Kigo Posted August 29, 2019 Posted August 29, 2019 Okay, so anyone who has looked into things will know that soft capping defense is a Good Thing. And that Smashing and Lethal damage is quite prevalent so if you can only soft cap one thing that might be a Good Thing to target unless you are fire farming in which case you would want that soft capped instead. And that melee/ranged/aoe pretty much covers every single possible attack you will face with a few exceptions so soft capping all 3 is a very Good Thing. The question then comes into play for the characters that are not primary defensive builds and can only get a single soft cap. I'll give an example of two builds I keep switching between on my pain/psi defender. Build 1 is an all-rounder defensive build with a focus on ranged defenses (since fly is a thing). S/L at 30.2, F/C at 29.9, E/N at 35.5, Psi at 27.4, M/R/A at 33/43.6/32.4 - this build seems to work "decent" enough but non-ranged 30s defenses means that when an attack is not tagged with ranged it lands more often than I would like. The character is a healer type so any damage that gets through is a trifle thing to worry about. However, the big problem is the mez attacks since the protections are all at 0 so if even a single mez attack gets through it is all over. And I hate being mezzed since often just as it happens a teammate needs a heal and I am unable to do so. The mezzes do not last long due to strong status resistances but... duration is a whole different story than the original proc of the mez. Getting constantly mezzed gets old fast. Build 2 basically traded defense of ranged for S/L with slightly better energy but far worse everything else especially psi and ranged. S/L at 45.8 F/C at 24.4. E at 40.8. N at 25. P at 19.4. M/R/A at 25/30.6/29.4 - it works amazing against anything that is even somewhat tagged with smashing or lethal, but absolute tissue paper if not tagged with either. I hoped this would be my solution to the mez by blocking off all attacks, but it feels like I get mezzed just as often. Both builds have their pros and cons. Ideally I would prefer not to compromise but sadly it must be one or the other. I honestly can not decide which of the two builds would be better for my defender, which in turn means I am undecided when it comes to building any other character. Thoughts from the community on which build is better if you must pick one build over the other? I tend to lean on build 2 because intellectually I know how many attacks are tagged with S/L while just having ranged as a defense leaves several Achilles heels. But I honestly feel like I am getting mezzed just as often with that build which was the whole point of the build change. And I am losing out on some important things by swapping in Mace Mastery for Dark Mastery. Mainly I really notice the loss of Dark Consumption for end returns and the self-rez. But unfortunately can't have both those two powers and the Scorpion Shield. 😕 You can friend add me at the global handle Sweet Torment I created Indomitable's Community Teleport Hub usage: /macro TP enterbasefrompasscode TOUR-5307 All 50+3 unless otherwise specified: Indomitable: Sweet Torment, Firesoul, Rikti Relocators Inc Excelsior: Silent as a Lamb, Spinner of Lives, Project ReNew, Mire Monstrosity, Mad Madam Maud (48), Tiki Tour Guide (50+0)
Snakebit Posted August 29, 2019 Posted August 29, 2019 (edited) If you have capped SL there are *plenty* of farms for it. Just have to watch for poorly designed groups that have debuffs because the creator didn't pay attention to power choices. Space Jam is one I run almost daily, and Comic Con has smash lethal variants as well. Bring resistance. Edited August 29, 2019 by cejmp Typos ________________ Freedom toons: Illuminata Phoebros Mim Ogrebane
Call Me Awesome Posted August 29, 2019 Posted August 29, 2019 You can pick up the Mez protection in the Sorcery pool to cover mez issues. It's not perma, but it offers a lengthy protection period and can be used like a break free. On defense, I tend to favor high Ranged defense for squishy characters and avoid melee; that works pretty well most of the time. My main ranged attacker is a Fire/Energy blaster so I most assuredly draw aggro, but building for ~40% ranged defense makes him remarkably durable. If things get "interesting" I always carry a few purples and greens to patch things over. So far I haven't come up with a build offering more defenses that doesn't compromise the character's effectiveness. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler
Hyperstrike Posted August 29, 2019 Posted August 29, 2019 Basically, in a non-Tank/Brute setup, you're VERY seldom going to see something capped to all positions or all types. FF Defenders/Corrs/Controllers being an exception. So, at some point, you're going to have a tradeoff. Wish I could tell you differently. But I'd be lying through my teeth. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
MunkiLord Posted August 29, 2019 Posted August 29, 2019 If your Psi defense is intentionally that high, I'd drop that in favor of other positions/types and just carry a few extra lucks when you know you're gonna fight that sort of damage. The Trevor Project
DSorrow Posted August 30, 2019 Posted August 30, 2019 On squishies I usually go for either S/L or Ranged depending on what's more convenient. I find both of them good enough, just with a few caveats: if I'm staying at range, a large majority of the attacks have the Ranged tag but the occasional AoE is still going to hit me with S/L Def you get to avoid most AoEs, but your Achilles' heel is in the form of pure elemental attacks: fire blast, dark blast, etc. Overall I'd probably prefer Ranged Def, but usually it's much more convenient to get S/L with stuff like Scorpion Shield / Frozen Armor. If you spend a lot of your time in melee range, then I'd go with S/L. Torchbearer: Sunsinger - Fire/Time Corruptor Cursebreaker - TW/Elec Brute Coldheart - Ill/Cold Controller Mythoclast - Rad/SD Scrapper Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
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