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Posted

This is my current MM build and I'm curious if there are any improvements I can make upon it.

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Pink People Eater: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Sovereign Right - Accuracy/Damage
  • (3) Sovereign Right - Damage/Endurance
  • (3) Sovereign Right - Accuracy/Endurance
  • (5) Sovereign Right - Accuracy/Damage/Endurance
  • (5) Sovereign Right - Accuracy
  • (7) Sovereign Right - Resistance Bonus

Level 1: Time Crawl

  • (A) Pacing of the Turtle - Accuracy/Endurance

Level 2: Temporal Mending

  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Heal

Level 4: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Temporal Selection

  • (A) Healing IO

Level 12: Summon Demons

  • (A) Blood Mandate - Accuracy/Damage
  • (15) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (17) Blood Mandate - Accuracy/Damage/Endurance
  • (17) Blood Mandate - Accuracy
  • (19) Blood Mandate - Damage

Level 14: Assault

  • (A) Endurance Reduction IO

Level 16: Distortion Field

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Endurance/Recharge/Hold
  • (23) Lockdown - Chance for +2 Mag Hold

Level 18: Hell on Earth

  • (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (45) Call to Arms - Defense Bonus Aura for Pets
  • (45) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (46) Edict of the Master - Defense Bonus
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge

Level 20: Time Stop

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (29) Basilisk's Gaze - Recharge/Hold
  • (29) Basilisk's Gaze - Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Hover

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Summon Demon Prince

  • (A) Blood Mandate - Accuracy/Damage
  • (31) Blood Mandate - Damage/Endurance
  • (33) Blood Mandate - Accuracy/Endurance
  • (33) Blood Mandate - Accuracy/Damage/Endurance
  • (33) Blood Mandate - Accuracy
  • (34) Blood Mandate - Damage

Level 28: Farsight

  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Boxing

  • (A) Stupefy - Accuracy/Endurance
  • (31) Stupefy - Accuracy/Recharge

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Slowed Response

  • (A) Shield Breaker - Defense Debuff
  • (36) Shield Breaker - Accuracy/Defense Debuff
  • (36) Shield Breaker - Accuracy/Recharge
  • (36) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (37) Shield Breaker - Accuracy/Endurance/Recharge
  • (37) Shield Breaker - Chance for Lethal Damage

Level 38: Chrono Shift

  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance

Level 41: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Gladiator's Armor - TP Protection +3% Def (All)

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 49: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy


Level 2: Rest

 

 

Posted (edited)

Couple thoughts:

 

* You went black scorpion but skipped Power Boost, one of the best epic powers available to mms.  You can use that+farsight to softcap yourself without Weave, for example.  Plus it gives that defense to your pets and teammates too, where tough/weave is entirely selfish.  Swapping Weave for PB would be about 1% defense gain and one less toggle to run, plus give you the boost on your debuffs as well.  You can keep tough for the IO muling if you need it.  Not to mention giving you all those slots in weave back.

* stacking holds Time Stop + Web Cocoon (esp with power boost) can also be strong - gives you a way to lock down a boss. Plus another 7.% global recharge from another Basilisk's Gaze 4 slotted.
* You can recover a slot from boxing (if you really want the +2.5 recovery, putting a Miracle Heal in health is a better option), and likely one from Stamina as well (by +5ing the two +end perf shifters, not the proc), which would let you put an extra endmod in the pet buffs, which I find helps, or in anything else you want.

How about this?  It gets you the other ATIO proc, more global recharge, capped S/L/E/N/F/C/Ranged/AOE and 38% melee, 33% psi,   Keep in mind there will be an extra 6% or so global defense from Farsight than what shows in mids (and if you toggle powerboost on it will be inaccurate because it shows it boosting weave/man/hover/etc.) because you fire off Power Boost before using it.  I figured you probably don't need the 6th slot in slowed response unless you really want you melee def that high...which at that point was only helping you against attacks tagged both 'psychic' and 'melee', which isn't a ton, so I took that as well:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Pink People Eater: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (3) Superior Mark of Supremacy - Accuracy/Damage
  • (5) Superior Mark of Supremacy - Damage/Endurance
  • (5) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (7) Sovereign Right - Resistance Bonus

Level 1: Time Crawl

  • (A) Pacing of the Turtle - Accuracy/Endurance

Level 2: Temporal Mending

  • (A) Panacea - Heal/Endurance
  • (7) Panacea - Endurance/Recharge
  • (9) Panacea - Hea/Recharge
  • (9) Panacea - Heal/Endurance/Recharge
  • (11) Panacea - Heal

Level 4: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Temporal Selection

  • (A) Healing IO

Level 12: Summon Demons

  • (A) Blood Mandate - Accuracy/Damage
  • (15) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (17) Blood Mandate - Accuracy/Damage/Endurance
  • (17) Blood Mandate - Accuracy
  • (19) Blood Mandate - Damage

Level 14: Assault

  • (A) Endurance Reduction IO

Level 16: Distortion Field

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Endurance/Recharge/Hold
  • (23) Lockdown - Chance for +2 Mag Hold

Level 18: Hell on Earth

  • (A) Call to Arms - Accuracy/Damage/Recharge
  • (45) Call to Arms - Defense Bonus Aura for Pets
  • (45) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (46) Edict of the Master - Defense Bonus
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge

Level 20: Time Stop

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (29) Basilisk's Gaze - Recharge/Hold
  • (29) Basilisk's Gaze - Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Hover

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Summon Demon Prince

  • (A) Blood Mandate - Accuracy/Damage
  • (31) Blood Mandate - Damage/Endurance
  • (33) Blood Mandate - Accuracy/Endurance
  • (33) Blood Mandate - Accuracy/Damage/Endurance
  • (33) Blood Mandate - Accuracy
  • (34) Blood Mandate - Damage

Level 28: Farsight

  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 30: Boxing

  • (A) Stupefy - Accuracy/Endurance

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Slowed Response

  • (A) Shield Breaker - Defense Debuff
  • (36) Shield Breaker - Accuracy/Defense Debuff
  • (36) Shield Breaker - Accuracy/Recharge
  • (36) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (37) Shield Breaker - Accuracy/Endurance/Recharge

Level 38: Chrono Shift

  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance

Level 41: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Aegis - Psionic/Status Resistance
  • (46) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance

Level 44: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Power Boost

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Web Cocoon

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (50) Basilisk's Gaze - Accuracy/Recharge
  • (50) Basilisk's Gaze - Recharge/Hold
  • (50) Basilisk's Gaze - Endurance/Recharge/Hold

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy


Level 2: Rest

 

 

Ideally I'd want to get the blood mandates out of your T2 & T3 pets because it's just not that efficient of a set, and you could put in the slow damage proc in T3 for example, but if you really want all that defense I didn't see a clear way to make up the lost defense.



 

 

 

Edited by lobster
Posted

While the power boost option looks good, it only lasts for 10seconds so it is nowhere near perma. Even if you could get it to be perma, you have to hit it every 10 seconds to keep it up which would be pretty tedious to keep it up.

Posted
57 minutes ago, Dakroll said:

While the power boost option looks good, it only lasts for 10seconds so it is nowhere near perma. Even if you could get it to be perma, you have to hit it every 10 seconds to keep it up which would be pretty tedious to keep it up.

You don't try to perma it. You perma Farsight.

 

The way Farsight works is that it only cares about your buffs and enhancements at the time it was cast. Even though Power Boost lasts 10s, Farsight keeps the enhancement for it's entire 120s duration. So what he's saying is that you'd have more defense all the time not just the 10s if you removed weave and picked up PB, in addition to the other benefits PB provides.

Posted (edited)

Yeah. All click powers work that way. They have a constant level, so if you have an effective buff like Power Boost when you cast Farsight, Farsight gets that buff... and keeps it until the end of Farsight's duration, which is 120 seconds.

 

So basically you just don't use Power Boost until you're about to use Farsight.

 

The specific interaction between Power Boost and Farsight is why an APP/PPP with Power Boost (Or Power Build-Up) is basically mandatory for any toon with Time as a powerset. Power Boost turns Farsight from "Wow that's good" to "Holy $#!^ that's OP"

Edited by kelly Rocket
Posted

So, it hasn't been brought up in the thread specifically... that much defense is overkill. Softcap is 45% defense. While having a bit of a cushion is nice for some content and it's higher in Incarnate content the return on your investment is generally just not worth it. Doubly so when you account for the fact you'll be running Time' juncture for additional -tohit on enemies. S/L defense covers 90% of the things in the game, so investing heavily to cap the others usually is not worth it. The low rech in the build hurts me.

 

This is how I went about building mine. I haven't done incarnate stuff with it as I have other MMs I want to get finished up before I really settle into one, but it was a breeze to level to 50.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- SlbAll-Build%(A), SvrRgh-Acc/Dmg/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(3), BldMnd-Acc/Dmg(5), SprMarofS-Acc/Dmg(5), SprMarofS-EndRdx/+Resist/+Regen(7)
Level 1: Time Crawl -- CrtSpd-Acc/EndRdx(A)
Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)
Level 4: Time's Juncture -- ImpSwf-Dam%(A), DarWtcDsp-ToHitDeb(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(48)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19), ShlWal-ResDam/Re TP(50)
Level 10: Super Jump -- Jump-I(A)
Level 12: Summon Demons -- EdcoftheM-PetDef(A), EdcoftheM-Acc/Dmg/EndRdx(19), SvrRgh-Dmg/EndRdx(21), SvrRgh-Acc/Dmg/EndRdx(21), BldMnd-Acc/Dmg/EndRdx(23), BldMnd-Acc/Dmg(23)
Level 14: Assault -- EndRdx-I(A)
Level 16: Distortion Field -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(25), GldNet-Dam%(25), Lck-EndRdx/Rchg/Hold(27), GhsWdwEmb-Acc/Hold/Rchg(27), UnbCns-Dam%(29)
Level 18: Hell on Earth -- ExpRnf-Acc/Dmg/Rchg(A), SvrRgh-PetResDam(29), ExpRnf-+Res(Pets)(31), CaltoArm-+Def(Pets)(31), CaltoArm-Acc/Rchg(31), CaltoArm-Acc/Dmg/Rchg(33)
Level 20: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(34)
Level 22: Tactics -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(34), AdjTrg-ToHit/EndRdx(36), AdjTrg-Rchg(36), AdjTrg-ToHit(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Summon Demon Prince -- ImpSwf-Dam%(A), SvrRgh-Acc/Dmg/EndRdx(37), SprCmmoft-Acc/Dmg/EndRdx/Rchg(37), SprCmmoft-Acc/Dmg/Rchg(37), SprCmmoft-Rchg/PetAoEDef(39), SprCmmoft-Dmg/EndRdx(39)
Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(40), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(42)
Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Slowed Response -- AchHee-ResDeb%(A), TchofLadG-%Dam(42), TchofLadG-DefDeb/Rchg/EndRdx(42), TchofLadG-DefDeb/Rchg(43), TchofLadG-Rchg/EndRdx(43), ShlBrk-%Dam(43)
Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), Pnc-Heal/EndRedux(45), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 44: Power Boost -- EndRdx-I(A)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(7)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
------------

 

 

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

Posted
9 hours ago, otyugh said:

Why is Boxing in there? Do you actually use it? Do you have it on auto-fire for the occasional stun?

Err, it's rather obviously in there because you have to take either Boxing or Kick to get Tough and Weave.

Posted (edited)

Taking Power Boost into consideration I've been looking at updating to something more like this. Sure it may be overkill for def cap against normal mobs, but AVs have higher base accuracy and this should help dealing with them for doing solo content.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Pink People Eater: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(5), ExpRnf-+Res(Pets)(7)
Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A)
Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-EndRdx/Rchg(9), Pnc-Heal/+End(11)
Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb/EndRdx(13), DarWtcDsp-Rchg/EndRdx(48)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(37), BlsoftheZ-ResKB(40)
Level 10: Temporal Selection -- Heal-I(A)
Level 12: Summon Demons -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(15), BldMnd-Acc/EndRdx(15), BldMnd-Acc/Dmg/EndRdx(17), BldMnd-Acc(17), BldMnd-Dmg(19)
Level 14: Assault -- EndRdx-I(A)
Level 16: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Rchg/Hold(21), BslGaz-EndRdx/Rchg/Hold(21), Lck-%Hold(23), Lck-Acc/Rchg(48)
Level 18: Hell on Earth -- CaltoArm-EndRdx/Dmg/Rchg(A), CaltoArm-Dmg/EndRdx(45), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-+Def(Pets)(46), SvrRgh-PetResDam(46), EdcoftheM-PetDef(46)
Level 20: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(29), BslGaz-EndRdx/Rchg/Hold(29), BslGaz-Acc/EndRdx/Rchg/Hold(31)
Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(27)
Level 24: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(25), LucoftheG-Def/Rchg+(27)
Level 26: Summon Demon Prince -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-Dmg/EndRdx(33), SprMarofS-EndRdx/+Resist/+Regen(33), Lck-Acc/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(34)
Level 28: Farsight -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(34), LucoftheG-Def/Rchg+(34), AdjTrg-ToHit(43), AdjTrg-ToHit/Rchg(43)
Level 30: Boxing -- Acc-I(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Slowed Response -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(36), ShlBrk-Acc/Rchg(36), ShlBrk-DefDeb/EndRdx/Rchg(36), ShlBrk-Acc/EndRdx/Rchg(37), ShlBrk-%Dam(37)
Level 38: Chrono Shift -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(39), EffAdp-EndMod/Acc/Rchg(39), EffAdp-Acc/Rchg(39), EffAdp-EndMod/Acc(40), EffAdp-EndMod/EndRdx(40)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Rchg(42)
Level 50: Musculature Radial Paragon
Level 50: Barrier Core Epiphany
Level 50: Support Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Pyronic Radial Final Judgement
------------

 

 

 

 

Edited by Dakroll
  • 1 month later
Posted
On 8/22/2019 at 2:15 PM, lobster said:

Couple thoughts:

 

* You went black scorpion but skipped Power Boost, one of the best epic powers available to mms.  You can use that+farsight to softcap yourself without Weave, for example.  Plus it gives that defense to your pets and teammates too, where tough/weave is entirely selfish.  Swapping Weave for PB would be about 1% defense gain and one less toggle to run, plus give you the boost on your debuffs as well.  You can keep tough for the IO muling if you need it.  Not to mention giving you all those slots in weave back.

* stacking holds Time Stop + Web Cocoon (esp with power boost) can also be strong - gives you a way to lock down a boss. Plus another 7.% global recharge from another Basilisk's Gaze 4 slotted.
* You can recover a slot from boxing (if you really want the +2.5 recovery, putting a Miracle Heal in health is a better option), and likely one from Stamina as well (by +5ing the two +end perf shifters, not the proc), which would let you put an extra endmod in the pet buffs, which I find helps, or in anything else you want.

How about this?  It gets you the other ATIO proc, more global recharge, capped S/L/E/N/F/C/Ranged/AOE and 38% melee, 33% psi,   Keep in mind there will be an extra 6% or so global defense from Farsight than what shows in mids (and if you toggle powerboost on it will be inaccurate because it shows it boosting weave/man/hover/etc.) because you fire off Power Boost before using it.  I figured you probably don't need the 6th slot in slowed response unless you really want you melee def that high...which at that point was only helping you against attacks tagged both 'psychic' and 'melee', which isn't a ton, so I took that as well:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Pink People Eater: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (3) Superior Mark of Supremacy - Accuracy/Damage
  • (5) Superior Mark of Supremacy - Damage/Endurance
  • (5) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (7) Sovereign Right - Resistance Bonus

Level 1: Time Crawl

  • (A) Pacing of the Turtle - Accuracy/Endurance

Level 2: Temporal Mending

  • (A) Panacea - Heal/Endurance
  • (7) Panacea - Endurance/Recharge
  • (9) Panacea - Hea/Recharge
  • (9) Panacea - Heal/Endurance/Recharge
  • (11) Panacea - Heal

Level 4: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Temporal Selection

  • (A) Healing IO

Level 12: Summon Demons

  • (A) Blood Mandate - Accuracy/Damage
  • (15) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (17) Blood Mandate - Accuracy/Damage/Endurance
  • (17) Blood Mandate - Accuracy
  • (19) Blood Mandate - Damage

Level 14: Assault

  • (A) Endurance Reduction IO

Level 16: Distortion Field

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Endurance/Recharge/Hold
  • (23) Lockdown - Chance for +2 Mag Hold

Level 18: Hell on Earth

  • (A) Call to Arms - Accuracy/Damage/Recharge
  • (45) Call to Arms - Defense Bonus Aura for Pets
  • (45) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (46) Edict of the Master - Defense Bonus
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge

Level 20: Time Stop

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (29) Basilisk's Gaze - Recharge/Hold
  • (29) Basilisk's Gaze - Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Hover

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Summon Demon Prince

  • (A) Blood Mandate - Accuracy/Damage
  • (31) Blood Mandate - Damage/Endurance
  • (33) Blood Mandate - Accuracy/Endurance
  • (33) Blood Mandate - Accuracy/Damage/Endurance
  • (33) Blood Mandate - Accuracy
  • (34) Blood Mandate - Damage

Level 28: Farsight

  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 30: Boxing

  • (A) Stupefy - Accuracy/Endurance

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Slowed Response

  • (A) Shield Breaker - Defense Debuff
  • (36) Shield Breaker - Accuracy/Defense Debuff
  • (36) Shield Breaker - Accuracy/Recharge
  • (36) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (37) Shield Breaker - Accuracy/Endurance/Recharge

Level 38: Chrono Shift

  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance

Level 41: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Aegis - Psionic/Status Resistance
  • (46) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance

Level 44: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Power Boost

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Web Cocoon

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (50) Basilisk's Gaze - Accuracy/Recharge
  • (50) Basilisk's Gaze - Recharge/Hold
  • (50) Basilisk's Gaze - Endurance/Recharge/Hold

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy


Level 2: Rest

 

 

Ideally I'd want to get the blood mandates out of your T2 & T3 pets because it's just not that efficient of a set, and you could put in the slow damage proc in T3 for example, but if you really want all that defense I didn't see a clear way to make up the lost defense.



 

 

 

can i get a pines build import for this?

Posted (edited)

It's been a while, but you might just be able to copy and paste that text itself into the pines import?

Edit: Nope, that doesn't work.


But if you right click on:

Click this DataLink to open the build!

and save as a mids file, you can open it with the editor, if you have the same version I used...which is "Mids Reborn v2.6.0.1".

Edited by lobster
  • 4 months later

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