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Focused Feedback: Devices, Stealth and Misc Power changes

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10 hours ago, Captain Powerhouse said:

They did not become build-up, they became “Power Up”, basically the same as Gather Shadows (a damage/special booster.)

Hey Captain Powerhouse, glad that you responded.

 

While I recognize the Homecoming changes are in the spirit of Gather Shadows, my original comment referred to how these new variants of Gather Shadows lack the option to enhance with ToHit Enhancement sets. I specifically named "Power Build Up", as the Defender Power Mastery Epic Power existed before Dark Assault - yet it could be enhanced with ToHit Sets. 

 

I'm simply asking if these similar powers including Gather Shadows (+Damage/special booster including +ToHit) could now *all* have the ability to be enhanced with sets. If not, I was curious if there was a design intention behind restricting sets. 

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Power Build Up grants ToHit, that’s why it takes ToHit buff sets.

 

Gather shadows and Power Up only grant toHit Str, that do nothing on its own unless you have another power that grants ToHit.

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14 hours ago, Eclipse. said:

You're correct.

I also used the highest number possible for Tactics - which only defenders and VEATs get - and combined it with a secondary skill that provides +perception as well, which AFAIK Defenders don't get, nor do any other classes [afaik] that get more than 242 perception from tactics.

The classes that actually get a secondary +perception power (brute, Scrapper, blaster) only get 242 perception from Tactics, not 432.  In a best-case scenario solo you can see the stalker from ~20' away, assuming the stalker doesn't have any stealth IOs and you went with a power-set that offers +perception. For melee classes this isn't TOO bad since they have several +perception powers (ice armor, dark armor, ninjitsu, super reflexes, and/or the Ancillary Body Mastery), for blasters you're locked to */devices/*.

 

So, in a best case scenario where you specked for it you can still get hit with the following skills without any opportunity to counter : Focus Burst, Impale, Throw Spines, boggle, Lightning Rod, Savage Leap, Serpent's Reach, consume, smoke flash, blinding powder, and Shield charge

In the case of Shield Charge + Lightning Rod, those won't break stealth, either, so both could be guaranteed crits.

---


Another important note is that the Perception bonus from tactics scales with level, the numbers I'm giving are only true in RV for perception, but the stealth numbers are the same regardless of level.


The GOOD news is there is a cap to stealth...and stalkers will hit it if they take the stealth IO, even w/o it they're already really close (at 1111/1143). The Perception cap is just slightly higher at 1153, unless that has been changed you should always at least have a chance to see them if you are one of the above mentioned classes. Brutes, Scrappers, and Tanks [?] I believe should be able to solo hit the Perception cap, with a select few defensive sets, ensuring they can always see stalkers once they're within 10',  enough to at least stop assassins strike if they're next to their allies.  */Device blasters can see a non-IO'd stalker from 20', most other blasters can not, and non will be able  to see an +stealth IO'd stalker. VEATS with 2x tactics have no issues with stalkers - VEATS also have a higher perception cap @ 1260, so they can see stalkers from 100'+ away. All other classes can not bypass hide+invis solo
 


I agree with this. Which is specifically why I brought it up.

Even with these changes [in PvE] I feel invis is undertuned. SS + StealthIO gives 65 stealth, Invis alone gives 55. 
Once the Defense suppression is 100% for invis it seems like a strange choice over stealth - unless you just don't take the stealth IO and/or super speed.

Thanks for the clarification and information.  Invisibility needs better tuning in both PvE and PvP.  Though perhaps the latter should be part of a more general reworking of PER v STEALTH in PvP.

 

As an aside you can add Focus, Shockwave, Savage Leap and APP ranged attacks (I believe every set has at least 2) to the list of those that Stalkers can use to strike without warning.

 

Contollers can get some +PER from Mace Mastery or the Fortunata Seer in Soul Mastery.  Dominators only get the latter.  Corruptors get the former.  Stalkers can get +PER through Body Mastery or Weapons Mastery.  Tankers through Energy Mastery or Mace Mastery.

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4 hours ago, Captain Powerhouse said:

Power Build Up grants ToHit, that’s why it takes ToHit buff sets.

 

Gather shadows and Power Up only grant toHit Str, that do nothing on its own unless you have another power that grants ToHit.

Thanks for that clarification! 

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8 hours ago, Bionic_Flea said:

Just out of curiosity, did you slot a Gaussian proc in your gun drone?

If you mean targeting drone, Both slotted and unslotted with that build up proc it jumps around all over the place for me right now.

Edited by Rambolazer

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