RubberDougie 11 Posted September 5, 2019 6 hours ago, pwntoon said: Yes, incarnate shifts that apply during incarnate trials like BAF, Lamda, etc shift your level (up to 3 levels), and you can therefore TP lvl 55 bosses. However, some trials have mobs which are also level shifted, so it's on a case by case basis which trials you'll be within +2 levels of the mobs. Also, this affects simple +2 (because some enemies spawn at +3) and above content before level 50. The thread title is pretty misleading, but catchy. Share this post Link to post Share on other sites
kelly Rocket 99 Posted September 5, 2019 It'd sure be nice if we could get an admin post about whether this is likely to be fixed. Share this post Link to post Share on other sites
pwntoon 15 Posted September 11, 2019 Agreed, I'd love to hear some dev or GM commentary. Share this post Link to post Share on other sites
Xoza 28 Posted September 12, 2019 Additionally... please fix Teleport Foe, it's hit rate and target eligibility is crap. - Xoza Shadow (@Xoza) Ordo Imperialis / Xoza.net Everlasting Arcon | Yuri'ko | Xoza | Xoza Shadow | Novae | Nebulae | Chell | Rayn | Mendalara | Meditation | Cybernet | Teras Kasi | Nina'Ja | Bull Rush My Costume Archive | My Characters & Creations | My Binds/Macros Share this post Link to post Share on other sites
naraganeun 4 Posted October 11, 2019 Would be nice if dominator's magnitude double affect the magnitude of teleport that way at least dominator's could TP bosses Share this post Link to post Share on other sites
Andrewvm 24 Posted October 28, 2019 (edited) On 9/1/2019 at 2:28 AM, pwntoon said: Giant Monsters, Monsters, AVs, and Objects, and similar things such as the Rikti Drop Ships are immune to teleport, no matter if you "hit" or "miss" not true for the giant monsters and AV's. I distictky remember porting a GM ( think eochai) to stack stun, and he moved! edit: anyway, yes please, if possible make wormhole a viable power for +4 content. Edited October 28, 2019 by Andrewvm Share this post Link to post Share on other sites
Flashtoo 688 Posted October 28, 2019 Teleport-centric gravity control main here saying YES PLEASE. Character portrait artist for hire, PM for details! Commissions: Closed, Sorry Share this post Link to post Share on other sites
Neuronia 29 Posted January 13, 2020 Saw someone mentioning this on Exelsior just now and adding my request for an examination as a Grav user as well. Share this post Link to post Share on other sites
oedipus_tex 1097 Posted January 19, 2020 (edited) I hope this is on the list of considerations when the Control sets come up for review. Edited January 19, 2020 by oedipus_tex Share this post Link to post Share on other sites
Mystic_Cross 99 Posted January 21, 2020 When did Grav get so popular? back in 2011 it was largely considered to be one of (if not the) the worst controller primary sets... Always loved it myself, Grav was the 2nd alt I ever made so... add me to the list of YES PLEASE ! Share this post Link to post Share on other sites
naraganeun 4 Posted January 26, 2020 anyone heard anything from devs on here or discord? Would love it if they could just do a quick edit of wormhole mag value from 4.10 to 5.10 or something so we could TP bosses at +4 without having to pop an ultimate insp (and having an alpha +1 shift) Share this post Link to post Share on other sites
Other Sensor 3 Posted February 2, 2020 Please allow this! We need it so bad. 😕 1 Share this post Link to post Share on other sites
TheSpiritFox 237 Posted February 3, 2020 Voting in solidarity with my controller buddies, Make Wormhole Great(er) (again? For the first time?) Share this post Link to post Share on other sites
Drastic 29 Posted February 4, 2020 A gravity controller was my first level 50 back in live days. Big nostalgia energy solidarity vote in favor that there should be a way to overcome the level resist. Share this post Link to post Share on other sites
SeraphimKensai 398 Posted February 4, 2020 (edited) I'm all for boosting teleport foe magnitude. Perhaps via an IO slotted into wormhole or tp foe. Edited February 5, 2020 by SeraphimKensai Share this post Link to post Share on other sites
medieval 2 Posted February 5, 2020 Please do put this in one of the patches team. I don't think anyone doesn't want this change to happen. Share this post Link to post Share on other sites
SeraphimKensai 398 Posted February 5, 2020 Oh since it hasn't been said: Starless Step (Warshade's teleport foe). That means we need a means to boost the teleport mag on Wormhole, TP Foe, and Starless Step. As I said before maybe an IO that could be slotted into each power as the natural counter to the TP Foe Protection IO's would be pragmatic. An idea that might help would be possibly reworking the Jaunt IO Set to be: Jaunt: Teleport Range Jaunt: Teleport Range/Endurance Jaunt: +Teleport Magnitude/Accuracy Set Bonuses: +2.5% recovery bonus +7.5% movement speed bonus Any thoughts on that? Share this post Link to post Share on other sites
GM Kal 98 Posted February 5, 2020 Quote Agreed, I'd love to hear some dev or GM commentary. Devs please fix! You now have GM commentary. Yes making teleport work on bosses seems like a great idea. And the fact that teleports already won't work on AVs and giant monsters make it seem like there wouldn't be a problem gameplay wise that I know of. In any case, a teleport is not an instant win. Even if you can teleport bosses, they still just come back at you. 4 Share this post Link to post Share on other sites
naraganeun 4 Posted February 25, 2020 Any updates on wormhole? Share this post Link to post Share on other sites
ScarySai 900 Posted April 22, 2020 After redoing my grav/storm, I feel obligated to give this one a bump. 🙂 Share this post Link to post Share on other sites
kenlon 156 Posted April 22, 2020 I don't like Wormhole on my Grav/Psi Dom and will be respeccing out of it soon, but even so, I think this should be fixed. Add another yes vote to the pile. Share this post Link to post Share on other sites
ABlueThingy 264 Posted April 22, 2020 If two people time their teleports exactly will the combined mag teleport a boss? Share this post Link to post Share on other sites
DoctorDitko 457 Posted April 24, 2020 On 10/28/2019 at 4:26 PM, Flashtoo said: Teleport-centric gravity control main here saying YES PLEASE. Agreed! I have a teleporter grav controller, too. All the TP powers. All the TP temp powers. All the TP, all the time. (TP toons, let us disperse!) My favorite is Wormhole, although I do wish it also got a bit more range. When I wormhole a group up to the top of the sky, some of them arrive back in the fight with enough health to matter. (Also, Team TP really can freak people out. They've never seen it before!) Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko. Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko. But games? He used to pay his bills with games. (He's recovering well, thanks for asking!) Share this post Link to post Share on other sites
pwntoon 15 Posted April 26, 2020 On 4/22/2020 at 4:12 PM, ABlueThingy said: If two people time their teleports exactly will the combined mag teleport a boss? All Wormhole targets gain 10000.00% resistance to teleport after the initial hit, so it doesn't seem possible. I have tried double wormhole-ing targets with a second grav toon but the targets gain the temporary TP res and don't move lol. Share this post Link to post Share on other sites