BrainDDOS
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Posts posted by BrainDDOS
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On 5/12/2022 at 7:59 AM, oedipus_tex said:
I think we've known for a while. The splash also ignores procs, FWIW.
For a bit of extra trivia, the AoE portion of the knockdown is one of the very few power attributes that uses the game's Radius Inner and Radius Outer settings. It's always been technically possible to have powers where, say, stuff at the epicenter of the of effect receives a different effect than stuff at the edges. For some reason, Propel and only a handful of other powers uses this. Maybe because the detailed power read out doesn't mention that the radius of the effect is different than the radius of the power.
Is this the same for Lift's AOE?
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For the Spines/Fire Build:
Is it worth using throw spines into the rotation for the proc? Or Lunge and Impale since they are slotted well for damage?
ex.
Ball Lightning -> Burn ->Electrifying Fences ->Spine Burst -> Throw Spines
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10 minutes ago, Warlawk said:
/facepalmGood catch, will revisit.Luck of the gambler has a different name than 7.5% rech set bonuses so you can have 5 lotg and 5 set bonuses.
Wait for real?
This whole time I've been making builds with x5 7.5% rech reduction max. So you can have x10 7.5% rech reduction with 5 LotG and 5 other sets?
EDIT: Rereading, you just answered what I asked. Thanks for the response!
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I've noticed that for the second build of Radiation/Fire, there is x6 of the 7.5% recharge reduction. Would it be more worth to drop Vengeance for Tactics? Or possibly 5 slot Taunt and add that slot somewhere else?
Why doesnt the -KB proc work in Propel now?
in Controller
Posted
My bad. Didn't notice. I play TS because they have the wormhole fix, but occasionally check these forums for cool build ideas.