MunkiLord Posted September 2, 2019 Posted September 2, 2019 Hit 50 recently and came up with a build, this is version 2. I can get my defenses a little higher, but between all the -to hit and AoE mez, I don't think it's really necessary. S/L/E are all mid 30s and everything else is low 20s. Figure a purple or two can help me when I need them. With the way my build is now, Cardiac Alpha is definitely needed. I'd prefer Musculature for more damage, but that would require changing up quite a bit. Still, I'm open to suggestions to make that possible without sucking end every mob. Few notes, I rarely use Living Shadows and I'm not married to slotting it, just did it for the AoE defense. Stealth is there only to mule for Luck +7.5 Recharge, so I'm open to putting something else there. Any thoughts or suggestions are welcome, currently doing a Patron Arc to unlock Scorpion Shield, so this respec won't be done for a couple days, most likely. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bung v1.1: Level 50 Natural DominatorPrimary Power Set: Darkness ControlSecondary Power Set: Earth AssaultPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: ConcealmentAncillary Pool: Mace Mastery Villain Profile:Level 1: Dark Grasp -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13)Level 1: Stone Spears -- Dmg-I(A)Level 2: Living Shadows -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Conf(7), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11)Level 8: Fearsome Stare -- GlmoftheA-Dam%(A), GlmoftheA-EndRdx/Fear(13), GlmoftheA-Acc/EndRdx(15), GlmoftheA-Fear/Rng(15), GlmoftheA-Acc/Fear/Rchg(25), SprDmnGrs-Rchg/Fiery Orb(46)Level 10: Hurl Boulder -- Apc-Dam%(A), Apc-Dmg/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dmg(21), Apc-Acc/Dmg/Rchg(23), GldJvl-Dam%(37)Level 12: Heart of Darkness -- AbsAmz-Stun(A), AbsAmz-ToHitDeb%(23), AbsAmz-EndRdx/Stun(27), AbsAmz-Stun/Rchg(37), AbsAmz-Acc/Stun/Rchg(40)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50)Level 16: Power Boost -- RechRdx-I(A)Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(19), ExpRnf-Acc/Dmg(19), ExpRnf-EndRdx/Dmg/Rchg(21)Level 20: Heavy Mallet -- Hct-Dam%(A), Hct-Acc/Rchg(34), Hct-Dmg(36), Hct-Dmg/EndRdx(36), Hct-Acc/Dmg/Rchg(39)Level 22: Boxing -- Empty(A)Level 24: Tough -- HO:Ribo(A), GldArm-ResDam(25), StdPrt-ResDam/Def+(42), GldArm-3defTpProc(43)Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(27), BslGaz-Acc/Rchg(29), BslGaz-EndRdx/Rchg/Hold(29)Level 28: Seismic Smash -- Dmg-I(A), Hct-Dmg/Rchg(34), UnbCns-Dam%(34), TchofDth-Dam%(36), GhsWdwEmb-Dam%(37), NrnSht-Dam%(50)Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(31)Level 32: Umbra Beast -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33)Level 35: Mud Pots -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Rchg/KDProc(45)Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39), Rct-Def/EndRdx/Rchg(40)Level 41: Poisonous Ray -- AchHee-ResDeb%(A)Level 44: Tremor -- Erd-%Dam(A), Arm-Dmg/EndRdx(45), Arm-Dam%(45), FuroftheG-ResDeb%(46), Dmg-I(50)Level 47: Stealth -- LucoftheG-Def/Rchg+(A)Level 49: Super Speed -- Clr-Stlth(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1508;723;1446;HEX;| |78DA65945953D35014C76F9A606DA142452C5BA114E9DED0A88F2A832C0EABCC38E| |3935A2366206349993630F2E8937E044759C62FE0930BB83CF81D5C5E70F90202A2| |8F623CE47FA0CC3433E92FF7DC7BCEF9DF7F6E3A717FB0EEF995077D42AA1F28E8E| |5727EB038675ABA5D2C7927757BA1A417642184EFF282351359D454CD4BA3E8E19A| |FC40D1B24BC5823AA897EE5906A573A0B3B2A4BF5CD6170AB63AA497ECD9835170C| |49A354A8665AB070FFEA922D5B9366F1877EBDCC771439F37AD99803B183667666D| |1A05DDD188B56896CD3B66C1B497DA86E6CD69B5D26E429F36E8A76C1BA5A566121| |BA7FB6F887E24BA855323DED386344578DE313740E50DE85F07EBDE828F03822F47| |883041F389BD1097A37AD286E2AE4BBE02B3AFC1DE97CC17CC75304A0ECAD022C96| |9D45398FFA86E0DD7ADD13DEEFA63B79937C0E33799B7407F1E7428D7CBB9DE1F12| |F6B0099EF8CAFC06367F07B3FDD0F494F6E8E35C9F867A0D59660E3C95014FABE09| |90CFC1164722D7295DA515E73156C9DE4B563607C9CE74968803D0834418BB647C3| |B02296494B3DFB5DCFBE48D42388981CDC468D93BF983BACEF37B842F98DACA7318| |D585712EC8E3153602C014AA4A7897B3639740999222128944397088A2C9A7BB1E3| |E4FE04294D9DE51344EA5A585DCB478F3BD7FA196CFFC4FC02AE92BA3676BA8D4F5| |357DC038EB0BAFCFEB125D7E6D8191DFD14D214664D6176AD630C1A3A4699C3A04C| |9A3A5953E71FD48DEC32D9B1083BB8469AA2A8AB445714574B72192723B5CA5C033| |3CFC047D4A687B5F4B096D8167AC7B6C1F82EF890906077131FA867A3229E50CF34| |BFA5F416BCC95C800F998BD095ED43BEC63E0568FF2AD751B96737C5721CCBF990D| |7AE1CF962DDB719AD449C54D56CAE2AA25545CE5545CE5745C6AB2253CAE1FF8490| |DC88AF81BE7E56F2D34FB312CF66B1C7ED4A4C92AE638FF151C93D0F5B47D727B07| |EE7682C82D87E23A78FBE010D13CE7FAE8BFE52| |-------------------------------------------------------------------| The Trevor Project
MunkiLord Posted September 22, 2019 Author Posted September 22, 2019 Ok, so I've come up with what I think my next respec is going to look like. I'm dropping Haunt in favor of Fissure. I like Haunt, I just find myself not really using it much unless I'm fighting an EB. If I could figure out a way to keep it without losing any defense or more than 5-6% recharge I'd keep it, but this has become a rather tight build. Suggestions, thoughts? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bung v2.0: Level 50 Natural DominatorPrimary Power Set: Darkness ControlSecondary Power Set: Earth AssaultPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: ConcealmentAncillary Pool: Mace Mastery Villain Profile:Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)Level 1: Stone Spears -- Dmg-I(A)Level 2: Living Shadows -- GrvAnc-Hold%(A), GrvAnc-Immob(11), GrvAnc-Immob/EndRdx(13), GrvAnc-Acc/Immob/Rchg(46), GrvAnc-Acc/Rchg(48)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Conf(7), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11)Level 8: Fearsome Stare -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprAscoft-EndRdx/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46)Level 10: Hurl Boulder -- Apc-Dam%(A), Apc-Dmg/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dmg(21), Apc-Acc/Dmg/Rchg(23)Level 12: Heart of Darkness -- AbsAmz-Stun(A), AbsAmz-ToHitDeb%(23), AbsAmz-EndRdx/Stun(27), AbsAmz-Stun/Rchg(37), AbsAmz-Acc/Stun/Rchg(40)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(50)Level 16: Power Boost -- RechRdx-I(A)Level 18: Tremor -- Arm-Dam%(A), Erd-%Dam(19), Erd-Dmg(19), Erd-Dmg/Rchg(21)Level 20: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(39)Level 22: Boxing -- Empty(A)Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(37), StdPrt-ResDam/Def+(42), GldArm-3defTpProc(43)Level 26: Shadow Field -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(29), BslGaz-Acc/EndRdx/Rchg/Hold(29)Level 28: Seismic Smash -- Dmg-I(A), Hct-Dmg/Rchg(34), UnbCns-Dam%(34), TchofDth-Dam%(36), GhsWdwEmb-Dam%(37), Hct-Dam%(50)Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(31), RedFrt-EndRdx(31), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(48)Level 32: Umbra Beast -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33)Level 35: Mud Pots -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Rchg/KDProc(45)Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39), Rct-Def/EndRdx/Rchg(40)Level 41: Poisonous Ray -- AchHee-ResDeb%(A)Level 44: Fissure -- PstBls-Dam%(A), Rgn-Dmg/Rchg(45), ExpStr-Dam%(45), JvlVll-Dam%(46), Dmg-I(50)Level 47: Stealth -- LucoftheG-Def/Rchg+(A)Level 49: Super Speed -- Clr-Stlth(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 50: Musculature Radial Paragon Level 50: Reactive Core Flawless Interface Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1544;742;1484;HEX;| |78DA65945B4F134114C767BB5BEB96D6522E72175A2E8596AE2DF86A8C021AA0600| |57D53EB8A1BD858B6A45D883CFAA4DF40A35CF4D1179FF1F6E07750F12B182320C1| |4413B19EEEFF409B7493F637F39F3373CEFC6776A71E8CFA5E5F797841488191AC5| |E286446738BA6A5DBB9BC675AB797F37A561642A89796ADF9AE95212DE1A15EF838| |263392B3EC7C2EAB8DEAF9FB9641D359E82C875C2C14F4E5ACAD8DE9797BE1A8171| |CB7168CBC61D9DA51C39BCED13AB34B8671CFE7345386BE645AF37EA773D99C5FB0| 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|2555A5A495E3EF86901C45ADA5AF0294E20F2F8DF27EA438F6B85BD62429C43E4E4| |8CEFDD8A98CEF47FC5EA5D605AD94A898A27723C95BDE2EB539E9AB70B9FDA442FF| |0FF90305A8| |-------------------------------------------------------------------| The Trevor Project
Scheme Posted September 22, 2019 Posted September 22, 2019 What powers do you use for your ST attack chain? You have quite a few options it seems.
MunkiLord Posted September 22, 2019 Author Posted September 22, 2019 I use Seismic Smash-Heavy Mallet-Hurl Boulder. There is a gap in the chain, but I'm good with that as I also need to fit in various control powers and AoE attacks. I really like Seismic Smash. With Power Boost and Assault Hybrid it can hit for over 1200 damage on an even level boss if everything procs. The Trevor Project
Scheme Posted September 22, 2019 Posted September 22, 2019 I was wondering if Hurl Boulder was necessary if you included the ST hold in the attack chain. Have you tried using the Force Feedback +Recharge proc in Fissure? On paper it seems like you could almost perm the bonus, but I've never tried in practice.
MunkiLord Posted September 22, 2019 Author Posted September 22, 2019 Hurl Boulder really isn't necessary, I frequently skip it to apply my controls. It's there for range and if I'm in a situation in which I'm only worried about damage. The ST hold I use a lot when there are bosses, but I have it slotted with Basilisk's for the recharge and not damage. I've considered the +recharge in Force Feedback, but I don't really need more recharge and since I don't spam that power I'm not sure how much benefit it would give me. However, if I were to decide to slot my hold with damage and lose the recharge bonus that is something to consider. The Trevor Project
Scheme Posted September 23, 2019 Posted September 23, 2019 Usually I suggest 6-slotting your primary attacks to maximize their efficiency. A number of slots can be shaved off of the defense toggles. Is there something in particular you are wanting to improve (soft-capped defense, more ST DPS, etc.)?
MunkiLord Posted September 23, 2019 Author Posted September 23, 2019 I've been using this build for a few days and there isn't anything particular that is causing me problems, I'm quite happy with it right now. Just looking for general ideas and see if anything pops out. I agree with the defense powers being overslotted a bit, that is me chasing set bonuses. The Trevor Project
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