Royal Knight Posted August 9, 2019 Posted August 9, 2019 2 things is would love to see added for MM QoL: 1. Scaling endurance cost for pet upgrades. Simple, upgrading 6 pets is more than upgrading 1. Upgrading 2 pets is less than upgrading 4. 2. Auto - summon on tier 1 and 2 pets. After a death, the pet would resummon after 30 seconds as long as 1 of the original pets is still alive. Ex. My 3 tier 1 pets, 1 dies, after 30 seconds at least one of them is still alive so 1 tier 1 pet is auto - summoned. Thoughts?
plainguy Posted August 9, 2019 Posted August 9, 2019 I think like with many games when you repeat a movie cut scene or story line from an NPC they allow you the ability to cut to the end. ESC to hit end the cut scene or an option that says I heard this before lets move on. I think something similar should be allowed with Pets. Just like a force field bubbler can now bubble once instead of individuals. Just like a kin and speed boost everyone. In the same vein of what your saying. pets die on way to mission map. You need to dismiss because aggro near door outside or inside ( you don't want to be the guy who pulls the mobs because someone coming into the map knocks your pets into aggro range ). You can't just summon one tier one or one tier two at level 50 right. It would be nice if something could be done. Just one summon they are there, count the number of pets that are being replaced and charge me. And cut the endurance cost. You summon and that is all you can do just about. You get aggro and you can't even resummon if they die at start of the fight. Like with my Robot Traps I don't mind because I am game god with them. I can solo 4/8 I can do it all. But other mastermind builds are not always set up that way. Just like many other archtypes are not. But again for a free game and guys doing this on their own time.. I can't complain. I wish I had a clue how to code beyond what I know. I don't even know how this is coded. Again I feel you. But I don't think there is much we can do here. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Sovera Posted August 9, 2019 Posted August 9, 2019 I'd settle for ranged pets staying at range even if they have to wait. 3 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Tebo11 Posted August 9, 2019 Posted August 9, 2019 Hello, As for point 1. I would say that is not super important to me, but would be nice thing, For point 2. I would say that the only stipulation I think they would need is you have to exit combat before they resummon themselves. If they could resummon themselves during combat I think it might be a bit to overpowered since I could just sit one guy in the back on passive or retreat one when the other ones die to make sure one stays alive at all times and never have to spend a cooldown or end to get them back. I would like to add one as well, the ability to have them go to auto passive when below lets say 15-20% health. It would be something I would like to toggle on or off, so I can have them fight to the death sometimes, but othertimes I can have them fight until they are about dead and auto go passive. Oh hey as were thinking about this, Another one I would like is the ability to leash your pets to stay within certain range of you. Like lets say they were not allowed to leave Supremacy range. That way I can let them go ham but know they wouldn't run into the next group (depending on how close I am) or go without all the great buffs they get by being near me.
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