Corstapik Posted September 4, 2019 Posted September 4, 2019 Played DB/invulnerable Sentinel to mid levels but looking to do a respec and I can find absolutely nothing on this primary/secondary... Should I give up on it? Is it viable for high content? Does anyone have a good build I could use or look at? Thanks in advance!
oldskool Posted September 4, 2019 Posted September 4, 2019 (edited) For whatever reason, my brain went DB and thought DP. Oops! Dark Blast and Invul work well together. The build below is good. I'd still be interested to know what you like or don't like as you can build the pair a couple of different ways. Edited September 4, 2019 by oldskool 1
Hyperstrike Posted September 4, 2019 Posted September 4, 2019 Okay, soft-capped plus to all types save Psi. Resist-capped to S/L and decent Resist numbers for a squishy elsewhere. Mobile enough that some enemies simply can't approach you. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Dark Toughguy: Level 50 Technology SentinelPrimary Power Set: Dark BlastSecondary Power Set: InvulnerabilityPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: Flight Hero Profile:Level 1: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(48), Apc-Acc/Rchg:50(48), Apc-Dmg/EndRdx:50(50), Apc-Dam%:50(50)Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(11)Level 2: Umbral Torrent -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(40), Rgn-Acc/Rchg:50(40), Rgn-Dmg/EndRdx:50(42), Rgn-Knock%:50(42)Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(5), RctArm-ResDam/EndRdx/Rchg:40(7), UnbGrd-Max HP%:50(13)Level 6: Abyssal Gaze -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(13), SprSntWar-Acc/Dmg/Rchg:50(37), SprSntWar-Acc/Dmg/EndRdx:50(39), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(39), SprSntWar-Rchg/+Absorb:50(40)Level 8: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(9), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(11)Level 10: Aim -- RechRdx-I:50(A), RechRdx-I:50(50)Level 12: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(33), Pnc-Heal/Rchg:50(48)Level 14: Dark Obliteration -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(37), SprFrzBls-Rchg/ImmobProc:50(37)Level 16: Unyeilding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19)Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(19), SprOppStr-Acc/Dmg/Rchg:50(34), SprOppStr-Acc/Dmg/EndRdx:50(34), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(34), SprOppStr-Rchg/+Opportunity:50(36)Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23), StdPrt-ResDam/Def+:30(23)Level 22: Kick -- FrcFdb-Rechg%:50(A)Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27)Level 26: Life Drain -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(27), SprWntBit-Acc/Dmg/EndRdx:50(31), SprWntBit-Acc/Dmg/Rchg:50(33), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(33)Level 28: Invincible -- Rct-Def:50(A), Rct-Def/EndRdx:50(29), ShlWal-ResDam/Re TP:50(29)Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-ResDam%:50(31)Level 32: Blackstar -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46)Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36)Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42)Level 44: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45)Level 47: Fly -- WntGif-ResSlow:50(A)Level 49: Afterburner -- LucoftheG-Rchg+:50(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth:50(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(43)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(43), EndMod-I:50(45)Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1497;702;1404;HEX;| |78DA6594C94F136118C6BF6987A51B509602054A01A1A5C0D00AEA51650D0A0911E| |2955418DBC6664A5A3072F4E03FE0C58BDBD12DC683A2FE0FAE890BA0FE0982891A| |974B7DDBE7A1927492E637F32EDFF37CEFCCD7B94B13EE87D3978F2BAD663C1DCFE| 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|3CE2BB9307361E6FA9973486E80B901E606997349CEE07C8D36F8563EA5A28C4559| |9F2F5CED7AE970AB624445CA22D1B248AC2C325216192D8BCCEAA53F05391978F1F| |37AE9D02BAD58E5A893238D48FEAB53B2ECD0867074F6FEC76C5A17B617398B2D45| |4EE153DB3DD81746DFB7837DD7A01EB90A0E0651F357C614434DFE1FDA25F828| |-------------------------------------------------------------------| 1 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Corstapik Posted September 4, 2019 Author Posted September 4, 2019 Very cool, will try this out to see how it feels! Thanks.. Oldskool.. what ways are you referring to when you say the combo can be played different ways
oldskool Posted September 4, 2019 Posted September 4, 2019 4 minutes ago, Corstapik said: Very cool, will try this out to see how it feels! Thanks.. Oldskool.. what ways are you referring to when you say the combo can be played different ways Yup, fair question. So while the above build is very very defensive, it gives up a LOT of damage. Not a little, but a LOT. A recharge intensive build could condense the attack chain to just Gloom -> Abyssal Gaze -> Antumbral Beam. The slotting of the Ward set in Abyssal Gaze could be dumped in favor of having Apocalyspe there plus the Unbreakable Constraint proc. I agree with Opportunity Strikes in Antumbral Beam but I hardly ever use all 6 pieces. Again, that build is very defense-oriented which is one way to do it, and it is fine. A heavy recharge build is going to yield more damage and allow you to go for Musculature as an Incarnate vs Agility. A more proc heavy build is going to yield more damage too. Some of the powers in the set, like Life Drain, can use a number of different damage procs turning it from a pathetic power into something that is worth taking. Also, would you want to keep the Tier 1 Dark Blast even if it is only there to give you the option for Offensive Opportunity? 1
Corstapik Posted September 5, 2019 Author Posted September 5, 2019 I see what you mean, I would like to have a little more damage probably, have seen the forum posting for controllers and defenders which were very proc based experiments, and that route I am very open to. I just don't want to sacrifice too much defense where it feels like a squishy blaster, so a more balanced build that can solo and contribute in groups is the aim, that's probably everyone's aim. 🙂 Bottomline, want to have some fun playing it.
Corstapik Posted September 5, 2019 Author Posted September 5, 2019 (edited) Also: 1. Would definitely like to include at least a couple of late powers being from an epic or patron power pool 2. Can Combat Jumping and Hover toggles actually be on at the same time? I know CJ and super speed cannot)... Thanks! Edited September 5, 2019 by Corstapik
Hyperstrike Posted September 5, 2019 Posted September 5, 2019 (edited) 2 hours ago, Corstapik said: I see what you mean, I would like to have a little more damage probably, have seen the forum posting for controllers and defenders which were very proc based experiments, and that route I am very open to. I just don't want to sacrifice too much defense where it feels like a squishy blaster, so a more balanced build that can solo and contribute in groups is the aim, that's probably everyone's aim. 🙂 Bottomline, want to have some fun playing it. Well, if you wanna compromise on Defense a bit. Something more like this? Just toss Maneuvers, replace with Hasten,swap a few sets, and EnhBoost the Recharges in Hasten (PermaHasten). As for what sets where, that's all up to people who're more familiar with the sites for Sentinels than I am. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Dark Toughguy: Level 50 Technology SentinelPrimary Power Set: Dark BlastSecondary Power Set: InvulnerabilityPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: Flight Hero Profile:Level 1: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(48), Apc-Acc/Rchg:50(48), Apc-Dmg/EndRdx:50(50), Apc-Dam%:50(50)Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(11)Level 2: Umbral Torrent -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(40), Rgn-Acc/Rchg:50(40), Rgn-Dmg/EndRdx:50(42), Rgn-Knock%:50(42)Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(5), RctArm-ResDam/EndRdx/Rchg:40(7), UnbGrd-Max HP%:50(13)Level 6: Abyssal Gaze -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(13), SprSntWar-Acc/Dmg/Rchg:50(37), SprSntWar-Acc/Dmg/EndRdx:50(39), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(39), SprSntWar-Rchg/+Absorb:50(40)Level 8: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(9), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(11)Level 10: Aim -- RechRdx-I:50(A), RechRdx-I:50(50)Level 12: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(33), Pnc-Heal/Rchg:50(48)Level 14: Dark Obliteration -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(37), SprFrzBls-Rchg/ImmobProc:50(37)Level 16: Unyeilding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19)Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(19), SprOppStr-Acc/Dmg/Rchg:50(34), SprOppStr-Acc/Dmg/EndRdx:50(34), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(34), SprOppStr-Rchg/+Opportunity:50(36)Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23), StdPrt-ResDam/Def+:30(23)Level 22: Kick -- FrcFdb-Rechg%:50(A)Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27)Level 26: Life Drain -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(27), Dcm-Dmg/Rchg:40(31), Dcm-Acc/EndRdx/Rchg:40(33), Dcm-Acc/Dmg/Rchg:40(33)Level 28: Invincible -- Rct-Def:50(A), Rct-Def/EndRdx:50(29), ShlWal-ResDam/Re TP:50(29)Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-ResDam%:50(31)Level 32: Blackstar -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(46)Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36)Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)Level 44: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45)Level 47: Fly -- WntGif-ResSlow:50(A)Level 49: Afterburner -- LucoftheG-Rchg+:50(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth:50(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(43)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(43), EndMod-I:50(45)Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1487;697;1394;HEX;| |78DA6594D94E53511486F7690F4327660A1428A5082D050EADA0C6292A830485840| |8F1965438B68DCD292960ECA517BE803738BC83F14251DFC1317100D447104CD438| |DCE0E2FC3F85A4276DBE9E35FD6BAFBD77A76F8D791F4DDC3EA7B4AAD16C7279797| |ED6B45632969975CF990B692B97CDA50A4A1EDF58327F2334975B4DA553AB850AB1| 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|8BF75A3EF2A85889255E62499458864A2CC3259629BDF87F2097027399D18BF75D6| |97694AB466E332CBBDFDCE26586368055EF1CD81C5A275616BB8AD5C42EE1946D1F| |CE8B22EFFBE1BC35A8C7EE72F74288F927134A2066F73F2DCEEEBF| |-------------------------------------------------------------------| Edited September 5, 2019 by Hyperstrike 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Hyperstrike Posted September 5, 2019 Posted September 5, 2019 4 minutes ago, Corstapik said: Also: 1. Would definitely like to include at least a couple of late powers being from an epic or patron power pool 2. Can Combat Jumping and Hover toggles actually be on at the same time? I know CJ and super speed cannot)... Thanks! 2: YES. 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
oldskool Posted September 5, 2019 Posted September 5, 2019 8 hours ago, Corstapik said: I see what you mean, I would like to have a little more damage probably, have seen the forum posting for controllers and defenders which were very proc based experiments, and that route I am very open to. I just don't want to sacrifice too much defense where it feels like a squishy blaster, so a more balanced build that can solo and contribute in groups is the aim, that's probably everyone's aim. 🙂 Bottomline, want to have some fun playing it. Sentinels aren't squishy Blasters and you really don't need to soft-cap defenses. Invulnerability can still hit the low to mid 30's on typed defense with some playing around on the powers. That's more than enough defense to cap through the use of inspirations as needed. Do you want specific travel powers? Do you want a specific Epic/Patron pool? Combat Jumping and Super Speed can work together but Combat Jumping and Ninja Run cannot. 1
Corstapik Posted September 5, 2019 Author Posted September 5, 2019 Thanks Hyperstrike! I think that is much closer to what I would like to play! I assumed CJ/hover wouldn't work together in theory... shows what "assuming" can do, my bad 🙂 Oldskool: definitely want fly/hover (LOVE me some speed binds... once you have them it is hard to do without them). Also open to using CJ, just hadn't thought it would go with hover. Also open to any/the-best epic/patron powers, unlike regular power pool powers, the endgame ones seem to offer major perks to all classes in major ways. I would certainly appreciate a build for what you had in mind. Thanks again!
oldskool Posted September 6, 2019 Posted September 6, 2019 (edited) @Corstapik Two attack routines for the below build: Melee range - Dominate -> Mind Probe -> Abyssal Gaze -> Antumbral Beam -> Life Drain. Ranged only - Dominate -> Abyssal Gaze -> Antumbral Beam -> Life Drain -> Gloom ^ Gloom is filler and only around to occasionally trigger Opportunity. For pure ranged mode, Gloom should be at the end of the sequence to trigger Opportunity after the chain is complete. If the Opportunity Strikes proc triggers, swap Life Drain and Gloom. Simple. To make room for the things you'd like, I decided to skip Physical Resistance and Environmental Protection. These two would only net you 8% more resistance which isn't enough to cap Smashing/Lethal. 60% resistance to S/L isn't horrible and Hover gets you 34 to 39% defense. You're 1 small inspire from soft cap plus multiple sources of -5% to hit. Not only that, but Dull Pain caps your hit points and it is permanent once you have Ageless Incarnate. The attacks above do at least +50 more DPS than the other builds. However those builds are far more sturdy which is a nice advantage there. The build below could also be designed some other ways too. It is not the be all end all only way to do it. *edit: Slapped the Frankenstein's monster below in only a few minutes and forgot the data chunk. I didn't save the build since I needed to rush out the door. Ugh, sorry. One thing about the below that I also want to stress. Its not friendly to leveling. So if you're in the mid-levels don't worry so much about efficiency right now. You just don't have the slots available to make a true build. You should have enough to cover some defense and some offense. You won't cover all of it. Also, I normally do not build in such extreme proc heavy manners. Doing so often requires Incarnates to close gaps and I hate leaning so heavily on the Destiny slot to fix things. So you can, and really should, merge some ideas from Hyperstrike and the things below. When I say you don't need to soft-cap defenses when running Dark Blast, I mean it. I've run two variants of Dark Blast with different secondaries (Regen and Dark Armor) that aren't close to what Invulnerability offers. I've run +4/x8 Fire Farm maps with Dark/Regen. Its risky, as Regen is generally, but it is doable. That pairing has less than 20% defense and less than 30% fire resistance since it wasn't designed to farm but the map is used to stress test. Much of that survivability stems from using a Stealth proc IO in Sprint and opening with Blackstar. Blackstar has a -35% to hit debuff that can hit 10 targets. Anything that isn't outright defeated from Aim (plus Gaussian's Build-Up) during Blackstar is going to be practically blinded. Anything else that wasn't immediately struck is going to eat an Umbral Torrent where up to 6 targets can get knocked on their ass plus take a -5% to hit debuff for 10 seconds. Clean up with Dark Obliteration for another 10 target hit and -5% to hit debuff. Or clean up with a Judgment of your choice like Ion/Void but again, Incarnates... bleh. Anyway, that's how playing DB/Regen can survive 4/8 Fire Maps solo. If that build can do it, then there is no reason DB/Invul can't too while also surviving far more even on less of an investment. /end Rant. 😉 Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Sentinel Primary Power Set: Dark Blast Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Flight Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: ------------ Level 1: Gloom Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(9), CldSns-%Dam(37) Level 1: Temp Invulnerability UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 2: Umbral Torrent PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(3), PstBls-Dam%(3), ExpStr-Dam%(5), FrcFdb-Rechg%(5), SuddAcc--KB/+KD(46) Level 4: Boxing Empty(A) Level 6: Abyssal Gaze Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(7), GldJvl-Dam%(40), GldNet-Dam%(40), CldSns-%Dam(43) Level 8: Aim RechRdx-I(A), GssSynFr--Build%(9) Level 10: Dull Pain Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(11), Prv-EndRdx/Rchg(11) Level 12: Dark Obliteration SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(13), SprSntWar-Acc/Dmg(13), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(15), SprSntWar-Acc/Dmg/EndRdx(37) Level 14: Fly Empty(A) Level 16: Unyeilding UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx(17) Level 18: Antumbral Beam SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg(19), SprOppStr-Dmg/Rchg(19), SprOppStr-Acc/Dmg/Rchg(36), SprOppStr-Acc/Dmg/EndRdx(37), CldSns-%Dam(50) Level 20: Durability Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Absorb%(21) Level 22: Tough StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(23), GldArm-3defTpProc(23) Level 24: Weave LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Life Drain Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx(27), GldJvl-Dam%(31), TchoftheN-%Dam(31), CldSns-%Dam(34) Level 28: Invincible LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29) Level 30: Hasten RechRdx-I(A), RechRdx-I(31) Level 32: Blackstar Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), FuroftheG-ResDeb%(34) Level 35: Tough Hide ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-ResDam/Re TP(36) Level 38: Mind Probe Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Dmg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40) Level 41: Dominate Thn-Acc/Dmg(A), Apc-Dam%(42), UnbCns-Dam%(42), GldNet-Dam%(42), GldJvl-Dam%(43), Dcm-Build%(43) Level 44: Link Minds LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45) Level 47: Hover LucoftheG-Rchg+(A) Level 49: Afterburner LucoftheG-Rchg+(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Clr-Stlth(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48), Pnc-Heal/+End(50), RgnTss-Regen+(50) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-EndMod(A), PrfShf-EndMod/Acc(48), PrfShf-End%(48) Level 50: Ageless Core Epiphany Level 50: Musculature Core Paragon ------------ Edited September 6, 2019 by oldskool
ParaBruce Posted September 26, 2019 Posted September 26, 2019 (edited) This is an export of Oldskool's build in the post above, since I was interested in poking at it. (OK, technically it's not. I swapped the positioning of Fly and Boxing; since I usually do DFBs, I like having Flight early.) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Sentinel Primary Power Set: Dark Blast Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: ------------ Level 1: Gloom (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Accuracy/Damage/Endurance (3) Cloud Senses - Chance for Negative Energy Damage Level 1: Temp Invulnerability (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Umbral Torrent (A) Positron's Blast - Accuracy/Damage (7) Positron's Blast - Accuracy/Damage/Endurance (7) Positron's Blast - Chance of Damage(Energy) (9) Explosive Strike - Chance for Smashing Damage (9) Force Feedback - Chance for +Recharge (11) Sudden Acceleration - Knockback to Knockdown Level 4: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Abyssal Gaze (A) Thunderstrike - Accuracy/Damage/Endurance (11) Thunderstrike - Accuracy/Damage (13) Thunderstrike - Damage/Endurance (13) Gladiator's Javelin - Chance of Damage(Toxic) (15) Gladiator's Net - Chance of Damage(Lethal) (15) Cloud Senses - Chance for Negative Energy Damage Level 8: Aim (A) Recharge Reduction IO (17) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Dull Pain (A) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Heal/RechargeTime/Endurance (19) Preventive Medicine - Endurance/RechargeTime Level 12: Dark Obliteration (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (21) Superior Sentinel's Ward - Accuracy/Damage (21) Superior Sentinel's Ward - Damage/RechargeTime (23) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (23) Superior Sentinel's Ward - Accuracy/Damage/Endurance Level 14: Boxing (A) Empty Level 16: Unyeilding (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - Resistance/Endurance Level 18: Antumbral Beam (A) Superior Opportunity Strikes - Accuracy/Damage (27) Superior Opportunity Strikes - Damage/RechargeTime (27) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (31) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 20: Durability (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Chance for +Absorb Level 22: Tough (A) Steadfast Protection - Resistance/Endurance (33) Steadfast Protection - Resistance/+Def 3% (33) Steadfast Protection - Knockback Protection Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense Level 26: Life Drain (A) Thunderstrike - Accuracy/Damage (34) Thunderstrike - Accuracy/Damage/Endurance (34) Thunderstrike - Damage/Endurance (36) Gladiator's Javelin - Chance of Damage(Toxic) (36) Touch of the Nictus - Chance for Negative Energy Damage (36) Cloud Senses - Chance for Negative Energy Damage Level 28: Invincible (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense Level 30: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 32: Blackstar (A) Armageddon - Chance for Fire Damage (39) Armageddon - Damage/Endurance (39) Armageddon - Damage (39) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Damage/Recharge (50) Fury of the Gladiator - Chance for Res Debuff Level 35: Tough Hide (A) Shield Wall - Defense (40) Shield Wall - Defense/Endurance (40) Shield Wall - +Res (Teleportation), +5% Res (All) Level 38: Mind Probe (A) Hecatomb - Damage (42) Hecatomb - Damage/Endurance (42) Hecatomb - Chance of Damage(Negative) (42) Hecatomb - Accuracy/Damage/Recharge (43) Hecatomb - Accuracy/Recharge Level 41: Dominate (A) Thunderstrike - Accuracy/Damage (43) Apocalypse - Chance of Damage(Negative) (43) Unbreakable Constraint - Chance for Smashing Damage (45) Gladiator's Net - Chance of Damage(Lethal) (45) Gladiator's Javelin - Chance of Damage(Toxic) (45) Decimation - Chance of Build Up Level 44: Link Minds (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense/Recharge (46) Luck of the Gambler - Defense/Endurance/Recharge (46) Luck of the Gambler - Defense Level 47: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (48) Miracle - +Recovery (48) Panacea - Heal/Endurance (48) Regenerative Tissue - +Regeneration Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod (50) Performance Shifter - EndMod/Accuracy Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;711;1422;HEX;| |78DA65944B4F135114C7EFB453B12D8F96026D799652E893A18D2ED4A8181E25454| |888246E9B0AD732DA0CA4ADC62E5DF8055CC8464D5CBA312626EA87F099F800C495| |1AF181BAD0C45D3D9DF3A798F46626BF3BE79ED73DE7DE99BF32D57C6FE6EAB8505| |A270BB95229BB288DB26EC8826D3E97D797446D34D1DBBD27CF9EC91979B9AC4DE5| |8A17B31364520ED497A6E4796994A496312E5F2A18B2983BA717F472C59D3156649| |194B4BD89736175B5A0A50B7A7EA5DCC2F3DA5437F20EF36B714DCAE536733A2773| |CBB2585AD1D7FCD36BFA92560FB650D2B3F3145E162B3E4A7084DEB7618151B5885| |B84942A2C77C01D8B107DAA3815A16F053ABFADE69AFA07FCCB7C182515D6B1290F| |D8FEC023F031F36085FC7988D72CE6B7E3836AD249D5B2720EC2BACD6BAF282F1BC| |B6C36E4E3407ECDB7C104C76E9D0691EFEB3037806C95A638EBBAEEB2DF49DA8B1D| |7BB17F633BD77766FB57E61BB27722B6F325E7D8FE82D9F1047CCAEC7A063E672A1| |4B8057B69A9D210F7A9326D88D886EAF950351FAAB84111DD88E8DE604FDD9BE016| |B3F71DB8CDEC7FCF9CA01D79E0DFB3C3FEFABF80BB4C2B65D5099DCE2EC5AC52C00| |BFA982AE978A1E3AD29935DC0C51CEC606E529E7EE4E9473706D19D417465085D19| |F281E84A9AF2EC81FF1EF80FC17F08FE8394431F3AD787CE85C02D8A3D80D80327B| |89B23C7C123E03166F8283335CE39CC50EC2062076759164E83A7991FA94FC3EC5F| |1D1E61FB680C8C8311662CCAFC4436119CFA08EA114B4127C34CE074265097C44DD| |20BABE233D9C6D9D61A473D46DDA007445DEC54170DA74A83AEE81222095912B25E| |B57E9BE9A99DBE0BD1DADDADDDA46A35D6B09A6C90A41A24871A24871B24736AFD0| |F41D78BF7BDA0424432C5D4B2BBEAF7BCBAEBA8FF2F8432CA95FBB92FB32A677947| |63B38A59ADB15EAEDED8493EAD3FFEB78FB0FDAF7D994559C709B80EDE60AE7B08A| |C53FD07C6CCF104| |-------------------------------------------------------------------| Edited September 26, 2019 by ParaBruce
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