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Posted

Hello folks,

 

I see STJ/Bio on the stalker forums and also hear mention that savage is better on stalkers as well but cannot find a build for that particular pairing. I do not make builds well so please have a look at mind and tell me what needs changing. Bear in mind, I cannot afford the superior versions yet until I get 12 catalysts, and I cannot afford purples at the moment. 

 

I hope someone will find the time to have a look 🙂 Thank you guys

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Maiming Slash -- AssMar-Acc/Dmg(A), AssMar-Dmg/Rchg(3), AssMar-Acc/Dmg/Rchg(3), AssMar-Dmg/EndRdx/Rchg(5), AssMar-Acc/Dmg/EndRdx/Rchg(5), AssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Rchg+(A)
Level 2: Savage Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Dmg/EndRdx/Rchg(15)
Level 4: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11)
Level 6: Assassin's Frenzy -- StlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(17), StlGl-Acc/Dmg/Rchg(17), StlGl-Dmg/EndRdx/Rchg(19), StlGl-Acc/Dmg/EndRdx/Rchg(19), StlGl-Rchg/Hide%(21)
Level 8: Boundless Energy -- DctWnd-Heal(A), DctWnd-Heal/Rchg(21)
Level 10: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), Rct-ResDam%(25), ShlWal-ResDam/Re TP(25)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(27)
Level 14: Boxing -- Empty(A)
Level 16: Adaptation 
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)
Level 20: Ablative Carapace -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Heal/Rchg(33)
Level 22: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(33), Ags-ResDam(34), Ags-ResDam/EndRdx/Rchg(34)
Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(36)
Level 26: Hemorrhage -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(37), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(37)
Level 28: DNA Siphon -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 35: Genetic Corruption -- LthRps-Acc/Rchg(A), LthRps-EndRdx/Sleep(43), LthRps-Acc/EndRdx(43), LthRps-Sleep/Rng(43), LthRps-Acc/Sleep/Rchg(45), LthRps-Acc/Sleep(45)
Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48)
Level 41: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(48)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- RgnTss-Regen+(A), RgnTss-Heal/EndRdx(48), RgnTss-Heal/Rchg(50)
Level 49: Stealth -- LucoftheG-Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50), EndMod-I(50)
Level 1: Blood Frenzy 
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
------------

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  • Like 1
Posted (edited)

Personally, I would probably go ahead and tank the recharge a little by splitting stalker's guile between AS and savage strike, but That's only because I know you have an attack chain that's so tight half your bar will go unused, and I prefer higher defense and slightly lower resistances.
Bio has decent regen, and I like to exploit that fact to build a bit more of a balanced 3-tier defense rather than pushing resist to the limits.

But ymmv, it looks pretty good. Not sure how much very rares would improve it.

I am curious why you would pick stealth instead of maneuvers as a LOTG mule, though. Are you having end problems?

Note- Boundless energy has higher recovery than stamina, and the chance for +end doesn't proc very often in stamina. adjusting some slots to add a miracle someplace could help a lot.

Boosters in all of your common IO's also helps a lot. If you leave stalker's guile the way it is, boosting hasten's recharges to +4 drops your hasten downtime to 9 seconds. slotting miracle into health, pulling slots out of stamina to add a common end IO +5 to boundless energy, and swapping out stealth for maneuvers and moving the second slot from Cj down to maneuvers for an LOTG defense/end increases your power usage to 1.44, but it also increases your recovery to 4.08, and your defense across the board  by 3%.

Really minor tweaks. Getting superiors is really going to help, and agility core will boost your defense quite a bit... and combined with endmod in boundless, your recovery will be a truly disgusting 4.78. with perma-hasten. Many melees prefer musculature, but in this case, you are going to be one-shotting stuff a lot, and you already have plenty of +dam... as well as 24 second buildup.

Edited by Frostweaver
  • Thanks 1
Posted
10 hours ago, Frostweaver said:

Personally, I would probably go ahead and tank the recharge a little by splitting stalker's guile between AS and savage strike, but That's only because I know you have an attack chain that's so tight half your bar will go unused, and I prefer higher defense and slightly lower resistances.
Bio has decent regen, and I like to exploit that fact to build a bit more of a balanced 3-tier defense rather than pushing resist to the limits.

But ymmv, it looks pretty good. Not sure how much very rares would improve it.

I am curious why you would pick stealth instead of maneuvers as a LOTG mule, though. Are you having end problems?

Note- Boundless energy has higher recovery than stamina, and the chance for +end doesn't proc very often in stamina. adjusting some slots to add a miracle someplace could help a lot.

Boosters in all of your common IO's also helps a lot. If you leave stalker's guile the way it is, boosting hasten's recharges to +4 drops your hasten downtime to 9 seconds. slotting miracle into health, pulling slots out of stamina to add a common end IO +5 to boundless energy, and swapping out stealth for maneuvers and moving the second slot from Cj down to maneuvers for an LOTG defense/end increases your power usage to 1.44, but it also increases your recovery to 4.08, and your defense across the board  by 3%.

Really minor tweaks. Getting superiors is really going to help, and agility core will boost your defense quite a bit... and combined with endmod in boundless, your recovery will be a truly disgusting 4.78. with perma-hasten. Many melees prefer musculature, but in this case, you are going to be one-shotting stuff a lot, and you already have plenty of +dam... as well as 24 second buildup.

Thank you very much! Excellent. These are the little tweaks I was looking for. Much appreciated. I hope this helps ForceRedux as well

  • Thanks 1
Posted (edited)

I am not a stalker Guru, though... Just a guy that HATES keeping an eye on my endurance 😛

I kinda have a rule though... the chance for +end fires so rarely that I only slot it if I have extra slots and already have end recovery 2 slotted (or I need the set bonuses) or I will slot it in clicky/targeted end drains, like in blaster's /ice aura... when you have an aura constantly ticking a ton of guys, it fires CONSTANTLY.

But in stamina, it seems to rarely fire... even a common Endmod IO seems to give you far better endurance management. I am not sure if this is how it always has been, or it's new to homecoming, but it seems to challenge old wisdom of putting 'chance to' procs in passives.

Edited by Frostweaver
Posted
On 9/6/2019 at 11:17 AM, Frostweaver said:

I am curious why you would pick stealth instead of maneuvers as a LOTG mule, though. Are you having end problems?

I was curious about that myself. I was wondering if there was something I didn't know that made pool Stealth a power worth taking for a Stalker.

Posted (edited)

   Here's what I'm currently running on my savage/bio stalker. 2 purple sets and the superior versions of the ATO's, she's done some interesting things including solo some AV's.  

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Sabrewolf: Level 50 Mutation Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Maiming Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17)
Level 1: Hide -- LucoftheG-Rchg+(A)
Level 2: Hardened Carapace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam(40)
Level 4: Shred -- AchHee-ResDeb%(A), Obl-Acc/Dmg/EndRdx/Rchg(5), Obl-Dmg(5), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(13)
Level 6: Assassin's Frenzy -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(7), SprAssMar-Acc/Dmg(7), SprAssMar-Dmg/Rchg(9), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(11)
Level 8: Build Up -- RechRdx-I(A)
Level 10: Boundless Energy -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Acc(21), EffAdp-EndMod(23), EffAdp-EndMod/Rchg(23), EffAdp-EndMod/Acc/Rchg(25), EffAdp-Acc/Rchg(31)
Level 12: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(21)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(19)
Level 16: Adaptation 
Level 18: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 20: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(43), GssSynFr--ToHit(43), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46)
Level 22: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/Rchg(37)
Level 24: Super Jump -- Spr-EndRdx/Jump(A)
Level 26: Hemorrhage -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(31), Hct-Dam%(31)
Level 28: DNA Siphon -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(29), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(45)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 32: Savage Leap -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(33), SprStlGl-Acc/Dmg(33), SprStlGl-Dmg/Rchg(33), SprStlGl-Acc/Dmg/Rchg(34), SprStlGl-Dmg/EndRdx/Rchg(34)
Level 35: Genetic Corruption -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(36), FrtHyp-Sleep(36), FrtHyp-Sleep/Rchg(36), FrtHyp-Acc/Sleep/Rchg(37)
Level 38: Moonbeam -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(45)
Level 41: Shadow Meld -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(42)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- Rct-ResDam%(A), Rct-Def(50), Rct-Def/EndRdx(50), Rct-Def/Rchg(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3)
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
Level 1: Blood Frenzy 
------------

Edited by DocMidknight

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