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    Issue 28, Page 1

    Posted in Page 1 on



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    Patch Notes - Issue 28: Legacy, Page 1



    What's New in Issue 28, Page 1?

     

    Marquee Features

    • New Raid Zone: The Labyrinth of Fog 🐄
    • New Story Arc: Ashling Corlett - 'Only Love Can Hurt Like This' 💙
    • New Powerset: Marine Affinity 🌊
    • Enemy Group Revamp: The Warriors ⚔️

     

    Powers & Gameplay Adjustments

    • New Power Customization Options

     

    Various Adjustments, Improvements & Fixes

    • New Left/Right Eye Auras
    • New Aether Shop Rewards + WST Aether at all levels
    • New Pocket D Friend: Blarf
    • New vanity pet recipe drops
    • New Badges; Four New Accolades + Powers
    • Numerous bug fixes and improvements

     


    🐄💙 Marquee Features 🌊⚔️


    New Raid Zone: The Labyrinth Of Fog (Level 45-50)

     

    The secret vault of the Midnight Club is a vast trove and holds countless artifacts, most kept locked away for the safety of the world.

     

    One artifact the Midnighters have utilized for many years in the training of their new magicians: A pocket dimension contained within an ancient cube created by the Cimeroran inventor Daedalus known only as the Labyrinth of Fog.

     

    This labyrinth was a place constructed by the tools of the divine, housing an endless maze filled with visages of nightmare, borne from the memories of those who entered, and hunted by a monstrous beast that roamed its endless halls. It was a place where intelligence, strength, and wit could be tested to ensure the Midnighters who make rank can control the vast magics they command.

     

    However, with the whole of humanity's safety at risk, the Dream Doctor has vowed to strengthen Earth's defenders by any means, and to this end sought to see the Labyrinth of Fog opened to any powerful hero or villain, to allow them to test themselves against superior versions of their greatest foes with no risk of death, a metaphysical danger room sustained by the arcane.

     

    This would be the most promising method they had in their arsenal towards quickly building champions who could defend their world, and the need had never been greater. Any risks pertaining to the Labyrinth's original purpose would have to be dismissed in favor of the benefits it could provide to the world's strongest, after all, the Dream Doctor had himself trained in this Labyrinth.

     

    Now, with the doors to this ancient dungeon opened to all, the Midnighters are providing support to those who are willing to face the worst of themselves and humanity's nightmares. Much hope was placed on those entering the Labyrinth of Fog and conquering its dangers that they might emerge as great champions.

     

     "Imagine the birth of an army of heroes... Where each carried the might of Theseus, amongst history's strongest. Earth would be secure." 
     "...If you truly believe that the benefits outweigh the risks, let us test humanity's champions of today." 

    Hazard_07_01.thumb.jpg.ef7c11c3faaa048f18f7ca957908b6f9.jpg

     What new adventures lie in store? 

     

    Like The Hive and The Abyss, The Labryinth of Fog is a raid zone with a low player cap (50),

    therefore any multi-boxing will not be allowed within. Homecoming's CoC will be updated

    to state clearly that any multi-boxing within this zone is not allowed.

     

    An Artifact In The Midnighter Club?

    • This new co-op raid zone is accessed via an artifact cube found in the Midnighter Club.
      • All players are automatically set to Level 50 while in the zone.
    • An info NPC ghost found near the zone's entrance provides additional information on the specifics of the zone.
    entrance2.thumb.png.dc8f8b4e6b01c87e0897760c8a4324d0.png
     Touch the artifact cube and enter The Labyrinth of Fog! 
    • A trainer, merit vendor, nurse, and buff crafting station have been added to the Midnighter Club zone to help facilitate adventuring activities within the Labyrinth of Fog.
    • The Midnighter Club has been added to Long Range Teleport unlocked by owning the Badge_midnightsquadmember.png.83b2c3d7ccf981a6477d0d1f54a3e57b.png 'Midnight Squad' badge.
    • The Labyrinth of Fog added to the LFG queue where it's found under the 'Trials & Raids' tab if you can access the Midnighter Club and are over Level 45.
    • The zone has a 50-player population cap. Additional instances will generate if one fills.

     

    Many Floors & Corridors!

    • The raid zone begins with the labyrinth's entrance lobby.
      • Reviving at the hospital while in this zone will return you to the entrance lobby.
      • Idle players are returned to the Midnighter Club after 15 minutes of inactivity.
      • Logging out while in the zone will return you to the entrance lobby upon login.
    • There is no mini map in the labyrinth except for the entrance lobby.
    • The entrance lobby contains four color-coded portals that each are used to enter into the labyrinth.
    • Each goes to a color-coded floor. There are six floor colors total: Red, Yellow, Blue, Green, Violet, Orange
    • The color of the floor determines what set of grouped enemies populate that floor.
      • Violet Floors contain the most dangerous groups and Giant Monster event channel spawns.
      • Orange floors contain completely randomized enemies.
    • Here is a complete list of the various enemy groups that populate the labyrinth and their floor color:
      • Arachnos
      • Council
      • Freakshow
      • Gold Brickers
      • Hydra
         
      • Devouring Earth
      • Drudges
      • Imperial Defense Force
      • Nemesis
      • Rikti
         
      • Carnival of Shadows
      • Circle Of Thorns
      • Cimeroran Traitors
      • Malta Operatives
      • Tsoo
         
      • Crey
      • The Family
      • Praetorian Resistance
      • Psychic Clockwork
      • Sky Raiders
      • Snakes
         
      • The Awakened
      • Arachnoids
      • Nictus + Void Hunters
      • Soldiers Of Rularuu
      • Talons Of Vengeance
      • Vanguard Sword


    Fight For Rewards & Gain Level Shifts!

    • Temporary_LabyrinthCall.png.ded139ca7be3dbadbb2271a7119c4720.png Experience & Influence earned in the zone increased by 25%
      • This stacks with other power such as Experience Boosters or Windfall.
    • Labyrinth of Fog is an extremely vast (40+ floors) mission-style zone filled with Level 54+1 enemies to battle for increased rewards.
      • It is intended this zone be tackled with a Team or League.
    • All enemies in the zone are Rank Shifted (Minion -> Lieutenant, etc.) up to a maximum rank of Elite Boss.
    • Enemies behave identically to standard content and drop all the same rewards they would normally.
    • As Elite Bosses are defeated, a meter on your navigation will fill up, eventually granting a zone-wide Level Shift buff!
      • Elite Bosses have a foggy aura to make them easier to identify as the targets in the zone.
      • Elite Bosses increase in Level Shifts alongside the players.
      • Pets (including Mastermind and Lore) also receive the zone-wide Level Shift buffs.

     

    Fear The Minotaur!
    screenshot_240516-12-15-20.thumb.jpg.0f297268fc353259e9b70c9a9666d8bd.jpg
     Avoid the Minotaur until you've got a team or league that can coordinate gathering Level Shifts to take him down! 
    • While in The Labyrinth of Fog, players are hunted continuously by The Minotaur In The Fog, a Monster that's Level 54+(5 to 10) and periodically (every 2-3 minutes) moves to the location of a player on the map (higher odds for the zone's oldest occupants, excludes those in the entrance lobby which is always safe), navigating the labyrinth's maze at inhuman speeds to find prey.
    • For every 8 players in the zone after the first, the Minotaur will gain another +1 Level Shift (min +5, max +10).
    • The navigation window will display the Minotaur's current level, or, if they're currently dead, will show a timer to their next respawn time:
    LoF_Nav.gif.530a6f8b20d511ce39dba3789bcfb4d3.gif

    1-8 players on the map: Minotaur = 54(+5)

    9-16 players on the map: Minotaur = 54(+6)

    17-24 players on the map: Minotaur = 54(+7)

    25-32 players on the map: Minotaur = 54(+8)

    33-40 players on the map: Minotaur = 54(+9)

    41+ players on the map: Minotaur = 54(+10)

    • Defeating the Minotaur will award the new badge_i28_defeat_labyrinthminotaur.png.c74549ad507cb9c5653ff6a602340b6d.png 'Slayer of the Minotaur' badge and the Minotaur will vanish from the zone for one hour, allowing people to adventure and battle enemies within without danger.
      • The Minotaur rewards a choice table with 5 Prismatic Aether + 10 Monstrous Aether to all who participated in the defeat on an 18 hour cool-down. Additional defeats within that time will only reward half the payout.
      • Alternatively, can select 3 Draught of Fog inspirations with no cool-down.
    • The Minotaur will spawn with one of five different weapon power sets; All weapon powers deal 100% Negative Energy damage exclusively.
      • All variants of the Minotaur come with the Unholy Plague Howl, Netted Pilums, Hoof Stomp, Trial By Combat, and Fog Given Form powers.

     

    Search for Malevolent Fog!

    • Special 'Malevolent Fog' pinata enemies (no attacks, no regeneration) can be found in the labyrinth that, when defeated, increases the zone's Level Shift navigation bar meter by 50 points and grants 1 Reward Merit to all players in the zone who meet the following conditions:
      • Cannot be dead.
      • Cannot be in the entrance lobby, the Core, or a secret area.
    • A single player who participated in the defeat will receive a Inspiration_Labyrinth.png.87c56e578ee283726275661b392c3a5d.png 'Draught of Fog' inspiration.
      • These special inspirations provide the user with 15 minutes of a single Level Shift stack exclusive to them and their pets, as well as immunity to the Diseased debuff.
      • These Inspirations are not bound and can be freely traded or stored in Super Group bases.
    • Malevolent Fog are most commonly found in rooms that are dead ends, and their FX makes them stands out in the foggy environment.
      • Once defeated, another Malevolent Fog will spawn somewhere else in the labyrinth to take its place. This should naturally filter them down to lesser visited places over time while ensuring there is always some to be found.
    Malevolent_Fog.PNG.cb69849f0e43d0af72c6314f2778a087.PNG
     Find & defeat Malevolent Fog to earn Reward Merits + Level Shifts! 
    • The zone-wide buff grants +1 Level Shift, +DMG/ToHit/Recharge/Recovery for each stack. It can be stacked up to ten times from either Malevolent Fog defeats or cumulative Elite Boss defeats. The current Level Shift total can be seen on your buff bar as a black icon with a white number:

    Labyrinth_Shift_01.png.7cc94742dca032fe5bd89ce26d3976b3.pngLabyrinth_Shift_02.png.909e0eb6fbcf08dcb543d321b5667320.pngLabyrinth_Shift_03.png.a07efefddbefe72d6e49ab16d9d6954c.pngLabyrinth_Shift_04.png.58c0436a187265b2beebd050a03fa49a.pngLabyrinth_Shift_05.png.ca179ab9433c14d550fbfd17ca265476.pngLabyrinth_Shift_06.png.7980d3ebbd0c912b2639ba4118b5c394.pngLabyrinth_Shift_07.png.199f9731717fffe0a0d56da476c8ffe3.pngLabyrinth_Shift_08.png.34a9d667c96c2007d3b46b23627f010f.pngLabyrinth_Shift_09.png.c3a6fae1d9e68603bd503d31aad85928.pngLabyrinth_Shift_10.png.a9d42f71fbb739c07fdc6a16ae103d67.png

     The Labyrinth's Level Shifts stack up to a max of 10! 

    • The Level Shift buffs decay at a rate of once per 5 minutes, each decay will reduce the total stack of Level Shifts by 1.

    But Not Without Assistance!
    • Players are given two pop-tray powers while in the labyrinth to assist them:
      • Temporary_LabyrinthRecall.png.0f06ef778a2100c8018c6ff49af3143c.png Escape From Fog: Teleports yourself back to the entrance lobby of the labyrinth. 1 second cool-down.
      • Temporary_LabyrinthRally.png.f3e296703c6ac8484d3b9a153703e6af.png Follow Through Fog: Teleport yourself to a target Team or League mate. May fail if the target does not have space nearby or is going through a door. Intended to help teams stick together. 1 second cool-down.

     

    Gladiators In The Fog?

    • Throughout the colored floors, players can encounter Gladiators In The Fog.
    • Standing next to one will prompt the Gladiator to respond.
    • Depending on how many badges from the Labyrinth you currently have, the Gladiator will do one of the following:
      • Respond with hints/tips/lore dialog about the Labyrinth.
      • Gift a Draught of Fog inspiration.
      • Become hostile and attack the player. (More Labyrinth badges = higher chance of attack)
    • Each Gladiator will only interact with the same player once ever.
    • Defeated Gladiators drop a single Draught of Fog inspiration to one participating player.

     

    Fog_Gladiator.PNG.9c539ac885ee055ec3d9e85ebfe73238.PNG

     Blood and strength unseen, Gladiator! 

     

    Explore the Labyrinth!

    • There are many secrets and prizes to be discovered within the Labyrinth of Fog.
      • Temporary_LabyrinthMoteBlack.png.06fbf91ca4b54dd6b8d7ab049a94ea57.png Including many not detailed at all in the patch notes!
    • Finding a secret area will reward the badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png 'Hidden In Fog' exploration badge.
      • Secret area doors have a confirmation box when clicked to enter them.
    • Some secret areas are easy to find, others more difficult. All secret areas reward the same exploration badge.
    • The secret areas show up as '???' locations and immediately grant the badge upon discovery.

     


    New Story Arc

    'Only Love Can Hurt Like this' - Ashling Corlett (Level 41-49)

    Ashling Corlett is a veteran of Paragon City, even if you've never heard of her.

     

    When the Shivan attack hit Galaxy City she was in the thick of the Hero Corps rescue detail, only leaving after directly ordered to despite suffering serious injury. As a result she moved to the Hero Corps reserves, but she hasn't been idle.

     

    There's things left undone and she means to finish them, even if it means crossing a few lines to do it.

     

    screenshot_240707-10-47-07.thumb.jpg.8b6b28fa3140a18d91b3db9ee04e7b50.jpg

     Reach out to Ashling and her Hero Corps reserves, there's work to be done!  

     

    • CONTACT: Ashling Corlett
    • LOCATION: Steel Canyon (/thumbtack -4736.0 0.0 395.4)
    • ALIGNMENT / LEVEL: Hero - Level 41+
    • OUROBOROS / ARC: Captain (40-49) - 28.01

     


    New Support Powerset - Marine Affinity - Defender, Controller, Corruptor, Mastermind

    • Marine Affinity allows players to command the power of the Oceans to buff their friends and wash away their enemies. This set focuses on turning the tides of battle with several area-based buffs and debuffs, specifically bolstering ally damage while dampening enemy damage potential. Thematically, the set's area coverage allows you to either spread out areas of effect in a wide but shallow pool, or dive deep in one spot to bowl over enemies.

     

    Marine_Affinity.thumb.jpg.6b0e1c3ea9af8beb0820f5febc450e0e.jpg

     Surf & Turf is on the menu this Page! 

     

    Powers:

    MarineAffinity_ShoalRush.png.b278d5cfa3d187fc9736aa4a913f772b.png Shoal Rush - By sensing the water in an area, you can direct a shoal of marine life to harass your foes. This lowers the defense and  movement speeds of all enemies struck.

     

    MarineAffinity_SoothingWave.png.e80dbbf6495135dcef474b6b5d0301ab.png Soothing Wave - Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.

     

    MarineAffinity_ToroidalBubble.png.b480e038bb1ad4966fde4050c54405ab.png Toroidal Bubble - You create a ring of Bubbles that encase your allies, constantly hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Fire and Smashing damage, and also increases jump height thanks to added buoyancy.

     

    MarineAffinity_Whitecap.png.83baf6cb8e22f215ebc361b61b5f4a3f.png Whitecap - Summon and ride a wave of water towards your target, crashing down to knock over all enemies in the radius and staggering them, lowering their damage resistance! Enemies close to where you crash will receive harsher debuffs and damage.

     

    MarineAffinity_TidePool.png.1b0eb1550ebd2e55b00ac7c3340f03db.png Tide Pool - Create a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage , movement speeds, and stealth of enemies within the Tide Pool. If an enemy is defeated in the pool, or they are targeted by Shoal Rush or Whitecap, the marine life present will be thrown into a frenzy! MarineAffinity_TidePoolFrenzy.png.cfc54ffecabea5db29c53b615263b41d.png

    While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

     

    MarineAffinity_Brine.png.987f7f0cf8574d3b5e3d8b585c161a98.png Brine - You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's maximum hit points, and resistance to damage. This power may consume up to 3 stacks of Shifting Tide's buff in order to recharge much faster per stack.

     

    MarineAffinity_ShiftingTides.png.8b493a174f029535ef783ac75dae6e25.png Shifting Tides - Select a target to create a field of shifting waters around them. Enemies within the shifting waters have a chance take bonus damage when any power hits them, as well as provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge time. The more stacks of Rising Tide, the higher the odds to proc bonus damage!

     

    MarineAffinity_Wellspring.png.8150b9051fb4284e428f1d9ad6b14f09.png Barrier Reef - Create a Barrier Reef teeming with life at your target location. The Barrier Reef will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage.

     

    MarineAffinity_PowerOfTheDepths.png.795d88444d16230aefdd00bf096a68f0.png Power of the Depths - Becoming a conduit of the ocean itself, you boost the max hit points and endurance of allies within range. This power will also increase the Regeneration rate of all nearby allies, while also increasing the Range of all of their powers. A portion of these effects will decay over time. 

     

    Marine_Affinity2.thumb.jpg.94eb3794aebbe790bf004f495f374886.jpg

     Unleash the power of the ocean! 

     


    Enemy Group Revamp: The Warriors

    Warriors_Revamp.thumb.png.2af8de6b6da34df1e5d25df7ff8a444f.png

     Warriors, come out and play! 

    All

    • New costumes and visuals for all Warrior enemies except Odysseus.
    • Standardized melee range to 7ft.
    • Base accuracy for weapon attacks increased from 1.0x to 1.05x.
    • Base accuracy for Bow/Crossbow attacks increased to 1.2x.
    • Warriors with Hand Crossbows levels 20-39 replaced with Aimed Shot at 40+.
    • Warriors with Bow levels 20-39 replaced with Blazing Arrow at 40+.
    • Warriors with Crossbow levels 20-39 replaced with Crystal Arrow at 40+.
    • Warriors with Exploding Bolt levels 20-39 replaced with Explosive Arrow at 40+.
    • Updated critter names to follow traditional Warrior naming conventions.
    • Added Archery minion/lieutenant/boss critters.
    • Created new base Warrior resistance scaling by critter rank.
    • Updated descriptions and help text for all new Warriors powers.
    • Updated legacy missions and spawndefs with Warriors to use New Warriors.
    • Created new custom spawndefs for Warriors.

     

    Crushers

    • Bash animation reduced from 1.37s to 1.33s, disorient increased from 5% chance to 10%.
    • Pulverize animation reduced from 1.83s to 1.5s.
    • Clobber animation reduced from 1.83s to 1.23s, damage scale increased from 0.25 to 2.92, recharge decreased from 20s to 16s, disorient decreased from scale 10 duration to scale 5.0.
    • Shatter damage scale increased from 1.96 to 2.28, increased arc from 10 to 45 degrees.
    • Crowd Control added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Hewers

    • Gash animation reduced from 1.83s to 1s, damage scale decreased from 1.16 to 1.0, recharge decreased from 5s to 4s.
    • Chop animation reduced from 1.83s to 1.2s, damage scale decreased from 1.96 to 1.64, recharge decreased from 10s to 8s.
    • Beheader animation reduced from 1.37s to 1.27s, damage scale decreased from 2.28 to 1.96, recharge decreased from 12s to 10s.
    • Pendulum converted from 5ft radius/180 degree cone to 7ft radius melee TAoE, animation reduced from 2.27s to 2s, damage scale decreased from 1.9 to 1.35.
    • Swoop added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Slashers

    • Hack animation reduced from 1.83s to 1.33s, damage scale increased from 0.84 to 1.64, recharge increased from 3s to 8s, defense debuff duration increased from 6s to 10s.
    • Slash animation reduced from 2.27s to 1.33s, damage scale decreased from 1.32 to 1.0, recharge decreased from 6s to 4s, defense debuff duration decreased from 10s to 6s.
    • Parry animation reduced from 2s to 1.33s, added lethal defense to self defense buff.
    • Whirling Sword animation reduced from 2.87s to 2.67s.
    • Minion Hack replaced with Slash.
    • Head Splitter added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Brawlers

    • Added 10% chance for recharge and tohit debuff to Brawl.
    • Boxing damage scale increased from 0.76 to 0.874, disorient increased from 5% chance mag 2 to 35% chance mag 3.
    • Kick damage scale increased from 0.84 to 0.966, knockdown chance increased from 20% to 40%.
    • Added Lieutenant and Boss critters with Street Justice attacks.
    • Minions levels 40+ have Fighting suite replaced with Street Justice.
    • Bosses levels 40+ gain Crushing Uppercut.
    • Custom Super Reflexes auto power added to minions/lieutenants/bosses levels 40+, custom Super Reflexes toggle for lieutenants/bosses levels 40+.

     

    Staff Fighting

    • Created new class for Staff Fighting users with Pilum ranged attacks; use Super Reflexes at high levels.

     


    Powers & Gameplay Adjustments


    Power Customization

    Energy Mastery:

    • Laser Beam Sweep alt animation/fx for Energy Torrent (only applies to versions of Energy Mastery with Laser Beam Eyes).

     

    Teleport:

    • The following customization options have been added to the Teleport / Combat Teleport customization offerings:
      • Goop (Tintable)

     

    Customization Adjustments

    • Added ability to color the power customization of the following Teleport / Combat Teleport options:
      • Smoke Bomb (Tintable)
      • Rikti (Original + Tintable)
      • Tornado (Tintable)
      • Murder of Crows (Tintable)

     


    Character Customization Improvements


    New Costume Parts

    Auras

    • The following customization options have been added to costume aura offerings:
      • Alpha (Right Eye, Left Eye, +Combat)
      • Atomic (Right Eye, Left Eye, +Combat)
      • Battle Fury (Right Eye, Left Eye, +Combat)
      • Beastly Rage (Right Eye, Left Eye, +Combat)
      • Binary (Right Eye, Left Eye, +Combat)
      • Cryo (Right Eye, Left Eye, +Combat)
      • Electricity (Right Eye, Left Eye, +Combat)
      • Fairy Dust (Right Eye, Left Eye, +Combat)
      • Fire (Right Eye, Left Eye, +Combat)
      • Fire Flies (Right Eye, Left Eye, +Combat)
      • Gaseous (Right Eye, Left Eye, +Combat)
      • Glow (Right Eye, Left Eye, +Combat)
      • Omega (Right Eye, Left Eye, +Combat)
      • Pixels (Right Eye, Left Eye, +Combat)
      • Smouldering (Right Eye, Left Eye, +Combat)
      • Snow (Right Eye, Left Eye, +Combat)
      • Sparkle (Right Eye, Left Eye, +Combat)
      • Sparks (Right Eye, Left Eye, +Combat)
      • Starburst Glow (Right Eye, Left Eye, +Combat)
      • Tendrils (Right Eye, Left Eye, +Combat)
      • Thunderhead (Right Eye, Left Eye, +Combat)
      • Volcanic (Right Eye, Left Eye, +Combat)

     


    Aether Shop Rewards

    • Prismatic Aether salvage now drops from the Weekly Strike Target at all levels, no longer requires being Level 50. 🎉

     

    Tier 1 Reward Additions

    • New NPC costumes added to the Tier 1 Aether reward vendor offerings:
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Banished Pantheon Totem
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Luddite
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Luddite Crusader
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Malta Tac Ops Commander
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Malta Hercules Titan
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Ambassador
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Scientist
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Specialist
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Earth)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Fire)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Ice)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Shadow)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Storm)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rogue Arachnos Blood Widow
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Hewer Gladiator
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Hoplite Gladiator
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Pankratiast Gladiator

     

    Tier 2 Reward Adjustment

    • The following costume power is being moved from Tier 1 to Tier 2:
      • Uncommon_Costume_Power.png.b29a99cfd40602af8bdba4c3c2c0f1e0.png Costume: Legacy Warrior Thug

     

    Tier 3 Reward Additions

    • New cosmetic effects added to the Tier 3 Aether reward vendor offerings:
      • Rare_ScreenFX.png.2ea30825b895c5a03278d03d41ffcce9.png Effect: Vision Filter (Monochrome and Sepia Tone screen filters)
      • This power requires the game client's 'Desaturation Effects' graphic option be enabled in order to function!
      • Applies a screen filter to your game client:

    screenshot_240702-18-02-56.thumb.jpg.4853e0760af5d94b0e4f26b8f03a6314.jpg

     Just like the old days... Wait, that doesn't seem right... 

     

    Tier 4 Reward Additions

    • New premium costume added to the Tier 4 Aether reward vendor offerings:
      • VeryRare_Costume_Power.png.6d931c8f38d992e6ca80fe27e5eff486.png Costume: Block Mode + VeryRare_Costume_Power.png.6d931c8f38d992e6ca80fe27e5eff486.pngCostume: Block Mini Mode
      • Grants both power regular and mini versions with singular purchase!
      • This power has five customization options:

    BoxMode_White.PNG.cec632b20db8bb5fc0462dd37bccd0df.PNGBoxMode_Green.PNG.686c55a252de976f454a68ef7ce7ead3.PNGBoxMode_Red.PNG.6b2dcd49e6bbce4f912f105f0f56d88a.PNG

    BoxMode_Blue.PNG.19db22f71d115bb10ff90beaf482f80d.PNGBoxMode_Violet.PNG.22a764efb907c71f83270ffba4521c1d.PNG

     Cutting-edge high-definition costumes, quality assured by GM_Bot itself! 

     

    Vanguard Merit Reward Additions

    • New NPC costumes added to the Vanguard Merit worktable offerings:
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Vanguard Shield HVAS
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Vanguard Sword HVAS

     


    Various Additions, Enhancements, & Fixes


    New Pocket D Friend: Blarf

    Blarf.thumb.PNG.533a7b010be8d08b70c265fbb30d33e2.PNG

     Abnormal or adorable? You decide! 

    Spoiler

    After the infamously dubbed 'Pocket D Barfer' had been safely placed into in-hospice care, an unknown contamination emerged. Pocket D's official health & safety inspectors recommend caution when interacting with the contaminant as its chemical composition appears to be beyond mortal comprehension.

    DJ Zero has dubbed this anomaly contaminant as: 'Blarf'.

    • Blarf is a for-fun zone mini pet that spawns near the unique wet floor sign on the red-side ground floor where the former nauseous man used to be.
    • Blarf_Digestion.png.cc47307d1e031e2ce99320b0a055041e.png Clicking on Blarf will engage in affection-giving physical contact.
      • WARNING: DJ ZERO & POCKET D ARE NOT RESPONSIBLE FOR ANY INCIDENTS RELATED TO HEALTH DEGRADATION FROM CONTACT WITH UNIDENTIFIED MATTER, PLEASE EXERCISE CAUTION AND RESTRAINT WHEN ENGAGING WITH BLARF! DO NOT FEED BLARF UNDER ANY CIRCUMSTANCES!
    • Blarf's location within Pocket D is tracked on the mini-map with a blue-green dot, and updated in real-time.
    • Blarf will become friends with the first person who clicks them, becoming attached and following them around anywhere they go within Pocket D for a while.
    • Blarf has a short attention span. After 3-minutes it can be distracted and become attached to a new person who clicks on them.
    • If you move too far away from Blarf for too long (>20ft, for 5 seconds), they will lose interest in their current friend.
    • Blarf does not have any collision, but is fast and affectionate.
    • Blarf doesn't like to go to the certain locations, and will return to their spawn if their current friend goes into any of the following places:
      • Architect Entertainment
      • Ski Chalet
      • VIP Lounge
      • Hospitals
      • Elevator Entrance Hallways
      • Blue-side Upstairs Bar
    • Blarf can fly! Airborne friends are supported by Blarf.
    • Blarf will give a "gift" to anybody who clicks them, even if they don't become their next friend.
      • These "gifts" are on a 10-minute cool-down timer.

     


    Vanity Pets

     

    New Pets Recipes

    • The following Very Rare recipes have been added and have a 0.1% (1 in 1000) chance to drop one from any Nictus or Void Hunter group Boss rank defeat:
      • Villain_SignaturePet_Power.png.900a4644694cf40cc40cb3952017644d.png Pet: Mini Kheldian Black Dwarf
      • Hero_SignaturePet_Power.png.90dc24ae0077af49e14bbc44cb98f6ea.png Pet: Mini Kheldian Bright Nova
      • Villain_SignaturePet_Power.png.900a4644694cf40cc40cb3952017644d.png Pet: Mini Kheldian Dark Nova
      • Hero_SignaturePet_Power.png.90dc24ae0077af49e14bbc44cb98f6ea.png Pet: Mini Kheldian White Dwarf
    • Like other pet recipes, these can be traded or sold on the Auction House.

     

    Pet Adjustments

    • Giant Monster's Mini Pet Recipes (Rare quality) can now be sold to vendors for 100,000 Influence each.
    • Peacebringers and Warshades can now use vanity pets while transformed.

     


    New Badges (15)

    Accolade

    • badge_i28_accolade_labyrinth.png.d962562e6f30316042f57e3f672b0f27.png 'Conqueror of the Labyrinth' - Collect the following badges in order to unlock this accolade:
    • Grants: Accolade_LabyrinthCore.png.c0b4c7e6f05510dfe9027063feaca325.png 'Core Attunement' - Self: Teleport between the Labyrinth of Fog's lobby and the Core of the Labyrinth. (Only available from those locations)
    • Collect the following badges in order to unlock this accolade:
      • badge_i28_defeat_labyrinthminotaur.png.c74549ad507cb9c5653ff6a602340b6d.png Slayer of the Minotaur (New, The Minotaur In The Fog defeat)
      • badge_i28_defeat_labyrinthaether.png.3fb1f91f28ba114cc29b815a716ca582.png Malevolent Intoxication (New, 5 Malevolent Fog defeats)
      • badge_i28_history_labyrinth.png.c98685c58a818977073f48a5412c70e5.png Greek Philosopher (New, History)
      • badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png Hidden In Fog (New, Labyrinth of Fog exploration)

     

    • Badge_i28_Accolade_MarkRecall.png.44846c10d1cfab01fc2fbbf28a5e9188.png 'Between Realities' - Collect the following badges in order to unlock this accolade:
    • Grants: Accolade_Mark.png.95a5f46f2da80af1210b250df3f52819.pngAccolade_Recall.png.0fdafe7d989f7705e38537b105b54900.png 'Mark' & 'Recall' - Instant cast. First usage records your current position as the Mark. Second usage return teleports caster to the location they originally set their Mark. Mark is not consumed until used or the owner leaves the zone. 10 minute cool-down. Unable to be activated on missions where it could cause soft locks.
    • Collect the following badges in order to unlock this accolade:
      • 120px-Badge_defeat_seedofhamidon.png.817c7ec3795a7a5c9e1c9e3275272ee1.png Germinator Terminator (Seed of Hamidon defeat)
      • Badge_defeat_burrspectrum.png.01dcb3e604082e5bd872d1ca3ceb01d2.png Full Spectrum (Seedling defeats)
      • Badge_villain_carnivaloflight.png.b0ce56e87fd8267dada8a6019fe97a69.png Show's Over (Carnival defeats)
      • Badge_Achievement_DrudgesDefeats.png.00b308eb748bfb876fdb6c38fade8d5e.png  Lawbreaker (Drudge defeats)
      • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png Multifacted (New, 25 Alignment Tip missions)
      • Badge_History.png.14ba559484877d1def50edd8dc67edee.png The Last Word (History)
      • Badge_TourismPraetoria.png.d21d68b08178b6daadc82d558a402b10.png Eye of the Vortex (First Ward exploration)
      • Badge_TourismPraetoria.png.d21d68b08178b6daadc82d558a402b10.png Stargazer (Night Ward exploration)
      • Badge_TourismPraetoria.png.d21d68b08178b6daadc82d558a402b10.png Dead but Dreaming (Night Ward exploration)

     

    • badge_streetcrime_PNG.png.1aac60d2e532c5c27d2f75a87de818f2.png 'Protector of Paragon City / Traitor to Paragon City'
    • Grants: Sheer_Will_PNG.png.3c70eb4460a31916fa8aa146ada19c24.png 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down.
    • Collect the following badges in order to unlock this accolade:
      • Badge_SafeG_ForceOfJustice.png.6bb7c03dff4d94a921dc80bec6912e17.png 'Force of Justice' (Safeguard Mission accolade)
      • Safeguard Mission side missions have been made to grant credit team-wide.
      • Badge_i25_mission_sc_guardian.png.2877537dcb448a55cfeca35fa6ac3c07.png 'Guardian of Forever' (Laura Lockhart story arc)
      • SL4_Watkins_Quarantine.png.55e539009d947f86d91258234625a0f1.png 'The Greater Good' (Agent Watkins story arc)
      •  Badge_i26_mission_justice.png.c64d20f70afad084f358627ee367d7a8.png 'Beyond Reasonable Doubt' (Shauna Braun story arc)
      • Badge_HeroAlignment.png.04748a265d294392d081af3c60c9a580.png 'Gallant' (Hero Morality Mission)
      • Badge_history_bicentennial.png.473ec8d6b2074b04adcb408c591a6cc9.png 'Bicentennial' (History)

     

    • badge_i28_accolade_strikeforce_commander.png.9e0bd7ac57a9bb233607638b709ab24f.png  'Strike Force Commander / Deep Strike Agent'
    • Grants: Sheer_Will_PNG.png.3c70eb4460a31916fa8aa146ada19c24.png 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down.
    • Collect the following badges in order to unlock this accolade:
      • V_badge_BatzulBadge.png.a817beeb94da73a1025bdc8fa2e208f8.png 'Binder of Beasts' (Tarikoss Strike Force)
      • V_badge_StrikeforceSharkBadge.png.64c27ce6592984d60ff3476650464bd7.png 'Leviathan' (Operative Renault Strike Force)
      • V_badge_StrikeforceSkyRaiderBadge.png.f5ff31f34448871d3ff7535ecca1547b.png 'Air Pirate' (Silver Mantis Strike Force)
      • V_badge_StrikeforceSerafinaBadge.png.1390248c0d16d9fab2f62eb2d9af23f4.png 'Crystal Keeper' (Ice Mistral Strike Force)
      • Badge_i27_ASF_complete.png.4a1070cb97023e8be76fdd6981920da4.png 'Gold Standard' (Dr. Aeon Strike Force)

     

    Accomplishment

    • badge_storyarc_corlett.png.853be7c389099f8c4b27fc092406dfa4.png'Bound By NDA' - Complete Ashling Corlette's story arc to earn this badge.
    • badge_blarf_consumed.png.9fdda966e3f45947bc71c6a5590302d7.png 'Nutrient-Rich' - Feed Blarf to earn this badge.

     

    Achievement

    • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png 'Uncommitted' - Complete 5 Alignment Tip missions to earn this badge.
      • Alignment Tip mission complete credit is team-wide for all three badges.
    • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png 'Adept' - Complete 10 Alignment Tip missions to earn this badge.
    • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png 'Multifaceted' - Complete 25 Alignment Tip missions to earn this badge.

     

    Defeat

    • badge_i28_defeat_labyrinthminotaur.png.c74549ad507cb9c5653ff6a602340b6d.png 'Slayer of the Minotaur' - Defeat The Minotaur In The Fog to earn this badge.
    • badge_i28_defeat_labyrinthaether.png.3fb1f91f28ba114cc29b815a716ca582.png 'Malevolent Intoxication' - Defeat 5 of the Malevolent Fog pinatas to earn this badge.
    • badge_i28_defeats_fog_gladiators.png.26f41a8a6e46a5e02e180ab1631686f1.png 'Phantom Gladiator' - Defeat 25 Gladiators In The Fog to earn this badge.

     

    Exploration

    •  badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png 'Hidden In Fog' - Locate any of the Labyrinth of Fog's secret areas to earn this badge.
    •  badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png 'Lab Rat' - Cross the maze found in the Endless Colonnade to earn this badge.

     

    History

    • badge_i28_history_labyrinth.png.c98685c58a818977073f48a5412c70e5.png 'Greek Philosopher' - Discover all five history plaques found in the Core of the Labyrinth to earn this badge.

     

    Badge Changes

    Day Jobs

    • Badge_DayJob_ArachnosOfficial.png.0d257fd9f7a2e40b763fb60024f1b04d.png 'Arachnos Official / Arachnos Traitor' - Fixed this badge using the hero version text when on a villain character.

     

    Defeats

    • Defeat_CimMinotaur.png.8ba16d27f0da697b7a085307affa9cfc.png 'Mythical' - Incarnate Nictus Minotaurs and The Minotaur In The Fog now also count for this badge.
    • Badge_villain_clockwork.png.f072c0e3a2a3e3aef5cd8c4172ddeedc.png 'Gear Smasher' - Psychic Clockwork Gears now count for this badge.

     


    Zones

    Spoiler

    Atlas Park - Fall

    • Removed some fallen leaf decals from sloped areas that are not flat enough for decals.
    • Fixed a telephone box who's light had floated away from it's body.

     

    'Boomtown'

    • Closed three geometry gaps that could be used to get under the map.

     

    Brickstown

    • Corrected the AE building's power suppression room.

     

    'Crey's Folly'

    • Returned a box to the earth that superseded gravity itself.

     

    Croatoa

    • Fixed mis-rendering shore around main pond area of Misty Woods.
    • Lowered floating tombstone.

     

    'Eden'

    • Closed geometry gap that allowed getting under the map.

     

    Faultline

    • Lowered two floating boxes on top of buildings.

     

    Kallisti Wharf

    • Removed floating power lines in the stands of the stadium.

     

    King's Row

    • Corrected the AE building's power suppression room.

     

    Perez Park

    • Lowered floating box on top of building.

     

    Steel Canyon

    • Removed a power pole that was isolated and didn't connect to anything.

     

    Striga Isle

    • Lowered grave and dirt that was floating in the cemetery.
    • Moved Night Widow Ragana away from the boxes she stands on to prevent clipping.

     

    Talos Island

    • Closed gap by misaligned building foundation.

     

    Terra Volta

    • Removed trash cans that were on top of power lines.

     

    Grandville

    • Closed gap by misaligned wall strut.
    • Lowered Captain Mako's Patron statue as it was floating slightly above the podium.
    • Improved clickable collision on the Arachnos Flyer door used during Lord Recluse's Strike Force.

     

    Port Oakes

    • Fixed a bunch of random plant details floating above the ocean.
    • Fixed a gap near a staircase by the east ferry.
    • Fixed hill geometry mis-alignments and closed gaps in northern side of zone.

     

    Nerva Archipelago

    • Fixed a door that could place Mission Teleport destinations behind the geometry.

     

    Rikti War Zone

    • Anchored some floating AC units to the roof of their buildings.

     

    Ouroboros

    • Closed gap by lowering the inner ring of tree planters.

     

    Midnighter Club

    • Now can be reached using Long-Range Teleport if accessible.
    • Dream Doctor has returned and can be found in the main hall, serving as the zone's trainer.
    • Hospital and nurse NPC added to the eastern wing.
    • Empowerment station and merit vendor NPC added to the western wing.
    • The zone now displays lobby links and NPCs on the mini map.
    • Kadabra Kill & Sigil now display their proper names when found as ambient spawns in the main Midnighter Club room.

     

    Imperial City

    • Fixed a rendering group on clickable jukebox found in Studio 55.

     

    Praetoria & Kallisti Wharf

    • Fixed a road tileset piece that had a broken NAV_DIR marker that was causing traffic flow in zones using these geometry pieces to not flow correctly and jam unexpectedly.

     

    Miscellaneous

    • Locations using the Physx McLouis Investments sign should swing better.

     

     


    Contacts

    Mercedes Sheldon (Midnighter Club)

    • Moved from her confusing position in one of the duplicate entrance hallways, now found in the main Midnighter Club hall.

     

    Mercedes Sheldon (Pocket D)

    • Corrected the event version of Mercedes Sheldon from appearing in contact introductions.

     


    Tasks

    Spoiler

    Dr. Aeon's Strike Force - 'Chasing Fool's Gold'

    Mission 7:

    • Battle Becky's pet AI has been enhanced with Mastermind controls and tether.

     

    Tin Mage Mk II's Task Force

    Mission 1:

    Fixed the minimap being so small it was difficult to use.

    Added a minimap waypoint to the warehouse door.

     

    Mr. G (Primal) - 'Sweeps Week: Character vs. The Rogue Isles'

    Mission 4:

    • Closed a hole in the blue wall that allowed getting outside the map extents.

     

    Number Six - 'Praetoria's Last Gasp'

    Mission 5:

    • Lowered floating metal debris on the map.

     

    Pay Phone - 'Second Chances at a First Impression'

    Mission 1:

    • Closed a gap in the geometry on the map.

     

     


    Mission Maps

    Spoiler

    Abandoned Warehouse

    • Fixed a geometry hole that allowed getting outside the map.

     

    Arachnos

    • Fixed a misaligned panel in tray.

     

    Office - Hero

    • Fixed a glowie location placed inside of a staircase.

     

    Rikti Caves

    • Fixed detail work that was incorrectly grouped and was causing the geometry to not render.

     

    Safeguard - Founder's Fall

    • Removed four invisible map move markers under the floor in Founder's Fall Safeguard map that was causing players to get teleported under the map leaving the police station.

     

    Tech Lab

    • Fixed a glowie inside overlapping geometry on the wall.
    • Lab Equipment objects that are baked into the map in certain rooms now ignore combat mods.

     

     


    Enemies

    Spoiler

    5th Column

    • Fixed Reichsman Corrupted Lightning Bolt not using minimum animation time of 3.33s.

     

    Arachnos

    • Fixed desync between fx and animation for Huntsman Shotgun.

     

    Freedom Phalanx

    • Positron's Overcharge power now has a unique costume change effect.
    • All Hero (or Elite Boss, difficulty depending) rank versions of the Freedom Phalanx (except Numina), are now recovered by Longbow after their defeat with a special death animation.
    • This not applied to versions found in Recluse's Victory or the Lord Recluse's Strike Force finale.

     

    Ghosts

    • Fixed resistance/vulnerability to energy and negative damage.

     

    Ghouls

    • Fixed Jab not using minimum animation time of 1.0s.

     

    Infected

    • Fixed Devolved missing animations for Neutrino Bolt and Electron Haze.

     

    Longbow / Prisoners

    • Fixed visual distortion in Melt Armor FX.

     

    Pets > Phantasm

    • Fixed NPC version of Phantasm unable to spawn Decoy Phantasm.

     

    Praetorian Clockwork

    • Fixed Charged Blast not using minimum animation time of 2.33s.
    • Fixed Particle Stunner not using minimum animation time of 1.0s.
    • Fixed Welding Ray not using minimum animation time of 3.83s. 

     

    Red Caps

    • Fixed Stab missing animation.
    • Fixed Gnome Toss delayed damage applying long after explosion FX.

     

    Seers & Seer Lores

    • Fixed all Seers attacks not using minimum animation times, causing powers to appear to animate much faster than they were.
    • Fixed Augur using normal Levitate PFX instead of Seer Levitate PFX.
    • Fixed Diviner Psionic Slash using swapped values for radius and arc.

     

    Snakes

    • Fixed FX error in Stheno's Dreadful Wail.

     

    Summer Blockbuster

    • Fixed Frank McCain having chance to deal 0 damage in Bullet Rain and Hail of Bullets.

     

    Trolls / Outcasts

    • Removed disorient fx from Stone Spears as it has no disorient component.

     

    Various

    • Fixed all versions of Electric Armor - Static Shield rooting when activated.
    • Fixed all versions of Energy Aura - Entropy Shield rooting when activated (note: NOT Entropic Aura, which IS enemy affecting).
    • Fixed all versions of Combustion using ContinuingFX on wrong attribute.
    • Fixed some critter cone powers not using same value for range and radius.
    • Fixed some endurance costs and defense type checks.

     


    Miscellaneous

    • Remove /emailsend, /emailsendattachment, /gmailclaim, and /gmailreturn slash commands.
      • These commands were intended for internal use by the UI and correct usage depends on knowing internal character state that is not visible to the player. Incorrect usage can leave the player's mailbox in a corrupt state that renders it unusable without manual administrator intervention to fix the database records.

     


    July 2 Update

    Posted in Page 7 on

    Enemies

    Rikti

    • Fixed a few Rikti Portal objects in missions that were not intended to spawn enemies.

     


    Zones

    Peregrine Island

    • Fixed a scene error that caused the wrong hospital and dock signs to display.

     

    Sharkhead Isle

    • Fixed Operative Luong having no dialog.

     


    Rewards

    Pet Recipes

    • Fixed lower than intended Giant Monster mini pet invention recipe drops. Now drops 10% to each player participant properly.

     


    Missions

    Praetor Sinclair - 'The Power to Control'

    • Fixed Belladona Vetrano becoming hostile and untargetable in the 'Take down Cockatrice!' mission.

    April 30 Update

    Posted in Page 7 on

     


    Events

    City of Heroes Anniversary Event

    • May is now the annual City of Heroes Anniversary Event!
    • Time Capsule glowies have been hidden around city zones! Open them for prizes and nostalgic enemy encounters; You might even see rare enemies from the distant past!
    • New salvage for this event: Anniversary Token
      • Each capsule will always reward one Anniversary Token.
      • Capsules always award a prize, even if you are ambushed by enemies.
      • These can be traded to Luna in Ouroboros in exchange for the new Anniversary Event rewards.
      • All event rewards purchasable with Anniversary Tokens can also be found just by opening Time Capsules.
      • Anniversary Tokens can be traded to other players or sold on the Auction House.
    • New event vanity pets! These drop from Time Capsules at a lower rate:
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Rikti Chief Soldier
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Rikti Infantry
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Circle of Thorns Guide
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Thorn Wielder
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Hellions Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Skulls Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Trolls Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Freakshow Tank
    • New fun temporary powers & inspirations! These drop from Time Capsules at a higher rate:
      • Inspiration_Anniversary.png.59e4881579847c60e2dde90fa81dc88a.png Anniversary Inspirations - Use them to get a surprise boost!
      • Temporary_SignatureSummon.png.bd6da27f0084221af41bca3ef807b4d9.png Anniversary Signature Summons - The past lends a hand!
      • Inherent_ScreenFX.png.972669137165f5021eb601bf3730d531.png Effect: Old School Vision & Retro Vision - See things in a whole new way!
      • Temporary_Costume.png.f0a3098bfde2971f17fd23e8183e1c06.png Old School Temporary Costumes - Dress up in rare, retro looks!
      • Temporary_SillyBat.png.cd81f3b739c50529a7df1e4b66d26667.png Enchanted Toy Bat (Hero)
      • Temporary_SillyBat.png.cd81f3b739c50529a7df1e4b66d26667.png Enchanted Toy Bat (Villain)

     


    Badges

    New Badges - Event

    • image.png 'Reunited' - Log into the game during the month of May in 2024.
    • badge_anniversary_event_capsules.png.f9c82dec7802995946a0254ae64bc3a3.png'Time Keeper' - Open 25 time capsules during the City of Heroes Anniversary Event to earn this badge.
    • badge_anniversary_event_cot.png.9d5d0567ea4c4d9ac09d834896c52456.png'Gardener' - Defeat 25 old school Circle of Thorns during the City of Heroes Anniversary Event to earn this badge.
    • badge_anniversary_event_rikti.png.6ec94a304ea0210222aa43e7b0b48117.png'Zeta Reticulan' - Defeat 25 old school Rikti during the City of Heroes Anniversary Event to earn this badge.

    March 26 Update

    Posted in Page 7 on


    Powers

    Fixes

    • Tanker / Brute > Fiery Aura > Fiery Embrace: Added Fiery Embrace effects to Psionic Mastery.
    • Tanker / Brute > Epic > Psionic Mastery: Fixed PvP Damage to use the correct tables.
    • Stalker > Patron > Soul Mastery > Moonbeam: Fixed 100% chance to crit from Hide.
    • Peacebringer / Warshade > Dwarf Form: Now accepts outside recharge buffs.
    • Corrected typo in Hamidon Ectosome enhancement's description.

     


    Task Forces

    Advanced Mode - Lady Grey's Task Force

    General

    • The values of the -Defense and -Resistance inflicted by the Neural Nullification debuff bubbles now scale with difficulty star count, up to the original value at 4* difficulty:
      • 1-Star: -30% Defense, -75% Resistance
      • 2-Star: -45% Defense, -100% Resistance
      • 3-Star: -60% Defense, -125% Resistance
      • 4-Star: -75% Defense, -150% Resistance
    • This will make the debuff weaker on lower difficulties, allowing players to better form counter-play before the failure penalty is steep at the highest difficulty.

     


    NPC Enemies

    Council

    • Fixed all Council Vortex Cor Leonis bosses spawning outside their level ranges.

     


    Custom Weapons

    Staff Fighting

    • Fixed an issue that caused NPCs using sheathed staves to have their weapon flicker between hand and back in-between attacks.

     


    User Interface

    • Key bindings saved through the options menu and slash commands now create a file that properly reproduces the binds exactly when loaded.
      • This is accomplished through an optional UnbindAll keyword that may be included in a bind file, which causes any existing binds to be reset before loading the file.
      • Files which do not have this keyword work the same as currently and just create or replace bindings only for the keys listed in them.
    • Added two commands to restore the ability to export a list of the default keybindings for offline editing:
      • /show_bind_all - Prints a list of all apparent key bindings (defaults with per-character saved binds applied on top).
      • /show_bind_all_file [filename] - Same as /show_bind_all but saves the results to a file.

    March 19 Update

    Posted in Page 7 on

    Powers

     

    Bug Fixes

    • Arsenal Control > Sleep Grenade: Fixed issue that required the target to be held for it to do damage.
    • Arsenal Control > Tri-Cannon: The aura on this power should now taunt non-raid tagged foes. Changed the power description for clarity.

    • Devices > Gun Drone: The aura on this power should now taunt non-raid tagged foes.

    • Epic > Web Envelope (Defender): Damage in this power should no longer spam Scourge messages.

    • Super Reflexes > Elude: Corrected Set IO slotting for various Elude powers. All Elude powers now take Defense, EndMod, Running, and Universal Travel sets.
    • Sonic Resonance > Sonic Replusion: This power can now slot Accuracy boosts.

     


    Task Forces

    Advanced Mode - Lady Grey's Task Force

    General

    • Special Assault Suits now change costume and play an FX at 25% HP to provide 'near death' visual cues to players for informing them of imminent incoming on-defeat debuffs.

     

    Moonfire's Task Force

    • Removed leftover references to Dr. Engles.

     


    Missions

    Dr. Francois

    • Changed Portal Tech to Portal Corp in Dr. Francois clues.

     


    Enemy NPCs

    Council

    • Fixed Council Sonic Blast, Heavy Sonic Blast, and Cannon Heavy Sonic Blast rifle FX.
    • Fixed another high level Council mob spawning outside their level range.

     

    Circle of Thorns

    • Fixed AI for Ruin Possessed Scientists.

     

    Luddites

    • Fixed Luddite minions all using same name.

     

    Rikti

    • Fixed Rikti Portals objects found in specific missions from infinitely spawning Rikti enemies.

     

    Tsoo

    • Fixed Ice Wind bosses' Storm Kick dealing 0 damage.

     


    Giant Monsters

    • Added scaling HP to Giant Monsters when in the presence of more than 8 players.

     

    Jack In Irons

    • Improved odds of multiple Red Cap reinforcements spawning per player from Ambush.
    • Ambushing Red Caps now correctly Ignore Combat Mods.

     

    Eochai

    • Separated Pumpkin Patch behavior against players and critters; Lowered player damage scale to 0.22 from 0.3, and critter to 0.11 from 0.3.

     


    Miscellaneous

    • Fixed various typos in descriptions, powers, and strings.

     


    March 12 Update

    Posted in Page 7 on

    Events

    Spring Fling

    • The Spring Fling Event has now ended.

     


    Powers

    Arsenal Control

    • Liquid Nitrogen: Now properly inherits slow enhancements.
    • Tri-Cannon: This pet can now taunt Raid Tagged targets. Can now proc Containment damage.
    • Tear Gas: This pseudopet now does damage against held targets. Now takes damage enhancements and sets.

     


    Task Forces

    Advanced Mode - Lady Grey's Task Force

    Mission 5

    • Added safety measure to prevent a bug caused by simultaneous cut scenes triggers.
    • The Honoree's arrival cut scene mentions 'Damage Neutralizer' specifically to hint to players that he's invincible at first.
    • Some adjustments to Ruin's room to better communicate that he can't be saved nor fought.

     


    Missions

    Striga Isle

    • Fixed two missions in Mage-Killer Tatiana's arc where certain bosses would not activate their combat AI at the correct time.

     


    Mission Architect

    • Removed interrupt time from the NPC versions of Trip Mine and Time Bomb.

     


    Consignment House

    • Fixed a bug that could cause the auction server to return sale history for the wrong item.

     


    Enemies

    Nictus

    • Standardized taunt values and removed -Range on Dark Dwarf Alpha mobs.

     

    Psychic Clockwork

    • Standardized taunt values and removed -Range on Cannon Rook mobs.
    • Cannon Rook's Sprocket companion weapon now mourns upon their Rook's defeat.
    • Cannon Rook's back key now stops turning on death like other Clockwork.
    • Assembler Lord's back key now stops turning on death like other Clockwork.

     


    Aether Rewards

    • Corrected Benevolab vendor dialog to the now shortened 'Prismatic Aether' salvage name.

     


    Looking For Group

    Rikti Mothership

    • Fixed an issue that was preventing queuing for this event with lower level characters.

    March 7 Hotfix

    Posted in Page 7 on

    HOTFIX -- No Restart

     

    Powers

    • Fixed an issue where players afflicted with the Mutation: Devolution effect from the Secondary Mutation power could get stuck as a monkey for 33 minutes and 20 seconds if they crossed to a different zone before the effect wore off.

    March 5 Update

    Posted in Page 7 on

    Costumes

    Fixes

    • Fixed Female top with skin using the Huge geometry for Illium + Skull shoulder.

     


    Powers

    • Arsenal Control > Auto Turret: This pet should no longer have teleport protection
    • Arsenal Control > Cloaking Device: No Fade option should now work as expected
    • Arsenal Control > Flash Bang: Typo fix
    • Arsenal Control > Liquid Nitrogen: Fixed power info while right clicking on its icon in the buff bar. Power now accepts slow enhancements and sets. Addressed an issue that was making power info exaggerate the amount of damage generated
    • Dark Melee > Touch of Fear: This power should now grant Assassin's Focus
    • Devices > Remote Bomb: Should now display power attributes in the power info window
    • Earth Manipulation > Mud Bath: Fixed a bug where this power would continue to affect enemies even while mezzed
    • Fire Manipulation > Cauterizing Aura: Fixed a bug where this power would not properly display all its attributes in the power info
    • Ice Manipulation > Chilling Embrace: Fixed a bug where this power would not properly display all its attributes in the power info
    • Ice Melee > Assassin's Ice Sword: Fixed power description
    • Martial Combat > Reaction Time: Fixed a bug where this power would not properly display all its attributes in the power info
    • Savage Melee > Rending Flurry: This power should now grant Assassin's Focus
    • Seismic Blast > Gravestone: Fixed a bug where the hit debris would ignore customization
    • Seismic Blast > Tombstone: Fixed a bug where the hit debris would ignore customization
    • Sonic Resonance > Liquefy: Fixed a bug where this power would not inherit tinting correctly
    • Super Strength > Foot Stomp: Fixed a bug that locked the player in animation until another power was used if executed while flying
    • Traps > Force Field Generator: Fixed pet's text description
    • Traps > Poison Trap: This power now accepts accuracy enhancements
    • Traps > Temporal Bubble: Should now display power attributes in the power info window
    • Epic > Arsenal Mastery > LRM: Quick form range reduced from 150ft to 80ft
    • Epic > Dark Mastery > Murky Cloud: MinimalFX theme renamed No Fade
    • Epic > Dark Mastery > Posses: Power can now stack with itself, now also apply a -special effect to confused targets
    • Epic > Dark Mastery > Spirit Drain: Fixed power description (for realsies this time)
    • Epic > Psionic Mastery > Harmonic Mind (Scrapper/Stalker) Fixed text description's level of availability.
    • Inherent > Domination: Should no longer continue to replay the deactivation effect every 90 seconds
    • Secondary Mutation > Devolution: This effect should now properly expire if the affected player dies. Temporary power icons have been adjusted.
    • Potential fix for not being able to train after activating long range teleport until zoning.
    • Thunder Strike (all versions but dominators): Fixed a bug where the knockback was not using the full radius (removed all inner/outer radius since its using primary/secondary only flags)
       

     


    Task Forces

    Advanced Mode - General

    • Standardized all hard mode non-AV critter taunts: 1.4x Acc, 30s Rech, 5 Targets, No -Range, Mag 5 w/ 6.5s on players, ~35s on critters.
    • Standardized all hard mode AV critter taunts: Autohit, 40s Rech, 16 Targets, No -Range, Mag 5 w/ 6.5s on players, ~40s on critters.

     

    Advanced Mode - Lady Grey's Task Force

    Mission 5

    • Fixed a marginal scenario where one might be dead, have escaped the LGTF finale, die and take the hospital, and miss mission complete rewards.

     

    Advanced Mode - Imperious Task Force

    • Removed Antagonize from boss-class Dark Dwarves in HM ITF.

     

    Advanced Mode - Dr. Aeon's Strike Force

    • Removed one stack of Tactics from Hero 1 and Assault from Lady Grey.

     


    Trials

    Incarnate Trials

    • Fixed a long-standing bug in Incarnate trials that prevented random selection of enemies for spawn variety from working properly, causing every group in the trial to contain the same enemies.
    • This bug resulted in different enemies appearing after Page 7 released due to changes in the RNG algorithm, but the root of the bug was that it should have been random selection all along, not always the same one.

     


    Missions

    Striga Island

    • Striga storyarcs are now only playable by the correct alignments in Ouroboros.

     


    Giant Monsters

    Adamastor

    • Adamastor's Monstrous Aether now shares cooldown with their merit rewards.

     


    Enemy Factions

    Vanguard

    • Vanguard faction's normal mode auto Leadership powers now only stack up to once on allies.

    Circle of Thorns

    • Fixed Master of Death not being granted high level powers at correct level.
    • Updated Master of Death and Master of Ruin AI to only cast one Tar Patch or Earthquake per spawn.

    Clockwork

    • Fixed Tesla Clockwork having improper AI flag to activate Lightning Field.

    Council

    • Fixed some Council bosses spawning at the wrong level ranges in the mid-20s.

    Various

    • Miscellaneous description/short help text fixes, some icon bug fixes, some AI fixes.

     


    Rewards

    Badges

    • Clarified wording on AT Duplication challenge instructions.

     

    Vanity Pets

    • Add Mini Jurassik to the accolade hologram pop menu.

     


    User Interface

    • Fix some lingering issues with the options window:
      • Fix changes being lost when zoning quickly after changing options.
      • Options that have serverside effects (like Disable XP or Team Mission Completion) always send immediately when they are changed rather than being batched.
      • Slash commands that change options always send immediately rather than being batched.
    • Fix an issue with character creation where certain options could "bleed over" from the last character that was logged in rather than being set to their defaults. This does not affect overrides from the saved options.txt file -- those are always applied after the defaults are reset.
    • Adjust the tooltip delay slider to show the actual number of milliseconds rather than an ambiguous percentage.
    • Fix consignment house UI to not show "No History" if the server sends an empty history response after it has already sent the item history. Make it a bit more aggressive about requesting updates.
      • This does not (yet) solve the issue with wrong history sometimes being displayed but gave us insight into a larger scope of work that needs to be done on the backend.

     


    System

    • Switch memory allocator on 32-bit build back to a less performant one but with somewhat less aggressive use of virtual address space. This isn't an issue on 64-bit, but especially when running on 32-bit operating systems with the 2GB process hard limit we need every bit of it we can get.
    • This by itself may not be enough to solve the out of memory issues on 32-bit operating systems as the data that needs to be loaded into memory at all times was already well over 1GB. Future work to optimize some in-memory structures is planned but must be done carefully for stability reasons.

    February 27 Update

    Posted in Page 7 on

    Powers

    • Fixed a bug with some powers not triggering Domination

     

    Arsenal Control

    • Liquid Nitrogen: Damage should now require a hit check, and would sometimes tick multiple times per pulse

    Savage Melee

    • Savage Leap (Stalker): Power should now grant Assassin's Focus

    Mind Control

    • Telekinesis: Recharge lowered from 120s to 90s

    Traps

    • Poison Trap: No longer accepts Slow enhancements

    Fire Mastery (Epic)

    • Bonfire: Fixed duration (was not meant to be lowered to 30s)

    Dark Mastery (Epic)

    • Spirit Drain: Typo correction
    • Tar Patch: Fixed a bug that could cause the power to sometimes fail to summon the patch.

    Psionic Mastery (Epic)

    • Psionic Nexus: Typo correction
    • Telekinesis: Recharge lowered from 240s to 180s

     


    New Player Experience Improvements

    Based on player feedback we've made some small tweaks to the default configuration for new characters. All of these settings can be customized and your own preferred defaults saved in the options files if desired.

    • Power timers default to 'Always' rather than 'Only powers recharging longer than 15 seconds'.
    • Modern input profile: changed left mouse button drag to freelook without snapping back to center. Quick look function moved to middle mouse button, swapping the two. The Classic input profile retains the original controls.
    • Power tray numbers default to locked, as the trays now have sensible presets for the tray numbers instead of all coming up '1'. This prevents players from accidentally clicking the tiny arrows. Advanced players who want in-depth customization can unlock the trays from the right-click menu or options window.
    • Free camera setting enabled by default.
    • Tooltip delay reduced to 0.1 seconds (from 0.6).
    • Blink Certifications option that makes the Email tab red if character items are available disabled by default.
    • Icon Shrinking animation is enabled by default when the power timer is in the Top or Bottom position, as was intended.
    • Subtle power icon animation added for icons behind the timer in the Center position -- shrinks but not as much as the standard animation and has "heartbeat" pulses at regular intervals to provide peripheral visual cues for power recharging.
      • The option controlled by the /tray_always_shrink command still overrides this with the standard animation if it is enabled. We are planning in a future update to make several different power icon animations selectable through the options menu.

     


    Task Forces

    Advanced Mode - Lady Grey's Task Force

    Mission 3:

    • The team's leader no longer requires the Master of Lady Grey's Task Force badge to overload the Rikti Psi-Network on 4-star difficulty.
    • Number of reinforcement Rikti Magus that spawn with Omega K'ong reduced from 4 to 2.

    Mission 4:

    • The Trebuchet Dropship now fires in intervals of 12 seconds, up from 3 seconds.
    • The Trebuchet Dropship now spawns a little earlier reflexively to the progression of the mission objectives instead of at a static set point.
    • Hospital point on this mission moved behind the rock so it cannot be shot by the Trebuchet Dropship.
    • Dropship spawned reinforcements will only appear on players who are inside the bowl housing Hamidon.
    • Frequency of reinforcements lowered and made more sporadic vs. at set intervals.

    Mission 5:

    • Fixed a volume scene change error that was causing the new finale area to not display with the proper ambient fog.
    • Hro'Dtohz and The Honoree have had the AoE defenses removed from their shields.
    • HP totals on Hro'Dtohz and The Honoree have been reduced by 10% each.
    • Fixed Overcharged Plasma Turret heads floating above their turret bases.

     

    Advanced Mode - Dr. Aeon's Strike Force

    Mission 5:

    • Resolved an issue with Hero 1 & Vanguard stacking Tactics & Assault powers to reach much higher than intended +DMG and +ToHit values.
      • This was making them far more difficult than intended, this change should revert them to Page 6's difficulty.

     

    Advanced Mode - Imperious Task Force

    Mission 4:

    • Fixed a bugged map volume in the water pools of the Chamber of the Emperor.

     

    Ms. Liberty's Task Force

    • The Arachnos Flyer in this content was using the incorrect zone-critter definition, changed to use the special mission-critter variant of the Flyer that was intended for this mission.
      • This version of the enemy still drops the same defeat rewards / defeat badge.

     


    Missions

    Striga Island

    • Fixed an issue that could occasionally cause male Striga Ghosts to be named "Mek Man".
    • Striga arcs fixed to be playable with mixed alignment teams.

     

    Various - Outdoor Grandville

    • Resolved issue with some mission maps that used outdoor Grandville having rendering issues, such as the Red Widow valentines arc finale.

     


    Rewards

    Ghost of Scrapyard

    • Ghost of Scrapyard's Reward Merits and Monstrous Aether now have an 18-hour cool-down to reward on the same character.

     


    Badges

    • Mirror Image: Fixed an issue that would cause this check to succeed on the first mission, but fail on subsequent missions. Should now succeed and stay completed.
    • Variety Act: Fixed an issue that could sometimes cause the completion icon to not display.
    • Fixed an issue which prevented characters from receiving new Tour Guide tips when collecting an Exploration badge if they already had Passport / Long Range Teleporter before Issue 27, Page 7 went live.

     


    Vanity Pets

    • Vanity Pets > Mini Lusca: Can now fly.

     


    Alignment System

    • Alignment tips and Valentines event tips can no longer be replaced when your tips are full. We may revisit this in the future depending on plans for use of the tip system in upcoming content.

    • Exploration (Tour Guide) tips still have this functionality enabled and will auto-dismiss the oldest tip, but this is subject to the limitations of these tips dropping. Particularly that they do not drop if you already have a tour guide tip for the current zone.

     


    Consignment House

    • User interface for the consignment house / black market updated to be better about refreshing item status and history without having to resort to tricks to force things to load.
    • Mini pet recipe listings on the consignment house were mistakenly bucketed together, this has been resolved and each listing should now only bid & purchase the specific pet's recipe.

     


    Graphics

    • Scrapped the gamma correction integrated into the fragment programs. This caused unforeseen issues with a couple shaders not behaving correctly and resulted in some graphical glitches related to scene fog not always rendering at the correct distance.
    • Re-implemented gamma correction as a postprocessing shader. There are a few advantages and disadvantages of doing it this way:
      • Interacts better with SSAO (Screen Space Ambient Occlusion).
      • Very slightly reduced color fidelity at high gamma settings. The final 8-bit framebuffer values are being mapped to new colors rather than it being done with higher precision during the lighting pipeline.
      • Does not affect the user interface, only the game world.
    • Other than the UI not changing brightness when the gamma slider is adjusted, there should be no visible change from the player perspective other than elimination of rendering issues.

     


    User Interface

    • Cleaned up a few items in the options menu that were applying clientside immediately, but not saving to the server unless some other option changed that triggered a sync.

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