Solarverse 1258 Posted October 19, 2020 54 minutes ago, pwntoon said: @Vanden that's really encouraging to hear. If the team needs any help testing, I'm absolutely on board. @Solarverse if you start a suggestion/thread about Dimension Shift, I'll absolutely participate. I never take that power and would love to see it tweaked. At least one other private server has changed the way that power works and it looks much more exciting than its vanilla behavior It wasn't my own thread, apparently it was on another thread similar though. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files! Share this post Link to post Share on other sites
pwntoon 15 Posted October 26, 2020 When I first read the patch notes recently, I thought Fold Space was the Group Recall power from the live days. I now see that it's a group foe teleport. Really neat power! I tried it out on the Beta and notice it, too, cannot move bosses more than +2 my level. Maybe there is enough interest to fix both of these powers' teleport mechanics before Fold Space goes live? Share this post Link to post Share on other sites
Bopper 2108 Posted October 26, 2020 1 hour ago, pwntoon said: When I first read the patch notes recently, I thought Fold Space was the Group Recall power from the live days. I now see that it's a group foe teleport. Really neat power! I tried it out on the Beta and notice it, too, cannot move bosses more than +2 my level. Maybe there is enough interest to fix both of these powers' teleport mechanics before Fold Space goes live? Your test results make sense. Fold Space has all the same TP numbers Wormhole has, just a PBAoE version. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Movement Speed: Guide Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas RubyRed's API Tool Mids' Reborn Share this post Link to post Share on other sites
SeraphimKensai 398 Posted October 26, 2020 If anything Wormhole, and Warshades TP for power should be able to work on a lvl 54 boss. If they wanted the teleport pool powers slightly weaker than that I could deal with it as primary/secondary powers are supposed to be stronger than a pool power. That said let's allow them all to work on 54 bosses, and have an IO that increases TP magnitude to counter balance the IO's that add teleport protection. 1 Share this post Link to post Share on other sites
pwntoon 15 Posted November 23, 2020 Since most of the chatter seems to be around unintended effects of raising the Teleport magnitude, I decided to roll a toon on Thunderspy, since they've changed Wormhole to have a magnitude 10 teleport. They've actually re-worked Gravity Control in a lot of ways which are great, but I digress. I can at least say that wormhole does work on bosses more than +2 your level. In fact I could Teleport 54's while I was SK'd to 49. I need to pop a few yellows but it works 😉 It doesn't work on AVs It doesn't work on Objects such as Rikti Pylons or Artillery Guns/Turrets like the ones in Striga, It doesn't work on Giant Monsters or Monsters Everything I notice is just anecdotal. I don't know if they've coded anything else special. If we could bump up the mag up on the QA server, I'd be down to test it on various things. 1 Share this post Link to post Share on other sites
Purrfekshawn 133 Posted November 23, 2020 (edited) On 10/26/2020 at 10:59 AM, Bopper said: Your test results make sense. Fold Space has all the same TP numbers Wormhole has, just a PBAoE version. Why not buff these powers to make them MAG 5.1 teleport instead of MAG 4, We don't think it'll have that much of the drawbacks, unless there're turrets or immovable pylon with MAG 4.1 TP protection? Edit: tested on Private Server and it reilly worx Edited November 25, 2020 by Purrfekshawn To keep this game safe, We have to give it to the world. Here you can download your own Private Server and other files. No moneybags're gonna put this genie back in a bottle! Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Make Energy Aura available for Tankers plz, Munitions Mastery (Epic) for Masterminds, Temporal Manipulation (attacks) for Dominators, buff somehow underperforming Lore pets (Robotic Drones, Demons, Seers). Share this post Link to post Share on other sites
capricorpse 53 Posted December 3, 2020 On 10/26/2020 at 6:30 AM, SeraphimKensai said: If anything Wormhole, and Warshades TP for power should be able to work on a lvl 54 boss. If they wanted the teleport pool powers slightly weaker than that I could deal with it as primary/secondary powers are supposed to be stronger than a pool power. That said let's allow them all to work on 54 bosses, and have an IO that increases TP magnitude to counter balance the IO's that add teleport protection. this ! at the very least, wormhole and the warshade version of fold space should work on all bosses. Share this post Link to post Share on other sites