Jump to content

Recommended Posts

Posted

2 hours ago, Leandro said:
  • Pool > Sorcery > Enflame: Should now do damage for Sentinels
  • Sentinel > Ice Blast > Chilling_Ray: Should now accept Slow enhancements.
  • Sentinel > Regeneration > Dismiss Pain: Increased amount of MaxHP granted to 24% from 6%, should had not been that low to begin with.
  • Beam Rifle > Disintegration: Should [hopefully] never linger after the target dies.
  • All versions of Beam Rifle's Penetrating Ray now has a 55% chance of spreading disintegration.
  • All versions of Beam Rifle's Lancer Shot now has a 100% chance of spreading disintegration.

WOOOOO!!! 😄 

Posted (edited)

I'm really happy about the Disintegrate spread thing. Looking forward to seeing how that works in play.

 

Also, Barracuda and the Kheldians now know we exist:

Quote
  • Sentinels will now receive the Power of Scirocco clickie in the Barracuda SF.
  • Kheldians > Inherent: Should now see Sentinels the same way they see Blasters and Scrappers, for the purpose of their inherent powers.

 

Edited by Hopeling
  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...