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  • AI

    Aggro Cap

    • Fixed a bug that caused NPCs more than 111' feet away from their primary target to have inverted priorities with regards to the aggro cap - i.e. taunted foes and high ranking foes would be lower priority and more likely to de-aggro or switch to ranged attacks due to the cap instead of higher priority as intended.
    • Reworked the priority algorithm to de-emphasize damage and distance while further prioritizing taunted enemies and high ranking enemies.

     


    Zones

    Labyrinth of Fog

    • Fixed a number of tech lab doorways that could cause the Minotaur In The Fog to become stuck in the wall if they traveled through them.
    • Prevented Benefactor in the Fog's Accelerate Metabolism from unintentionally buffing the Minotaur.
    • Avatar of Achlys can now cast their cone attacks through mez.
    • Players in the entrance lobby area or Core of the Labyrinth will no longer be timed out.
    • Doubled the value of shift points earned by defeating Elite Bosses in the Labyrinth.
    • Re-write of the Labyrinth's informational navigation window to better explain the zone.
    • Minotaur's invincibility field now using a unique FX to be more visible.
    • Mythic Fog's anchor field now using a unique FX to be more visible.
    • Mythic Fog's appearance now includes a glowing chain that extends to the ceiling of the arena, to make positioning easier.
    • Mythic Fog can no longer be targeted or killed.
    • Font high score counter can now be viewed from the nav while inside the True Core of the Labyrinth.
    • Description on the Avatar of Achlys cleaned up.
    • Added some protection to the Font GM spawns to prevent more spawns than intended.
    • Fixed a bug that caused the high score counter in the Font of Malevolence to not display.
    • Restored the fog plume FX to the center of the Font of Malevolence.

     


    Task Force:

    Lady Grey Task Force (Advanced Mode)

    • Adjusted K'ong's spawn so that the War Priest is always in the far away spot to prevent Recovery Aura inconsistencies.

     

    Dr. Aeon's Strike Force

    • Collision ramps added to the outer edges of the smelting cauldrons in the final encounter to allow King Midas to be pulled into them easier when he is inflicted with -Jump debuffs.

     


    Miscellaneous

    Bug Fixes

    • Fixed invention vanity pet recipe crafts from not counting for the crafting badges.
    • Fixed Crey Cryogenicist Beam Rifle attacks firing from their hands instead of their rifle.
    • Like 2
    • Thanks 3
    • Thumbs Up 3
    • Staff of Aesculapius 1


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