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Fire/Fire - im getting my butt kicked!


havoc93

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I like that build a LOT. 

 

One thing I'm wondering about it Hot Feet. I HATE it as a power. Doesn't do a lot of damage and scares mobs so they go running out of PBAoE distance.  In fact, I respeced out of it.

 

Anyone out there really like Hot Feet? I kind of hate to not take what's supposed to be the best power in a set and I'm looking for excuses to like it. 

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I very much enjoy Hot Feet actually.   Load it up with a bunch of damage procs and an accuracy if necessary (if you dont build set bonuses for + accuracy that is) and things just melt at, well, your feet. 

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I skipped Hot Feet and Rain of Fire due to play style. I don't like the extra aggro and the end drain.  It wasn't on my original toon for the same reason.  Why is it considered the best power?  Blasters don't have an immob to lock the mobs from running.  I built for near 30-second Inferno instead.   Hot Feet is a must-have on my Fire controller, though.

 

My non-solo friendly but very team-friendly, squishy build.  I run it to blow stuff up, not necessarily to survive.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/Rchg(34), Dvs-Acc/Dmg/EndRdx/Rchg(48), Dcm-Build%(48)
Level 1: Ring of Fire -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(5), GrvAnc-Acc/Immob/Rchg(33), GrvAnc-Acc/Rchg(33), GrvAnc-Immob/EndRdx(34), GrvAnc-Hold%(34)
Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(29), Ann-ResDeb%(43)
Level 4: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Super Jump -- UnbLea-Stlth(A)
Level 8: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dmg/Rng(31), PstBls-Dam%(46)
Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A)
Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(15), AdjTrg-ToHit/EndRdx/Rchg(17), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36)
Level 14: Fire Sword Circle -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), FuroftheG-ResDeb%(43)
Level 16: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(19), AdjTrg-EndRdx/Rchg(27), AdjTrg-Rchg(36)
Level 18: Blaze -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(29), Apc-Dmg(37), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(39), SprWntBit-Rchg/SlowProc(46)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(40)
Level 22: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(37)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A)
Level 26: Cauterizing Aura -- Pnc-Heal/+End(A), Pnc-Heal(27), Pnc-Heal/EndRedux(50), Mrc-Rcvry+(50)
Level 28: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(50)
Level 35: Vengeance -- LucoftheG-Rchg+(A)
Level 38: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(40), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43)
Level 41: Web Envelope -- Empty(A)
Level 44: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(46)
Level 47: Stealth -- Ksm-ToHit+(A)
Level 49: Invisibility -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)
Level 50: Musculature Core Paragon
Level 50: Rebirth Partial Radial Invocation
------------

 

 

Edited by LaconicLemur
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On 7/28/2019 at 8:37 AM, Troyusrex said:

I like that build a LOT. 

 

One thing I'm wondering about it Hot Feet. I HATE it as a power. Doesn't do a lot of damage and scares mobs so they go running out of PBAoE distance.  In fact, I respeced out of it.

 

Anyone out there really like Hot Feet? I kind of hate to not take what's supposed to be the best power in a set and I'm looking for excuses to like it. 

On the other hand, if you don't like getting punched 'till you pass out, Hot Feet gets critters to back off instead of hitting you.

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On 5/23/2019 at 10:33 PM, MunkiLord said:

 

I think Combat Jumping might be the only power I take on literally every hero. Not Hasten or Stamina(before it was inherent), but Combat Jumping. I don't think this power gets enough love.

 

And I throw a Blessing of the Zephyr - Knockback Reduction in there, if I don't have a Resist power for the Steadfast Protection one. Super handy!

Edited by meldo
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3 hours ago, Frostbyrn said:

I would love to see your build Honest Abe

Here you go...the best part is the 32.7 def to all positions...

 

http://www.cohplanner.com/mids/download.php?uc=1547&c=708&a=1416&f=HEX&dc=78DA6594C96F525114C6EF8387152876A0738B05DA5A4A2D1DD4B5DA81565B92C6AE4DF32C2FF425082F406BD595FF81634CB47470A3ADD58D9D5CBA74FC038C1B774E1D9C625CE181EF802FE125F0BBF73BF73BF7DCF3B884E6064B9F0E5F3B2924C74054492627FBE93BA5262C2125A24D097ADA424A58B9A8BA47542575499955DDBE337D27DC4373BA1A4B6A34ED9FD1A2E18E125A59CFDEC9734A2CA28603412DA1229F271F9998D1F578228550488969FA4C544969F198B08FC7E3D14030AA45A653B6DC784257D570596E38A62A6135919CD6740796655769B148E590AE4D9189EAA36CD91D2ED751217EFA9C16F92763114216A2571626896902653353060F58C059A3F7BA94D3BA6E80DD37C1DE5BCCDBCC3BE0297249EC95D2027917C0838BCC25D0B6CC7C00F613CCEC35DF33E7B4D2FBCC79F0509AB900962F82567A0316095ECB7B13621FC0CAB358531904AB4699D5A8D94EDE12EC2B4A1A111BA499956BB13E437D35EBCC0DB06E93B905366C8303043B7BEDEBE869C306D8B4C9DC020F6F339F8343E472E01CC2B182FAAFD0AC8CB5B234694E59046956C17B543CE21C2BA07B95F998B9067A9E8057C9E5E45E393FE1BC9ECFCC2F60CB57E637E60EE8A54655C32B5577E2BCDDCC0A8AD52266AAAD426F5BCB99DCEBE1EC45E1BAEB5FC2D7FA0A3CF29AF986F9166C7F079A287F23BFA7C6066866D25C5C8F2BBBB98BEAE943AD23A436F35ECDF3387B7B9AB900762C329798CB7C2728AF977BE4DD453EFF1E739FF91D3CFA83F9137C4868E33ADB3E425B21F890CFECFBC5EB7F835D7F997FC0554227FB3BB9B76B0E2102AC055EE037206A84E861AD87FBDB2417EEAE10DC238F9CBF94998CDF18CFD0237A8A94DE22E5589172BC4819FBBF0B5D1DFC72C7E5C2BF8190F824D6F2C22DCFECD828CE1EA905F13DA3E64147768D9A0FEBF68DDA5DEC77DE96DB3D975B318C2F18C6E386F1A8936CDC997FE93BF84E

Edited by Honest Abe
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7 hours ago, Honest Abe said:

Here you go...the best part is the 32.7 def to all positions...

 

I gotta wonder why you even took Fire as your secondary, you took virtually no powers from it. Seems like you could at least swap Flares or Fire Blast for Fire Sword Circle.

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On 7/29/2019 at 11:42 PM, meldo said:

On the other hand, if you don't like getting punched 'till you pass out, Hot Feet gets critters to back off instead of hitting you.

Won't pass out if you kill them first and it's a lot easier to kill them if they are in PBAoE range! In my experience Hot Feet just makes them run to range and shoot me.

 

Of course, I'm a very aggressive blaster who lives on the edge, so I'm not saying that works for everyone.

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On 8/4/2019 at 3:46 AM, Honest Abe said:

Here you go...the best part is the 32.7 def to all positions...

Nice this is mine

 

A bit less survivable but achieves Perma Hasten (2 secs off) and Softcaps defenses if someone dies through the use of Vengeance

 

http://www.cohplanner.com/mids/download.php?uc=1527&c=705&a=1410&f=HEX&dc=78DA6D94C76F135110C6DF1613DC70829D5EED5427714B420701A928C45244246E285AE295B392655B8E8328278E8068274A089C3870E142BB20FE05EA0938514F094880440E9199DD6F9C58322BEFFEDE7E6F667666DE7B8E9F1E753D9C387F5048EE9194B6B0303B4CCFBC9EB3C5B5A43127CCAB82EE7A96678F69E9A49E088F1B391DA6FEE2CCCC62369BC9E53115D7D2467631A5E58D4C5A38A7339954783C6524E7F30E6B3C93D5F584C71A4EE95A42CF2DCC1B5937CC4C2B239DAC1DCB1A73E162F0F82285344767EA289B3EBA0F8BE255B089DB8A103155C84BCC3BA0BACCBC0B6EB9079EDAF455854DB5348704D608B04B662AE030594BEC233D1288F718DCFA84F914743C039DD43AC5722A08655DB2B443F466E338B6EB84802ADA2E33AF80FEABCC6BE028AF82596BC577D4B0ED1BF32B58F985F9196CF80406C8D18E1C147B1FF26A6036315B98630427BE2339976521BCAA702D815514C78D38AAFB2862FBAA51936F12EF1DEB34DD4C5C03CF123C1CCF7313715A6E81E3A456714D5531D9F2DF1E65F6833521B02ECC8C805ECAC50B5FE17D004D22AD9AB5EA49680A69B5C859AE1D50AC9C9A822474531E11E43C61EE6ECEA3FE1DFAD0FE12EC780576BD05BB5F33DF80E7088D1CBFF112EA6ABFC8BC00FA288766CEAB7995F72369ADBC26ADBFA0B5712F437FD1BB10DB9A4D0AB06D600D5AF037F30FD86F16493E47C8AA936BE93C801E74EF0783FBC0DEBDCC3DCCDDE073FA4E0FE7D9C3B58CF05933E3F50DC0AE7F90B90B0C0D81911DCC9DA09D6A0CC3570E736D111F18E3FD42874D44D926FA1E7EB10FCC8F6093BA7156E94797F0ABC5A35828F496CD464B153FD62956663558A60C952953FF8934AD6EFC0B08A9119ABD924E39B4C28A83E6F9C44BED98FFB1A9C9D27174C0B5820EF827B11B574BFD7AE0F7B354BB816E4C3BAC6CAC6F6925E39325E3FBCECDF18B00B971AF4E94D8FC03B9A9E675

Edited by Frostbyrn
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On 8/3/2019 at 11:46 AM, Honest Abe said:

Here you go...the best part is the 32.7 def to all positions...

 

http://www.cohplanner.com/mids/download.php?uc=1547&c=708&a=1416&f=HEX&dc=78DA6594C96F525114C6EF8387152876A0738B05DA5A4A2D1DD4B5DA81565B92C6AE4DF32C2FF425082F406BD595FF81634CB47470A3ADD58D9D5CBA74FC038C1B774E1D9C625CE181EF802FE125F0BBF73BF73BF7DCF3B884E6064B9F0E5F3B2924C74054492627FBE93BA5262C2125A24D097ADA424A58B9A8BA47542575499955DDBE337D27DC4373BA1A4B6A34ED9FD1A2E18E125A59CFDEC9734A2CA28603412DA1229F271F9998D1F578228550488969FA4C544969F198B08FC7E3D14030AA45A653B6DC784257D570596E38A62A6135919CD6740796655769B148E590AE4D9189EAA36CD91D2ED751217EFA9C16F92763114216A2571626896902653353060F58C059A3F7BA94D3BA6E80DD37C1DE5BCCDBCC3BE0297249EC95D2027917C0838BCC25D0B6CC7C00F613CCEC35DF33E7B4D2FBCC79F0509AB900962F82567A0316095ECB7B13621FC0CAB358531904AB4699D5A8D94EDE12EC2B4A1A111BA499956BB13E437D35EBCC0DB06E93B905366C8303043B7BEDEBE869C306D8B4C9DC020F6F339F8343E472E01CC2B182FAAFD0AC8CB5B234694E59046956C17B543CE21C2BA07B95F998B9067A9E8057C9E5E45E393FE1BC9ECFCC2F60CB57E637E60EE8A54655C32B5577E2BCDDCC0A8AD52266AAAD426F5BCB99DCEBE1EC45E1BAEB5FC2D7FA0A3CF29AF986F9166C7F079A287F23BFA7C6066866D25C5C8F2BBBB98BEAE943AD23A436F35ECDF3387B7B9AB900762C329798CB7C2728AF977BE4DD453EFF1E739FF91D3CFA83F9137C4868E33ADB3E425B21F890CFECFBC5EB7F835D7F997FC0554227FB3BB9B76B0E2102AC055EE037206A84E861AD87FBDB2417EEAE10DC238F9CBF94998CDF18CFD0237A8A94DE22E5589172BC4819FBBF0B5D1DFC72C7E5C2BF8190F824D6F2C22DCFECD828CE1EA905F13DA3E64147768D9A0FEBF68DDA5DEC77DE96DB3D975B318C2F18C6E386F1A8936CDC997FE93BF84E

Not a challenge but no way around but asking.

I need to ask how are you surviving the cave missions with not even range cap.

It is not like your going to insta blast the cyst crystals and you still have to contend with getting past the ambush mobs. The can literally block your way. 

 

 You don't have the bubble from incarnate. 

I know you can make luck inspirations. But only so much you can make. 

I see the time so this took you a bit and no deaths.

 

Again I have many defense capped toons which are NOT Tanks, Brutes and Scrappers and even the Destiny Barrier and even at defenses of 175 I still get crushed at times due to luck streak and the amount of mobs.

Again I hover blast some farms and at range defense cap and get killed.  

 

I do see your damage output is BIG.

 

There of course had to be some strategy behind this. 

 

 

 

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On 8/3/2019 at 7:43 PM, Vanden said:

I gotta wonder why you even took Fire as your secondary, you took virtually no powers from it. Seems like you could at least swap Flares or Fire Blast for Fire Sword Circle.

I did so because of concept and my preferred way of playing this blaster.  I hover around and blast.  

 

You are at liberty to swap whatever you'd like. 

 

I like Fire Melee Attacks...I have chosen not to make use of them on this particular Blaster build. 

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11 hours ago, Frostbyrn said:

Nice this is mine

 

A bit less survivable but achieves Perma Hasten (2 secs off) and Softcaps defenses if someone dies through the use of Vengeance

 

http://www.cohplanner.com/mids/download.php?uc=1527&c=705&a=1410&f=HEX&dc=78DA6D94C76F135110C6DF1613DC70829D5EED5427714B420701A928C45244246E285AE295B392655B8E8328278E8068274A089C3870E142BB20FE05EA0938514F094880440E9199DD6F9C58322BEFFEDE7E6F667666DE7B8E9F1E753D9C387F5048EE9194B6B0303B4CCFBC9EB3C5B5A43127CCAB82EE7A96678F69E9A49E088F1B391DA6FEE2CCCC62369BC9E53115D7D2467631A5E58D4C5A38A7339954783C6524E7F30E6B3C93D5F584C71A4EE95A42CF2DCC1B5937CC4C2B239DAC1DCB1A73E162F0F82285344767EA289B3EBA0F8BE255B089DB8A103155C84BCC3BA0BACCBC0B6EB9079EDAF455854DB5348704D608B04B662AE030594BEC233D1288F718DCFA84F914743C039DD43AC5722A08655DB2B443F466E338B6EB84802ADA2E33AF80FEABCC6BE028AF82596BC577D4B0ED1BF32B58F985F9196CF80406C8D18E1C147B1FF26A6036315B98630427BE2339976521BCAA702D815514C78D38AAFB2862FBAA51936F12EF1DEB34DD4C5C03CF123C1CCF7313715A6E81E3A456714D5531D9F2DF1E65F6833521B02ECC8C805ECAC50B5FE17D004D22AD9AB5EA49680A69B5C859AE1D50AC9C9A822474531E11E43C61EE6ECEA3FE1DFAD0FE12EC780576BD05BB5F33DF80E7088D1CBFF112EA6ABFC8BC00FA288766CEAB7995F72369ADBC26ADBFA0B5712F437FD1BB10DB9A4D0AB06D600D5AF037F30FD86F16493E47C8AA936BE93C801E74EF0783FBC0DEBDCC3DCCDDE073FA4E0FE7D9C3B58CF05933E3F50DC0AE7F90B90B0C0D81911DCC9DA09D6A0CC3570E736D111F18E3FD42874D44D926FA1E7EB10FCC8F6093BA7156E94797F0ABC5A35828F496CD464B153FD62956663558A60C952953FF8934AD6EFC0B08A9119ABD924E39B4C28A83E6F9C44BED98FFB1A9C9D27174C0B5820EF827B11B574BFD7AE0F7B354BB816E4C3BAC6CAC6F6925E39325E3FBCECDF18B00B971AF4E94D8FC03B9A9E675

K...but...is this a Warshade build?

 

If so that is fine...I do enjoy playing as a Warshade and often make use of Vengeance.  In fact, this Blaster may be the only toon that does not have Vengeance.  (And when I work Vengeance into my builds I, very often, work it in quite early).

38 minutes ago, plainguyx said:

Not a challenge but no way around but asking.

I need to ask how are you surviving the cave missions with not even range cap.

It is not like your going to insta blast the cyst crystals and you still have to contend with getting past the ambush mobs. The can literally block your way. 

 

 You don't have the bubble from incarnate. 

I know you can make luck inspirations. But only so much you can make. 

I see the time so this took you a bit and no deaths.

 

Again I have many defense capped toons which are NOT Tanks, Brutes and Scrappers and even the Destiny Barrier and even at defenses of 175 I still get crushed at times due to luck streak and the amount of mobs.

Again I hover blast some farms and at range defense cap and get killed.  

 

I do see your damage output is BIG.

 

There of course had to be some strategy behind this. 

 

 

 

I survive the cave by using inspirations (esp. purples), moving quickly, staying on target (I pretty much only attack the crystals) and by using Bonfire and Rain of Fire to keep the enemies flopping and or running for their lives.

 

It took awhile, and, without Lore Pets I don't think I could improve the time all that much (by 15 minutes maybe?). 

 

The cpu terminal in stage 3 takes a really long time...as do the AVs...hacking the turrets in this stage helps.

 

On the final fight I simply locked Rommie down with Ring of Fire and circled overhead unloading...occasionally I would take out the nictus that appeared. 

 

In between Rommies Rezes you can go and fight baddies to gain some inspirations for the next round.


So many factors come into play when trying to accomplish things like this...on any other attempt I may have failed (this was my first try)...all it takes is getting hit a couple of times before being able to react (due to reaction time...or lack of countermeasures (such as inspirations).  

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6 minutes ago, Honest Abe said:

K...but...is this a Warshade build?

 

If so that is fine...I do enjoy playing as a Warshade and often make use of Vengeance.  In fact, this Blaster may be the only toon that does not have Vengeance.  (And when I work Vengeance into my builds I, very often, work it in quite early).

I survive the cave by using inspirations (esp. purples), moving quickly, staying on target (I pretty much only attack the crystals) and by using Bonfire and Rain of Fire to keep the enemies flopping and or running for their lives.

 

It took awhile, and, without Lore Pets I don't think I could improve the time all that much (by 15 minutes maybe?). 

 

The cpu terminal in stage 3 takes a really long time...as do the AVs...hacking the turrets in this stage helps.

 

On the final fight I simply locked Rommie down with Ring of Fire and circled overhead unloading...occasionally I would take out the nictus that appeared. 

 

In between Rommies Rezes you can go and fight baddies to gain some inspirations for the next round.


So many factors come into play when trying to accomplish things like this...on any other attempt I may have failed (this was my first try)...all it takes is getting hit a couple of times before being able to react (due to reaction time...or lack of countermeasures (such as inspirations).  

Not bad I think I have done full run ITF that might have taken at least 1 hour or a bit more on a full team.

So not bad at all.

 

Great info. 

 

 

Edited by plainguyx
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4 hours ago, Honest Abe said:

I did so because of concept and my preferred way of playing this blaster.  I hover around and blast. 

I just wonder, since you've got a good amount of recharge, if you really have time to use both Flares and Fire Blast in your attack chain. I bet once the Sniper changes on Justin go live and Blazing Bolt can be used in combat all the time, you might not.

 

Also, what's this build's endurance like? Cauterizing Aura isn't enhanced for Recovery at all and Stamina has only the proc in its one base slot, and I'm guessing you run at least Weave, Hover, and Maneuvers at all times.

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2 hours ago, Vanden said:

I just wonder, since you've got a good amount of recharge, if you really have time to use both Flares and Fire Blast in your attack chain. I bet once the Sniper changes on Justin go live and Blazing Bolt can be used in combat all the time, you might not.

 

Also, what's this build's endurance like? Cauterizing Aura isn't enhanced for Recovery at all and Stamina has only the proc in its one base slot, and I'm guessing you run at least Weave, Hover, and Maneuvers at all times.

The attacks I use vary depending upon the situation...but this is generally true regardless of the AT/player. 

 

I like to have both Flares and Fire Blast (and have them enhanced) because they work even when mezzed...you may feel otherwise.

 

Selecting the best attacks...and pacing oneself...are important skills for a protracted battle. 

 

I did not notice an endurance issue...and...of course...any issue will become less of an issue after completing the stat increasing accolades and other incarnate powers.  (I also run my fire shield at all times.)  

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On 7/28/2019 at 11:19 AM, Sakai said:

I very much enjoy Hot Feet actually.   Load it up with a bunch of damage procs and an accuracy if necessary (if you dont build set bonuses for + accuracy that is) and things just melt at, well, your feet. 

Ok, now that I have Hot Feet I see the problem. A built in fear factor. As a blapper it doesnt help me at all 😞  I think if I was running a ranged blaster I would pick it up as an easy form of melee defence as  I'm not likely to run into fire either. 

 

While I am here I have a question. 

 

Breakfrees are the only real solution vs Mezz till I get a Clarion right?

 

Have hit the low 40s now and everything seems to have a sleep or something to toss at me. 

 

Love it though...jumping into the croud of baddies because the tank seems to be taking to long. Just like scrapper lock but with blasts of fire everywhere. 

 

Is Blapper Lock a thing?

 

If not I declare it to be so going forth....so sayeth I. 

 

If it is already it makes sense cause yeah 😀

 

Happy hunting. 

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20 hours ago, Sakai said:

Breakfrees are the only real solution vs Mezz till I get a Clarion right?

There are some other options. I take Acrobatics (ok, not great). There's also the Impervious Skin Status IO unique (resistance set). You could slot it in Tough in the Fighting pool power, or Rune of Protection in the Sorcery pool.

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On the ground You're toast. learn to hover blast just out of melee range. At lvl 50 after you get a resist shield you can start blapping if you like.

Pre 50 slot as many thunder strike sets in your ranged powers that you can, goal is the 6th ability 2.5 def ranged.

snipe slot the ex-contrat 6th perc is 3.75 ranged.

try and get your ranged defence to a point where you need 1 purp to surpass the soft cap.

 

Pop one purple.....hover just out of meele....open with breath-ball-rain......then swoop in and mop the shiz up. 

 

Any other questions im here till Thursday... Drucifer   P.S. In the Epic fire pool powers there is the fire pool (ablility)  that knocks mobs back....Slot the IO from the KB io set that changes the Knock back to Knock down!!!!!! Its totally overpowered. its better then the tankers ice patch. cheers

Edited by DrewSabine
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I've been in melee range since the beginning actually. Knew what I wanted her to be and just went for it. 

 

Hover doesnt really fit the concept, such as it is, but it's a good idea for the next one.  Contemplating an electric/electric. Also contemplating not making another blaster anytime soon lol

 

Plan on taking Bonfire next up I believe. Definately slot it with the KD IO. Not sold on the idea but another defense is always handy. 

 

Acrobatics has crossed my mind a number of times. I didn't actually know it provided mezz protection just eyeing up the slots my KB IOs eat up and is it enough to keep me awake and moving? Does the Impervious Skin provide protection to sleep and such or just Psionic damage?

Edited by Sakai
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14 hours ago, Sakai said:

Acrobatics has crossed my mind a number of times. I didn't actually know it provided mezz protection just eyeing up the slots my KB IOs eat up and is it enough to keep me awake and moving? Does the Impervious Skin provide protection to sleep and such or just Psionic damage?

There's two components to Mezz/Status Effect protection for effects like sleep: (1) Magnitude Protection (Mag Prot) and (2) Status Resistance. 

 

Mag Prot determines if the Mezz affects you when you get hit. Rune of Protection gives you 90s of Mag 10 status protection (what Pines says, I don't use it myself). Clarion gives you (according to Pine's) ~ 22 seconds of Mag 20 - Mag 30 protection. For reference, one hold application is about Mag 3.

 

Status Resistance helps with both how long you're mezz'd and, I think, to some degree whether the Mezz affects you. According to Pines, Acrobatics provides 7 KB and 2 Kup prot points, and 48.44% Hold Resist. Impervious Skin unique provides 7.5% Status Resist. *I assume* that Hold and Status Resist in this context means pretty much the same. And that sleep is also part of that same effect set. (Holds, Sleeps, Stuns, Confuse, Feared). There is nothing in Pines that says Impervious Skin unique does anything to resist or defend against Psi damage. You also have IO set bonuses that provide Status Resistance. 

 

Side note: there's also the "when you get hit" comment -- which means if your Defense is high enough (ballpark 45% for PvE), then you don't worry about the Mezz mechanics because you effectively dodged the hit roll.

 

ParagonWiki has an article on both sleep and Status Protection which is where I'm basing my comments on mechanics.

 

Good luck!

Edited by LaconicLemur
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On 8/5/2019 at 5:15 PM, Honest Abe said:

Selecting the best attacks...and pacing oneself...are important skills for a protracted battle. 

 

I did not notice an endurance issue...and...of course...any issue will become less of an issue after completing the stat increasing accolades and other incarnate powers.  (I also run my fire shield at all times.)  

Well, forgive me if I'm out of line, but that makes it sound like you have endurance issues if you don't pace yourself. I tried out your build with the changes I posted about earlier (plus a few more) on Justin, and I was pretty pleased with the results. Just seems a shame to have so much melee and AoE defense and no powers to really take advantage of it.

 

But I did notice a few other things you could improve on your build. For example, why Positron's Blast in Fire Breath? You could put Ragnarok in there and get better versions of all its set bonuses. You could even 5-slot Ragnarok minus the Damage IO, and keep the Positron's proc in exchance for losing the toxic and psi resist bonus. Also, you've six-slotted Ring of Fire with Enfeebled Operation to get the melee defense bonuses, but since you said your playstyle is to hover out of range and blast, why do you need the melee defense? You could put an Apocalypse or Gravitational Anchor set in there for more global recharge, for example, or put the slots into Melt Armor for some recharge and accuracy, or put some slots into Fly and Afterburner to make them faster.

 

Lastly, about the endurance thing. I break into hives if I don't try to maximize recovery, so when I tried the build on Justin I changed the slotting for Cauterizing Aura. Instead of the Preventive Medicine set, I put 2 50+5 End Mod IOs, 2 50+5 Heal IOs, and a Performance shifter proc, and moved the last slot to Stamina for a 50+5 End Mod IO. (This cost a little global recharge, but I made some of it up by swapping the Positron's Blast in Fire Breath for Ragnarok, like I said above.) I actually forgot to slot the Panacea proc in Health, but had absolutely no end problems without it using that slotting, so you could put the Preventive Medicine proc in Health instead so you don't have to lose that proc.

Edited by Vanden
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4 hours ago, Vanden said:

Well, forgive me if I'm out of line, but that makes it sound like you have endurance issues if you don't pace yourself. I tried out your build with the changes I posted about earlier (plus a few more) on Justin, and I was pretty pleased with the results. Just seems a shame to have so much melee and AoE defense and no powers to really take advantage of it.

 

But I did notice a few other things you could improve on your build. For example, why Positron's Blast in Fire Breath? You could put Ragnarok in there and get better versions of all its set bonuses. You could even 5-slot Ragnarok minus the Damage IO, and keep the Positron's proc in exchance for losing the toxic and psi resist bonus. Also, you've six-slotted Ring of Fire with Enfeebled Operation to get the melee defense bonuses, but since you said your playstyle is to hover out of range and blast, why do you need the melee defense? You could put an Apocalypse or Gravitational Anchor set in there for more global recharge, for example, or put the slots into Melt Armor for some recharge and accuracy, or put some slots into Fly and Afterburner to make them faster.

 

Lastly, about the endurance thing. I break into hives if I don't try to maximize recovery, so when I tried the build on Justin I changed the slotting for Cauterizing Aura. Instead of the Preventive Medicine set, I put 2 50+5 End Mod IOs, 2 50+5 Heal IOs, and a Performance shifter proc, and moved the last slot to Stamina for a 50+5 End Mod IO. (This cost a little global recharge, but I made some of it up by swapping the Positron's Blast in Fire Breath for Ragnarok, like I said above.) I actually forgot to slot the Panacea proc in Health, but had absolutely no end problems without it using that slotting, so you could put the Preventive Medicine proc in Health instead so you don't have to lose that proc.

There is much to respond to here. 

 

1. Most players (and builds) are going to experience endurance issues if they are indiscriminately firing off unnecessary powers (e.g. AOEs) over the course of a prolonged battle against a single foe (e.g. an AV or GM). 

One must always employ a judicious approach in combat to maximize one's potential.  

 

2. If you want to change my build....that's great...at that point...count it as your build.  

I just hope that you thoroughly enjoy playing it.

 

3. I could use Ragnarok instead of Positron's blast and this is something that I have been considering.

However, keep in mind that whenever you choose for something...you, necessarily, choose against something else. 

The main reason I have Positron's Blast slotted is because of the boost to range.  The extra 10 feet helps me to connect with the maximum number of targets as I am hover blasting.  

Once again, though, I have seriously been considering this change...but I would not (will not) 5 slot Rag and add the Positron proc...because I place greater value upon the tox/psi resist bonus.

 

4. I prefer to hover and blast...but that is not always possible.  

For example...what about the blue cave missions that most of us hate...what about the 2nd mission of the ITF...what about when you hover into a position to get just the right angle so that you can burn (e.g. with breath of fire) the maximum number of enemies but you are...at that point so low to the ground someone takes a swing at you?

There are many more examples of which you can probably think...if you would prefer to slot something else in RoFire go for it.  (It's also nice to have that power slotted for keeping AVs in place...like Rommie).

 

5. By slotting Cauterizing in the way you mentioned you missed out on the set bonuses of Preventive...this goes back to the "whenever you choose for something you choose against something else" comment.  The Preventive Med proc can save your life.  It saved mine while undertaking this solo MoITF...and it can save yours too! 

However, I also like the Panacea proc...and...the way I have put together my build allows me to retain both.  

 

At any rate, I hope that this is helpful.

 

Later Vanden.

 

 

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  • 2 weeks later
On 5/7/2019 at 2:57 PM, havoc93 said:

I have a fire/fire blaster and I mostly play in mission groups. Anytime I do my AoEs (fireball, fire breath, rain of fire, combustion, fire sword circle) I get so much aggro almost instatly and then I die. I was wondering since hes not that high lvl should i just make a sentinel to have some more survivability? Or am I not supposed to go so hard with the AoE?

Ah... brings me back to my fire/fire's youth! It's super true that you do so much damage that you grab aggro much of the time. I grew to HATE tanks and brutes who thought punch-voke was enough! 

 

I hate to say it, but waiting for the tank to get aggro and then being careful with how much you throw is about all you can do. Myself, I  carried a lot of rezzes and learned to embrace living (and dying) on the edge. 

 

If you are soloing, you might have smaller spawns, or even go -1 level with larger spawns.  

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