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How useful is Consume?


City_of_Jedi

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Hi guys.

 

Trying to revive an old character from LIVE.  I'm trying something where I took out Frost and moved slots over to Consume, but I'm wondering if it's slotted properly.  (Overslotted?)  I figured I could do without Frost since /Fire as some area-of-effect damage to make up for it.  What do you think?

 

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Ice-Fiery Aura v2: Level 50 Science Brute
Primary Power Set: Ice Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Fists -- Acc-I(A)
Level 1: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), ResDam-I(13), StdPrt-ResKB(15)
Level 2: Ice Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), KntCmb-Knock%(40)
Level 4: Healing Flames -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(5), DctWnd-Heal/Rchg(5), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(11), DctWnd-Rchg(34)
Level 6: Blazing Aura -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(43), OvrFrc-Dam/KB(46)
Level 8: Ice Patch -- RechRdx-I(A), RechRdx-I(25)
Level 10: Super Speed -- Run-I(A)
Level 12: Combat Jumping -- Krm-ResKB(A)
Level 14: Taunt -- Taunt-I(A)
Level 16: Plasma Shield -- ResDam-I(A), StdPrt-ResDam/Def+(17), ResDam-I(17), StdPrt-ResKB(39)
Level 18: Greater Ice Sword -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(19), BrtFur-Acc/Dmg/Rchg(19), BrtFur-Dmg/EndRdx/Rchg(21), BrtFur-Acc/Dmg/EndRdx/Rchg(23), BrtFur-Rchg/Fury(39)
Level 20: Consume -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(37)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Freezing Touch -- HO:Nucle(A), HO:Endo(27), HO:Perox(27), HO:Perox(29), BlsCol-Rchg/HoldProc(29), Lck-%Hold(31)
Level 28: Burn -- Dmg-I(A), Dmg-I(31), Dmg-I(31), RechRdx-I(37), RechRdx-I(42)
Level 30: Tough -- GldArm-ResDam(A), GldArm-End/Res(36), GldArm-RechRes(37), GldArm-3defTpProc(39)
Level 32: Frozen Aura -- Erd-Dmg(A), Erd-Acc/Rchg(33), Erd-Dmg/Rchg(33), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(34), CaloftheS-Heal%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Char -- HO:Endo(A), HO:Endo(42), RechRdx-I(42), RechRdx-I(43)
Level 44: Fire Blast -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(45), Dvs-Dmg/Rchg(45), Dvs-Acc/Dmg/Rchg(45), Dvs-Acc/Dmg/EndRdx/Rchg(46), Dvs-Hold%(46)
Level 47: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Temperature Protection -- ImpArm-ResPsi(A)

 

Level 1: Brawl -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)

Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(43), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(15)
------------

 

 

Quick question:  Wasn't Burn auto-hit at one point?  Or am I just misremembering that!  o.0

 

 

 

Edited by City_of_Jedi
minor build changes

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)

 

"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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It's extremely useful.

 

I either 3 slot with performance shifter or 6 slot.  Just depends on what kind of bonus you need.

 

In your case, not going with sets, I would 2 slot it. That last one just doesn't take enough time off it to justify it in my opinion.

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I'm not sure if Burn was autohit before, but it does have a to-hit check these days. As for Consume being useful, I find myself not using it at L50 because of T4 Ageless. However, I do use it on lower level content and as a IO bonus mule.

Warning: This post may contain an opinion.

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I think because Burn was a location power that it was either auto-hit or had just had really high accuracy and therefore didn't need any accuracy slotting.  I guess I can understand why that's changed.  But it's disappointing. 

 

The good thing is that I haven't gotten that far with the character so I can move some slots around to get accuracy in there. 

 

 

17 hours ago, Infinitum said:

In your case, not going with sets, I would 2 slot it.

 

I can 3 slot performance shifter if you think that's sensible.  The reason why I didn't try that is because of the lengthy recharge time and lack of hasten in the build.  It didn't seem like the recovery boost was worth enhancing, being only 5%, and the endurance increase can be boosted by simply having more targets to leech from.  That was my thought process, anyway. 

 

Any other issues you can see?  Sometimes I wonder if I'm doing myself a disservice by trying to "tank" things.  I've heard people say /Fire is "squishy".  I understand the reasons for this.  It trades defense for greater offensive capabilities.  That's a reasonable trade-off.  I get it.  But I have taken taunt.  And sometimes I'm the best one on the team to take the alpha strike and redirect aggro away from squishies.  Am I in for a world of hurt here?

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)

 

"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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Here i asked a league friend for his fire/ice brute. maybe you can pick up some of his ideas. he is pretty much unkillable and dishes out enormous damage.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Ice Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46)
Level 2: Blazing Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(3), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43)
Level 4: Healing Flames -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5), NmnCnv-Heal/EndRdx(5), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(42)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), ShlWal-ResDam/Re TP(7)
Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(40)
Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(11), Ags-Psi/Status(11), GldArm-3defTpProc(40)
Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(13), PrfZng-Taunt/Rchg(13), PrfZng-Acc/Rchg(15), PrfZng-Taunt/Rchg/Rng(15), PrfZng-Taunt(39)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 18: Greater Ice Sword -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg(21), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(39)
Level 20: Consume -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(37)
Level 26: Freezing Touch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(27), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37)
Level 28: Burn -- Arm-Dam%(A), Arm-Dmg(29), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(34), Obl-%Dam(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Frozen Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(33), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(34)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), Rct-ResDam%(36)
Level 38: Rise of the Phoenix -- Prv-Absorb%(A)
Level 41: Electrifying Fences -- Acc-I(A)
Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(46)
Level 47: Summon Striker -- EdcoftheM-Dmg(A), EdcoftheM-Acc/Dmg(48), EdcoftheM-Dmg/EndRdx(48), EdcoftheM-Acc/Dmg/EndRdx(48)
Level 49: Build Up -- GssSynFr--Build%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Cardiac Core Paragon 
Level 50: Melee Core Embodiment 
Level 50: Barrier Core Epiphany 
Level 50: Pyronic Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Cimeroran Core Superior Ally 
------------

Edited by Croax
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Unless you're playing a very end-heavy primary, I'd argue the main use of Consume is endurance drain protection/mitigation. There are a number of enemies that will zero out your endurance bar, drop all your toggles and you'll be dead before you know what happened.

 

If you just plan to spend all your time in a farm, then it's not much of a worry.

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  • 2 weeks later
On 8/27/2019 at 7:40 AM, Croax said:

Here i asked a league friend for his fire/ice brute. maybe you can pick up some of his ideas. he is pretty much unkillable and dishes out enormous damage.

 

 

 

Thank you for posting the build.  I haven't looked at it closely but I will save it so that I may do so.  (Especially the Incarnate stuff because I have not the slightest clue about that!)  😕

 

I didn't, at first, intend for this to be a farming build.  But I wonder if it could do that?  Not as efficiently as Spines, grant you.  But could it be done? 

 

On 8/27/2019 at 8:28 AM, SemanticAntics said:

You're going to want some accuracy in consume. It has to hit to work.

 

 

Pines claims that Consume is auto-hit.  (If you look at the build Croax posted, that version doesn't have accuracy slotted either.)  The limited number of times I've used it, I don't think I've ever seen it miss.

 

Edited by City_of_Jedi
typos

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)

 

"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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10 hours ago, City_of_Jedi said:

Pines claims that Consume is auto-hit.  (If you look at the build Croax posted, that version doesn't have accuracy slotted either.)  The limited number of times I've used it, I don't think I've ever seen it miss.

Consume is pretty stupid on this subject. It is autohit, so you always get the end drain resist, but then the damage, end recovery, and +Recovery do an invisible ToHit check before they can actually take effect. So it does benefit from accuracy.

 

Personally I three-slot Consume, with 50+5 Acc/EndMod/Rech Perf Shifter, 50+5 EndMod/Rech Perf Shifter, and 50+5 EndMod/Rech Efficacy Adaptor. A fourth slot with an Acc/EndMod/Recharge Efficacy Adaptor wouldn’t be the worst thing if you could swing it. The end drain resistance is enhanceable and doesn’t stack from hitting multiple targets, so you do want to slot it for End Mod.

Edited by Vanden
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Late game, consume IF YOU USE AGELESS, is completely useless and you can easily slot it out for something much better. However... if you can't get ageless or you want to min/max or you aren't always running late game content, then consume is very useful. Ageless solves all end problems. It is magical. Seriously, if you can go with ageless, GO FOR IT!

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I planned Ageless for my build. But I've found that with my end game build mostly in place, Consume is plenty to cover my endurance needs. That opens up other possibilities, like Barrier or Rebirth, that might do more for my survivability when things get ugly. It seems like that's the basic choice - Consume or Ageless. The only time so far that I could have used both was soloing a pylon using only my AoEs. With only one enemy to hit with Consume, and with the AoEs burning way more endurance than my single target chain, I had to turn off most of my toggles to finish the job.

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2 hours ago, Werner said:

I planned Ageless for my build. But I've found that with my end game build mostly in place, Consume is plenty to cover my endurance needs. That opens up other possibilities, like Barrier or Rebirth, that might do more for my survivability when things get ugly. It seems like that's the basic choice - Consume or Ageless. The only time so far that I could have used both was soloing a pylon using only my AoEs. With only one enemy to hit with Consume, and with the AoEs burning way more endurance than my single target chain, I had to turn off most of my toggles to finish the job.

If you are finding this to be the case, I would min/max your build for -5% defense and res for whatever you intend to hardcap for resist and softcap for defense.

 

e.g. I posted a build on ice/fire blaster that utilized barrier's 5% permanent defense/resist to all damage to take my regular 70.6% fire res and 40.2% fire defense to 75.6% fire resist and 45% fire defense so they're both capped up.

 

I typically do take barrier now if I'm making "ultimate" builds and I'm getting several sources to recover end without ageless. However, lots of sets don't offer this so taking barrier for them really is magical. Given you would possess consume and you could get your recovery up pretty easily, this would not be a bad idea for you.

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2 hours ago, 3333053222 said:

If you are finding this to be the case, I would min/max your build for -5% defense and res for whatever you intend to hardcap for resist and softcap for defense.

Worth considering, though the only thing I could lower and still be soft/hard cap with +5% is melee defense, which is 46.7%. But I've also been running some incarnate content, at which point nothing is going to hit the defense soft cap with +5% defense. And nothing will hard cap with 5% resistance. Also, my smashing/lethal defense is 40.1%, so the 5% would take that to the normal soft cap, which would be nice. Barrier is probably better than Rebirth since I already have a fast-recharging heal.

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