Papaschtroumpf Posted August 31, 2019 Posted August 31, 2019 I was hoping to find a plant/kin build to get inspired by but no luck so far. I loved Plant as a dominator back on Live and I loved my Fire/Kin (was my 1st 50). Fire/Kin is a pretty obvious synergy, but I don;t want to reroll one. I think Plant/kin should work too? Seeds make it safe to get into melee for Fulcrum shift, although Plant has no aura like hotfeet. As an alternative Plant/Storm seems like a good choice too. I understand the hate for Storm controllers on team, although I successfully used a fire/storm on teams to great effect back in the day too. So I'd love advice for or against Plant/Storm or Plant/Kin, build suggestions, and strategy advice.
Without_Pause Posted August 31, 2019 Posted August 31, 2019 My main was Kin on live. I essentially ODed on the powerset as I think it is my favorite or at least was on live. I even have a level 41 Elec/kin controller now. I just feel like I'm over Kin. I think /storm works better for Plant as it makes a riskier power set safer in vast part due to Seeds. This is also true for /kin mind you. The tree also patches a whole for /storm since it lacks a self heal. In terms of today's meta, /storm offers more interesting IO options over /kin as well. I had a Earth/storm on live and the thing was a beast even with common IOs. While I know Plant/storm might now the same amount of control*, the idea of sacrificing some of it for even more damage is incredibly tempting. Yes, I rolled one, but it is only like level 10. I don't think a Plant/kin is a bad build. Anything which can do AoE containment and damage cap is alright with me. It is more like Plant/kin is really good. Plant/storm is just...interesting, and I gravitate towards that these days. * I concede the idea that Earth/storm might be more control than needed anyway, but I played on PUGs who felt like they could play stupid knowing I had their back. Team wipes were rare. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Papaschtroumpf Posted September 1, 2019 Author Posted September 1, 2019 Almost sold on Plant/Kin 🙂 I'll see if I can find a couple builds to figure out how people are using it. In particular I need to remind myself how hurricane works in conjunction with group immob.
omegaboost Posted September 1, 2019 Posted September 1, 2019 (edited) I'm currently running a Plant/Kin and it's a VERY strong combo. The only downside to this build is the underwhelming single target damage.. the only way I can reliably solo GMs is with the t4 longbow lore pet. Soloing +4/8 my usual attack chain is: Creepers -> Seeds -> Roots -> FS/SP -> SB on creeper vines -> Roots spam until clear I also have the Energy Font IO slotted into roots. They don't do a lot of base damage but they can be SB'd/Fulcrum shifted and when you regularly have 3-5 out at a time, they DO make a difference. Here's the build I'm using: - FS up every 15 sec, SP up every 7sec - Perma Carrion Creepers - Close enough to S/L cap, 34% ranged defense - You can swap out inertial reduction for siphon speed but I don't think it's necessary with 190% global recharge Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Plant ControlSecondary Power Set: KineticsPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingPower Pool: LeapingAncillary Pool: Mace Mastery Hero Profile:Level 1: Strangler -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprWiloft-Rchg/Dmg%(23)Level 1: Transfusion -- Acc-I(A), DctWnd-Rchg(5), DctWnd-Heal(7), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal/EndRdx(9)Level 2: Siphon Power -- Acc-I(A)Level 4: Roots -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dmg/Rchg(13), PstBls-Dam%(13), PstBls-Dmg/Rng(15), SprOvrPrs-Rchg/Energy Font(46)Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(21)Level 10: Entangle -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(27), Apc-Dmg/Rchg(29), Apc-Dmg(29), Apc-Dam%(39)Level 12: Maneuvers -- LucoftheG-Rchg+(A), HO:Cyto(21), HO:Cyto(23)Level 14: Super Speed -- Empty(A)Level 16: Increase Density -- ResDam-I(A)Level 18: Vines -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Acc/Rchg(25), UnbCns-Hold/Rchg(25), UnbCns-Hold(27), UnbCns-Dam%(40)Level 20: Speed Boost -- EndMod-I(A)Level 22: Boxing -- Empty(A)Level 24: Combat Jumping -- LucoftheG-Rchg+(A), Krm-ResKB(31), Ksm-ToHit+(31)Level 26: Carrion Creepers -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(31), Rgn-Dmg/Rchg(33), Rgn-Dmg(33), Rgn-Knock%(33), Ann-ResDeb%(48)Level 28: Inertial Reduction -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-+Res(Pets)(36)Level 35: Transference -- Acc-I(A), RechRdx-I(37), RechRdx-I(37)Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)Level 41: Weave -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-EndRdx(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def(43)Level 44: Scorpion Shield -- LucoftheG-Rchg+(A), RedFrt-Def(45), RedFrt-EndRdx(45), RedFrt-Def/EndRdx(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-EndRdx/Rchg(46)Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit(50)Level 49: Vengeance -- LucoftheG-Rchg+(A)Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(43)Level 1: ContainmentLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(37)------------ Edited September 1, 2019 by omegaboost 1
amagi Posted November 5, 2019 Posted November 5, 2019 Here is my build. Some notes: I took Hover (vs Combat Jumping) for thematic reasons. CJ is superior. I'm fine with running around and using a jetpack. I stack Unbounded Leap Stealth (Sprint) and the Stealth Power to create a stealthable character. I moved Villain side for Scorpion Shield. I wanted the spider, again for thematic purpose. This build has the Spiritual Incarnate for recharge. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Pinchot: Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Kinetics Power Pool: Concealment Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Entangle (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (3) Superior Will of the Controller - Recharge/Chance for Psionic Damage (3) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge Level 1: Transfusion (A) Doctored Wounds - Heal/Endurance (9) Doctored Wounds - Heal (11) Doctored Wounds - Endurance/Recharge (11) Doctored Wounds - Heal/Recharge (13) Doctored Wounds - Heal/Endurance/Recharge Level 2: Strangler (A) Unbreakable Constraint - Hold (13) Unbreakable Constraint - Hold/Recharge (15) Unbreakable Constraint - Accuracy/Hold/Recharge (15) Unbreakable Constraint - Accuracy/Recharge (17) Unbreakable Constraint - Chance for Smashing Damage Level 4: Roots (A) Gravitational Anchor - Immobilize/Endurance (17) Gravitational Anchor - Immobilize (19) Gravitational Anchor - Immobilize/Recharge (19) Gravitational Anchor - Accuracy/Immobilize/Recharge (21) Gravitational Anchor - Accuracy/Recharge Level 6: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense/Endurance (7) Red Fortune - Defense/Endurance (9) Red Fortune - Defense/Endurance/Recharge Level 8: Seeds of Confusion (A) Coercive Persuasion - Contagious Confusion (21) Coercive Persuasion - Confused (33) Coercive Persuasion - Confused/Recharge (33) Coercive Persuasion - Accuracy/Confused/Recharge (33) Coercive Persuasion - Accuracy/Recharge Level 10: Siphon Power (A) Accuracy IO Level 12: Siphon Speed (A) Accuracy IO Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance (34) Red Fortune - Defense/Endurance (34) Red Fortune - Defense/Endurance/Recharge (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Boxing (A) Empty Level 18: Vines (A) Basilisk's Gaze - Accuracy/Hold (36) Basilisk's Gaze - Accuracy/Recharge (36) Basilisk's Gaze - Recharge/Hold (37) Basilisk's Gaze - Endurance/Recharge/Hold (50) HamiO:Endoplasm Exposure Level 20: Speed Boost (A) Endurance Modification IO Level 22: Tough (A) Steadfast Protection - Resistance/+Def 3% (23) Gladiator's Armor - TP Protection +3% Def (All) (23) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance (25) Reactive Armor - Endurance (27) Reactive Armor - Resistance/Endurance/Recharge Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense/Endurance (29) Red Fortune - Defense/Endurance (29) Red Fortune - Defense/Endurance/Recharge Level 26: Carrion Creepers (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized (42) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (42) Superior Overpowering Presence - RechargeTime/Energy Font (43) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (43) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance Level 28: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO (31) Recharge Reduction IO Level 30: Increase Density (A) HamiO:Ribosome Exposure Level 32: Fly Trap (A) Soulbound Allegiance - Damage/Endurance (37) Soulbound Allegiance - Chance for Build Up (40) Soulbound Allegiance - Damage (40) Soulbound Allegiance - Accuracy/Damage/Recharge (40) Soulbound Allegiance - Accuracy/Recharge Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance (39) Red Fortune - Defense/Endurance (39) Red Fortune - Defense/Endurance/Recharge Level 38: Fulcrum Shift (A) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Transference (A) Efficacy Adaptor - EndMod/Accuracy (42) Performance Shifter - EndMod/Accuracy Level 44: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance (45) Adjusted Targeting - To Hit Buff (45) Adjusted Targeting - To Hit Buff/Recharge (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - Endurance/Recharge Level 47: Summon Tarantula (A) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Damage/Endurance (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Resist Bonus Aura for Pets Level 49: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (43) Numina's Convalesence - Heal (46) Miracle - +Recovery (46) Miracle - Heal (50) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (34) Endurance Modification IO (36) Performance Shifter - Chance for +End Level 50: Spiritual Core Paragon ------------ http://www.cohplanner.com/mids/download.php?uc=1476&c=676&a=1352&f=HEX&dc=78DA6593CB4F135114C6EF74A6D6162A45040AB4400B9497AD548D4B549E16A8165F2B95D45A6092A6257434B2F43F70E363E56BA151131335465DF85FF8D8F82FA868DC8F67E6FBA08D9DB4FDCDFDEE39E77EE7F6DEECCD99E657F3B78E2B2D345DCA57AB2BD395B2B55929958A9BDE6C7ECD2C28797C39B35C58AF583E79EFAF05ECC4A672A57CD9DA1985EB02A6AEAFAEA616CD72D1320B55D59AAB4870A67CC3AC9A57CD92696D35B9CA5CC95C5BB78278775ECDF25AC01D9DDB2816AF456637CC42AAAE6A365F28CA4FD52A6E6E85C55242BEAF35C5C736D4535DA9B4A13C2FC967A0F19C7C01CED6E72C6AAEB6F70C185822B360F369F08D40638E36E3C1DC2CB86F8E9C074319F0AD24E8CCD1CF732E07EE5F26CF8207CE8141D96BAFBB90AD7BDBB1F69E1019A0D720F84EE0637D5F9E752E81FD97C92BE40A3827397EB7135BF9BB95AB9D926113B5266A7E291C840F23481FBDF411A38F187DA4BFA3B626392DF0A35A6C79D47B0968A5C3D6CF121535D4C017F22B38F80D4C1F933043570B92D3C62A6DFD70A34BE576B8F1B6776A6E7CC761FC9B1DBD321E3654384E0E80DD31D090DC4EEE68273BE9662711761261271F045DF4DB15365C6DB48B8C826311B2078C4BFD1ED4F7F48CC36FEF7FCC3896D95374127D7E14AD8F6BF54D610707A7C1E149F2047912BC239B19672F71F632C85E12EC25C15E9C033C847F551BA28F04E91CF211ACAD8DDC46EDD1BBE02759639CBEC69F403BF8807C483E02938FC1FB9293428E9EDA8676E837F987FCCB5B22FB35C1BD98600FCE96F246CAC73939D19A628F35CC4E3428E906E5488372B4415972148D8A0E7F3963F7A62BCD8DF28776EFB1FD2320B3CCD092D8CD5F35CDD02EA2A3B10B607201A7309901D3319CDA9FF575465067BBA679349EFC1839700FEE96E56AA41163FF03F242DA4F
sahara7 Posted October 23, 2020 Posted October 23, 2020 On 9/1/2019 at 8:30 AM, omegaboost said: I'm currently running a Plant/Kin and it's a VERY strong combo. The only downside to this build is the underwhelming single target damage.. the only way I can reliably solo GMs is with the t4 longbow lore pet. Soloing +4/8 my usual attack chain is: Creepers -> Seeds -> Roots -> FS/SP -> SB on creeper vines -> Roots spam until clear I also have the Energy Font IO slotted into roots. They don't do a lot of base damage but they can be SB'd/Fulcrum shifted and when you regularly have 3-5 out at a time, they DO make a difference. Here's the build I'm using: - FS up every 15 sec, SP up every 7sec - Perma Carrion Creepers - Close enough to S/L cap, 34% ranged defense - You can swap out inertial reduction for siphon speed but I don't think it's necessary with 190% global recharge Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Couldnt get it to open, u have another link? On 9/1/2019 at 8:30 AM, omegaboost said:
Onlyasandwich Posted October 26, 2020 Posted October 26, 2020 The only possibly argument I could make against plant/kin is that its pet is ranged, and will thus benefit less reliably from fulcrum shift. Plant is strong enough with all its other tricks that it is not a major issue. Plant/Storm would more reliably leverage the pet, and of course Storm is more amazing than ever these days. Since it's a controller, both sets will solo reasonably well late levels. Both Storm and Kin are top tier support sets in general - just pick what you are inspired to play!
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