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  • November 5 Update


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    Zones

     

    Labyrinth of Fog

    Additions

    • High score counter added to the Font of Malevolence.
      • Appears in the navigation bar when in the Font.
      • Tracked per hour reset cycle, high score is recorded per server and persists.
      • Does not impact rewards, just statistical information for players.

     

    Adjustments

    • Enhanced visuals on the Font of Malevolence doors.
    • Improved movement control on the Minotaur In The Fog.
    • Avatar of Achyls given increased resistances to Slow, Endurance Drain, and Immobilize.
    • Avatar of Achyls HP scaling changed to scale from 8 players up to 40 players, previously 16-32; Amount of HP per player increased slightly.
    • Avatar of Achyls' Malevolent Explosion recharge increased to 45 seconds from 30 seconds.
    • Increased delay between warning and execution on Malevolent Explosion to 5 seconds from 2 seconds.
    • Mythic Fog are now 50% larger so they're easier to see.
    • Mythic Fog now produce a bubble geometry surrounding their area of effect.
    • Mythic Fog now plays a float message when changing location.
    • Fall-off time for Anchor buff increased to 7 seconds from 3 seconds.
    • Players can now activate powers in the True Core of the Labyrinth.

     

    Fixes

    • Fixed an issue that caused many GMs to spawn in the Font of Malevolence.
    • Fixed an issue that caused the Labyrinth zone to unload if idle.
    • Temporary Halloween Minotaur costumes can now activate the secret cow door.

     


     

    NPCs

     

    Council

    • Council Super Soldier is now less super.

     

    5th Column

    • Fixed Lt/Boss Rifle Butt missing an endurance cost.
    • Fixed Steel Valkyrie Missile Launcher dealing smashing instead of fire damage.
    • Fixed Robot defense having duplicate Terrorize protection.
    • Fixed Krieger Dragons Tail having scrapper crit chance.

     

    Banished Pantheon

    • Fixed Storm Shaman Hurricane omitting certain archetypes from range debuff.

     

    Carnival of Shadows

    • Fixed the pet version of Illusionist Phase Shift not suppressing when mezzed.
    • Fixed Vanessa's Psyche recovery debuff not affecting enemies.
    • Fixed Carnival Mallet attacks redrawing off each other.

     

    Crey

    • Fixed Paragon Protector Spine Throwing missing toxic damage over time.
    • Fixed Paragon Protector Elite Incinerate being an AoE.

     

    Freakshow

    • Fixed Super Stunner Paralyzing Blast not affecting players.
    • Fixed Super Stunner using the wrong tinted FX for Reserve Power.

     


     

    Rewards

     

    Giant Monsters - Labyrinth of Fog

    • Giant Monsters defeated in the Labyrinth of Fog no longer reward Monstrous Aether per the amount encountered there.

     

    Costume Matrix Macro Accolade

    • Fixed incorrectly named 'Mini Seed of Hamidon' to correct 'Mini Seedling of Hamidon'.

     


     

    Powers

     

    Energy Melee

    • Fixed an FX error in fast cast Energy Transfer.

     


     

    Miscellaneous

     

    Bug Fixes

    • Added missing defense debuff continuing FX to various NPC powers.
    • Fixed FX / animation desyncs for various NPC weapon powers.
    • Corrected the attack types used for defense checks for various NPC powers.
    • Corrected the AIGroup / NPC behavior for some powers.
    • Corrected typos in various missions and dialogues.
    • Corrected the level ranges for critter spawns.
    • Moved the Nutrient Rich badge to a more appropriate location in the badge list.
    • Like 2
    • Thanks 2
    • Thumbs Up 10
    • Banjo 1
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