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Posted (edited)

I based this build off of Helencarnate's general spines/fire brute build, with a little shifting around to compensate for the particular vagaries of radiation melee. While possibly not quite as optimized as the original, the knockdown from irradiated ground and occasional pokes from siphon SHOULD generally make up for the lack of softcap defenses, and it has a little extra kb protection and +per to deal with arachnos and Malta. I don't have an epic pool because I feel it really doesn't need one, although I admit I could be wrong.

I admit it still has a giant psi hole, but who doesn't?

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Holly Caust: Level 50 Natural Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Radioactive Smash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: Fire Shield

  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge

Level 2: Blazing Aura

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (19) Superior Brute's Fury - Damage/Recharge
  • (21) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (21) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (23) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Brute's Fury - Recharge/Fury Bonus

Level 4: Healing Flames

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (5) Preventive Medicine - Endurance/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Chance for +Absorb

Level 6: Fusion

  • (A) Recharge Reduction IO

Level 8: Radiation Siphon

  • (A) Overwhelming Force - Accuracy/Damage
  • (9) Overwhelming Force - Endurance/Recharge
  • (9) Overwhelming Force - Accuracy/Damage/Endurance
  • (11) Overwhelming Force - Damage/Endurance/Recharge
  • (13) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (15) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 10: Temperature Protection

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (11) Steadfast Protection - Resistance/+Def 3%

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Shield Wall - Defense
  • (15) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Kismet - Accuracy +6%

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 16: Plasma Shield

  • (A) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance
  • (17) Aegis - Psionic/Status Resistance

Level 18: Irradiated Ground

  • (A) Superior Avalanche - Accuracy/Damage
  • (23) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 20: Consume

  • (A) Mocking Beratement - Taunt
  • (40) Mocking Beratement - Recharge
  • (40) Mocking Beratement - Taunt/Range
  • (48) Mocking Beratement - Taunt/Recharge
  • (48) Mocking Beratement - Taunt/Recharge/Range
  • (48) Mocking Beratement - Accuracy/Recharge

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance/Recharge

Level 26: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Shield Wall - Defense
  • (27) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Endurance/Recharge

Level 28: Burn

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (29) Superior Unrelenting Fury - Damage/RechargeTime
  • (29) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (31) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 30: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 38: Devastating Blow

  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (39) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge

Level 41: Atom Smasher

  • (A) Armageddon - Chance for Fire Damage
  • (42) Armageddon - Damage/Endurance
  • (42) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Accuracy/Damage/Recharge
  • (43) Armageddon - Damage/Recharge
  • (50) Armageddon - Damage

Level 44: Taunt

  • (A) Mocking Beratement - Taunt/Range
  • (45) Mocking Beratement - Taunt/Recharge/Range
  • (45) Mocking Beratement - Recharge
  • (45) Mocking Beratement - Taunt/Recharge
  • (46) Mocking Beratement - Taunt
  • (50) Mocking Beratement - Accuracy/Recharge

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 1: Brawl

  • (A) Empty

 

Level 1: Sprint

 

Level 50:    Spiritual Radial Boost    

Level 50:    Void Radial Judgement    
Level 50:    Diamagnetic Core Interface    
------------
------------
Set Bonus Totals:
11% DamageBuff(Smashing)
11% DamageBuff(Lethal)
11% DamageBuff(Fire)
11% DamageBuff(Cold)
11% DamageBuff(Energy)
11% DamageBuff(Negative)
11% DamageBuff(Toxic)
11% DamageBuff(Psionic)
29.75% Defense(Smashing)
29.75% Defense(Lethal)
31.63% Defense(Fire)
31.63% Defense(Cold)
8.5% Defense(Energy)
8.5% Defense(Negative)
6% Defense(Psionic)
25.38% Defense(Melee)
7.25% Defense(Ranged)
18.82% Defense(AoE)
3.6% Max End
66.25% Enhancement(RechargeTime)
15% Enhancement(Accuracy)
3.75% Enhancement(Max EnduranceDiscount)
30% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
179.9 HP (12%) HitPoints
30% JumpHeight
30% SpeedJumping
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 98.75%
MezResist(Held) 98.75%
MezResist(Immobilized) 98.75%
MezResist(Sleep) 98.75%
MezResist(Stunned) 98.75%
MezResist(Terrorized) 98.75%
20% PerceptionRadius
16% (0.27 End/sec) Recovery
48% (3 HP/sec) Regeneration
30% ResEffect(SpeedFlying)
30% ResEffect(RechargeTime)
30% ResEffect(SpeedRunning)
23.75% Resistance(Smashing)
23.75% Resistance(Lethal)
33.5% Resistance(Fire)
33.5% Resistance(Cold)
11% Resistance(Energy)
11% Resistance(Negative)
11% Resistance(Toxic)
16% Resistance(Psionic)
30% SpeedRunning
1 Null

 

 

hmm... the export says 31% defense, but the total is 40%. weird.

 

 

 

Edited by Frostweaver
Posted
24 minutes ago, Frostweaver said:

31.63% Defense(Fire)

31.63% Defense(Cold)

 

hmm... the export says 31% defense, but the total is 40%. weird. 


That's 31% from SET BONUSES.
You get still more from the powers that actually grant Defense (CJ, Weave, Maneuvers.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

ahh, okay, thanks

so I am in better shape than I thought. I was wondering if I was adding in a stupid bonus from someplace and hadn't noticed... The build seems to work great in-game (although I don't have all the superiors yet) but I haven't tried to do much in the way of incarnate trials yet.

Posted (edited)

Keeping the theme of what you are going for I made some tweaks.  Based on those numbers you would have to rely on Ageless for endurance (which is perfectly fine btw).  Without it your attacks and toggles would drain you pretty fast as you are recovering less than 1 end per second (not counting random performance shifter and panacea procs). With Ageless running that opens up some other options.  I dropped a slot in stamina and moved it to add more KB protection as you were shooting for and swapped out the overwhelming force set for ToD to give a bit more S/L and melee defense and resists.  Traded in some HP for more S/L resists as well.  Also swapped out Spiritual for Agility.  Spiritual does have better recharge but Agility gives a bit of extra defense and recovery as well.  Lastly I dropped the pure damage IO from Atom Smasher and put in a -resist proc.  At 65% fury that only drops the damage of the attack by 8 points and you will more than make that up with the -resist.  Didn't quite get to 45% defense still but got close at 44.3 for S/L/F/C.  If you decide to boost the IOs in your defense toggles that can inch it closer to 44.5%, but if I were to start boosting, I would start with the recharge IOs and Kinetic Combat.

 

Villain Plan by Mids' Villain Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Holly Caust: Level 50 Natural Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(50)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(5), Ags-ResDam/EndRdx/Rchg(7)
Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(11)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(19)
Level 6: Fusion -- RechRdx-I(A)
Level 8: Radiation Siphon -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/Rchg(21), TchofDth-Acc/Dmg/EndRdx(23), TchofDth-Dmg/EndRdx/Rchg(23), TchofDth-Dam%(25)
Level 10: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), StdPrt-ResKB(27)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(27), Rct-Def(29), Ksm-ToHit+(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-Psi/Status(31)
Level 18: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Rchg(34), MckBrt-Taunt/Rng(36), MckBrt-Taunt/Rchg(36), MckBrt-Taunt/Rchg/Rng(36), MckBrt-Acc/Rchg(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LucoftheG-Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39), Rct-Def/EndRdx/Rchg(39)
Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(40), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(42), SprUnrFur-Rchg/+Regen/+End(42)
Level 30: Super Jump -- BlsoftheZ-ResKB(A)
Level 32: Maneuvers -- LucoftheG-Rchg+(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Devastating Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43)
Level 41: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Acc/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Dmg/Rchg(46), AchHee-ResDeb%(46)
Level 44: Taunt -- MckBrt-Taunt/Rng(A), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Rchg(48), MckBrt-Taunt/Rchg(48), MckBrt-Taunt(50), MckBrt-Acc/Rchg(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(15)
Level 50: Void Radial Judgement 
Level 50: Diamagnetic Core Interface 
Level 4: Ninja Run 
Level 50: Ageless Core Epiphany 
Level 50: Agility Core Paragon 
------------

Edited by HelenCarnate
Posted (edited)

Thank you very much, you did see where I was going with it.

 

I am....considering... shifting the set out of irradiated ground to another pbaoe, and then semi-frankenslotting IG because it has different slotting options than spines aura... but I need to do some calculations first before I commit to that.

And yes, the changes definitely take me more to the place I want to be...being actually useful on high-end content and against AV's and GM's without sacrificing farming utility. I have seen a ton of
'farming builds' that are great at clearing trash but are just a placeholder or dirtnapped against anything outside of AE.

I am confused, though... there's no KB protection? I guess...I could replace the second kismet with a zephyr kb reduction? I lose a little recovery and like a quarter percent in defense, that way? Or maybe dump assault and put in acro...

Oh, it's in sj....nevermind. does that work when SJ is turned off?

Thanks for your time.

Edited by Frostweaver
Posted (edited)

Whoops.  Posted the build before I made the final tweaks.  Swap the 2nd kismet with Karma.  Or you can move it to temperature protection and put in the KB from steadfast.  And yes, the KB protection is global so it works even when the power is off.

 

Edit, now updated with the correct info.

 

If you move the winter set away from IG do not put it in Burn.  I made that mistake.  The initial strike and all the dots all have a chance to proc with that one and and sometimes you will get several procs in a row and will send mobs flying.  Kind of funny to watch but counter productive when you want them in the fire taking damage.  Every once in a while the same thing will happen with IG as you lay down 3 patches if you are in the same spot for a while but it is far, far more rare than in Burn.

Edited by HelenCarnate
Posted

Helencarnate:

Made the Toon last saturday (A week ago) before I posted the first build message.

within the first 8 hours of playtime, I got the character to level 50

Within the next 8 hours (of playtime) I got it up to the point where I could safely fire farm at +4/8

Within the next 8 hours I completely finished the build. 100%. down to the last superior avalanche.

100% solo. No fellow player or base resources. (although I did get a portable crafting table and like 60 stacks of stuff for sale in the AH) and incarnate 3's across the board. No teams, no assists, nada.

24 hours total from naming her to total completion (although I still have a ton of incarnate and mission content to do... ran a bunch of quick chains, including the whole who will die storyline, for merits)

tons and tons of buying or making stuff and using enhancement convertors like crazy to fill out the sets.

Thank you so much for the build help.... She is utterly badass.

Posted

If you are looking for more ideas and tweaks here is my take on the Rad/Fire brute!  The idea here was Resistance and recharge.  I keep healing flames on auto, and it keeps me alive.  The damage here is great, and the incarnates aid with your endurance issues.  Posting just for more ideas to keep that creativity flowing.  You can add hasten for even more recharge, but I personally dont like hasten, just a thing!!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Retired Green Beret v2: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- Dmg-I(A)
Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9)
Level 2: Blazing Aura -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-Dmg(13), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(15)
Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(46), Prv-Heal(46), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48)
Level 6: Fusion -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(11), AdjTrg-ToHit/EndRdx(17), AdjTrg-ToHit(48), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-ToHit/Rchg(50)
Level 8: Super Jump -- BlsoftheZ-ResKB(A)
Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17)
Level 12: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(19), MckBrt-Taunt(25), MckBrt-Taunt/Rchg(29), MckBrt-Taunt/Rchg/Rng(45), MckBrt-Acc/Rchg(50)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19)
Level 16: Plasma Shield -- Ags-Psi/Status(A), Ags-ResDam(21), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(23), Ags-EndRdx/Rchg(23)
Level 18: Irradiated Ground -- Arm-Dam%(A), Arm-Dmg/EndRdx(25), Arm-Dmg(27), Arm-Acc/Rchg(27), Arm-Acc/Dmg/Rchg(29)
Level 20: Consume -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Acc(31), EffAdp-EndMod(31), EffAdp-EndMod/Rchg(31), EffAdp-EndMod/Acc/Rchg(33), EffAdp-Acc/Rchg(33)
Level 22: Kick -- Empty(A)
Level 24: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx(34), TtnCtn-ResDam/Rchg(34), TtnCtn-EndRdx/Rchg(34), TtnCtn-ResDam/EndRdx/Rchg(36)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 28: Burn -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg(36), SprBrtFur-Dmg/Rchg(37), SprBrtFur-Acc/Dmg/Rchg(37), SprBrtFur-Dmg/EndRdx/Rchg(37)
Level 30: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(39), Rct-Def(39), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(40)
Level 32: Atom Smasher -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg(42), SprUnrFur-Dmg/Rchg(42), SprUnrFur-Acc/Dmg/Rchg(42), SprUnrFur-Dmg/EndRdx/Rchg(43)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Electrifying Fences -- GrvAnc-Hold%(A)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(43), Rgn-Dmg(43), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3), EndMod-I(3)
Level 50: Agility Partial Core Revamp 
Level 50: Ageless Partial Core Invocation 
Level 50: Melee Radial Embodiment 
------------

http://www.cohplanner.com/mids/download.php?uc=1515&c=695&a=1390&f=HEX&dc=78DA6594594F135114C767E8D40AB4948A6D41A85490C51686B6821AD7880841694248F4B58E70A5A37520ED40E4D177448826BE298BBEFAE68A1FC50FE0C6E2AE71194FE7FC59CC34697EF7FECF9CE59E3B67D2377ABC8FFB6E9E92E4F23339AD50C874E7274CE14E6BA3FAB04B92A4D09030F5BC1889F6E58530A2DD222FCCE864CA43A65AFBD14C5AE4845087B4115D33F53183F7D56CEB11578451106AAF2EF25399D313792DD06F64298661AA1B0BEFE0D8584E1D10DAB86E8CFAEC4DAF3E9A3569E7DF308D887C21AB8F07EC7DBF31A917F4CB7A4E37A78267C7F56115854C64D25AC1A44CD5545D2BFDA79B25FC2C498A10928AF4A4B8956D4D917EBA6C6DC70FF00B73E757F01BF369D1857DDCB2C45A995562D3FB0BFCCDACF803FE653E232F17D7E076ADB06FFB07F00DF896D9F10E7CCF9CA1FADDF0752F71BCB20566E522B3E33E33390F3E6086E98A3C38BBE7356BCF6957CAE7904BC3B488509C14E79AA55CE5C8557E9D9FDF9563566799753AB3ED2A725D638628910F717D41997DCF73DC17A4FAD16F7F17DB76778209662809A69873544B003E8113A8E13873CF11F0186A3ACA7C494F57D9176BB9ABE658DB3B0B4E83B798D119F036B384EA0FA257418B7E928B94306E3CDCC1554555E6BE181807DB988DEDCC00F9D6205A0DBAB15C9C17C4AB7DC49D697C08CE33F72F808BE01253A17811F8463EB3D6FC095C05D7982DEBE047E61DEA643D7CEB030ADB2A9907BCA00FAC60C6FCCC57E4D5807334C4797A2E51D826684D17B87B9A8BA7AD785BAD87598B1D02537863BAC04EA68FCE14479C387A54419A0A4D85E6272D012D01AD4ED936D5F66DC51C4AC2A1241DCA4187D2E9507A95CDAF8535E0B00E2A309222DB4A69E5E6B45B2B659B5F0D58D7B69412F924CF9F728ED842BCC8A75B7578AD6FF7BA8737362AFDC7EF2102F2DEADDA5A2F3714D7F65458FF0024BF0256

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