Redlynne Posted September 7, 2019 Posted September 7, 2019 (edited) I blame this one primarily on @SmalltalkJava and his Beast/Nature Mastermind research build post. I'll at least accept partial blame for this build owing to the fact that I've got a Gravity/Time Controller build and a Ninja/Time/Mace Mastermind build ... and a Mind/Time Controller build too ... oh and I've got a somewhat iconic Time/Dual Pistols/Soul Defender build as well ... and I'm thinking, y'know, I really ought to play something OTHER THAN Time Manipulation for a change. I mean, yeah, I can build a Time Manipulation build using my other builds as crib sheets for what to do (and when to do it), but with Mind Control it might not be the best blending of primary and secondary powersets possible. Which is where @SmalltalkJava comes in with his Beast/Nature Mastermind research build post and I'm thinking ... okay, I've never played Nature Affinity before, so what's going on in here that would synergize well with Mind Control? Well, as it turns out ... more than I'd been anticipating. Back on Virtue, I positively DESPISED Hasten ... mainly because everyone took it ... so wanting to be contrarian different, I refused to take it on any of my characters until I built my first Hunts(wo)man Soldier of Arachnos and pretty much HAD to take Hasten in order to make the build work properly. Since then, I still actively look for reasons NOT to put Hasten into a build, but sometimes the benefits of doing so are just so high that there's no way around doing it without self-gimping. Mind/Nature/Primal turns out to be one of those cases ... mainly because (including Hasten) the build has 11 powers with a base recharge time of longer than 40 seconds. That represents ~45% of the power picks! 1x 40s base recharge = Terrify 1x 45s base recharge = Mass Hypnosis 1x 120s base recharge = Power Boost 1x 180s base recharge = Rebirth 1x 225s base recharge = Wild Growth 3x 240s base recharge = Total Domination, Wild Bastion, Mass Confusion 1x 255s base recharge = Overgrowth 1x 450s base recharge = Hasten 1x 600s base recharge = Conserve Power So ... bare minimum ... a Mind/Nature Controller build is massively supercharged by Hasten and global recharge bonuses (up to a point). The downside is ... there are remarkably few good places to slot in a Force Feedback proc for yet more recharge boosting. There's Levitate, of course, but it's a single target attack on a relatively fast recharge, making it somewhat inconsistent for use as a Force Feedback proc producer, particularly when slotted up. However, in order to reach Power Boost in Primal Mastery (more on why that might be a good idea in a little bit), you need to take 2 pre-requisite powers ... and while you can do the One Slot Wonder™ routine of using Conserve Power and Temp Invulnerability if you haven't got the slots to spare ... an alternative would be to pick Conserve Power and either Power Blast (single target ranged knockback) or Energy Torrent (cone knockdown) as a Force Feedback proc mule. However, of these two choices, only Energy Torrent offers a meaningful AoE method of slotting in a Force Feedback proc in a power that won't scatter everything hither and yon on the battlefield. It also has a high enough base recharge to offer a decent chance to proc per use of Energy Torrent against 1-3 $Targets if necessary, in addition to being able to slot in an Annihilation proc for additional -Resistance debuffing in addition to the Knockdown AND Force Feedback proc utility, making it a decent soft control power usable against groups that won't annoy a team/league engaged in a herd and burn operation. The only real downside to this plan is ... it's got to wait until Level 44 at the earliest if you don't want to displace Entangling Aura at Level 35 (and I don't want to displace it until later). In this build ... because of Reasons™ ... I have to delay picking up Energy Torrent until Level 47, which is really late in the game (but still usable against almost everything in the Shadow Shard, Rikti War Zone and other "fun" endgame locations (such as the Dr. Quaterfield Task Force). In the final analysis, I basically had an option between taking either Levitate OR Energy Torrent, but I couldn't fit them both in AND take 2 Leadership toggles (Assault and Tactics) AND take a movement power (Mystic Flight in this case, for the Blessing of the Zephyr Knockback Protection IO and the ability to Fly+Teleport all in one power pick) AND Hasten AND still have 3 power picks left over to get all the way to Power Boost at Level 49. Something HAD to give! In this case, it was Levitate ... simply because Levitate doesn't "play nice" with Telekinesis (more on synergies with that below!) due to the KnockUP in Levitate, and because Levitate is such a poor man't proc location for Force Feedback. Yes, you can do it, but if you 5 slot an Entropic Chaos along with the Force Feedback proc, you're looking at a proc chance that looks like this: 2 * ((6 / ( 1 + 37.91 / 100 )) + 1.87) / (60) = 20.74% proc chance for Force Feedback in Levitate Now, granted, the proc chance in Energy Torrent isn't that much better ... but it IS better ... 2 * ((24 / ( 1 + 0 / 100 )) + 1.07) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 45 + 540) / 30,000))) = 41.06% proc chance for Force Feedback in Energy Torrent per $Target hit Since Energy Torrent is a 45º Cone with a 40ft base radius/range on it (that I've frankenslotted up to 58.16ft in this build, which is just barely shy of the 60ft base radius/range of Terrify, so synergy there!) which can hit up to 10 $Targets per attack, that's a LOT better odds of being able to proc Force Feedback multiple times per minute than I'd ever be able to achieve out of Levitate. So, lacking the power picks AND the necessary slots available to support use of Levitate AND Energy Torrent ... Levitate loses the contest and gets dropped from the build as the most "expendable" power from either the primary or the secondary. I know that the side effect of this is that absent a Positron's Blast proc from Terrify or use of Energy Torrent, this build is limited to producing ONLY Psionic damage ... but since the build overall is so heavily oriented towards achieving both lockdown (soft and hard) as well as +Absorb, +Heal, +Regeneration, I figure that when push comes to shove there'll be plenty of opportunity to take whatever time is needed against the City of Statues that this build is designed to produce. So damage output might be considered "light" ... even for a Controller ... but if your $Targets are blocked from taking any actions, or what actions they DO take is against their (former) allies, then with "all the time in the world" you can afford to play a slightly slower game with a greater margin of safety against error. So, the core attack rotation from this build revolves around Mesmerize, Dominate, Confuse ... wash, rinse, repeat until defeated. At higher levels, intermittent use of Terrify every few attack rotations will help augment the damage output, but still that's going to be mostly Psionic damage output (which is less than ideal against Robots, granted). However, the lockdown offered, and the ability to recover when that lockdown might happen to fail, is extremely high in this build, because both the primary AND secondary powersets offer lockdown options which can be stacked together. Holds, Sleeps, Confuses and Terrify all mix together backed up with Absorb shields (both powers and via proc) plus healing and regeneration as well as endurance recovery. In fact, the net endurance burn on this build is what has convinced me that this would make a superior combination with Mind Control than use of Time Manipulation ... because of Overgrowth. That's because Overgrowth offers a whopping 93.125% global endurance reduction for 60s ... which then makes it actually possible for Telekinesis to be used without going OoM endurance empty in nearly no time flat while sustaining Telekinesis. With Hasten up, Overgrowth has a 76.2s recharge time, which combined with the 3s cast time of the power yields a 75% uptime on Overgrowth (before including Force Feedback procs helping even more), which is remarkably advantageous considering that Overgrowth ALSO offers a +66% all damage buff to teammates in the PBAoE when cast. That's like getting a (poor man's) Build Up buff every 1m20s or so that lasts for 1m of duration. So it "solves" a lot of potential endurance cost issues, with the combination of Telekinesis AND Entangling Aura being cost effective when used together on $Targets herded into a corner for a beatdown (1.56 end/s and 0.61 end/s without Overgrowth versus 1.07 end/s and 0.36 end/s with Overgrowth, a difference of -0.74 end/s just for these two toggles used simultaneously!). Put Telekinesis and Entangling Aura together and there's a LOT of things you can Hold ... starting with Elite Bosses (and working your way down) ... just add stacks of Dominate. Overgrowth is therefore the key to being able to employ Telekinesis effectively, as is Conserve Power (although not to as great an extent since Conserve Power has a lower uptime at 43% than Overgrowth at 75%). On top of all of that, Power Boost buffs up not only all of the Hold, Sleep and Terrify effects you'd be delivering with this build, but also the Healing and Regeneration and Absorb shields as well, on top of the +ToHit you'll be getting from various powers ... which is to say, very nearly every other power that this build can bring to bear will get buffed up by Power Boost, with only a few exceptions. With an over 30% uptime potential in this build, with multiple long duration Click powers that can benefit from Power Boost (basically every primary and secondary power except Corrosive Enzymes) that starts pushing Power Boost into the territory of Use Every Time Power Is Recharged in the context of this build. Don't save Power Boost for later ... use it ALL THE TIME. And as if that wasn't enough synchronicity going on, Wild Growth and Overgrowth wind up with very nearly the same recharge time when Hasten is up. And that's not even taking into account my now signature(?) use of Gaussian's Synchronized Fire-Control and Decimation for their respective Build Up procs so as to magnify the amount of damage output a particular build is capable of producing (especially in a team/league context with Tactics running). Add onto that being able to cast Overgrowth for yet another Build Up like damage boost on top of those actual Build Up procs and what looked like some pretty "sorry" damage output (all Psionic) starts looking almost respectable (for a Controller). There are, of course some additional bits of wonderful goodness going on in this build, such as Lifegiving Spores slotted with Panacea "gifting" everyone within the Location AoE extra HP and endurance points when the proc lands, not just the caster (meaning that proc can be "shared" with a team/league through this power). Needless to say ... Very Useful™ in Plant The Flag situations. Oh and ... fair warning ... for anyone who opens the build using either the code hash or the .mxd file. I very DELIBERATELY turned OFF all of the toggle powers on the build, and left only the auto powers turned on. That's because this build, far more than usual for me ... CHANGES ... what the stats window will be telling you, depending on what powers you've got toggled on/off. It's going to make a HUGE difference in performance, so much so that I felt it was important for people to be able to open the build in a "all toggled off" state before turning things on to check to see how numbers move (and dance and high dive off the ledger into the Great Beyond™ and so on and so forth). This is definitely one build that is doing all it can to "defy" adequate quantification by the build planner application, simply because there are SO MANY caveats and edge cases possible with the use of the powers (and not just because of proc chances!). But enough pontificating about what I think is nifty about this build (and which I wouldn't be able to pull off using Empathy as a secondary) ... let's get to the actual build then, shall we? And yes ... it looks like I'm going to be rerolling my (villain!) Controller to this build relatively shortly ... Edited September 8, 2019 by Redlynne Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Redlynne Posted September 7, 2019 Author Posted September 7, 2019 (edited) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1https://github.com/ImaginaryDevelopment/imaginary-hero-designer Spoiler | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;736;1472;HEX;| |78DA6D94CB4F13411CC767BA03B5A53CCBA3949652DEA5506924C6A868141FD150D| |3C4C49B360B6CE326B525DB62E4E8C17F400F68F4A8822FF464881E50E4E1C178F4| |9178353E51838F442FF5B7F3FBB56CC44D369F99DFE33BBFF9CDCEC6CEEC73CD1E3| |CBB9BF1AAA1949ACD268632E99C9149A534C37E44CD4D186A8A998F1DDEC0BAAF10| |1689E9E9B1C2C4EADF3B914C46A48096D8934CEA693D37C95CF10CA41CCD18A39A3| |1592927C39A3AA619D993FAB8139DE39A36562D8787D2A7F5AC3EA2A720D5BB7F5C| |1F8DC40DFD949A4A1C3005B289989ACD818E072A0BC13BC3193DF9123605F00AB6E| |922F112D27919597F05E811CC3703F40B36DF56CC053F20EA6037418F931E1F0494| |2ACC56E034B0593041F9E2B74DCE4BFFD8E4FC11E829A4A76C337318BBD0C15809D| |94ADE409C43B05B1C3B6BDAEC5BCD362BEC36D81C68138E458E752F215DCBC88A15| |E253E41D4019E6F0B220D6EF223E865ACA49AF7C3BC6F7EE40F6ED240E12777159D| |702E454628E5279DF267D5573C40748CF4360AD60B390524D7DAA3EA1485F4D0259| |AB124790F5A3482FF5E909ACE3A65CB70F7D1E3FB2AB991840865A8841E422E4D65| |16EDD7BB4F57C207E247E42F67E26AE527DD0F406EA7B03F5E92EECA391F41A6B84| |8CF3B991ED75C8CE7A6283907DEA9A83708859825A9A48AF29C6A59E1BD6F0939EF| |F2AF6ACF91AF13A711A199C21DEC09EDE0389009D59600DCFA6E53BF107F12732F8| |0BB90C35B4D27AAD2F50AFED25F115F1357E77EDF3587F3B9DC30AE476D0F7D311C| |67E74125B611FDD1C7DDD640B119F413BC3B4EF30D9D65C8C45A88E08DDA5CD0378| |6F8A7C8BE7107DA7C8FE45CFE1BE9FC3B49FEAE827BD28D127FEBDA3C22CBD60CBF| |758FD797858BFD5D2476A1BA2B66CB00CFC276FD86A7340B51582C545F10FC17813| |56E4A82ADEFCFCAA13FC9CFCA4F375DDC6F9612E77EF3DC6E5297CB1C67763FCB77| |59B8DB7A0ADF43C9E66CD14762DEE34D570CDE396B16A198F58C67F01DAA6E6B2| |-------------------------------------------------------------------| Level 50 Natural Controller Primary Power Set: Mind Control Secondary Power Set: Nature Affinity Power Pool: Sorcery Power Pool: Leadership Power Pool: Speed Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Mesmerize (A) Decimation - Accuracy/Damage: Level 27 (9) Decimation - Damage/Endurance: Level 27 (9) Decimation - Damage/Recharge: Level 27 (11) Decimation - Accuracy/Damage/Recharge: Level 27 (23) Decimation - Chance of Build Up: Level 25 (29) Devastation - Chance of Hold: Level 30 Level 1: Corrosive Enzymes (A) Accuracy IO: Level 50+5 Level 2: Dominate (A) HamiO: Peroxisome Exposure (+2 Dam/Mez) (3) HamiO: Peroxisome Exposure (+2 Dam/Mez) (3) Devastation - Accuracy/Damage/Endurance/Recharge: Level 31 (5) Devastation - Chance of Hold: Level 30 (5) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31 (7) Lockdown - Chance for +2 Mag Hold: Level 30 Level 4: Regrowth (A) HamiO: Golgi Exposure (+2 End/Heal/Absorb) Level 6: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10 Level 8: Confuse (A) HamiO: Endoplasm Exposure (+2 Acc/Mez) Level 10: Mass Hypnosis (A) Call of the Sandman - Accuracy/Recharge: Level 27 (11) Call of the Sandman - Endurance/Sleep: Level 27 (13) Call of the Sandman - Accuracy/Endurance: Level 27 (15) Call of the Sandman - Sleep/Range: Level 27 (15) Call of the Sandman - Accuracy/Sleep/Recharge: Level 27 Level 12: Telekinesis (A) Endurance Reduction IO: Level 50+5 (13) Endurance Reduction IO: Level 50+5 Level 14: Wild Growth (A) Regenerative Tissue - Heal/Endurance: Level 27 (45) Regenerative Tissue - Endurance/Recharge: Level 27 (46) Regenerative Tissue - Heal/Recharge: Level 27 (46) Regenerative Tissue - Heal/Endurance/Recharge: Level 27 (46) Regenerative Tissue - +Regeneration: Level 10 Level 16: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff: Level 27 (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 27 (17) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 27 (25) Dark Watcher's Despair - Chance for Recharge Slow: Level 21 Level 18: Total Domination (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 27 (19) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 27 (21) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 27 (21) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 27 (23) Will of the Controller - Recharge/Chance for Psionic Damage: Level 27 (27) Lockdown - Chance for +2 Mag Hold: Level 30 Level 20: Lifegiving Spores (A) Panacea - Heal/Endurance: Level 27 (25) Panacea - Endurance/Recharge: Level 27 (40) Panacea - Hea/Recharge: Level 27 (40) Panacea - Heal/Endurance/Recharge: Level 27 (42) Panacea - Heal: Level 27 (42) Panacea - +Hit Points/Endurance: Level 27 Level 22: Wild Bastion (A) Preventive Medicine - Heal: Level 27 (43) Preventive Medicine - Heal/Endurance: Level 27 (43) Preventive Medicine - Endurance/RechargeTime: Level 27 (43) Preventive Medicine - Heal/RechargeTime: Level 27 (45) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27 (45) Preventive Medicine - Chance for +Absorb: Level 27 Level 24: Assault (A) Endurance Reduction IO: Level 50+5 Level 26: Terrify (A) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized: Level 27 (29) Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime: Level 27 (37) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance: Level 27 (39) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime: Level 27 (39) Overpowering Presence - RechargeTime/Energy Font: Level 10 (40) Positron's Blast - Chance of Damage(Energy): Level 20 Level 28: Rebirth (A) Doctored Wounds - Heal/Recharge: Level 50+5 Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27 (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27 (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27 (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27 (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27 (34) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21 Level 32: Mass Confusion (A) Malaise's Illusions - Accuracy/Recharge: Level 27 (33) Malaise's Illusions - Endurance/Confused: Level 27 (33) Malaise's Illusions - Accuracy/Endurance: Level 27 (33) Malaise's Illusions - Confused/Range: Level 27 (34) Malaise's Illusions - Accuracy/Confused/Recharge: Level 27 Level 35: Entangling Aura (A) Basilisk's Gaze - Recharge/Hold: Level 27 (36) Basilisk's Gaze - Endurance/Recharge/Hold: Level 27 (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27 (36) Basilisk's Gaze - Chance for Recharge Slow: Level 10 (37) Entomb - Recharge/Chance for +Absorb: Level 10 (37) Lockdown - Chance for +2 Mag Hold: Level 30 Level 38: Overgrowth (A) Recharge Reduction IO: Level 50+5 (39) Recharge Reduction IO: Level 50+5 Level 41: Hasten (A) Recharge Reduction IO: Level 50+5 (42) Recharge Reduction IO: Level 50+5 Level 44: Conserve Power (A) Recharge Reduction IO: Level 50+5 Level 47: Energy Torrent (A) Accuracy IO: Level 50+5 (48) HamiO: Centriole Exposure (+2 Dam/Range) (48) HamiO: Centriole Exposure (+2 Dam/Range) (48) Annihilation - Accuracy/Damage/Endurance: Level 27 (50) Annihilation - Chance for Res Debuff: Level 20 (50) Force Feedback - Chance for +Recharge: Level 21 Level 49: Power Boost (A) Recharge Reduction IO: Level 50+5 (50) Recharge Reduction IO: Level 50+5 Spoiler Level 1: Brawl (A) Accuracy IO: Level 50 Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Run Speed IO: Level 50+5 Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Run Speed IO: Level 50+5 Level 1: Sprint (A) Celerity - +Stealth: Level 15 Level 2: Rest (A) Interrupt Reduction IO: Level 50 Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50+5 Level 2: Health (A) Miracle - +Recovery: Level 20 (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30 Level 2: Hurdle (A) Jumping IO: Level 50+5 Level 2: Stamina (A) Endurance Modification IO: Level 50+5 (7) Performance Shifter - EndMod: Level 27 (19) Performance Shifter - Chance for +End: Level 21 Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Spoiler Set Bonus Totals: 10.5% DamageBuff(Smashing) 10.5% DamageBuff(Lethal) 10.5% DamageBuff(Fire) 10.5% DamageBuff(Cold) 10.5% DamageBuff(Energy) 10.5% DamageBuff(Negative) 10.5% DamageBuff(Toxic) 10.5% DamageBuff(Psionic) 1.25% Defense(Smashing) 1.25% Defense(Lethal) 1.25% Defense(Fire) 1.25% Defense(Cold) 3.75% Defense(Energy) 3.75% Defense(Negative) 2.5% Defense(Melee) 3.75% Defense(Ranged) 2.5% Defense(AoE) 5.85% Max End 5% Enhancement(Stunned) 9% Enhancement(Accuracy) 5% Enhancement(Held) 7.5% Enhancement(Confused) 10% Enhancement(Heal) 5.5% Enhancement(Terrorized)61.25% Enhancement(RechargeTime) 10% Enhancement(Immobilized) 15% Enhancement(Sleep) 3.75% Enhancement(Max EnduranceDiscount) 21% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 133.5 HP (13.13%) HitPoints 21% JumpHeight 21% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 18.75% MezResist(Held) 18.75% MezResist(Immobilized) 18.75% MezResist(Sleep) 18.75% MezResist(Stunned) 18.75% MezResist(Terrorized) 18.75% 15% (0.25 End/sec) Recovery 22% (0.93 HP/sec) Regeneration 6.75% Resistance(Smashing) 6.75% Resistance(Lethal) 3% Resistance(Fire) 3% Resistance(Cold) 1.5% Resistance(Energy) 1.5% Resistance(Negative) 21% SpeedRunning Spoiler Set Bonuses: Decimation (Mesmerize) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 11.45 HP (1.13%) HitPoints 2.25% Max End 6.25% Enhancement(RechargeTime) Devastation (Dominate) 12% (0.51 HP/sec) Regeneration Lockdown (Dominate) 3% DamageBuff(All) Blessing of the Zephyr (Mystic Flight) Knockback (Mag -4), Knockup (Mag -4) Call of the Sandman (Mass Hypnosis) 5% Enhancement(Sleep) 19.08 HP (1.88%) HitPoints 2.25% Max End 6.25% Enhancement(RechargeTime) Regenerative Tissue (Wild Growth) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 15.26 HP (1.5%) HitPoints 4% Enhancement(Heal) 5% Enhancement(RechargeTime) Dark Watcher's Despair (Spore Cloud) 15.26 HP (1.5%) HitPoints 2.5% (0.04 End/sec) Recovery 5% Enhancement(RechargeTime) Will of the Controller (Total Domination) 2.5% DamageBuff(All) 6% Enhancement(Immobilized), 6% Enhancement(Sleep), 3.3% Enhancement(Terrorized), 3% Enhancement(Confused), 3% Enhancement(Held), 3% Enhancement(Stunned) 9% Enhancement(Accuracy) 8.75% Enhancement(RechargeTime) Panacea (Lifegiving Spores) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.42 HP/sec) Regeneration MezResist(Repel) 1000% (10% chance) 15.26 HP (1.5%) HitPoints Preventive Medicine (Wild Bastion) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 19.08 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Overpowering Presence (Terrify) 4% Enhancement(Immobilized), 4% Enhancement(Sleep), 2.2% Enhancement(Terrorized), 2% Enhancement(Confused), 2% Enhancement(Held), 2% Enhancement(Stunned) 19.08 HP (1.88%) HitPoints 4.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% 3% (0.05 End/sec) Recovery Gaussian's Synchronized Fire-Control (Tactics) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 19.08 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Malaise's Illusions (Mass Confusion) 2.5% (0.04 End/sec) Recovery 2.5% Enhancement(Confused) 2.5% DamageBuff(All) 6.25% Enhancement(RechargeTime) Basilisk's Gaze (Entangling Aura) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 2% (0.03 End/sec) Recovery 7.5% Enhancement(RechargeTime) Annihilation (Energy Torrent) 1.35% Max End Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Spoiler Mesmerize (Decimation 1PPM, Devastation 3PPM) 1.0 * ((6 / ( 1 + 37.91 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 10.03% on Click 3.0 * ((6 / ( 1 + 37.91 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 30.10% on Click Dominate (Devastation 3PPM, Lockdown 2.5PPM) 3.0 * ((8 / ( 1 + 30.80 / 100 )) + 1.1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 36.08% on Click 2.5 * ((8 / ( 1 + 30.80 / 100 )) + 1.1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 30.07% on Click Spore Cloud (Dark Watcher's Despair 3.5PPM) 3.5 * ((8 / ( 1 + 16.85 / 100 )) + 3.1) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 21.59% on Click per $Target 3.5 x 10 / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 21.71% on Toggle per $Target Total Domination (Will of the Controller 4PPM, Lockdown 2.5PPM) 4.0 * ((240 / ( 1 + 50.55 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 331.17%) on Click per $Target 2.5 * ((240 / ( 1 + 50.55 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 206.98%) on Click per $Target Life-giving Spores (Panacea 3PPM) 3.0 * ((4 / ( 1 + 58.98 / 100 )) + 2.33) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 9.5% (Pre-clamp: 9.02%) on Click per $Target 3.0 x 10 / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 18.60% on Toggle per $Target Terrify (Overpowering Presence 1PPM, Positron's Blast 3.5PPM) 1.0 * ((40 / ( 1 + 78.19 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 90 + 540) / 30,000))) = 16.13% on Click per $Target 3.5 * ((40 / ( 1 + 78.19 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 90 + 540) / 30,000))) = 56.44% on Click per $Target Tactics (Gaussian's 1PPM) 1.0 * ((15 / ( 1 + 58.98 / 100 )) + 3.67) / (60 * (0.25 + 0.75 * (1 + 60 * (11 * 360 + 540) / 30,000))) = 6.5% (Pre-clamp: 2.81%) on Click per Teammate/Leaguemate 1.0 x 10 / (60 * (0.25 + 0.75 * (1 + 60 * (11 * 360 + 540) / 30,000))) = 6.5% (Pre-clamp: 2.15%) on Toggle per Teammate/Leaguemate Team-1: 1 - (1 - 0.065)^1 = 06.5% chance to proc every 10 seconds Team-2: 1 - (1 - 0.065)^2 = 12.5% chance to proc every 10 seconds Team-3: 1 - (1 - 0.065)^3 = 18.2% chance to proc every 10 seconds Team-4: 1 - (1 - 0.065)^4 = 23.5% chance to proc every 10 seconds Team-5: 1 - (1 - 0.065)^5 = 28.5% chance to proc every 10 seconds Team-6: 1 - (1 - 0.065)^6 = 33.1% chance to proc every 10 seconds Team-7: 1 - (1 - 0.065)^7 = 37.5% chance to proc every 10 seconds Team-8: 1 - (1 - 0.065)^8 = 41.5% chance to proc every 10 seconds League-16: 1 - (1 - 0.065)^16 = 65.8% chance to proc every 10 seconds League-24: 1 - (1 - 0.065)^24 = 80.0% chance to proc every 10 seconds League-32: 1 - (1 - 0.065)^32 = 88.3% chance to proc every 10 seconds League-34: 1 - (1 - 0.065)^34 = 89.8% chance to proc every 10 seconds League-35: 1 - (1 - 0.065)^35 = 90.0% (90.4%) chance to proc every 10 seconds Entangling Aura (Basilisk's Gaze 3.5PPM, Entomb 2PPM, Lockdown 2.5PPM) 3.5 * ((20 / ( 1 + 64.36 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 30.82% on Click per $Target 2.0 * ((20 / ( 1 + 64.36 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 17.61% on Click per $Target 2.5 * ((20 / ( 1 + 64.36 / 100 )) + 2.03) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 22.01% on Click per $Target 3.5 x 10 / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 21.71% on Toggle per $Target 2.0 x 10 / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 12.40% on Toggle per $Target 2.5 x 10 / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 30,000))) = 15.50% on Toggle per $Target Energy Torrent (Annihilation 3PPM, Force Feedback 2PPM) 3.0 * ((24 / ( 1 + 0 / 100 )) + 1.07) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 45 + 540) / 30,000))) = 61.60% on Click per $Target 2.0 * ((24 / ( 1 + 0 / 100 )) + 1.07) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 45 + 540) / 30,000))) = 41.06% on Click per $Target Controller - Mind Control - Nature Affinity.mxd Edited October 13, 2019 by Redlynne 2 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
SmalltalkJava Posted September 9, 2019 Posted September 9, 2019 When I first looked at this I saw the lack of Defense and was thought: holy shit that is scary. Then I remembered that it is a Controller with lots of controls, and it is Nature and that is has power boosted HP absorb of over 1100 HP! Nice! PS. I am taking some slotting tips from this build and applying it to my Crazy Beast/Nature MM. /steal Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Cutter Posted September 9, 2019 Posted September 9, 2019 Yeah I might be stealing some for my /Nature dorks as well... @Cutter So many alts, so little time...
Redlynne Posted September 10, 2019 Author Posted September 10, 2019 (edited) 10 hours ago, SmalltalkJava said: When I first looked at this I saw the lack of Defense and was thought: holy shit that is scary. Then I remembered that it is a Controller with lots of controls, and it is Nature and that is has power boosted HP absorb of over 1100 HP! Nice! I fight in the City of Statues. When you can mez everything you come across (even robots!) then Defense becomes a stat that's "nice to have" but not entirely necessary at all times. So yeah ... VERY different threat matrix. Mind Control just happens to have more "Oh Sludge!" buttons than most other Controller primaries. Being able to get your enemies to fight FOR you being one of the bigger ways you can table flip whatever the balance scales were sitting on before you got there. 10 hours ago, SmalltalkJava said: PS. I am taking some slotting tips from this build and applying it to my Crazy Beast/Nature MM. /steal Please do! It's why I post these things and blather on about them in advance of the actual build, so you can get a better sense of how everything is supposed to fit together cohesively/holistically in order to make an entirety that is better than the sum of its parts. Sometimes you simply need to SEE things synergizing together in order to get that light bulb to come on for you. 10 hours ago, Cutter said: Yeah I might be stealing some for my /Nature dorks as well... Yes ... my plot to take over the build forums is thickening ... Edited September 10, 2019 by Redlynne Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Mercurias Posted September 10, 2019 Posted September 10, 2019 I’m a little sad that this thread has no mention of either “Brain Food” or “Making your enemies into vegetables”.
oldskool Posted September 10, 2019 Posted September 10, 2019 You had me at "Mind over Vegetable". LOL
Redlynne Posted September 11, 2019 Author Posted September 11, 2019 8 hours ago, Mercurias said: I’m a little sad that this thread has no mention of either “Brain Food” or “Making your enemies into vegetables”. 7 hours ago, oldskool said: You had me at "Mind over Vegetable". LOL My first thought for what to call this build was "Mind over Matter" (for what I hope ought to be obvious reasons) ... which then quickly morphed into "Mind over Vegetable Matter" because /Nature Affinity ... and then it wasn't that much of a hop, skip and a jump to get to "Mind over Vegetable(s)" like you see. I figured that the "mental vegetable" angle was more than obvious without hanging a sign (or neon or a lampshade) on it. Been playing it for a few days now in "do all the things" mode on Redside and I've run through Kalinda and am working my way through Burke's missions, because I don't have a lot of time to play (spend way too much time playing the forums!). So far it's working out really well at Level 4, even though I don't have Levitate to "juggle" stuff with, simply because I can use the Nemesis Staff and Throwing Knives from the P2W vendor to round out the attack chain until I get to Level 8 and pick up Confuse. Speaking of which ... just in case no one in particular was interested ... The reason why I like to take a travel power such as Hover/Mystic Flight at Level 6 specifically is so that even if I have to Exemplar down to Level 1 ... I will not lose access to that specific power that I've taken at Level 6. Just one of those Exemplar Friendly things I like to work into my builds. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
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