. It's AOE, and you're a farmer, AOE damage is the name of the game for the most part. 
3) You slotted followthrough for taunt. Why? Slot it for damage, it's one of your ways to drop boss health fast. 
4) No patron/epic AOE attacks to help with damage. 
5) Superior conditioning and physical perfection are beyond unnecessary on a build you plan to rely on ageless that is capped to fire defense and resistance
6) You took fiery embrace, but literally the only power that really uses it is burn. Waste of a power slot. 
7) You can take tactics instead of focused accuracy, you already have maneuvers and that opens up a completely different epic pool for you to choose. 
8_) You should use temperature protection to slot uniques, you do not need the fire resistance. 

9) You took laser beam eyes. Go pyre mastery for melt armor and fireball, or go mu for electric fences and lightning ball, or go soul for the awesome shit soul has. Add AOE damage, not ST. You're farming. 
10) Slot your attacks first. You six slot tough for the set bonus. A set bonus you could easily have gotten 5 slotting titan sweep with attack stuff. There are slots you can pull from lots of places. You don't have to 6 slot build momentum. You don't have to 6 slot consume, you've got friggin ageless on your build planned you'll never use consume while farming, why slot it out? You chased set bonuses and you ended up with more fire defense than you needed and, for TW, really bad offense. That really bad offense is gonna hurt when the goal is to kill stuff as fast as possible, safely. 

This is how I would build this, theoretically. Fireball is a good, quick blast that you can tack on at the end of your attack sequence. Melt armor is a good power to start your rotation with. With T4 ageless, hasten should be perma or really close to it, and build momentum should be up regularly. Lots of tohit in this build to help you land your attacks. Musculature T4, ageless, T4, and reactive T4 and this build will chew through fire farms fast and efficiently. Not likely at the speed of spines fire or rad fire, but no more than double their time either which is way better than most other potential farming builds could say. At the end of the day rad and spines can hit their target caps on their attacks every single attack and /TW will not. That's what's going to make the difference. But in the middle of a giant pile of enemies at the start of a fire map, TW will still melt it's way through enemies at a rapid pace. Especially if you use inspiration macros well to keep your damage close to the cap. 

 

Attune sets under 50. You can boost the rest if you want, it is a farmer. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Crushing Blow -- Hct-Dmg(A), Hct-Dam%(3), Hct-Dmg/EndRdx(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5)
Level 1: Fire Shield -- Ags-Psi/Status(A), Ags-ResDam(7), Ags-ResDam/EndRdx(7), Ags-ResDam/Rchg(9), Ags-ResDam/EndRdx/Rchg(50)
Level 2: Titan Sweep -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(9), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(21)
Level 4: Blazing Aura -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(13)
Level 6: Healing Flames -- Pnc-Heal(A), Pnc-Heal/EndRedux(15), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(39)
Level 8: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17)
Level 10: Follow Through -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Acc/Dmg(19), CrsImp-Acc/Dmg/Rchg(19), CrsImp-Dmg/EndRdx(21)
Level 12: Build Momentum -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 16: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 18: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(27), Ags-EndRdx/Rchg(27), Ags-ResDam/EndRdx/Rchg(31)
Level 20: Rend Armor -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(23), CrsImp-Acc/Dmg(29), CrsImp-Acc/Dmg/Rchg(29), CrsImp-Dmg/EndRdx(31)
Level 22: Consume -- EndMod-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Whirling Smash -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(33), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(34)
Level 28: Burn -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(31), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36)
Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(46), Ags-EndRdx/Rchg(46), Ags-ResDam/EndRdx/Rchg(48)
Level 32: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40)
Level 38: Char -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(40), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43)
Level 41: Melt Armor -- ShlBrk-%Dam(A), ShlBrk-Acc/EndRdx/Rchg(42), ShlBrk-DefDeb/EndRdx/Rchg(42), ShlBrk-Acc/DefDeb(50)
Level 44: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Momentum 
------------

 

 

Edited by TheSpiritFox
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3. Followthrough is good damage against bosses. Except in a fire farm I have yet to need an ST attack for bosses. Burns and AOES melt bosses incredibly fast, and if there's a leftover boss or two let them follow you to the next spawn or ball lightning the next spawn while the boss is beating on you. It's not like you'll notice. Using it as a mule is not a problem, except he only 5 slotted mocking beratement. ouch.
4. Patron pools are fantastic, except he's already got burn. Considering 3 decent and 1 crappy aoe's already in the set, interrupting momentum with another 2 aoe's doesn't really seem that neccessary. But still, it does make for a decent filler while you wait the last few seconds for build momentum to pop.
6. Firey Embrace affects all attacks, not just burn. It's simply less effective on non-fire powers. It's good to start your first group with, pop it, hit burn, and then immediately pop momentum to get your run started, and then forget about it completely until the level is cleared or you have a slow moment running to another set of spawns.
10. I try to slot 2 sets of mocking beratement wherever. FULL sets. 5 slotting mocking beratement is... ow. Again. Painful, throwing away 7.5% recharge. He should have 5 slotted it with adjusted targetting plus guassian buildup or simply 2 slotted it for 50+4 IO recharge. build momentum is INSANELY important, needs to be up every 20-25 seconds if there's any way to pull it off.


My own feedback:

ditch the energy mastery pool completely. NOTHING it has offers you ANYTHING.
Build it like a farmer. you are not fighting s/l enemies. You have it built a lot more like a 'general content' toon. You have no need of that much s/l resist.


Now, if I may be so bold, please allow me to draw your attention to my TW/FA Farming Brute that I occasional double-box with.
Please bear in mind that I am NOT pleased with TW farming. It is fairly quick, but it's not rad, and it feels clunky and low damage even though I am quite well aware it does decent damage. It usually comes in under 5 minutes on a comicon farm, and that is sort of the 'gold standard' for farming utility.
This is NOT a general-purpose build. General builds usually suffer from a number of lacks in Fire farming, in favor of being able to polish off AV's and survive heavy s/l environments.
Let's just say you can shut down your fire shield, turn burn on auto, and take a nap.

 

 

 


Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Crushing Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(50), SprUnrFur-Rchg/+Regen/+End(50)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(46), Ags-EndRdx/Rchg(46)
Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(3), ScrDrv-Dmg/Rchg(3), SprBrtFur-Rech/Fury(36), ScrDrv-Dam%(40), ScrDrv-Acc/Dmg/EndRdx(43)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(40)
Level 6: Build Momentum -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(37)
Level 8: Titan Sweep -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(9), ScrDrv-Dmg/EndRdx(25), ScrDrv-Acc/Dmg(27), FrcFdb-Rechg%(34)
Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(11), Ags-ResDam/Rchg(11)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(13), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(15), MckBrt-Taunt/Rng(15), MckBrt-Rchg(19)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(17), Ags-ResDam/EndRdx/Rchg(17)
Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(23), MckBrt-Rchg(25)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(50)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), FuroftheG-ResDeb%(31)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Arc of Destruction -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(42)
Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Ann-ResDeb%(45)
Level 44: Whirling Smash -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(45), FrcFdb-Rechg%(45), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 50: Ageless Core Epiphany
Level 50: Assault Radial Embodiment
Level 1: Momentum
Level 50: Reactive Core Flawless Interface
Level 50: Storm Elemental Radial Superior Ally
Level 50: Ion Radial Final Judgement
Level 50: Agility Radial Paragon
------------

 

 
 

 

 

Edited by Frostweaver
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Hi, TheSpiritFox, I'm not sure the OP is still engaged, but I sure appreciated your feedback on his/her build. The reason I ran across this older thread was that I am tweaking my own TW/Fire farmer, and looking for some inspiration.

 

I recently respecced my farmer. My first build did okay at +2/x8, but at +4/x8 it suffered a slow HP drain and required a fair bit of attention to the END bar. My respec took care of all that with a bunch of regen and +END; currently I can go AFK on +4/x8 without fear, and smash away to my heart's content without worrying I'll run out of steam. However, that meant five-slotting Health and three-slotting stamina... seems a little strange. Plus, I put Superior Avalanche in Burn, which causes enemies to get knocked back, which sucks. So... time for another respec.

 

I agree with your comments on the OP's build. I especially like your idea of taking fireball, and I'm going to incorporate that into my next respec. I have a few questions. Your build looks like it could run low on END, possibly HP, like my first build did... you're assuming on taking some specific Incarnate powers that offset these issues? I don't have any Incarnates, and I don't really understand them... perhaps I need to for a real farmer. Were the OP's Incarnate choices workable? Maybe I should hold off my respec until I get those incarnates.

 

Also... do you think Hasten works here? I'm wondering if the animations on TW neutralize Hasten's advantages... you can only go so fast. And Fiery Embrace's description technically says it helps your other powers... does it not?

 

Thanks, I appreciate the thought you put into this, and hope for more.

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Wow, Frostweaver. I'm like... jeez... forget making my own build... just copy yours. I never thought of using Mocking Beratement like that. You perma-hastened this... are the -recharge procs overkill? And did you slot up Healing Flames for the recharge? In which case, I might slot down in my version, since hasten still perma'ed afterward. Also, I'll pose you my same question about Incarnates powers... this requires the Agility to support the END usage? Great build!

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To be completely honest, I don't think I have even used healing flames in weeks. seriously, You can take a nap with autocast burn in comicon caves at +4/8, come back in a few hours and everything is dead.


Yes, they are overkill. Lots and lots of overkill. The point is to try and get momentum to as short a recharge as physically possible... If momentum is not as close to perma as you can make it, tyour damage plumets dramatically... If your damage plummets, your kills are slower, your inspirations come in slower, your conversions to damage inspirations come in slower, and the time on the whole map drops hugely.

In a very real way, you have two types of momentum.... Your superpower, and the actual momentum of clearing the map. Drop one, lose the other.


Consume will be your God until you get Agility AND Ageless. You don't seem to understand exactly how great a sucking sieve of endurance TW+Hasten are 🙂 And speaking of momentum, that Recharge Overkill? It's what keeps your Consume going off constantly.

I mean, you can do what you want. It's your character. You don't play the game my way. If you prefer ease or damage bonuses over pure clear speed, I totally get it.


But if there is one suggestion I can make, go into the guides section and read 'farm fresh builds'. Especially the section on keybinds and macros. They literally cut my map clearing speeds in half.

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11 minutes ago, Frostweaver said:


In a very real way, you have two types of momentum.... Your superpower, and the actual momentum of clearing the map. Drop one, lose the other.
 

Well put, and I understand better now. I'm with you, looking for speed. I currently clear that map in like 20 minutes, when it should take 5. I'm definitely doing something wrong. That's why I'm back at the drawing board. 🙂 Thank you for the advice.

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I don't have Burn on auto, and currently it's slotted with Superior Avalanche  (which has a proc that eventually knocks mobs back). Maybe just fixing that improves my clears. But I think the perma-haste and close to perma-Momentum is going to help, too.

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well, one thing you might want to consider... And I am considering this myself... is trying out a non-hasten version, with the Hasten replaced by concealment...not for any defensive purposes, but because concealment will allow you to slot a 5th LOTG proc. The extra slot can be used in health with a numina's +rec +reg proc.

according to what I have been banging together, That wouldn't slow your build momentum by more than half a second, maybe less, give you a little more endurance 'padding'; and it will allow you to use your auto slot for ageless instead of hasten... something that could absolutely save your life.

The fact that you have THREE force feedback +recharge in pre-global 10+sec recharge powers with an average of 153 global means you are breaking 2 PPM averages... your PPM is 5, rather than 2, on the force feedback procs. or +100 global recharge 150 out of every 60 seconds.

I do not envy you figuring out your ideal attack chain, though, Mine is... weird.

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  • 3 weeks later

Since my main is a TW/Fire brute i thought id chime in. My damage output is extreem against all enemy types. I solo all content at +4*8 and the average mob lasts 10 seconds.

 

I have 2 seperate attack chains

 

Crushing blow and rend are my single targets, both have a recharge fast enough that they can go continually. 

 

Follow through isnt worth the slot.

 

Titan sweep and arc of deatruction are my AoE gotos, bear in mind the PBAoE needs one of them to generate momentum. 

 

Recharge has buildup firing every 20 seconds, usually triggering an additional chance for buildup. Fiery embrace is up most of the time giving additional power, healing flames is up every 10 seconds giving 740hp continually.

 

Cardiac incarnate lets you run longer and take harder hits with endurance reduction and resistance.  Reactive interface for added damage and -res. Assault hybrid for chance to deal almost double damage.

 

Ive easily taken out all the AVs ive encountered solo, diabolique took the longest as she kept phasing and healing!

 

Ive also solod the giant monsters, Jurasika, scrapyard, kracken, adamaster and jack in irons, the rest are pn the bucket list!

 

The comicon fire farm on that floating island takes 3:40 to clear on +4*8 with bosses without trying to eat reds constantly. 

 

Mu mastery epic is used as a debuff, by slotting 5 annihilation. This gives good sets and a chance for -res. Crushing blow and rend both have Achilles heel for more -res, the PBAoE has forced feedback keeping everything up.

 

Once you start fighting you dont notice the long animations as when you use buildup and compete an attack chain, you fire the epics, everything is dead and by the time you run to the next mob build up is on again. 

 

I think TW/fire is far more powerful then spines/fire, its just not a passive combo. But then again we make characters to play, not to have as screensavers haha

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  • 6 months later

Jaegernault, - I know that this an older thread, but can you post your build?  I would really like to see how you have everything built out that you can run a farm like that.  I'm still figuring out a farmer to match my style and would like to try this combo,  Thanks.

 

Frostweaver - You been an amazing resource for some of my other builds.  Just wanted to say thanks for all your posts and give you a nod of appreciation.

 

Water Damage - Water/Ice Blaster

Atom Bum -  Rad/Fire Brute
Abyssal - Titan Weapon/Bio Scrapper
Razer's Edge - Katana/Bio Brute
 
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And as sick as that was, I applied the same build style to TW/bio scrapper and dwarfed the brute in every way, more HP, resistance, regeneration, recharge  insainly greater damage. The average AV lasts under a minute solo at lvl 54. Though it's a very active build and 1 mistake will floor you. But it can take on any mob at lvl 54 if you pay attention, even Rularuu 

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2 hours ago, Jaegernault said:

 

A clip someone made of it, I posted the mids build in the comments back when it was uploaded 

 

Color me very impressed. Looking at your build makes me realize that there are more options than what seems to be the popular fully capped fire defense farm build.  90% resists in s/l/f probably help a lot with that.  How does the aggro handle in a fire farm?  I noticed that taunt was not slotted and you actually slotted consume with an End Mod set - I HATE runners.  Do you have to hit Healing Flames often (I hardly use it now and wondering if I could find a different option for a power selection and slots)?  Looks like the build is also not dependent on perma hasten.  I prefer a more active style of play, so these types of builds interest me.  I am currently trying a Savage/Fire brute, and while it seems active, it just seems to take longer chew through the mobs than what I have seen on my Rad/Fire.  Granted, it's not fully slotted and still T1 in incarnates, but the DOT damage aspect seems anemic (no matter what my fury is).  But I could be wrong.  I'm not the speed farmer in other posts, but I like to wade through crowds of mobs and just watch them fall quickly.  It's relaxing.

 

2 hours ago, Jaegernault said:

And as sick as that was, I applied the same build style to TW/bio scrapper and dwarfed the brute in every way, more HP, resistance, regeneration, recharge  insainly greater damage. The average AV lasts under a minute solo at lvl 54. Though it's a very active build and 1 mistake will floor you. But it can take on any mob at lvl 54 if you pay attention, even Rularuu 

 

Do you have a build for that posted somewhere?  I would be interested in seeing that.  I enjoy Bio and I love seeing big orange numbers. I would love trying/creating other maps besides fire farms if it can work that way. 

 

Thanks again.

Water Damage - Water/Ice Blaster

Atom Bum -  Rad/Fire Brute
Abyssal - Titan Weapon/Bio Scrapper
Razer's Edge - Katana/Bio Brute
 
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The brute was solid in the fire farm but rad/fire is faster in it as you have a second damage aura that you can slot with -res to just melt everything. 

 

I hate permanent hasten builds, hasten is available if I'm against a tough target and need excessive healing. Healing flames isnt on auto either unless I'm fighting something like Malta. Agelessness is what gets auto. Does on all my builds. 

 

If your after a farmer rad/fire is the way to go. But in general combat TW/Fire is much better.

 

The brutes best attack at max damage cap is 700 to a lvl 54 boss, being rendered armour.

 

The scrappers rend armour deals almost 2k on average, often closer to 3k if procs all get lucky. The scrapper can do the EB fire farm faster then my brutes simply as an EB is dead in 3 hits. Bearing in mind the scrapper has 7% fire resistance too! But capped fire defence. They make up for the resistance by a massive health pool. The brute has 1700hp. The scrapper has 2100 in addition to 1300 absorb shield that regenerates every 20 seconds.

 

The scrapper is  virtually godlike in all lvl 50 content, only lag or an insainly tough enemy can take them down 1v1. For example a level 54 Ghost Widow couldn't get me below 75% health. A lvl 54 recluse struggled to get me below 50%.

The hamidon Avatars in the night ward arc where you fight 3 at once, they couldn't kill me. Granted it took me 20m to kill them but it was a tough fight. The only AV I struggle to solo is Bobcat, specifically the version you fight in Tin Mage. I can get them to 5% health but then they go mental, dishing out 1200 damage attacks every 2 seconds and healing 1% a second, which for an AV is a LOT!

 

The scrappers build is on the homecoming forums, I wrote a guide on it detailing all the various choices.  I've since updated mine to a lot faster in combat but the alteration is very small

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Awesome!  Your play style is similar to mine I think.  Thanks again!

 

Great guide as well.  Much appreciated.

Edited by Argent Aegis

Water Damage - Water/Ice Blaster

Atom Bum -  Rad/Fire Brute
Abyssal - Titan Weapon/Bio Scrapper
Razer's Edge - Katana/Bio Brute
 
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1 hour ago, Jaegernault said:

I hate permanent hasten builds, hasten is available if I'm against a tough target and need excessive healing. Healing flames isnt on auto either unless I'm fighting something like Malta. Agelessness is what gets auto. Does on all my builds. 

Melee builds normally don't need Hasten because they don't have the kind of powers that benefit from extreme levels of recharge.

 

In general, if you've got a bunch of roughly similar powers, pushing recharge to its absolute limits doesn't benefit you all that much. Once you hit a certain point, additional recharge doesn't yield additional benefits because you've already got a saturated rotation abilities.

 

Where extreme levels of recharge becomes necessary is when you've got abilities that are either unique or dramatically more powerful than your other abilities. If you're a Blaster, you'd only cast your ultimate if you could. Most support set abilities are unique - you can't simply take a second version of Chrono Shift and interleave your two versions.

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On 5/25/2020 at 3:38 PM, Hjarki said:

Melee builds normally don't need Hasten because they don't have the kind of powers that benefit from extreme levels of recharge.

 

In general, if you've got a bunch of roughly similar powers, pushing recharge to its absolute limits doesn't benefit you all that much. Once you hit a certain point, additional recharge doesn't yield additional benefits because you've already got a saturated rotation abilities.

 

Where extreme levels of recharge becomes necessary is when you've got abilities that are either unique or dramatically more powerful than your other abilities. If you're a Blaster, you'd only cast your ultimate if you could. Most support set abilities are unique - you can't simply take a second version of Chrono Shift and interleave your two versions.



This I agree with. On my defenders and controllers I'd never even consider running without maximum -recharge. As many LOTG's as I could leverage into the build, 5 sets of purples (or 3 if the ATO's come with 10% recharge), perma-hasten, ageless if I can, agility if I can, etc. That 3 minute recharge ability with a 60 second buff being perma... Is worth it.

But on a melee, it's like what... you are sacrificing a power, two slots, and your auto to make your cone come back in 6.5 second instead of 7? Oh, your clickie mez protection can be...tripled? what the heck? It's very hard to make people understand that Hasten is a Hammer... and on something like a Rad/Rad brute, what you need are screwdrivers.

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On 5/25/2020 at 10:38 PM, Hjarki said:

Melee builds normally don't need Hasten because they don't have the kind of powers that benefit from extreme levels of recharge.

 

In general, if you've got a bunch of roughly similar powers, pushing recharge to its absolute limits doesn't benefit you all that much. Once you hit a certain point, additional recharge doesn't yield additional benefits because you've already got a saturated rotation abilities.

 

Where extreme levels of recharge becomes necessary is when you've got abilities that are either unique or dramatically more powerful than your other abilities. If you're a Blaster, you'd only cast your ultimate if you could. Most support set abilities are unique - you can't simply take a second version of Chrono Shift and interleave your two versions.

The extra recharge is only required if your using a streamlined attack chain of cherry picked powers. Not many do that.

 

My TW characters skip powers as tradeoffs as they level. For instance the first 3 powers, defensive sweep, crushing blow and titan sweep. The 1st and 3rd are amazing early game AoE powers, letting you fight *8 from lvl 10. Once you get to lvl 26 you gain your real PBAoE, and have rend armour from 18 so you can drop the lvl 1 and 4 powers.

 

This gives you crushing blow and rend armour and follow through as a ST chain with a powerful huge PBAoE. Get to 32 and you gain Arc of Destruction which lets you decimate mobs with crits. That's less powers to cycle through but you can augment then to massive levels, they just need as much recharge as possible. Ideally you want your next power ready before the last animation ends, and in groups you will go from attach chain 1 to 2 constantly as the mobs change. 

 

A lot just say TW/bio is OP, I think its graceful. You can just go in wildly swinging, but on +4*8, something to blindside you sooner or later. Learn your attack chains and timings and you can literally maintain an attack chain indefinitely, against any enemy type. Bio is susceptible to fear, and that cant be helped, it also has bo defence resistance so falls to cascade defence failure. And defence failure can take a 70% defence to -300% in 5 seconds flat! 

 

Bio is also a mob based power, you need large mobs to be at your best. TW needs large mobs as it's all AoE. So if you are in a 1v1 with something tough your AoE affinity counts for nothing so you need to adapt to single targets and using ablaitice caraprace, which then needs excessive recharge for every second of uptime 

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Thank for all the good information.  I am currently trying a TW/Bio Scrapper.  I may use him for farming or just general scrapper mayhem (or both).  I will say, I see where some players find TW to be clunky at the early levels.  The animation & recharge times seem to really make going through the early levels a little frustrating when you are used to a faster power set...but what nice damage when you do hit.  It really starts opening up at level 10, as Jaegernault mentioned, when you can develop a chain with momentum.  I haven't tried *8 yet, but I am running at *3 since I'm still getting an idea of how this works.

 

I'm looking forward to leveling this.  I may try a DFB to get thru my teens and then run missions and a little custom AE to get to the AOE.  I've played Bio on a Brute before, so I'm not unfamiliar, but I like the advise you have in your guide, Jaegernault, so I'll want to run through AE to practice those strategies.

 

Again, thanks to all of you for the advise in this thread and all your other contributions.  I have haunted these forums for advise and guides since the day of Live, and these kind of contributions are invaluable to casual players like me. 

Water Damage - Water/Ice Blaster

Atom Bum -  Rad/Fire Brute
Abyssal - Titan Weapon/Bio Scrapper
Razer's Edge - Katana/Bio Brute
 
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