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Earth/Nature help wanted!


Cutter

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First serious foray into controller in far too long... I'm shooting for perma-everything-I-can-get, while not sacrificing too much for defenses. Close to the former, feeling woefullly far away from the latter.

 

It's a little over 6 seconds away from perma Overgrowth, and ~0.6 seconds from perma VG (both including animation times). With 2 FF+rech procs which I believe should be firing regularly. those numbers go down, but I don't know how to calculate how much. Def/Res might be good enough but I'm coming from a preference for non-squishy types, so to my eyes they look awful. I don't know how to improve them without stealing recharge set bonii.

 

I'm unlikely to solo much with her, if that helps with suggestions. Also, only one purple set is slotted because I don't know what my budget will be, but I suspect not crazy high.

 

Cobbled together from forum scrounging and a lot of messing around:

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Volcanic Growth: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Nature Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(42)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Stone Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dam%(43)
Level 4: Regrowth -- Prv-Absorb%(A), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(17), Prv-Heal(25), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(43)
Level 6: Quicksand -- ImpSwf-Dam%(A), PcnoftheT--Rchg%(7)
Level 8: Wild Growth -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(9), ImpSki-EndRdx/Rchg(9), ImpSki-ResDam/EndRdx/Rchg(25), ImpSki-Status(37)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-ToHitDeb/EndRdx(37), DarWtcDsp-Slow%(39)
Level 12: Stalagmites -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(13), Stp-Acc/EndRdx(13), Stp-Stun/Rng(17), Stp-Acc/Stun/Rchg(31)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), UnbLea-Stlth(40)
Level 16: Lifegiving Spores -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(31), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-EndRdx/Rchg(34), DctWnd-Heal(34)
Level 18: Earthquake -- FrcFdb-Rechg%(A), AchHee-ResDeb%(19), DarWtcDsp-Slow%(19)
Level 20: Wild Bastion -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(21), DctWnd-Heal/Rchg(21), DctWnd-Heal/EndRdx/Rchg(31), DctWnd-Rchg(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(46)
Level 26: Volcanic Gasses -- Lck-Acc/Rchg(A), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(27), Lck-Acc/EndRdx/Rchg/Hold(29), Lck-%Hold(29)
Level 28: Rebirth -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Rchg+(A)
Level 32: Animate Stone -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33)
Level 35: Entangling Aura -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), WiloftheC-EndRdx/Rchg(36), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), Lck-%Hold(43)
Level 38: Overgrowth -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(39), AdjTrg-Rchg(39)
Level 41: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), FrcFdb-Rechg%(50)
Level 44: Rock Armor -- Rct-Def/EndRdx(A), Rct-Def(45), Rct-Def/Rchg(45), Rct-ResDam%(45), LucoftheG-Rchg+(50)
Level 47: Seismic Smash -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(48), Hct-Dmg(48), Hct-Dmg/Rchg(48), Hct-Dmg/EndRdx(50)
Level 49: Earth's Embrace -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(15)
Level 50: Spiritual Core Paragon
------------

 

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|-------------------------------------------------------------------|

 

Thanks in advance and all that!

@Cutter

 

So many alts, so little time...

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17 hours ago, 5099y_74c05 said:

@Coyotemay be able to assist you with this.

Heh. I couldn't resist the summons 😌

 

A power with Force Feedback proc that has a 90% chance to trigger, that is used at the rate of 1 per minute, will effectively have a 7.5% overall AVERAGE +Recharge bonus. Note that this approximation really works best for powers with a long enough recharge that you're looking at their long-term recharge rather than how they fit into an attack cycle. But it's generally understood that using FF procs for attack cycle improvement is very... choppy.

 

So, with your build, your Hasten is permanent, so I can just look at the Recharge times of your powers with Hasten turned on. Let's consider Earthquake, which has a 90% chance to proc FF even if it has +100% Recharge enhancement in it. Your Recharge on it, plus the animation time, is practically 30 seconds exactly. So, if you spam Earthquake, you will average a 15% +Recharge bonus from it.

 

Fissure is different, because it doesn't have a 90% chance to proc... with NO +Recharge, it has a 27% chance to proc on a single target. Now, because you have Recharge slotted into it, that will lower its chance to proc a bit. But as long as it procs once on a single mob it's good, so using it on large spawns will increase its chance to proc over 90%. The exact number depends on how many mobs you're hitting, and it's: 1-(1-0.27)^NumberMobs. With 5 mobs, it's about 80%, and with 10 it's about 95%. This is with NO Recharge slotting, your numbers with the Damage/Recharge IO in there will be slightly lower (I'm guessing about 75%/92%). BUT... Fissure cycles in just under 8 seconds, so spamming it at 5 mobs will average:

60/8 (number of uses per minute) * 75% chance to proc * 7.5% per-minute bonus = 42.2% average bonus.

 

As with all averages, you have to understand the difference between theoretical and practical output: if you're at a time in the fight when BOTH Earthquake and Fissure are recharged, you can only activate one, delaying the other... so this "animation clash" will slow down the bonus from one of them. If you're fighting 10 mobs, as they fall down in number, the benefit will decrease. And so on. I'm sure you realize how theoretical percentages will differ from in-game numbers. The percentages are "best situation", assuming no delay in activating the power, no other powers being used that will cause animation clash, etc. But if you're just farming spawns so you're just using AoE powers, and you prioritize Fissure and Earthquake, which are pretty solid powers to prioritize when fighting large spawns, you'll be over 50% average Recharge boost.

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Thanks for the detailed explanation @Coyote (and to @5099y_74c05 for the summons!). That theoretical +50% recharge sounds amazing. Given the number of other powers I'll be keeping an eye on I won't expect to see it often, but even half that value would be outstanding.

 

(As an aside I figured a way to squeak an extra 2.5% into the build by dropping Seismic Smash and the purple set! Turned Maneuvers into Stealth (retains LotG), and replaced SS with Grant Invis (adding another LotG) which let me add 3 more Dark Watcher slots to Earthquake to claim the final 5% bonus. Of course that messes with the FF proc math because now Quake has a faster recharge, but...)

 

This char is only at L31 right now so I have a lot of time and respecs to keep experimenting. The activity level of this combo feels really high, so I'm working on getting rotations (especially pre-fight controls) figured out. It's a huge change of pace from my armour sets!

@Cutter

 

So many alts, so little time...

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  • 1 year later

I ran into this thread and was curious.  This was my second character on homecoming but am just now getting back to it.  I took some of the above notes and created my own take on the build.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Suidan: Level 50 Mutation Controller
Primary Power Set: Earth Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize

  • (A) Superior Entomb - Accuracy/Hold
  • (3) Superior Entomb - Hold/Recharge
  • (3) Superior Entomb - Endurance/Recharge
  • (5) Superior Entomb - Accuracy/Hold/Endurance
  • (7) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (15) Superior Entomb - Recharge/Chance for +Absorb

Level 1: Corrosive Enzymes

  • (A) Accuracy IO

Level 2: Stone Cages

  • (A) Superior Overpowering Presence - Accuracy/Control Duration
  • (9) Superior Overpowering Presence - Control Duration/RechargeTime
  • (9) Superior Overpowering Presence - Endurance/RechargeTime
  • (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (36) Superior Overpowering Presence - RechargeTime/Energy Font

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (5) Recharge Reduction IO

Level 6: Regrowth

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance
  • (13) Preventive Medicine - Endurance/RechargeTime
  • (15) Preventive Medicine - Heal/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance
  • (17) Preventive Medicine - Chance for +Absorb

Level 8: Quicksand

  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (13) Pacing of the Turtle - Chance of -Recharge

Level 10: Wild Growth

  • (A) Unbreakable Guard - +Max HP
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Unbreakable Guard - Endurance/RechargeTime
  • (23) Unbreakable Guard - RechargeTime/Resistance

Level 12: Stalagmites

  • (A) Absolute Amazement - Stun
  • (19) Absolute Amazement - Accuracy/Recharge
  • (25) Absolute Amazement - Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Chance for ToHit Debuff

Level 14: Spore Cloud

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (29) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (31) Dark Watcher's Despair - Chance for Recharge Slow
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

Level 16: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Earthquake

  • (A) Force Feedback - Chance for +Recharge
  • (25) Achilles' Heel - Chance for Res Debuff
  • (33) Sudden Acceleration - Knockback to Knockdown

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Reactive Defenses - Scaling Resist Damage
  • (33) Reactive Defenses - Defense
  • (46) Reactive Defenses - Defense/Endurance

Level 22: Lifegiving Spores

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge
  • (33) Preemptive Optimization - EndMod/Endurance
  • (34) Panacea - +Hit Points/Endurance
  • (34) Panacea - Heal/Recharge

Level 24: Wild Bastion

  • (A) Numina's Convalesence - Heal/Endurance
  • (36) Numina's Convalesence - Endurance/Recharge

Level 26: Volcanic Gasses

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (37) Superior Will of the Controller - Control Duration/Recharge
  • (37) Superior Will of the Controller - Endurance/Recharge
  • (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance

Level 28: Rebirth

  • (A) Recharge Reduction IO

Level 30: Kick

  • (A) Kinetic Combat - Knockdown Bonus

Level 32: Animate Stone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 35: Entangling Aura

  • (A) Lockdown - Chance for +2 Mag Hold
  • (36) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Chance for Recharge Slow
  • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Endurance/Recharge/Hold

Level 38: Overgrowth

  • (A) Adjusted Targeting - Recharge
  • (40) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - Endurance/Recharge

Level 41: Fissure

  • (A) Ragnarok - Chance for Knockdown
  • (42) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge

Level 44: Rock Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge

Level 47: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Aegis - Psionic/Status Resistance
  • (48) Aegis - Resistance
  • (50) Aegis - Resistance/Endurance

Level 49: Weave

  • (A) Reactive Defenses - Defense
  • (50) Reactive Defenses - Defense/Endurance
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 1: Containment 


Level 1: Brawl
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