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Proc Monsters - Controller Edition


Sir Myshkin

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43 minutes ago, Zep said:

I am curious to see your analysis of Fire/Storm.

 

Lot of viable builds that focus on different aspects of control and/or damage.

 

Lots of places to stick procs.

 

Got a drop for -25% recovery proc the other day on my Fire/Kin and realized I could stick it in Smoke - a nice two-fer one.

 

Hurricane can take a bunch - I seem top recall going proc heavy with it on live with my Storm Defender.

Storm was arguably the first of the 'proc monsters' and much of the incentive for these threads came out of the discussion of Storm on the Defender forums. I think that Storm is fairly well 'solved' at this point and what it brings to the table well-understood (at least for those who have followed these discussions all along) - which is likely why Myshkin didn't really put much emphasis on it. I also think that players are tempted to tack it onto everything else because it is so powerful - even when it's not necessarily all that synergistic (such as with Fire/Storm).

 

Fire isn't discussed much because there aren't many (unique to Fire) opportunities there. It's powers don't really interact with procs in particularly special ways - about the closest it gets to such an interaction would be Overwhelming Force in the Imps (due to the triple attacks).

 

Hurricane can take a lot of procs, but it can't do all that much useful with those procs due to the Repel. Even if it didn't have Repel and you could just leave enemies sitting in the Hurricane, it would still only proc at the 'normal' rate. As a persistent toggle, that might be decent enough. But it's not going to deliver exceptional performance.

 

-25% recovery is, frankly, not very useful (in PvE). Either your enemy is going to resist it heavily or you simply don't care that they can't re-use an attack that probably wouldn't come off cooldown before they died anyway.

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6 hours ago, Hjarki said:

Storm was arguably the first of the 'proc monsters' and much of the incentive for these threads came out of the discussion of Storm on the Defender forums. I think that Storm is fairly well 'solved' at this point and what it brings to the table well-understood (at least for those who have followed these discussions all along) - which is likely why Myshkin didn't really put much emphasis on it.

You are 100% correct on all accounts!

 

I went and grabbed the link to that thread for any interested parties.

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  • 4 weeks later

I've read this thread and the defender thread, but not really getting my head around it.  Has there been a ranking of the builds based on procs?  I'm lazy, so I was hoping someone could tell me which build ranks at the top, so I could test it on the test server.

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1 minute ago, Lockpick said:

I've read this thread and the defender thread, but not really getting my head around it.  Has there been a ranking of the builds based on procs?  I'm lazy, so I was hoping someone could tell me which build ranks at the top, so I could test it on the test server.

Best is so subjective. It really depends on how you want to define it. Is best "what set can take the most procs?" Is it "what set can pump out the most damage?". Personally, I would say the best is what set can add the most DPS (via procs and damage) while still maintaining all or near all of its core responsibilities (buff/debuff, team friendly).

 


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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45 minutes ago, Lockpick said:

I've read this thread and the defender thread, but not really getting my head around it.  Has there been a ranking of the builds based on procs?  I'm lazy, so I was hoping someone could tell me which build ranks at the top, so I could test it on the test server.

It’s not really a ranking. It’s just builds that were made to take advantage of procs.  They built them to still have survivability.   So my advice would be to pick one that fits your concept and test it out. See if you like it.  They should all fit what is really needed for a successful toon.   Damage, survivability, usefulness 

 

Edited by SmalltalkJava
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2 minutes ago, Frostweaver said:

How much of this is theorycraft and how much tested?

Incredibly tested. Sir Myshkin has posted videos of his test in his threads. I have also tested the procs themselves to prove the formulas for procs.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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What's the point of perma-PA? Basically, so that it has the highest control uptime against AVs. Against spawns it's good but not great control, for damage it's also good, but losing a few seconds off its uptime is not a big deal. So, other than AVs, I think that perma-PA is good but not so paramount.

If you want to solo AVs better, then going for set bonuses is more important.

If you want to solo better in general, then going for more damage via procs is more useful.

If you think that you can solo AVs in general without needing perma-PA (which is how I do it), then feel free to drop a set bonus or two, and proc Blind and maybe another power for damage.

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On 10/2/2019 at 1:02 PM, Lockpick said:

I've read this thread and the defender thread, but not really getting my head around it.  Has there been a ranking of the builds based on procs?  I'm lazy, so I was hoping someone could tell me which build ranks at the top, so I could test it on the test server.

There isn’t really a way to quantify a ranking system here. This isn’t some kind of FOTM thing, but an experiment in what/how procs change the dynamic for each AT. Sets that have access to wider varieties will see more significant impact, of course. Take Defenders as an example, with blast sets there are very few that actually have a worthwhile assortment at their disposal. Controllers on the other hand have a pretty wide margin for most of the sets.

 

9 hours ago, Frostweaver said:

How much of this is theorycraft and how much tested?

All 100% tested, this isn’t a theory craft discussion, but verified and proven builds/sets. 

 

In in regards to Illusion, that set (like Ice) is somewhat limited in what Procs are realistically going to do because it has so few powers that even have options for them. The most you can really get is a stronger ST hold, a confuse that actually packs some damage, and the ability to turn the AOE hold into a damage dealing AoE (which, with its recharge, is still stuck as situational limited use). You can still achieve Perma-PA even with making these proc alterations.

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On 10/5/2019 at 7:47 AM, ParaBruce said:

Did I manage to blow right past the test results for Fire/Force Field? As a chronic bubbler, I was particularly curious about that one. 🙂

 

I didn't designate a specific test to that build as A). It's a build I've already played extensively, and B). There's nothing significant about any of its abilities that warranted specific attention. The Fire/* part of the equation is all super straight forward and doesn't really contain any pertinent or special proc choices, and everything in */FF is very limited in its options. Force Bolt and Repulsion Bomb are the only two that get any bang-for-buck on procs, and sadly Force Bolt is easily trumped by a power like Arcane Bolt when it comes to damage, utility, and same-for-same proc inclusion. The only reason I included a build for it at all is because I was personally invested in it, and figured I'd just share it since I'd built it anyway.

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  • 2 weeks later

What's everyone's opinion on Grav/Storm?

 

I've been working on a build and could use some feedback. Goals are to be very useful in teams and deal as much single-target damage as possible (I don't solo much).

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Gravity Surfer: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Lift -- SprWntBit-Acc/Dmg/Rchg(A), WntBit-Acc/Dmg/EndRdx(3), Dcm-Build%(3), GldJvl-Dam%(5), ExpStr-Dam%(5), FrcFdb-Rechg%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Gravity Distortion -- Thn-Acc/Dmg(A), GldJvl-Dam%(15), GhsWdwEmb-Dam%(19), GldNet-Dam%(19), UnbCns-Dam%(23), ImpSwf-Dam%(23)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), LucoftheG-Def(9)
Level 6: Super Speed -- BlsoftheZ-ResKB(A)
Level 8: Crushing Field -- SprOvrPrs-Rchg/Energy Font(A), Rgn-Acc/Rchg(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11), PstBls-Dam%(11), TraoftheH-Dam%(13), ImpSwf-Dam%(13)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(17), LucoftheG-Def/EndRdx(17), LucoftheG-EndRdx/Rchg(25)
Level 12: Crush -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(34), GldJvl-Dam%(37), TraoftheH-Dam%(45), ImpSwf-Dam%(45), Thn-Dmg/EndRdx(46)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Freezing Rain -- TchofLadG-%Dam(A), ImpSwf-Dam%(48)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-Rchg/EndRdx(21), DarWtcDsp-ToHitDeb/EndRdx(25)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(43)
Level 26: Wormhole -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SuddAcc--KB/+KD(31)
Level 28: Gravity Distortion Field -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Hold/Rchg(29), UnbCns-Hold(31), UnbCns-Acc/Rchg(40), UnbCns-EndRdx/Hold(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), SlbAll-Build%(34), OvrFrc-Dam/KB(34)
Level 35: Tornado -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-EndRdx/Dmg/Rchg(36), SuddAcc--KB/+KD(37), AchHee-ResDeb%(37)
Level 38: Lightning Storm -- SuddAcc--KB/+KD(A), Apc-Dam%(39), Apc-Dmg/EndRdx(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/Rchg(40)
Level 41: Fissure -- FrcFdb-Rechg%(A), ExpStr-Dam%(46), PstBls-Dam%(46), JvlVll-Dam%(50), PstBls-Acc/Dmg(50), PstBls-Acc/Dmg/EndRdx(50)
Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
Level 47: O2 Boost -- Prv-Heal(A)
Level 49: Earth's Embrace -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
Level 50: Degenerative Radial Flawless Interface
------------

 

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On 10/23/2019 at 6:26 AM, inktredder2 said:

I've been working on a build and could use some feedback.

What was said by Blazing about Seismic is pretty on the button, that one attack hits like a monster truck when loaded out with procs and is probably worth giving up your slotting in Hurricane for.

 

Personally I'd say trade Gravity Distortion Field for Dimension Shift (you'll get to use it a ton more often for similar effective use), and swap Will of the Controller to it, with an extra damage proc (it'll kick twice, once at cast, and once more 10/s in), then you can manage Wormhole with 5 slots. That'd also give you the chance to drop another FF+Rech in Wormhole, every time that power goes off it'll have decent odds of proc'ing and helping drop that recharge even further. If you really want to keep Gravity Distortion for practical use, then I'd dump O2 Boost and just keep it around with an Acc/Rech in it for offset usage. But honestly, you could favor the use of a bit more global accuracy/ToHit, so I might even say fill that one-off power choice with Tactics.

 

Personally I'm super curious if the Immobilize that Dimension Shift creates prevents KB effects or not. If it does (which I'd think it should, given the power), then you could Shift a group and drop a Tornado in the Shift with them, and it'd just eat them alive! It'd be a killer way to, er, "arrest" them 😉 You can also wormhole gorups  into Dimension Shift, and Dimension Shift after Wormhole-ing two groups together, and get twice the proc-usage on a double-spawn since the Shift doesn't have an determined mob cap.

 

I put the changes into your build so you could see the differences:

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Gravity Surfer: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Lift -- SprWntBit-Acc/Dmg(A), WntBit-Acc/Dmg/EndRdx(3), Dcm-Build%(3), GldJvl-Dam%(5), ExpStr-Dam%(5), FrcFdb-Rechg%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Gravity Distortion -- Thn-Acc/Dmg(A), GldJvl-Dam%(15), GhsWdwEmb-Dam%(19), GldNet-Dam%(19), UnbCns-Dam%(23), ImpSwf-Dam%(23)
Level 4: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(7), LucoftheG-Def(9)
Level 6: Super Speed -- BlsoftheZ-ResKB(A)
Level 8: Crushing Field -- SprOvrPrs-Rchg/Energy Font(A), Rgn-Acc/Rchg(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11), PstBls-Dam%(11), TraoftheH-Dam%(13), ImpSwf-Dam%(13)
Level 10: Steamy Mist -- LucoftheG-Rchg+(A), Rct-ResDam%(17), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(25)
Level 12: Crush -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(34), GldJvl-Dam%(37), TraoftheH-Dam%(45), ImpSwf-Dam%(45), Thn-Dmg/EndRdx(46)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Freezing Rain -- TchofLadG-%Dam(A), ImpSwf-Dam%(48)
Level 18: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-Rchg/EndRdx(21), DarWtcDsp-ToHitDeb/EndRdx(25)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(43)
Level 26: Wormhole -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(27), EndRdx-I(27), SuddAcc--KB/+KD(29), FrcFdb-Rechg%(31)
Level 28: Dimension Shift -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), TraoftheH-Dam%(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprWiloft-Rchg/Dmg%(42)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), SlbAll-Build%(34), OvrFrc-Dam/KB(34)
Level 35: Tornado -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-EndRdx/Dmg/Rchg(36), SuddAcc--KB/+KD(37), AchHee-ResDeb%(37)
Level 38: Lightning Storm -- SuddAcc--KB/+KD(A), Apc-Dam%(39), Apc-Dmg/EndRdx(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/Rchg(40)
Level 41: Fissure -- FrcFdb-Rechg%(A), ExpStr-Dam%(46), PstBls-Dam%(46), JvlVll-Dam%(50), PstBls-Acc/Dmg(50), PstBls-Acc/Dmg/EndRdx(50)
Level 44: Rock Armor -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Earth's Embrace -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
Level 50: Degenerative Radial Flawless Interface
------------

 

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12 hours ago, Andrewvm said:

A question: I acquired the energy font proc today and stuck it in the aoe immob, but I'm not loving it. Is it worth a slot? 

On its own it is a nice free aggro magnet, does a few interesting things and is just a general, easy to generate bonus pet. I wouldn't say it's necessarily doing something ground breaking, but it is possible to get several of them out at a time in a properly equipped ability. I found more use in it as part of the set when packing it together for the set bonuses. It's a useful proc if you have the spare slot and it can go in an ability that can support an extra without having a better option. For my personal Dark/Sonic, it's in the PBAoE stun and I often have two of the Fonts up at any given time.

 

I think the Font is kind of a "YMMV" proc in how you feel its usefulness weighs out. It's not nearly as direct/obvious as a damage proc, or an immediate buff/bonus proc, that's for sure.

Edited by Sir Myshkin
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Hello there,

 

I've been enticed with proc monster controller ideas ! As a (mostly) controller player, I want to try out this concept with my Gravity/Dark.

Not a pro with builds, here is the one I made inspired by this thread.

 

Can you rate it, and maybe give some advices to upgrade it ?

 

Side notes

- I like the AOE Hold, Gravity Distortion Field, so I took it (unlike OP ideas with Grav/). Not sure about Will of the Controller slots. 

- Same idea with Propel, I like this power.

- Not a fan of Intangible AOE.

- I reach 41-42% all DEF, 75% all RES, with Hover ON.

 

Thanks !

 

IMAGE from the builder : https://imgur.com/a/3QGbfJL

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Star Eclipse: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Lift

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (3) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (3) Decimation - Chance of Build Up
  • (5) Gladiator's Javelin - Chance of Damage(Toxic)
  • (5) Explosive Strike - Chance for Smashing Damage
  • (7) Force Feedback - Chance for +Recharge

Level 1: Twilight Grasp

  • (A) Panacea - Heal/Endurance
  • (36) Panacea - Endurance/Recharge
  • (37) Panacea - Hea/Recharge
  • (37) Panacea - Heal/Endurance/Recharge
  • (39) Panacea - Heal
  • (39) Accuracy IO

Level 2: Gravity Distortion

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Gladiator's Javelin - Chance of Damage(Toxic)
  • (9) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (9) Gladiator's Net - Chance of Damage(Lethal)
  • (11) Unbreakable Constraint - Chance for Smashing Damage
  • (11) Impeded Swiftness - Chance of Damage(Smashing)

Level 4: Tar Patch

  • (A) Recharge Reduction IO

Level 6: Propel

  • (A) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (15) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (17) Superior Winter's Bite - Damage/RechargeTime
  • (31) Explosive Strike - Chance for Smashing Damage
  • (34) Apocalypse - Chance of Damage(Negative)
  • (36) Devastation - Chance of Hold

Level 8: Crushing Field

  • (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (17) Superior Overpowering Presence - RechargeTime/Energy Font
  • (19) Ragnarok - Chance for Knockdown
  • (19) Positron's Blast - Chance of Damage(Energy)
  • (21) Trap of the Hunter - Chance of Damage(Lethal)
  • (21) Impeded Swiftness - Chance of Damage(Smashing)

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 12: Darkest Night

  • (A) Endurance Reduction IO
  • (36) Endurance Reduction IO

Level 14: Super Speed

  • (A) Run Speed IO

Level 16: Shadow Fall

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (40) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 18: Gravity Distortion Field

  • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (46) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (46) Will of the Controller - Endurance/Recharge
  • (46) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (50) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (50) Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Fade

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Kismet - Accuracy +6%
  • (43) Shield Wall - Defense/Recharge
  • (43) Unbreakable Guard - RechargeTime/Resistance

Level 22: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (29) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Defense

Level 26: Wormhole

  • (A) Force Feedback - Chance for +Recharge
  • (50) Recharge Reduction IO

Level 28: Soul Absorption

  • (A) Recharge Reduction IO

Level 30: Boxing

  • (A) Accuracy IO

Level 32: Singularity

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Soulbound Allegiance - Chance for Build Up
  • (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Conserve Power

  • (A) Recharge Reduction IO

Level 38: Dark Servant

  • (A) Cloud Senses - Accuracy/Recharge
  • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (43) Cloud Senses - Accuracy/Endurance/Recharge
  • (45) Cloud Senses - Chance for Negative Energy Damage

Level 41: Temp Invulnerability

  • (A) HamiO:Ribosome Exposure
  • (42) HamiO:Ribosome Exposure
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (42) Unbreakable Guard - +Max HP

Level 44: Tough

  • (A) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - End/Resist
  • (45) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 49: Power Boost

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

 

http://www.cohplanner.com/mids/download.php?uc=1481&c=711&a=1422&f=HEX&dc=78DA6594DD4F52611CC79F070E2A880A82A2082898A28020D5D65DAD7C5BA69B9B5B97D1090F7A16023B1C5B5E76D16DEFAD8BBAE9A6D9CBBAEE8FA8FE866C69DE94AED6AA8B463FCFF787B27106FB9CE7FBFCDE791E166F4EBBDFCEDD3A27A467AAA856ABB9A972C934CAC5A266B42D6E98AAA9974B821EF7B2A91A4333F9A25EA96AAD24C48E0DEB3EE93943BDA19B9BF575B4C1E4C246A1909E568DEB258D929C2F14F412590AD75299FC962B9AB6D26EBDCE16F5D535B3CB7A5FD0D415CDA8AEE9950EEC1D6EE9A5D5E04C45CFA7970C7D5D2DE666CB465EABE616D5AAA9199B7D54D9087DEF48C14FCD21B61421B28AB0BD623E2339AE082565B7D6CAA64D089F225A6EDBACF5A740836F0836C361F0448439088E0E3183C2E25DCA2BD9573E87D6C279DAD6253883B5EB22F2B95E901E56C436E5B5C357D893C2D2EED19683E3395EA3FECE37A0E72518E1FAA359C41BDE42DEFBE4DBCABEAD03EC1306BBCFC0B6FB1D6CFD4F519B9F6B8991A3D36AA4269D49D8F4323F539DED882BDBA3D086EB24BF0EEEA16302DA17B2EF422C47570FF2442EF11C3D588FFAC1F82FE8F13FE04392BDDC83F70AB4891CF32A5305B3D798797087F2FA38AF8FF3F67AC13E1FF31FE69C98834FE237E8A43E7AE06BEB61DFD02CF622F3A0976C02B0B107D826C8FD04397E88FB7A44E8E799F5F339CBF23C77A9CE01EBD4D4C4006B926287798E613E5B8FC964906731B88F184307CC1FCC9F60748AB98D5ADF13621C2FC639F602B82B87F58FECD8AC39C477C1C45730B5077E20FF31EE75EC2C41B18BF13A033833E37F91CB4EB5277976C90CB454967992EF1CD9A4395E9A6797E1D9657866199EE1477299E4DA27B9F690727447E943CF610175A59668DA9D6C52B24DCAA926E57493B2D0A8F0995F528EEEBC909695D37374936BDF5CB42B79976FC4FEB16693514CC47D19DDBAE7A5F5EFF4BDD16F0C7E07C79A944FF00B773E00FF03928DE3AF

Edited by Cetrix
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17 minutes ago, Cetrix said:

Hello there,

 

I've been enticed with proc monster controller ideas ! As a (mostly) controller player, I want to try out this concept with my Gravity/Dark.

Not a pro with builds, here is the one I made inspired by this thread.

 

Can you rate it, and maybe give some advices to upgrade it ?

 

Side notes

- I like the AOE Hold, Gravity Distortion Field, so I took it (unlike OP ideas with Grav/). Not sure about Will of the Controller slots. 

- Same idea with Propel, I like this power.

- Not a fan of Intangible AOE.

- Can't take Howling Twilight (rez /dark) ... not enough powers !

- I reach 41-42% all DEF, 75% all RES, with Hover ON.

 

Thanks !

 

IMAGE from the builder : https://imgur.com/a/3QGbfJL

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Star Eclipse: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Lift

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (3) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (3) Decimation - Chance of Build Up
  • (5) Gladiator's Javelin - Chance of Damage(Toxic)
  • (5) Explosive Strike - Chance for Smashing Damage
  • (7) Force Feedback - Chance for +Recharge

Level 1: Twilight Grasp

  • (A) Panacea - Heal/Endurance
  • (36) Panacea - Endurance/Recharge
  • (37) Panacea - Hea/Recharge
  • (37) Panacea - Heal/Endurance/Recharge
  • (39) Panacea - Heal
  • (39) Accuracy IO

Level 2: Gravity Distortion

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Gladiator's Javelin - Chance of Damage(Toxic)
  • (9) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (9) Gladiator's Net - Chance of Damage(Lethal)
  • (11) Unbreakable Constraint - Chance for Smashing Damage
  • (11) Impeded Swiftness - Chance of Damage(Smashing)

Level 4: Tar Patch

  • (A) Recharge Reduction IO

Level 6: Propel

  • (A) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (15) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (17) Superior Winter's Bite - Damage/RechargeTime
  • (31) Explosive Strike - Chance for Smashing Damage
  • (34) Apocalypse - Chance of Damage(Negative)
  • (36) Devastation - Chance of Hold

Level 8: Crushing Field

  • (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (17) Superior Overpowering Presence - RechargeTime/Energy Font
  • (19) Ragnarok - Chance for Knockdown
  • (19) Positron's Blast - Chance of Damage(Energy)
  • (21) Trap of the Hunter - Chance of Damage(Lethal)
  • (21) Impeded Swiftness - Chance of Damage(Smashing)

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 12: Darkest Night

  • (A) Endurance Reduction IO
  • (36) Endurance Reduction IO

Level 14: Super Speed

  • (A) Run Speed IO

Level 16: Shadow Fall

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (40) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 18: Gravity Distortion Field

  • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (46) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (46) Will of the Controller - Endurance/Recharge
  • (46) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (50) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (50) Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Fade

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Kismet - Accuracy +6%
  • (43) Shield Wall - Defense/Recharge
  • (43) Unbreakable Guard - RechargeTime/Resistance

Level 22: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (29) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Defense

Level 26: Wormhole

  • (A) Force Feedback - Chance for +Recharge
  • (50) Recharge Reduction IO

Level 28: Soul Absorption

  • (A) Recharge Reduction IO

Level 30: Boxing

  • (A) Accuracy IO

Level 32: Singularity

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Soulbound Allegiance - Chance for Build Up
  • (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Conserve Power

  • (A) Recharge Reduction IO

Level 38: Dark Servant

  • (A) Cloud Senses - Accuracy/Recharge
  • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (43) Cloud Senses - Accuracy/Endurance/Recharge
  • (45) Cloud Senses - Chance for Negative Energy Damage

Level 41: Temp Invulnerability

  • (A) HamiO:Ribosome Exposure
  • (42) HamiO:Ribosome Exposure
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (42) Unbreakable Guard - +Max HP

Level 44: Tough

  • (A) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - End/Resist
  • (45) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 49: Power Boost

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

 

http://www.cohplanner.com/mids/download.php?uc=1481&c=711&a=1422&f=HEX&dc=78DA6594DD4F52611CC79F070E2A880A82A2082898A28020D5D65DAD7C5BA69B9B5B97D1090F7A16023B1C5B5E76D16DEFAD8BBAE9A6D9CBBAEE8FA8FE866C69DE94AED6AA8B463FCFF787B27106FB9CE7FBFCDE791E166F4EBBDFCEDD3A27A467AAA856ABB9A972C934CAC5A266B42D6E98AAA9974B821EF7B2A91A4333F9A25EA96AAD24C48E0DEB3EE93943BDA19B9BF575B4C1E4C246A1909E568DEB258D929C2F14F412590AD75299FC962B9AB6D26EBDCE16F5D535B3CB7A5FD0D415CDA8AEE9950EEC1D6EE9A5D5E04C45CFA7970C7D5D2DE666CB465EABE616D5AAA9199B7D54D9087DEF48C14FCD21B61421B28AB0BD623E2339AE082565B7D6CAA64D089F225A6EDBACF5A740836F0836C361F0448439088E0E3183C2E25DCA2BD9573E87D6C279DAD6253883B5EB22F2B95E901E56C436E5B5C357D893C2D2EED19683E3395EA3FECE37A0E72518E1FAA359C41BDE42DEFBE4DBCABEAD03EC1306BBCFC0B6FB1D6CFD4F519B9F6B8991A3D36AA4269D49D8F4323F539DED882BDBA3D086EB24BF0EEEA16302DA17B2EF422C47570FF2442EF11C3D588FFAC1F82FE8F13FE04392BDDC83F70AB4891CF32A5305B3D798797087F2FA38AF8FF3F67AC13E1FF31FE69C98834FE237E8A43E7AE06BEB61DFD02CF622F3A0976C02B0B107D826C8FD04397E88FB7A44E8E799F5F339CBF23C77A9CE01EBD4D4C4006B926287798E613E5B8FC964906731B88F184307CC1FCC9F60748AB98D5ADF13621C2FC639F602B82B87F58FECD8AC39C477C1C45730B5077E20FF31EE75EC2C41B18BF13A033833E37F91CB4EB5277976C90CB454967992EF1CD9A4395E9A6797E1D9657866199EE1477299E4DA27B9F690727447E943CF610175A59668DA9D6C52B24DCAA926E57493B2D0A8F0995F528EEEBC909695D37374936BDF5CB42B79976FC4FEB16693514CC47D19DDBAE7A5F5EFF4BDD16F0C7E07C79A944FF00B773E00FF03928DE3AF

 

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13 hours ago, Cetrix said:

Hello there,

 

I've been enticed with proc monster controller ideas ! As a (mostly) controller player, I want to try out this concept with my Gravity/Dark.

Not a pro with builds, here is the one I made inspired by this thread.

 

Can you rate it, and maybe give some advices to upgrade it ?

 

Side notes

- I like the AOE Hold, Gravity Distortion Field, so I took it (unlike OP ideas with Grav/). Not sure about Will of the Controller slots. 

- Same idea with Propel, I like this power.

- Not a fan of Intangible AOE.

- I reach 41-42% all DEF, 75% all RES, with Hover ON.

 

Thanks !

With your attacks, I'd strongly encourage using your first two slots on any damage-centric power as your chance to patch Acc/End/Dam (specifically Dam in this case). A decent rule of thumb is, of course, "when the proc becomes better than enhancement" but with Controllers you have to weigh in containment which won't reflect as easily. So taking your Gravity Distortion, as an example, one damage proc will be about on par with a bit more additional damage enhancement in that power (when contained), and given that it could also be marginally buffed from team members, it'd have more value, and also be a chance to slip in some more accuracy. Most of your build is going to struggle with anything beyond +2 from a consistency on Accuracy.

 

Any time you include an IO that effect recharge enhancement directly in a power, it'll negatively impact your proc probability in that power if the base recharge is below 30/s, especially so if it's below 16/s to begin with. I'd definitely re-evaluate Propel and Crushing Field's slotting.

 

The entire reason to have Power Boost with Darkness Affinity is to combo it with Fade. If you hit PB before Fade, than it'll double-up the +Def aspect and leave it that way for the full duration of Fade's effect. Given that, your build is actually covered with just Maneuvers alone (No Weave or Hover required). You also have access to Darkest Night that provides opportunity for a lot of -ToHit which acts like a reverse Defense. The more -ToHit you can apply to an enemy is like giving yourself an equal amount of +Def. You could dump the entire fighting pool, Hover, pick up Combat Jumping instead (gives you some jump height to pair with super speed, and a single LotG in its slot), along with Assault and Tactics and Howling Twilight, move those excess slots to other places, and find a few extra +Res% to get S/L Res closer to 75% on its own and be in a really good spot.

 

The reality of it, with Darkest Night, the whole PB+Fade thing is a super bonus, but not a must-have. I had just as much success leveraging Darkest Night to fake-softcap as I did giving myself 45% true softcap.

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