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Making my ill/traps more 'team friendly' build critique request.


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So, post incarnate content has made some big changes. Soloing AV's and farms was nice, but I decided to retool a bit to share the bounty with others on trials and the like.


Most importantly, I ditched the fighting pool in favor of recall friend and a more tooled-out leadership pool, and dropped in healing beacon with the best recharge I can afford.


Hero Plan by Mids' Hero Designer 1.962

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Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Spectral Wounds -- EntChs-Acc/Dmg:35(A), EntChs-Dmg/EndRdx:35(7), EntChs-Dmg/Rchg:35(9), EntChs-Dmg/EndRdx/Rchg:35(9), EntChs-Heal%:35(11), Dcm-Build%:40(25)
Level 1: Web Grenade -- GrvAnc-Immob:50(A), GrvAnc-Immob/Rchg:50(5), GrvAnc-Acc/Immob/Rchg:50(40), GrvAnc-Acc/Rchg:50(42), GrvAnc-Immob/EndRdx:50(42)
Level 2: Blind -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(11), BslGaz-Rchg/Hold:30(13), BslGaz-Acc/EndRdx/Rchg/Hold:30(15), Lck-%Hold:50(15), Dvs-Hold%:50(17)
Level 4: Triage Beacon -- Prv-Heal/Rchg/EndRdx:50(A), Prv-Absorb%:50(36), Prv-Heal/Rchg:50(36), Prv-EndRdx/Rchg:50(37), Prv-Heal/EndRdx:50(37), Prv-Heal:50(37)
Level 6: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(33), SprWiloft-EndRdx/Rchg:50(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(34), SprWiloft-Rchg/Dmg%:50(36)
Level 8: Superior Invisibility -- LucoftheG-Rchg+:50(A), EndRdx-I:50(46)
Level 10: Acid Mortar -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(13), Dcm-Acc/Dmg/Rchg:40(27), Dcm-Dmg/Rchg:40(27), Dcm-Acc/EndRdx/Rchg:40(31), AchHee-ResDeb%:20(43)
Level 12: Combat Jumping -- LucoftheG-Rchg+:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Force Field Generator -- LucoftheG-Rchg+:50(A), DefBuff-I:30(17)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg/Rchg:50(19), ExpRnf-EndRdx/Dmg/Rchg:50(19), ExpRnf-Acc/Dmg:50(25), ExpRnf-Dmg/EndRdx:50(33), RechRdx-I:50(33)
Level 20: Poison Trap -- UnbCns-EndRdx/Hold:50(A), UnbCns-Hold:50(21), UnbCns-Hold/Rchg:50(21), UnbCns-Acc/Hold/Rchg:50(23), UnbCns-Acc/Rchg:50(23)
Level 22: Acrobatics -- EndRdx-I:50(A)
Level 24: Maneuvers -- LucoftheG-Rchg+:50(A)
Level 26: Recall Friend -- EndRdx-I:50(A)
Level 28: Seeker Drones -- Apc-Dam%:50(A), Apc-Dmg/Rchg:50(29), Apc-Acc/Dmg/Rchg:50(29), Apc-Acc/Rchg:50(31), Apc-Dmg/EndRdx:50(31)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Phantasm -- ExpRnf-Dmg/EndRdx:50(A), ExpRnf-Acc/Dmg:50(42), ExpRnf-Acc/Rchg:50(43), ExpRnf-Acc/Dmg/Rchg:50(43), ExpRnf-EndRdx/Dmg/Rchg:50(46), ExpRnf-+Res(Pets):50(50)
Level 35: Hibernate -- RechRdx-I:50(A), RgnTss-Regen+:30(45), RechRdx-I:50(45)
Level 38: Trip Mine -- FrcFdb-Rechg%:50(A), Arm-Dmg/Rchg:50(39), Arm-Acc/Dmg/Rchg:50(39), Arm-Acc/Rchg:50(39), Arm-Dmg/EndRdx:50(40), Arm-Dam%:50(40)
Level 41: Frozen Armor -- LucoftheG-Rchg+:50(A), GldArm-3defTpProc:30(45), StdPrt-ResDam/Def+:30(46)
Level 44: Ice Storm -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(48), Rgn-Acc/Rchg:50(48), Rgn-Dmg/EndRdx:50(48), Rgn-Knock%:50(50)
Level 47: Tactics -- RctRtc-Pcptn:20(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Health -- Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3), NmnCnv-Regen/Rcvry+:50(3)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5), EndMod-I:50(7)
Level 1: Swift -- Run-I:50(A)
Level 50: Agility Core Paragon
Level 50: Pyronic Radial Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Clockwork Core Superior Ally
Level 50: Clarion Radial Epiphany
Level 50: Support Core Embodiment




any way I could improve this for team content without losing the ability to thrash AV's/GM's and rip through farms? I am a little concerned about losing the fighting pool, since I lose s/l resist, but I don't actually get attacked that often with SI and Perma-Pa so I felt it was a tradeoff I could afford.

Edited by Frostweaver
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Just curious why you have acrobatics?  I've taken it on some just for the bit of hold protection, but not really needed in this case since you have force field gen.  Clarion seems a bit redundant for same reason.  If going for a support build maybe throw in group invisibility instead?  It does stack with superior.

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