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  • Powers

    • Plant Control > Spirit Tree: Fixed a bug where this power could be repelled moving it away from its visual fx.
    • Thermal Radiation > Power of the Phoenix: Fixed a bug where the Defender version of this power was only usable on foes.
    • Epic > Dark Mastery > Soul Consumption:
      • Fixed a bug where the Defender version of this power was recharging in 1000s instead of 600s.
      • Fixed a bug where the endurance drain and +end of the Defender version of the power was scale 2 instead of scale 1, as the other versions.
    • Regeneration > Second Wind: Fix for an issue where refreshing this power before it has expired would result in no refreshing of the self resurrect effect.
    • Psionic Armor > Impose Presence: Fixed an issue where this power was available at level 10 instead of level 8.
    • Confuse: Fixed an issue where most AVs and GMs became highly resistant to confuse.
    • Regeneration > Reactive Regeneration:

      • [PvP only] Corrected a bug where only Brutes got the base +regen reduction change, change now also applies to Scrappers, Stalkers and Tankers.

      • [PvP only] Reduced +regeneration stacks from scale 0.25 to scale 0.08.

      • [PvP only] Regen Resistance granted by stacks in this power has been removed in PvP.

      • [PvP only] Reverted the removal of -Regen Resistance, as it was removed from the incorrect power.

     


    Costume

    Costumes Fixes

    • Fixed Asymmetrical Gloves on Huge Robe and Jacket that were using the wrong models and rendering incorrectly.
    • Fixed Asymmetrical Gloves on Female Sleeveless Jacket that were using the wrong models and rendering incorrectly.

     


    Zones

    Kallisti Wharf

    • Fixed errant spawn exit points on the Kallisti Wharf supergroup base portal causing players to become stuck.
    • Fixed an area on the east side that caused pedestrians to accumulate without escape.
    • Fixed pathing beacons to indoor locations.
    • Moved a plaque out of the pedestrian walking path.

     

    Labyrinth of Fog

    • Fixed a variable error that caused the Minotaur's 'moo' sound effect to not play.

     


    Rewards

    Aether Reward Fixes

    • Merit_Costume_Power.png.76fcd192f7ed2a3e5493bb0a8b5333a4.png Effect: Luminous - Restored previous customization, labeled 'Eyes and Body' for clarity.
    • Merit_Costume_Power.png.76fcd192f7ed2a3e5493bb0a8b5333a4.png Effect: Umbral - Restored previous customization, labeled 'Eyes and Body' for clarity.

     


    Tasks

    General - Advanced Mode

    • Arachnos Soldiers/Arachnos Widows who own the Bane/Night Widow stealth powers are not targeted by map-wide DoT effects.

     

    Erin West - 'Cutting Back Old Growth'

    • Renamed the Alpha Team members.
    • Removing need for players to turn in the final mission.

     

    Alexander the Great - 'Know They Enemy'

    • Added visual clarity to the last portal the player needs to take in the finale mission.
    • Text clean up.

     

    Robert Kogan - 'The Sunlight and the Spotlight'

    • Fixed badge not granting at arc completion.
      • Those who previously completed the arc will receive the badge retroactively.
    • Fixed dialog tags and arcvars.
    • Removing need for players to turn in the final mission.
    • Added missing moral choice rewards to Kogan.
    • Fixed a gender reference in Kogan.
    • Fixing Major Benjamin's dialog so it doesn't fire all at once.

     

    Dap-Dap the Deal Maka' - 'Mergers and Acquisitions'

    • Mission 1: Glowie that is tied to Skulls arc completion is now what unlocks the back door, allowing full team access without teleportation from team leader.
    • Mission 2: Glowie added that depends on team leader owning the Illusionist badge, unlocks secret room, allowing full team access without teleportation from team leader.
    • Mission 5: Additional script redundancy awarding the ArcVar for the Dreck Ambush scenario and awarding the bonus mission.
    • Fixes to mini maps for various missions.
    • Fixed a typo in the lab turrets.
    • Changes to finale to prevent softlock.
    • Changes Dap-Dap's behaviors to go back to Combat once he's recovered from being downed.

     


    Enemies

    The Awakened

    • Lowered Conduit Psychic Battery from 40% to-hit to 10%, 20% damage buff to 16%.
    • Lowered Psionic Blast damage from scale 2.12 to scale 1.8.
    • Standardized Psionic Wounds to scale 1.64 DoT.

     

    Blackwing

    • Increased Coordinator Mind Link defense from 10% to 15%.
    • Increased Psionic Coordination defense from 5% to 7.5%.

     

    Freaklok

    • Removed Accelerate Metabolism from Freaklok Eidolon.
    • Increased Freaklok Eidolon Focus defense from 20% to 30%.
    • Removed Heart of Darkness from Freaklok Eidolon.
    • Removed Focus from Shambling Luminous Eidolon.
    • Removed Dark Regeneration from Shambling Mire Eidolon.
    • Removed Oppressive Gloom from Shambling Murk Eidolon.
    • Fixed some versions of Immolation with mismatched effects from other versions (all should now be a ToHit/Damage/Recharge buff).

     

    Nemesis Automatons

    • Fixed General Automaton with 300% instead of 30% Psionic resistance.

     

    Vanguard

    • Assault and Tactics updated to pseudotoggles that can be suppressed with mez or End drain.
    • Increased Bayonet animation time from 1.17s to 1.67s.
    • Decreased Burst animation time from 2.2s to 1s.
    • Plasma Blast given its own FX (was using Willie Pete Round's), increased recharge from 4s to 8s, decreased regeneration debuff from 500% for 30s to 200% for 15s.
    • Decreased SIGIL Round animation time from 3.83s to 2.17s.
    • Fixed Defense Aura having an activateperiod of 20s instead of 4s, missing an endurance cost and recharge time.
    • Fixed Freezing Sphere being a ranged attack instead of a melee AoE.
    • Decreased Ice Blast damage from scale 1.64 to scale 1.32, increased recharge from 5s to 6s.
    • Increased Life Drain damage from scale 1.0 to scale 1.64.
    • Fixed Vanguard Rifles and Claws having desynced attack FX on initial weapon draw.
    • Fixed Focus and Shockwave having swapped attack FX.
    • Fixed Vanguard Claws attack ranges being copied from endurance costs.

     

    Warriors

    • Decreased Reflexes defense from 15% to 10%.
    • Increased Practiced Brawler defense from 15% to 30%.
    • Increased Heightened Senses defense from 15% and 5% to 30% and 10%.

     

    Wyvern

    • Removed Talon Flash Arrow from Wing Raptor Agent.
    • Removed Eagle Eye from all Wyvern that appear in missions (still retained in overworld).
    • Increased Sting Agent and Raptor Agent piercing arrow resistance debuff from 5% to 10%.
    • Removed disorient protection/resistance from Body Armor, added perception debuff resistance.
    • Fixed a few Wyvern units missing Body Armor.

     

    Various

    • Increased reward scales for various Awakened, Freaklok, Gold Brickers, Paragon Police, Skulls, Vanguard, Warriors, and Wyvern to be more appropriate for their respective difficulty levels.

     


    Mission Maps

    Igneous Lava Cave

    • Fixed a minimap extents error on this mission map.

     


    Miscellaneous

    Name Tags

    • When using a name tag such as Helper, Help Me, or Roleplayer, your name color is no longer changed.
    • Like 9
    • Thanks 2
    • Thumbs Up 4
    • Thumbs Down 1
    • Staff of Aesculapius 2


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