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Posted

Played DB/invulnerable Sentinel to mid levels but looking to do a respec and I can find absolutely nothing on this primary/secondary... Should I give up on it? Is it viable for high content? Does anyone have a good build I could use or look at? Thanks in advance!

Posted (edited)

For whatever reason, my brain went DB and thought DP.  Oops! 

Dark Blast and Invul work well together.  The build below is good.  I'd still be interested to know what you like or don't like as you can build the pair a couple of different ways. 

Edited by oldskool
  • Thanks 1
Posted

Okay, soft-capped plus to all types save Psi.
Resist-capped to S/L and decent Resist numbers for a squishy elsewhere.
Mobile enough that some enemies simply can't approach you.




 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark Toughguy: Level 50 Technology Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight

Hero Profile:
Level 1: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(48), Apc-Acc/Rchg:50(48), Apc-Dmg/EndRdx:50(50), Apc-Dam%:50(50)
Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(11)
Level 2: Umbral Torrent -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(40), Rgn-Acc/Rchg:50(40), Rgn-Dmg/EndRdx:50(42), Rgn-Knock%:50(42)
Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(5), RctArm-ResDam/EndRdx/Rchg:40(7), UnbGrd-Max HP%:50(13)
Level 6: Abyssal Gaze -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(13), SprSntWar-Acc/Dmg/Rchg:50(37), SprSntWar-Acc/Dmg/EndRdx:50(39), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(39), SprSntWar-Rchg/+Absorb:50(40)
Level 8: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(9), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(11)
Level 10: Aim -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 12: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(33), Pnc-Heal/Rchg:50(48)
Level 14: Dark Obliteration -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(37), SprFrzBls-Rchg/ImmobProc:50(37)
Level 16: Unyeilding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19)
Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(19), SprOppStr-Acc/Dmg/Rchg:50(34), SprOppStr-Acc/Dmg/EndRdx:50(34), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(34), SprOppStr-Rchg/+Opportunity:50(36)
Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23), StdPrt-ResDam/Def+:30(23)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27)
Level 26: Life Drain -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(27), SprWntBit-Acc/Dmg/EndRdx:50(31), SprWntBit-Acc/Dmg/Rchg:50(33), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(33)
Level 28: Invincible -- Rct-Def:50(A), Rct-Def/EndRdx:50(29), ShlWal-ResDam/Re TP:50(29)
Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-ResDam%:50(31)
Level 32: Blackstar -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46)
Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36)
Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42)
Level 44: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45)
Level 47: Fly -- WntGif-ResSlow:50(A)
Level 49: Afterburner -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(43), EndMod-I:50(45)
Level 50: Agility Core Paragon
------------

 

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  • Like 1
  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Very cool, will try this out to see how it feels! Thanks..

 

Oldskool.. what ways are you referring to when you say the combo can be played different ways

Posted
4 minutes ago, Corstapik said:

Very cool, will try this out to see how it feels! Thanks..

 

Oldskool.. what ways are you referring to when you say the combo can be played different ways

Yup, fair question.  So while the above build is very very defensive, it gives up a LOT of damage.  Not a little, but a LOT.  A recharge intensive build could condense the attack chain to just Gloom -> Abyssal Gaze -> Antumbral Beam.  The slotting of the Ward set in Abyssal Gaze could be dumped in favor of having Apocalyspe there plus the Unbreakable Constraint proc.  I agree with Opportunity Strikes in Antumbral Beam but I hardly ever use all 6 pieces.  

Again, that build is very defense-oriented which is one way to do it, and it is fine.  A heavy recharge build is going to yield more damage and allow you to go for Musculature as an Incarnate vs Agility.  A more proc heavy build is going to yield more damage too.  Some of the powers in the set, like Life Drain, can use a number of different damage procs turning it from a pathetic power into something that is worth taking.  

Also, would you want to keep the Tier 1 Dark Blast even if it is only there to give you the option for Offensive Opportunity? 

  • Thanks 1
Posted

I see what you mean, I would like to have a little more damage probably, have seen the forum posting for controllers and defenders which were very proc based experiments, and that route I am very open to. I just don't want to sacrifice too much defense where it feels like a squishy blaster, so a more balanced build that can solo and contribute in groups is the aim, that's probably everyone's aim. 🙂 Bottomline, want to have some fun playing it.

 

Posted (edited)

Also:

1. Would definitely like to include at least a couple of late powers being from an epic or patron power pool

2. Can Combat Jumping and Hover toggles actually be on at the same time? I know CJ and super speed cannot)...

 

Thanks!

Edited by Corstapik
Posted (edited)
2 hours ago, Corstapik said:

I see what you mean, I would like to have a little more damage probably, have seen the forum posting for controllers and defenders which were very proc based experiments, and that route I am very open to. I just don't want to sacrifice too much defense where it feels like a squishy blaster, so a more balanced build that can solo and contribute in groups is the aim, that's probably everyone's aim. 🙂 Bottomline, want to have some fun playing it.

 



Well, if you wanna compromise on Defense a bit.  Something more like this?
Just toss Maneuvers, replace with Hasten,swap a few sets, and EnhBoost the Recharges in Hasten (PermaHasten).
As for what sets where, that's all up to people who're more familiar with the sites for Sentinels than I am.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark Toughguy: Level 50 Technology Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight

Hero Profile:
Level 1: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(48), Apc-Acc/Rchg:50(48), Apc-Dmg/EndRdx:50(50), Apc-Dam%:50(50)
Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(11)
Level 2: Umbral Torrent -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(40), Rgn-Acc/Rchg:50(40), Rgn-Dmg/EndRdx:50(42), Rgn-Knock%:50(42)
Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(5), RctArm-ResDam/EndRdx/Rchg:40(7), UnbGrd-Max HP%:50(13)
Level 6: Abyssal Gaze -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(13), SprSntWar-Acc/Dmg/Rchg:50(37), SprSntWar-Acc/Dmg/EndRdx:50(39), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(39), SprSntWar-Rchg/+Absorb:50(40)
Level 8: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(9), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(11)
Level 10: Aim -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 12: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(33), Pnc-Heal/Rchg:50(48)
Level 14: Dark Obliteration -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(37), SprFrzBls-Rchg/ImmobProc:50(37)
Level 16: Unyeilding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19)
Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(19), SprOppStr-Acc/Dmg/Rchg:50(34), SprOppStr-Acc/Dmg/EndRdx:50(34), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(34), SprOppStr-Rchg/+Opportunity:50(36)
Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23), StdPrt-ResDam/Def+:30(23)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27)
Level 26: Life Drain -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(27), Dcm-Dmg/Rchg:40(31), Dcm-Acc/EndRdx/Rchg:40(33), Dcm-Acc/Dmg/Rchg:40(33)
Level 28: Invincible -- Rct-Def:50(A), Rct-Def/EndRdx:50(29), ShlWal-ResDam/Re TP:50(29)
Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-ResDam%:50(31)
Level 32: Blackstar -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(46)
Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36)
Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45)
Level 47: Fly -- WntGif-ResSlow:50(A)
Level 49: Afterburner -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(43), EndMod-I:50(45)
Level 50: Agility Core Paragon
------------

 

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Edited by Hyperstrike
  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
4 minutes ago, Corstapik said:

Also:

1. Would definitely like to include at least a couple of late powers being from an epic or patron power pool

2. Can Combat Jumping and Hover toggles actually be on at the same time? I know CJ and super speed cannot)...

 

Thanks!


2: YES.

  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
8 hours ago, Corstapik said:

I see what you mean, I would like to have a little more damage probably, have seen the forum posting for controllers and defenders which were very proc based experiments, and that route I am very open to. I just don't want to sacrifice too much defense where it feels like a squishy blaster, so a more balanced build that can solo and contribute in groups is the aim, that's probably everyone's aim. 🙂 Bottomline, want to have some fun playing it.

 

Sentinels aren't squishy Blasters and you really don't need to soft-cap defenses.  Invulnerability can still hit the low to mid 30's on typed defense with some playing around on the powers.  That's more than enough defense to cap through the use of inspirations as needed.  

Do you want specific travel powers?  Do you want a specific Epic/Patron pool?  Combat Jumping and Super Speed can work together but Combat Jumping and Ninja Run cannot. 

  • Thanks 1
Posted

Thanks Hyperstrike! I think that is much closer to what I would like to play! I assumed CJ/hover wouldn't work together in theory... shows what "assuming" can do, my bad 🙂

 

Oldskool: definitely want fly/hover (LOVE me some speed binds... once you have them it is hard to do without them). Also open to using CJ, just hadn't thought it would go with hover. Also open to any/the-best epic/patron powers, unlike regular power pool powers, the endgame ones seem to offer major perks to all classes in major ways. I would certainly appreciate a build for what you had in mind. Thanks again!

Posted (edited)

 

@Corstapik

Two attack routines for the below build: 

 

Melee range - Dominate -> Mind Probe -> Abyssal Gaze -> Antumbral Beam -> Life Drain.  

Ranged only - Dominate -> Abyssal Gaze -> Antumbral Beam -> Life Drain -> Gloom

 

^ Gloom is filler and only around to occasionally trigger Opportunity.  For pure ranged mode, Gloom should be at the end of the sequence to trigger Opportunity after the chain is complete.  If the Opportunity Strikes proc triggers, swap Life Drain and Gloom.  Simple.  

To make room for the things you'd like, I decided to skip Physical Resistance and Environmental Protection.  These two would only net you 8% more resistance which isn't enough to cap Smashing/Lethal.  60% resistance to S/L isn't horrible and Hover gets you 34 to 39% defense.  You're 1 small inspire from soft cap plus multiple sources of -5% to hit.  Not only that, but Dull Pain caps your hit points and it is permanent once you have Ageless Incarnate. 

The attacks above do at least +50 more DPS than the other builds.  However those builds are far more sturdy which is a nice advantage there.  

The build below could also be designed some other ways too.  It is not the be all end all only way to do it. 

 

*edit: Slapped the Frankenstein's monster below in only a few minutes and forgot the data chunk.  I didn't save the build since I needed to rush out the door.  Ugh, sorry.
One thing about the below that I also want to stress.  Its not friendly to leveling.  So if you're in the mid-levels don't worry so much about efficiency right now.  You just don't have the slots available to make a true build.  You should have enough to cover some defense and some offense.  You won't cover all of it.   Also, I normally do not build in such extreme proc heavy manners.  Doing so often requires Incarnates to close gaps and I hate leaning so heavily on the Destiny slot to fix things.  So you can, and really should, merge some ideas from Hyperstrike and the things below.  When I say you don't need to soft-cap defenses when running Dark Blast, I mean it.  I've run two variants of Dark Blast with different secondaries (Regen and Dark Armor) that aren't close to what Invulnerability offers.  I've run +4/x8 Fire Farm maps with Dark/Regen.  Its risky, as Regen is generally, but it is doable.  That pairing has less than 20% defense and less than 30% fire resistance since it wasn't designed to farm but the map is used to stress test.  Much of that survivability stems from using a Stealth proc IO in Sprint and opening with Blackstar.  Blackstar has a -35% to hit debuff that can hit 10 targets.  Anything that isn't outright defeated from Aim (plus Gaussian's Build-Up) during Blackstar is going to be practically blinded.  Anything else that wasn't immediately struck is going to eat an Umbral Torrent where up to 6 targets can get knocked on their ass plus take a -5% to hit debuff for 10 seconds.  Clean up with Dark Obliteration for another 10 target hit and -5% to hit debuff.  Or clean up with a Judgment of your choice like Ion/Void but again, Incarnates... bleh.  Anyway, that's how playing DB/Regen can survive 4/8 Fire Maps solo.  If that build can do it, then there is no reason DB/Invul can't too while also surviving far more even on less of an investment.  /end Rant. 😉
 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1:    Gloom                Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(9), CldSns-%Dam(37)
Level 1:    Temp Invulnerability        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 2:    Umbral Torrent            PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(3), PstBls-Dam%(3), ExpStr-Dam%(5), FrcFdb-Rechg%(5), SuddAcc--KB/+KD(46)
Level 4:    Boxing                Empty(A)
Level 6:    Abyssal Gaze            Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(7), GldJvl-Dam%(40), GldNet-Dam%(40), CldSns-%Dam(43)
Level 8:    Aim                RechRdx-I(A), GssSynFr--Build%(9)
Level 10:    Dull Pain            Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(11), Prv-EndRdx/Rchg(11)
Level 12:    Dark Obliteration        SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(13), SprSntWar-Acc/Dmg(13), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(15), SprSntWar-Acc/Dmg/EndRdx(37)
Level 14:    Fly                Empty(A)
Level 16:    Unyeilding            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx(17)
Level 18:    Antumbral Beam            SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg(19), SprOppStr-Dmg/Rchg(19), SprOppStr-Acc/Dmg/Rchg(36), SprOppStr-Acc/Dmg/EndRdx(37), CldSns-%Dam(50)
Level 20:    Durability            Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Absorb%(21)
Level 22:    Tough                StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(23), GldArm-3defTpProc(23)
Level 24:    Weave                LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26:    Life Drain            Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx(27), GldJvl-Dam%(31), TchoftheN-%Dam(31), CldSns-%Dam(34)
Level 28:    Invincible            LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29)
Level 30:    Hasten                RechRdx-I(A), RechRdx-I(31)
Level 32:    Blackstar            Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), FuroftheG-ResDeb%(34)
Level 35:    Tough Hide            ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-ResDam/Re TP(36)
Level 38:    Mind Probe            Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Dmg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40)
Level 41:    Dominate            Thn-Acc/Dmg(A), Apc-Dam%(42), UnbCns-Dam%(42), GldNet-Dam%(42), GldJvl-Dam%(43), Dcm-Build%(43)
Level 44:    Link Minds            LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45)
Level 47:    Hover                LucoftheG-Rchg+(A)
Level 49:    Afterburner            LucoftheG-Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48), Pnc-Heal/+End(50), RgnTss-Regen+(50)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-EndMod(A), PrfShf-EndMod/Acc(48), PrfShf-End%(48)
Level 50:    Ageless Core Epiphany    
Level 50:    Musculature Core Paragon    
------------

Edited by oldskool
  • 3 weeks later
Posted (edited)

This is an export of Oldskool's build in the post above, since I was interested in poking at it. (OK, technically it's not. I swapped the positioning of Fly and Boxing; since I usually do DFBs, I like having Flight early.)

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1:    Gloom    
 (A) Thunderstrike - Accuracy/Damage
 (3) Thunderstrike - Accuracy/Damage/Endurance
 (3) Cloud Senses - Chance for Negative Energy Damage


Level 1:    Temp Invulnerability    
 (A) Unbreakable Guard - Resistance
 (5) Unbreakable Guard - Resistance/Endurance
 (5) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 2:    Umbral Torrent    
 (A) Positron's Blast - Accuracy/Damage
 (7) Positron's Blast - Accuracy/Damage/Endurance
 (7) Positron's Blast - Chance of Damage(Energy)
 (9) Explosive Strike - Chance for Smashing Damage
 (9) Force Feedback - Chance for +Recharge
 (11) Sudden Acceleration - Knockback to Knockdown


Level 4:    Fly    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 6:    Abyssal Gaze    
 (A) Thunderstrike - Accuracy/Damage/Endurance
 (11) Thunderstrike - Accuracy/Damage
 (13) Thunderstrike - Damage/Endurance
 (13) Gladiator's Javelin - Chance of Damage(Toxic)
 (15) Gladiator's Net - Chance of Damage(Lethal)
 (15) Cloud Senses - Chance for Negative Energy Damage


Level 8:    Aim    
 (A) Recharge Reduction IO
 (17) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Dull Pain    
 (A) Preventive Medicine - Heal/RechargeTime
 (17) Preventive Medicine - Heal/RechargeTime/Endurance
 (19) Preventive Medicine - Endurance/RechargeTime


Level 12:    Dark Obliteration    
 (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
 (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
 (21) Superior Sentinel's Ward - Accuracy/Damage
 (21) Superior Sentinel's Ward - Damage/RechargeTime
 (23) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
 (23) Superior Sentinel's Ward - Accuracy/Damage/Endurance


Level 14:    Boxing    
 (A) Empty


Level 16:    Unyeilding    
 (A) Unbreakable Guard - Resistance
 (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (25) Unbreakable Guard - Resistance/Endurance


Level 18:    Antumbral Beam    
 (A) Superior Opportunity Strikes - Accuracy/Damage
 (27) Superior Opportunity Strikes - Damage/RechargeTime
 (27) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
 (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance
 (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
 (31) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity


Level 20:    Durability    
 (A) Preventive Medicine - Heal
 (31) Preventive Medicine - Heal/Endurance
 (31) Preventive Medicine - Chance for +Absorb


Level 22:    Tough    
 (A) Steadfast Protection - Resistance/Endurance
 (33) Steadfast Protection - Resistance/+Def 3%
 (33) Steadfast Protection - Knockback Protection


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Luck of the Gambler - Defense/Endurance
 (34) Luck of the Gambler - Defense


Level 26:    Life Drain    
 (A) Thunderstrike - Accuracy/Damage
 (34) Thunderstrike - Accuracy/Damage/Endurance
 (34) Thunderstrike - Damage/Endurance
 (36) Gladiator's Javelin - Chance of Damage(Toxic)
 (36) Touch of the Nictus - Chance for Negative Energy Damage
 (36) Cloud Senses - Chance for Negative Energy Damage


Level 28:    Invincible    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Luck of the Gambler - Defense/Endurance
 (37) Luck of the Gambler - Defense


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (37) Recharge Reduction IO


Level 32:    Blackstar    
 (A) Armageddon - Chance for Fire Damage
 (39) Armageddon - Damage/Endurance
 (39) Armageddon - Damage
 (39) Armageddon - Accuracy/Damage/Recharge
 (40) Armageddon - Damage/Recharge
 (50) Fury of the Gladiator - Chance for Res Debuff


Level 35:    Tough Hide    
 (A) Shield Wall - Defense
 (40) Shield Wall - Defense/Endurance
 (40) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 38:    Mind Probe    
 (A) Hecatomb - Damage
 (42) Hecatomb - Damage/Endurance
 (42) Hecatomb - Chance of Damage(Negative)
 (42) Hecatomb - Accuracy/Damage/Recharge
 (43) Hecatomb - Accuracy/Recharge


Level 41:    Dominate    
 (A) Thunderstrike - Accuracy/Damage
 (43) Apocalypse - Chance of Damage(Negative)
 (43) Unbreakable Constraint - Chance for Smashing Damage
 (45) Gladiator's Net - Chance of Damage(Lethal)
 (45) Gladiator's Javelin - Chance of Damage(Toxic)
 (45) Decimation - Chance of Build Up


Level 44:    Link Minds    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Luck of the Gambler - Defense/Recharge
 (46) Luck of the Gambler - Defense/Endurance/Recharge
 (46) Luck of the Gambler - Defense


Level 47:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 49:    Afterburner    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Opportunity    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (48) Miracle - +Recovery
 (48) Panacea - Heal/Endurance
 (48) Regenerative Tissue - +Regeneration


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (50) Performance Shifter - EndMod
 (50) Performance Shifter - EndMod/Accuracy


Level 50:    Ageless Core Epiphany    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edited by ParaBruce

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