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Posted

My first toon back on Homecoming was a Stone/Ice Tanker. I stopped playing before IOs went live so I had no idea what I was doing with slotting. Eventually I am going to want to IO out the build...how are folks slotting Stone? Do you just slot Granite and only run that? I enjoyed being able to use whatever toggles I needed while leveling depending on the content and not locked strictly in to Granite. What is the best way to slot to offset Granite's slow movement speed, and is it worth the slots to do so?

Posted

Definitely slot Luck of the Gambler: Defense/Increased Global recharge into 5 of your powers. That will give your +37.5% recharge boost...plus some defense.

 

As for the rest of the slotting, it might depend on what you want to accomplish. Personally, I focused on shoring up the one weakness, Psychic Resistance. So I went heavy on Impervious Armor. It costs 30 slots, but it will get you roughly 52.5% psy resistance and some psi defense, iirc. But honestly, I went that route only because I wanted to live through anything. You might have different goals. Other IOs I used were Aegis 5% Psy resistance, and the two defense IOs that give another combined 8% resistance.

 

If you need additional recharge, look into the Force Feedback proc. If you have any AoE attacks that do Knockback/Knockdown, that can be useful as it gives 5 seconds of 100% recharge boost.


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Posted

Basic end-game build.
Granite-centric.
 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LucoftheG-Rchg+(A), GifoftheA-Run+(3)
Level 1: Frozen Fists -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7)
Level 2: Stone Skin -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), ImpArm-ResPsi(11)
Level 4: Frost -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(19), Rgn-Knock%(19)
Level 6: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23), ImpArm-ResPsi(25)
Level 8: Mud Pots -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(25), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(27), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Rchg/Res%(29)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Rooted -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(33)
Level 14: Brimstone Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(34), GldArm-RechRes(34), ImpArm-ResPsi(34)
Level 16: Kick -- FrcFdb-Rechg%(A)
Level 18: Crystal Armor -- LucoftheG-Rchg+(A), GifoftheA-Run+(36)
Level 20: Ice Patch -- RechRdx-I(A), RechRdx-I(36)
Level 22: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37), ImpArm-ResPsi(39)
Level 24: Weave -- LucoftheG-Rchg+(A), GifoftheA-Run+(39)
Level 26: Minerals -- LucoftheG-Rchg+(A), GifoftheA-Run+(39)
Level 28: Freezing Touch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(40), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(40), OvrFrc-Acc/Dmg/End/Rech(50)
Level 30: Maneuvers -- LucoftheG-Rchg+(A), GifoftheA-Run+(42)
Level 32: Granite Armor -- Rct-Def(A), Rct-Def/EndRdx(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 35: Greater Ice Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
Level 38: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Teleport -- Tim&SpcMn-Stlth(A)
Level 49: Recall Friend -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(13)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Agility Core Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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